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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Meaningful Learning Experiences: The Influence of Group-based Adventure Recreation on Behavioral Addiction Treatment

Henderson, Robert LeVon 21 March 2013 (has links)
Adventure recreation (AR) has been found to supplement addiction treatment and recovery in valuable ways. However, questions about the components and processes of AR and its influence on behavioral addiction specifically, e.g., gambling, video gaming, pornography, etc., still remain. Using the Meaningful Learning Experiences Model (an AR-based framework) and a quasi-experimental pre-post design, the present study examined AR's influence on three therapeutic principles (authenticity, social network support, and therapeutic engagement) that have been found to significantly influence addiction recovery. Seventy-five participants with sexually related addictions, namely pornography addicts, supplemented their 12-Steps recovery meetings with a Meaningful Learning Experience and scuba diving intervention. MANOVA results indicated that AR influenced all variables in therapeutically beneficial ways, with the most saliently effected subdomains being inauthentic living and social support networks. These findings elucidate certain AR components and processes in an addiction treatment context and support previous claims that AR is also a viable and unique supplement for behavioral addicts seeking recovery.
12

從小學英語:三位國中學生的英語學習經驗與態度改變過程之個案研究 / Growing up learning english: a case study on three junior high school students' experiences and attitude changes

江采璘 Unknown Date (has links)
英語學習一直是台灣很重視的一環,而許多家長更贊成提早學英語。台灣九年一貫課程改革也將英語教學由國小五年級改到國小三年級。本研究旨在了解國中學生從小學英語的經驗,與其學習態度改變過程。 本研究採取質的研究方法,以基隆市3名公立國中九年級學生為研究對象。研究過程採取訪談、觀察等方式為主要資料收集來源。資料涵蓋的面向為:(1) 家庭背景;(2) 從小到大學習英語的經驗;(3) 同儕間的影響;(4) 未來對英語學習的規劃。經過這些資料,本研究討論四個問題:(1) 有哪些關鍵點影響學生學習發展? (2) 重要他人在學生學習經驗中的角色? (3) 學生的英語學習態度從小到現在有何改變?以及 (4) 身為在台灣學習英語的孩子,面臨的可能性與挑戰。 本研究根據以上三個個案的討論結果,進一步提供相關建議,作為教育單位、學校英語老師、家長及未來研究的參考。
13

Becoming a Teacher in Multiple Voices: An Exploration of Teacher Identity Formation Among Teachers of Students with Autism Spectrum Disorder

Wilt, Mary E. 01 January 2013 (has links)
The purpose of this study was to explore the formation of teacher identity among four teachers of students with autism spectrum disorder (ASD) and my own by examining our perspectives, influences, and experiences at different points in our careers and determining the similarities and differences that exist in our professional and educational experiences. This study focused on how teacher identity is defined within the field of education, the current literature on teacher identity formation, and the importance of understanding the formation of teacher identity among teachers of children with autism, as well as how my own teacher identity has been formed. Throughout my research, I specifically emphasized the relationships between formation of teacher identity and teachers' experiences in and out of the classroom, the transformation or evolution teachers' identities during their careers, and the characteristics and experiences that specifically distinguish teachers of children with autism from other teachers. These main themes were guided by the concept that teacher identity is not only initially formed, but is a constantly evolving and complex process that is affected by teachers' experiences, interactions, influences, and personal and professional growth. Through purposeful sampling, four teachers of children with autism in self-contained elementary classrooms within public schools were chosen to participate in this study. Data collection consisted of semi-structured interactive interviews, critical friends' sessions, and the creation of three artifacts by each participant. Artifacts for this study aided the participants in giving a more holistic view of their identities as teachers of children with autism. Artifacts consisted of teacher self-portraits with reflective prompts, buckets of their experiences with detailed explanations, and, photo journaling. Critical friends' sessions were utilized as a setting to reflect on and discuss each participant's artifacts. Both the critical friends' sessions and the creation of artifacts were based on the work on Samaras' (2011) self-study concept. During analysis, data were coded and categorized based on themes, topics, and key-words-in-context derived from a codebook created for this study. Max QDA, qualitative data analysis software, was utilized to code written data, pictures of the artifacts, and the multi-media critical friends' sessions. Codes were then merged and overall themes, similarities, and differences among participants were noted. Narrative inquiry, self-study, and autoethnography were utilized to tell the stories of each of the participant as well as to juxtapose my own story with theirs. Findings indicated that these four teachers, like myself, have had similar experiences teaching children with autism, which are in some cases vastly different than the experiences of their colleagues who do not work with this population of students. The findings further indicate that these teachers were all attracted to this specific field because of their home and educational backgrounds. Overall teacher identity was created and transformed through a combination of life events and memorable moments in their teaching careers. Implications of this study include the need for teacher learning communities for teachers of children with autism, support, and communication among veteran teachers of children with autism with the beginning teachers in the same field, and the need for teacher reflection when working in a position needing the utmost commitment and dedication. Narrative inquiry, the act of storytelling, will offer teachers, who may be struggling, the opportunity to compare their own experiences and find support through stories of teachers who have similar teacher identity formation experiences.
14

