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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Využití jazykových her ve výuce češtiny jako cizího jazyka pro děti / Use of Language Games in Teaching Czech as Foreign Language to Children

Kaprasová, Karolína January 2015 (has links)
The thesis deals with an analysis of language game repertory found in textbooks of foreign languages - Czech, English and German - for children of primary school age, and with a research of the use of language games in classes, which is conducted by means of a questionnaire survey. The first part contains a description of the issue of a game as such, its importance for ontogenetic and personality development of each individual based on specialized literature. The attention here is also concentrated on the existing game typologies and on defining appropriate classification according to which the game activities found in the selected textbooks will be sorted. The game activities are, in the second part, classified by belonging to the individual types of the selected classification and they are supplemented with a more detailed description in terms of language levels (phonetic, lexical and grammatical) and linguistic elements which can be practised through these activities. The questionnaire survey analysed in the third part of the thesis monitors if and to what extent teachers of foreign languages use game activities in their classes with regard to their usefulness and efficiency. Keywords: didactic game, language game, textbooks of foreign languages, phonetic level, lexical level, grammatical level
22

Využití deskových her pro výuku českého jazyka na 1.st. ZŠ / Board games used for teaching Czech in Primary Schools

Novotná, Klára January 2017 (has links)
The main aim of this diploma thesis is to make a contribution to discussion about suitability of using board games in education and to confirm that making use of board games is a valid didactical method used for teaching Czech language. Theoretical part is focused on play and game, making use of games in education, board games, their characteristics, categories, types and utilization in education. Following chapters explore advantages and disadvantages of using board games for teaching Czech which encounter Primary school teachers and contributions of games to devepolment of key competences. Further in the work, an overview/summary of Czech language board games suitable for teaching Czech and available on the Czech market is stated. These games were evaluated according to beforehand set criteria. A collection of my own board games created for needs of Czech language Primary school teachers follows.
23

[pt] JOGO DE LINGUAGEM E A ÉTICA CLÍNICA FERENCZIANA / [en] LANGUAGE GAME AND THE FERENCZIAN CLINICAL ETHICS

11 May 2021 (has links)
[pt] Esta tese consiste num percurso de estudo sobre a obra de Sándor Ferenczi, tendo como ferramenta de leitura a concepção de jogo de linguagem formulada por Wittgenstein, e a dimensão ética apresenta-se como elemento norteador para as questões propostas. Os jogos de linguagem que permeiam as formulações ferenczianas, tanto no campo teórico quanto no clínico, nos permitem captar as transformações ocorridas ao longo do tempo. Percebemos como o foco inicial de Ferenczi foi contribuir para a técnica clássica e, paulatinamente, modificou-se e abriu espaço para um aspecto mais experimental, acarretando na criação de um vocabulário próprio e singular ao viabilizar percepções inovadoras acerca da subjetividade. / [en] This thesis is a course of study on the work of Sándor Ferenczi, having as reading tool the conception of language game formulated by Wittgenstein, and the ethical dimension presents itself as guiding element for the proposed questions. The language games that permeate Ferenczian formulations, both in the theoretical and clinical fields, allow us to capture the transformations occurred over time. We perceive how Ferenczi s primordial focus on contributing to the classical technique gradually changed and opened space for a more experimental aspect, resulting in the creation of a particular and unique vocabulary by enabling innovative perceptions on subjectivity.
24

Эргонимы г. Екатеринбурга в коммуникативно-прагматическом аспекте : магистерская диссертация / Ergonyms of Yekaterinburg in the communicative and pragmatic aspect

Савенков, А. Д., Savenkov, A. D. January 2020 (has links)
Магистерская диссертация представляет собой комплексное изучение эргонимов в рамках города Екатеринбурга. В работе проведена общая классификация онимов на материале центральной улицы города – проспекта Ленина. В следующей части исследования делается акцент на прагматическом компоненте современных эргонимов. Рассматриваются продуктивные модели образования эргонимов, оказывающие воздействующий эффект на горожанина. К ним относятся эргонимы-англицизмы, эргонимы, использующие латиницу, единицы, в образовании которых используется языковая игра, эргонимы-реплики и др. / Master's thesis is a comprehensive study of ergonyms within the city of Yekaterinburg. In this paper, the General classification of onyms based on the material of the Central street of the city – Lenin Avenue. The next part of the study focuses on the pragmatic component of modern ergonyms. Рroductive models of education are considered that have an impact on the citizen. These include ergonyms-anglicisms, ergonyms that use the Latin alphabet, units that use a language game in their formation, ergonyms-replicas and others.
25

Lexis and the undergraduate : analysing vocabulary needs, proficiencies and problems

