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Retrofit Learning Management System To Use SCORMYang, Mingkun January 2011 (has links)
The existing Learning Management System (LMS), \esTracer", from En-tergate company has been updated to be compliant with Sharable ContentObject Reference Model (SCORM). By following the SCORM standard, newand existing packages of course materials could be imported and exportedto SCORM compliant systems. In the test, one package from ADL is usedfor importing and presentation. The implementation only applies to \es-Tracer" LMS, but the methodology is general and could be used in otherLMS as well. This project is implemented using ASP.NET MVC framework.ASP.NET MVC framework is one great framework, which enables developersto stand on a high level to see the whole picture. Future work needs to bedone to make \esTracer" complete SCORM compliant.i
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Investigating the usefulness of online technology in the teaching and learning of a second language: Two contrasting case studiesDieudonné, Mitchell Louis January 2009 (has links)
There is a common acceptance that online technologies have the capacity to transform
the way we learn. It appears the call for alternative modes of learning and the effective
integration of Information Communication Technologies (ICT) into the regular
classroom is no longer peripheral. There is sound evidence that increasingly teachers and
schools are embracing the technologies available to them. This study examines the
merits, barriers and issues associated with the employment of online technologies in the
teaching and learning of second and foreign languages. Data is sourced from the views
and opinions of five participants from a ‘brick and mortar’ school, three participants
from a virtual school and the perspectives from two outside experts. The findings reveal
participants show an overall satisfaction with the usefulness of online technologies.
Compatible with the literature, the study shows that there are systemic factors
undermining the efforts of individuals to fully utilise the technologies available to them.
The overarching epistemology of this research is congruent with an Ecological model.
This approach allows for a multi-level perspective of the complexity and disambiguation
ICT has thrust upon educators and learners. This paper concludes with a positive view of
the usefulness of online technologies and reaffirms what many researchers are claiming;
most schools are only at the beginning of their ICT journey.
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The development and evaluation of an online master's module using an open-source software packageEduardo, Feliciana 18 April 2008 (has links)
This study reports on the development, implementation and evaluation of an online master’s module called Management Information Systems in Education, in the specialization phase in the master’s course in Administration and Management in Education. The pedagogical and practical issues that have to be addressed when teaching with a Learning Management System (LMS) were explored during the evaluation process of the online environment. It was conducted in the form of a design experiment. The online module was built using Moodle software and the study was undertaken at the Faculty of Education of the Eduardo Mondlane University in Mozambique. An evaluation questionnaire with open-ended questions was developed to evaluate the online component of the module. The questionnaires were completed by a sample of seven adult students who were registered for the optional module and their lecturer. Observations on the Moodle site were also conducted. An adaptation of Cronjé’s (2006) model of the four quadrants of teaching and learning was used to develop the conceptual framework. An interpretive analysis of the data plotted the answers to the research questions on the adapted Cronjé model. The findings indicate that the use of an online module designed and delivered through Moodle is recommended because it can be accessed at any time and at any place; it provides the opportunity to collaborate with others virtually; it provides an opportunity to learn more; it is an easy way to study; it is a useful educational package that can be adopted by teachers to supplement the teaching and learning process in schools; it assists in solving many problems related to information management at work; it helps in diversifying the learning activities; and it improves communication possibilities. / Dissertation (MEd (Computer-Integrated Education))--University of Pretoria, 2008. / Curriculum Studies / MEd / unrestricted
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Sistema de apoyo a las elecciones del Partido Comunista de ChileOrtega Riquelme, Miguel Alberto January 2018 (has links)
Magíster en Tecnologías de la Información / El presente trabajo se enmarca dentro del XXV Congreso del Partido Comunista de Chile, para el cual se pretende solucionar un problema histórico de su proceso eleccionario. Dado que este proceso se ha realizado siempre en forma manual, toma demasiado tiempo, su conteo manual genera inseguridad en los resultados y su validación es lenta. Además, y como producto de la peculiar metodología y flujo en este proceso, existe poco tiempo disponible entre la generación de las listas de candidatos y la elección misma. Por lo tanto, este trabajo de tesis implementó una solución de software de cara a la modernización de este proceso, para ayudar a paliar los problemas planteados, y también a aumentar el nivel de participación de sus militantes en votaciones futuras.