Cooper, Patricia Anne 01 1900 (has links)
Beginning with Plato's expulsion of the poets in the Republic, this dissertation ' looks at the often hostile, yet also symbiotic, relationship between·poetry and philosophy. Aristotle's 'response' to Plato is regarded as a significant origin of literary theory. Nietzsche's critique of Western philosophy as being an attempt to suppress its own metaphoricity, leads to a revaluation of truth and consequently of the privileging of philosophy over poetry. Post-structuralism sometimes overemphasizes this constitutive force of metaphoricity, at the expense of conceptual modes. However, Derrida's notion of philosophy as play retains a balance between concept and metaphor: there is no attempt to transcendentally ground philosophy, but neither is it reduced to a merely metaphorical discourse. Finally, Wittgenstein's notion of meaning as determined by use can help us distinguish pragmatically between poetry and philosophy by looking at the contexts in which they function. / Linguistics and Modern Languages / M.A. (Linguistics)
26

A construção do conhecimento no jogo e sobre o jogo: ensino-aprendizagem de LE e formação reflexiva / The construction of knowledge in games and about games: EFL teaching-learning and reflective practice

Szundy, Paula Tatianne Carréra 06 May 2005 (has links)
Made available in DSpace on 2016-04-28T18:23:26Z (GMT). No. of bitstreams: 1 Paula Tatianne Carrera Azundy.pdf: 2893511 bytes, checksum: b6d13ec4ff4ea1c5f75946396220e77e (MD5) Previous issue date: 2005-05-06 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / Having as its main purpose to carry out an in depth discussion about the use of games as teaching-learning tools in the EFL classroom, this research is oriented by two mains goals: investigate the development of language games and the role played by them in construction of the oral skill in three different learning stages of the foreign language. promote teacher reflection about the role played by games in their practices in the EFL classroom. The set of data for this research was collected in a language school in a city in the state of São Paulo. Two teachers, about twenty eight students and the researcher took part in the data collection. The corpus for analysis consists of seven videotaped games, written questionnaires answered by students after the videotaping of each game and four dialogical reflective sessions recorded in audio from which the two teachers and the researcher participated. The theoretical framework that gives support to the discussion concerning the use of games in the EFL classroom is based on the studies of Vygotsky (1930), Leontiev (1934), Elkonin (1978), Huizinga (1944), Caillois (1955) , Wittgenstein (1953), Bruner (1975), Rojo (1999, 2001), Dolz and Schneuwly (1996), among others. In what concerns the reflective process triggered in the dialogue between the teachers and the researcher, we sought theoretical support mainly in the conceptions of Bakhtin (1929, 1953, 1975), Coulter (1999), Fullan (1996), Freire (1970, 1992), Brookfield (1987, 1995) and Brookfield e Preskill (1999). In relation to the first goal, the analysis of the knowledge construction process in the games indicates that the less formatted the game is, the greater the complexity of discourse genres circulating in the interaction and of the language skills constructed. As to the second focus of this research, there are indications that the dialogue between the teachers and the researcher is characterized by the conflict between ideologies constituted along the teachers everyday experiences and those historically crystallized ideologies present in the texts suggested for reading and revoiced by the researcher in her constant attempts to relate theory and practice. The present research aims at contributing to the studies in EFL teaching-learning processes and teacher development / Com o intuito de realizar uma discussão profunda sobre o uso de jogos como instrumento de ensino-aprendizagem na sala de aula de LE, a presente pesquisa é orientada por dois objetivos centrais: investigar o desenvolvimento dos jogos de linguagem e o papel por eles exercido no processo de construção do conhecimento da habilidade oral em três estágios da aprendizagem de uma LE; promover a reflexão dos professores-participantes sobre o papel desempenhado pelo jogo nas suas práticas em sala de aula. Os dados foram coletados em uma escola de línguas em uma cidade do interior do estado de São Paulo. Participaram da coleta dois professores, cerca de vinte e oito alunos e a pesquisadora. O corpus de análise é composto por sete jogos gravados em vídeo, questionários escritos respondidos pelos alunos após a filmagem de cada jogo e quatro sessões reflexivas dialogais gravadas em áudio entre os professores-participantes e a pesquisadora. A discussão sobre o uso de jogos na sala de aula de LE é fundamentada pelos pressupostos de Vygotsky (1930), Leontiev (1934), Elkonin (1978), Huizinga (1944), Caillois (1955), Wittgenstein (1953), Bruner (1975), Rojo (1999, 2001), Dolz e Schneuwly (1996), entre outros. No que se refere ao processo reflexivo desencadeado no diálogo entre os professores e a pesquisadora, buscamos fundamentos principalmente nas concepções de Bakhtin (1929, 1953, 1975), Coulter (1999), Fullan (1996), Freire (1970, 1992), Brookfield (1987, 1995) e Brookfield e Preskill (1999). Em relação ao primeiro objetivo da pesquisa, a análise do processo de construção do conhecimento nos jogos revela que, quanto menor o grau de formatação do jogo de linguagem, maior a complexidade dos gêneros do discurso que circulam na interação e, em conseqüência, das capacidades de linguagem socioconstruídas. Quanto ao segundo foco de interesse da pesquisa, observamos que o diálogo entre professores-participantes e pesquisadora é marcado pelo embate entre as ideologias constuituídas ao longo da experiência cotidiana dos professores e as ideologias cristalizadas presentes nos textos sugeridos para leitura e revozeadas pela pesquisadora nas suas tentativas de relacionar teoria e prática. Pretendemos, com a presente pesquisa, contribuir para as áreas de ensino-aprendizagem de LE e de formação de educadores
27