La solución implementada corresponde a un componente de software de apoyo al proceso de votación, el cual se inserta en una plataforma LMS (Learning Management System), configurada para sostener aulas/oficinas/cabildos virtuales. Esta plataforma, además de dar soporte a la reunión de los distintos actores para elegir, otorga la posibilidad de utilizar recursos y actividades inherentes a las instancias de discusión, debate y generación de documentos. Debido a la naturaleza del proyecto, a su complejidad y al poco tiempo disponible crear la solución, se optó por utilizar una metodología de desarrollo basada en prototipos, como una forma de mantener bajo control la complejidad y los riesgos del mismo. Esta solución permite resolver los problemas antes identificados, mejorando los niveles de seguridad y transparencia del proceso, y reduciendo su tiempo de ejecución.
Dada la gran complejidad de los actuales sistemas de votación electrónica y la alta incertidumbre que existe a la hora de intervenirlos o adaptarlos, este trabajo de tesis no pretende inventar uno nuevo, sino adaptar un modelo de votaciones de complejidad baja, con trazabilidad en papel y niveles de seguridad acotados, que entregue una solución al problema planteado. La solución implementada es un sistema ad-hoc que, además de apoyar el proceso eleccionario, busca aumentar la participación de los militantes del Partido Comunista, así como las instancias de debate, reflexión y discusión.
El sistema implementado fue probado en paralelo en varias votaciones informales del partido, y a partir de sus buenos resultados, éste pasó a utilizarse en las instancias de votaciones formales de esta comunidad. Entre las cosas que más rescataron los encargados del proceso de votación fue el ahorro de tiempo, así como la mejora de la seguridad y la transparencia a los procedimientos que hacían parte de la votación.
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Používanie ICT technológií vo vzdelávaní / Usage of information and communication technologies in the process of educationRusko, Miroslav January 2007 (has links)
Táto diplomová práca ponúka čitateľovi ucelený pohľad do sveta vzdávania s využívaním najmodernejších technológií a moderných komunikačných zariadení. Vysvetľuje využiteľnosť dištančného vzdelávania v modernej dobe a poukazuje na jeho výhody a nevýhody. Popisuje jednotlivé systémy pre riadenie výuky (takzvané LMS) a jednotlivo ich rozoberá v analýze. Nezabúda ani na preskúmanie situácie v oblasti LMS v Českej Republike. Nakoniec predkladá kompletnú analýzu stávajúceho LMS systému spoločnosti Telefónica O2 Czech Repubic.
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E-learning management system for thesis process support from a supervisor perspective : The case of SciPro System at University of RwandaByungura, Jean Claude January 2015 (has links)
With the emerging use of technological interventions in education, e-learning systems contribute immensely in educational delivery. However, with substantial efforts from the Rwandan Government, there were still claims about the lack of online support systems for thesis process in Rwandan higher education, which significantly affect the quality of research. Furthermore, previously implementations of e-learning systems at University of Rwanda have failed because of a low adoption rate. This study follows the introduction of the learning management system “SciPro” used for supporting supervisors and students in thesis writing. The purpose of the study was to understand the adoption of the SciPro System in support of thesis process for bachelor and master’s programs from a supervisor’s perspective at University of Rwanda (UR). An embedded case study was used as a research strategy. The Unified Theory of Acceptance and Use of Technology (UTAUT) was used as the theoretical frame of reference for the study. Data was collected from 42 workshop participants using a questionnaire. Moreover, convenient interviews and participant observations were conducted at 5 of the 6 colleges during and after system testing. A researcher realized that the current thesis process is still manual-based and there is no holistic computer-supported system for thesis related activities. Results from correlation analysis and regression analysis for the questionnaire showed that the facilitating conditions provided by UR were the key factor that would influence the adoption of SciPro positively. Effort expectancy perceived by supervisors proved to have a significant correlation to their Behavioral Intention to use the system. The study also revealed that there were other factors outside SciPro System, such as management support, Internet access, lack of a clear ICT policy and E-learning policy; and to motivate innovators and early adopters that should be considered throughout the implementation process to enhance adoption.
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Design da experiência de percepção social na interação com jogos de simulação em LMSRodrigues, Rodrigo Lins 09 March 2012 (has links)
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Previous issue date: 2012-03-09 / Um dos nichos da Educação que vislumbra a inserção de jogos no processo de
aprendizagem é a Educação a distância. Porém, ao contrário do que se imaginava
há anos atrás, atualmente ainda não é muito comum o uso de jogos no ensino a
distância. Os jogos acabaram sendo mais utilizados apenas como forma de reforçar
ou testar o conhecimento dos alunos. Uma das razões identificadas, para a não
utilização de jogos nesse processo de aprendizagem pode corresponder à
necessidade que os alunos e professores têm em perceber as atividades do grupo,
necessidade esta que não é explorada pelos ambientes de LMS atualmente
disponíveis no mercado. Com a finalidade de aumentar o grau de motivação dos
alunos e explorar as possibilidades de dar percepção para a atividade do grupo ao
jogar, o contexto desta pesquisa baseia-se na concepção e criação de um artefato
para a integração de jogos ao LMS Amadeus. Para atingir o objetivo proposto,
utilizamos a literatura de Interação Humano-computador, especificadamente o
método de design de interação. O processo foi composto por quatro atividades
básicas: (1) Identificação das necessidades do usuário, (2) desenvolvimento de
alternativas de design, (3) construção de versões iterativas, e (4) avaliação do
design. O método considerou ainda três aspectos chaves do processo: foco no
usuário, definição de metas de usabilidade e prototipagem evolutiva. Na etapa da
identificação de necessidades utilizamos as técnicas de análise de competidores e
construção de cenários, na etapa de alternativas de design foram construídos
protótipos de baixa fidelidade e storyboards. A partir das especificações e
prototipagem definidas foi implementada a solução no ambiente de LMS Amadeus,
seguindo todas as regras de layout padrão. Por último, foi feito um teste de
usabilidade com usuários que teve como meta identificar a facilidade de uso da
solução desenvolvida. Como contribuição deste trabalho, tivemos a Identificação de
requisitos que vieram demonstrar as necessidades em relação à integração de jogos
em ambientes virtuais de aprendizagem, a especificação de um modelo de
desenvolvimento de artefatos para ambientes de LMS baseado em princípios e
técnicas de IHC, para que outros trabalhos possam ser desenvolvidos baseado no
método utilizado e o desenvolvimento de uma interface de fácil utilização para que
professores possam inserior jogos, de forma fácil, no ambiente Amadeus.
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A Learning Object Model For Electronic LearningMahadevan, Shankar 29 July 2002 (has links)
Digital libraries are fast expanding into the role of independent educational entities that aspire not only to complementing traditional classroom teaching, but also allow open electronic learning for distance and continued education. These multifaceted roles can be realized only if the course content and the related content management system are versatile enough to be captured into any individual's learning needs. Many studies have defined a concept of "learning object" to address the issues and needs. But in attempting to solve the problem, the definitions have emphasized some aspects of the digital library while leaving the other issues to be solved later. Thus, the whole system dynamics is either weak or too cumbersome to navigate. As a part of this masters work, firstly the current model of pedagogical endowment was investigated. In order to accommodate the digital nature of education, a new modern profile of learning is proposed that allows modular yet efficient transfer of knowledge from the teacher to the pupil. The thesis then proposes a comprehensive learning object (LO) model, along with the associated system model, that will allow complete and flexible integration of content into the modern digital library profile. The process will be user-centric (both for knowledge developers and learners) as well as metadata-centric. It is scalable and interoperable with legacy and existing content databases and display systems. This thesis covers how the LO model is integrated into the core of the library's content development, discovery, and delivery process. The results of the experiment in terms of ease-of-use, flow-control, and feasibility of the model are documented. A beta-version of these concepts has been successfully tested with volunteers and implemented as a part of the Digital Library Network for Engineering and Technology (DLNET) project. / Master of Science
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Lärplattform : En undersökning om lärarens krav och vad som bör övervägas inför implementationSkårner, Niklas, Medan, Mustafa January 2011 (has links)
Många lärosäten använder idag fler än en lärplattform, ibland inom en och samma institution, program eller kurs. Uppsatsens syfte var därför att ta fram riktlinjer för vad som bör beaktas vid val av lärplattform för att fylla organisationens behov och passa dess förutsättningar. Undersökningen genomfördes med en kvalitativ datainsamlingsmetod där vi genom intervjuer med fem lärare vid Linnéuniversitetet samlade in deras krav. Resultatet blev en checklista som listar lärarnas krav och genom att kritiskt granskat litteratur kan vi rekommendera organisationer vad de bör överväga inför implementationen av en lärplattform. / Today, many institutions use more than one learning management system, sometimes within the same department, education program or course. The purpose of the essay was therefore to create guidelines for what should be considered when selecting a learning management system to meet the organizations needs and best suit their circumstances. The survey was conducted by a qualitative data collection method in which we collected the requirements of five teachers at Linnaeus University through interviews. The result was a checklist that lists teachers’ demands. By critical reviews of the literature we can recommend to organizations what they should consider before implementation of a learning management system.