Lexis and the undergraduate : analysing vocabulary needs, proficiencies and problems

Cooper, Patricia Anne 01 1900 (has links)
Beginning with Plato's expulsion of the poets in the Republic, this dissertation ' looks at the often hostile, yet also symbiotic, relationship between·poetry and philosophy. Aristotle's 'response' to Plato is regarded as a significant origin of literary theory. Nietzsche's critique of Western philosophy as being an attempt to suppress its own metaphoricity, leads to a revaluation of truth and consequently of the privileging of philosophy over poetry. Post-structuralism sometimes overemphasizes this constitutive force of metaphoricity, at the expense of conceptual modes. However, Derrida's notion of philosophy as play retains a balance between concept and metaphor: there is no attempt to transcendentally ground philosophy, but neither is it reduced to a merely metaphorical discourse. Finally, Wittgenstein's notion of meaning as determined by use can help us distinguish pragmatically between poetry and philosophy by looking at the contexts in which they function. / Linguistics and Modern Languages / M.A. (Linguistics)
28

How to support and enhance communication : in a student software development project / Hur man stöder och förstärker kommunikation : i ett studentdrivet mjukvaruutvecklingsprojekt

Ahlström, Catharina, Fridensköld, Kristina January 2002 (has links)
This report, in which we have put an emphasis on the word communication, is based on a student software development project conducted during spring 2002. We describe how the use of design tools plays a key role in supporting communication in group activities and to what extent communication can be supported and enhanced by tools such as mock-ups and metaphors in a group project. We also describe a design progress from initial sketches to a final mock-up of a GUI for a postcard demo application. / I denna rapport, som baserar sig på ett studentprojekt utfört under våren 2002, har vi fokuserat på ordet kommunikation. Vi beskriver hur användande av designverktyg kan spela en nyckelroll när det gäller att stöda kommunikation i gruppaktiviteter och i vilken utsträckning kommunikation kan stödas och förstärkas av verktyg som mockuper och metaforer. Vi beskriver också en designprogress från initiala skisser till färdig mockup av ett grafiskt användargränssnitt för en demoapplikation av en vykortstjänst.
29

Filozofie přirozeného jazyka - její úpadek a co po něm / Philosophy of Ordinary Language - its Decline and What to Do After It

Ivan, Michal January 2019 (has links)
The general topic of the thesis is the history of the Ordinary Language Philosophy. To be more precise, it deals with the critical arguments, which were raised against is. The thesis offers a short historical and sociological review of the Ordinary Language Philosophy. Critical analysis shows two things: 1) the main reason for the rejection was a different understanding of meaning (and consequences of such a understanding); 2) critics begged the question and already assumed the justification of these rejections in their arguments. The area of this criticism was: the paradigm case argument, the empirical nature of the statements of meaning produced by the Ordinary Language Philosophy, the structural elements of meaning and the political implications of the theory of meaning. The thesis criticizes the Ordinary Language Philosophy in those parts (and in such interpretations), where its understanding of meaning does not differ from the understanding of the critics and where they share common assumptions. On the other hand, the thesis argues for an interpretation, which avoids classical understanding of meaning in all its consequences. Finally, the thesis asks how the Ordinary Language Philosophy can be useful for contemporary debates.
30

Využití her k opakování slovní zásoby na úrovni A2 (podle SERR) / Games for Vocabulary Revision at A2 level (according to CEFR)

ŠILHANOVÁ, Eva January 2014 (has links)
The diploma thesis Games for Vocabulary Revision at A2 level (according to CEFR) is focused on the possible ways how to use games for vocabulary revision in English language teaching at lower secondary schools. In the theoretical part there is mainly described the theoretical view on games and their importance for language teaching. There is a description of different kinds of games and their basic typology in general, the language game and its typology and also the theory of vocabulary revision. There are also described the several types of books written by different authors that can be used for vocabulary revision. The practical part is focused on the basic description of documents such as the Common European Framework of Reference for Languages (level A2), the Framework Educational Programme and the School Educational Programme, that were used in my project at lower secondary school. In the next part, there is a detailed description of the collection of games that were used in the lessons of English. These games were focused on vocabulary revision according to the particular coursebook in the particular class. The main aim of this diploma thesis is to discover if it is possible to include games to language teaching and if the game can motivate the pupils for their active participation in the classroom.

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