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"Man behöver ju kommunicera på andra sätt, och då är det väldigt smidigt att kunna göra det centralt på en lärplattform" : Komvuxlärares upplevelse av digitala lärplattformarHermansson, Andreas, Thornfält, Johannes January 2020 (has links)
As a result of the ongoing worldwide pandemic of coronavirus disease the Swedish colleges, adult schools and high schools closed and switched to distance education. Beside the pandemic a report from the Teachers' Union was published in which it was found that many teachers are dissatisfied with the learning management systems used. The digitization of the school thus became a highly relevant area during this time. The purpose of this essay is to investigate the municipal adult education teacher's experience and use of learning management systems and thereby highlight what they see for challenges and opportunities with the learning management systems and if it has an impact on the actual usage. This paper is expected to respond to how teachers in Swedish municipal adult education feel that it is to work with learning management systems. To answer the question, a qualitative starting point is used, where semi-structured interviews have been used. In this study, the theoretical model UTAUT is used to analyze the result. The four constructs from UTAUT are used to categorize and identify the teachers' experiences, to better answer our research question. Ten municipal adult education teachers from four different schools in Västra Götaland, Sweden participated in the study. In the study, we could see that the most common area of use for the learning management system seems to be to communicate and to make materials accessible to students between classes. In addition, we could see that the teachers felt that their level of technical experience were somewhere between medium and high, all had some type of education and training in how to use learning platforms, however, more teachers described that there was a need for more education among colleagues. Advantages of learning management systems that most teachers described were increased efficiency, communication and accessibility, disadvantages that teachers described were legal security, integration, compliance with law and feedback. In general, the teachers seem more positively attuned to the platforms than negative. From the UTAUT model, we could see that all factors affect the teacher's intention and the actual use of the platform positively, however, some parts of the effort expectancy can negatively affect the teacher's intention to use. / I takt med coronautbrottet som startade i Kina och spred sig till stora delar av världen blev resultatet att svenska högskolor, vuxenskolor och gymnasium stängdes ner och gick över till ren distansutbildning. Parallellt med coronautbrottet publicerades en rapport från Lärarförbundet där det hade visat sig att många lärare är missnöjda med de digitala lärplattformar som används. Digitaliseringen av skolan blev därmed ett högt aktuellt område under denna tid. Syftet med denna studie är att undersöka komvuxlärarens upplevelse av digitala lärplattformar och därmed lyfta fram vad de tycker finns för olika för- och nackdelar samt vad som påverkar den faktiska användningen. Denna studie förväntas svara på hur lärare i svensk kommunal vuxenutbildning upplever att det är att arbeta med digitala lärplattformar. För att besvara frågeställning används en kvalitativ utgångspunkt, där semistrukturerade intervjuer genomfördes. I studien används den teoretiska modellen UTAUT för att analysera resultatet. Kärnfaktorerna från UTAUT används för att kategorisera och identifiera lärarnas upplevelser, för att bättre besvara frågeställningen. I studien deltog tio komvuxlärare från fyra olika skolor i Västra Götaland. I studien kunde vi se att det vanligaste användningsområdet för en digital lärplattform verkar vara att kommunicera och för att göra material tillgängligt för eleverna mellan lektionstillfällen. Utöver detta kunde vi se att lärarna ansåg att de befann sig någonstans mellan medel och hög nivå gällande teknisk kunskap, samtliga hade haft någon typ av utbildning och fortbildning i hur de kan använda digitala lärplattformar, dock beskrev flera lärare att det fanns ett behov av mer utbildning bland kollegorna. Fördelar med digitala lärplattformar som de flesta lärare beskrev var ökad effektivitet, kommunikation och tillgänglighet, nackdelar som lärarna beskrev var rättssäkerhet, integration, förenlighet med lag, och feedback. Överlag verkar lärarna mer positivt inställda till plattformarna än negativt. Utifrån UTAUT-modellen kunde vi se att samtliga faktorer påverkar lärarens intention till och den faktiska användningen av plattformen positivt, dock kan vissa delar i förväntad ansträngning kan påverka lärarens intention till användning negativt.
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