The use of gamified learning experiences to drive reskilling

Norhardt, Mathias January 2021 (has links)
Before the start of the industrial revolution the workplace has been ever changing with introduction of technologies. With the adoption of automation and artificial intelligence this marks an acceleration shift compared to the past. Where the need for technological, social, and emotional skills will rise while demands for physical and manual skills will fall. Investments in retraining the workforce to close the potential skills gap related to automation and digitalization is getting an increased business priority. The preferred ways of learning have changed over the last few years, stepped outside of the classic classroom trainings into the rapidly growing of online tools. The aim of this thesis is to know whether gamification can support reskilling of people, through the use of a digitally gamified learning experience. Through a qualitative research approach with semi-structured interviews this thesis found that digitally gamified learning experience increases the will to learn new skills. It also showed that using a digitally gamified learning experience the time spent on task increased when learning a new skill.
15

A Rural Community-Based Interdisciplinary Curriculum: A Social Work Perspective

Lennon-Dearing, Robin, Florence, Joe, Garrett, Linda, Click, Ivy A., Abercrombie, Suzanne 11 October 2008 (has links)
Although social workers are frequently part of interdisciplinary teams in health care and community settings, interdisciplinary training is often lacking in social work education (Berg-Weger & Schneider, 1998). This article describes a study of the effects of an interdisciplinary community-based experiential course preparing new health care professionals for work as part of interdisciplinary teams. The interdisciplinary curriculum was established for a summer course taught in 2006 by faculty from five disciplines: social work, nutrition, medicine, nursing, and public health. The course, Quality Improvement in Rural Healthcare, which focused on health literacy in people with a diagnosis of diabetes that live in northeast Tennessee, provided a model environment for learning interdisciplinary teamwork. Evaluation of this course found that social work students displayed a statistically significant increase in positive attitude toward interdisciplinary teamwork. Course strengths, weaknesses, obstacles, and opportunities for curriculum improvement are elaborated.
16

THE EXPERIENTIAL QUALITIES OF KINAESTHETIC PROGRAMMING

George Swamy, Lenard January 2019 (has links)
Moving the body in physical space with both a conscious and a subconscious awareness on the position of the limbs is in itself an engaging experience. This element of engagement has been one of the core reasons for turning to movement based technologies and interactions in the field of education. Using these technologies kids learn complex topics of maths and science at an improved rate of understand. However, one such activity or a subject where there is an absence of these movement based tools is Programming. Kids still use traditional interface tools such as a mouse and a computer to learn and write code.This is a detailed case study of a 10 week design process developing and studying the interactions with a programming environment based on whole body movement for children. Through a Research through design approach, this study borrows key elements from existing visual and tangible programming tools, concepts of Kinesthetic interactions and child centric design. The investigation is further guided by the methodologies primarily influenced by the principles of Kid Centered Design and the design by movement approach. The design process is characterized by progressive cycles of conceptual design, supported by prototyping and testing. The conceptual design is further evaluated through user studied where I identify key experiential qualities that are inherent to the kinesthetic approach to programming. The aim of this these is to provide these experiential qualities as starting points for further development of tools and technologies inspired by body movements
17

Variations on Piaget's Pre-number Development Tests Used as Learning Experiences

Richards, Hyrum E. 01 May 1968 (has links)
The effects of learning upon the rate of conservation attainment and its transference to other areas of performance were studied using 17 mentally retarded subjects. Subjects found to be non-conservers on pretests were taught conservation and correspondence using a variety of tasks modeled from Piaget's experiments. They were also pretested on the WISC Information and Picture Arrangement Sub-tests and a number concept test. Following the learning experiences, the subjects were posttested using the same measures used for pretesting with the exception of the number test where an alternate form was used. Significant correlations were found between the conservation pretest scores and General Intelligence (r=.72), Chronological Age (r=.66), Mental Age (r=.91), Information sub-test (r=.76), Picture Arrangement sub-test (r=.83), and number concept test scores (r=.64). There were significant posttest gains on conservation (F=79.98, p<.01), Information (F=14.56, p<.01), Picture Arrangement (F=6.62, p<.05), and number concept scores (F=6.99, p<.05), indicating tentatively that conservation attainment can be accelerated by learning with a possible effect on related areas of performance. Scores on an instrument designed to measure internalization of the concepts showed significant gains on posttest (F=15.97, p<.01). However, posttest scores on this measure did not correlate significantly with gains on other measures.
18

Adult Student Satisfaction with Overall Learning Experiences at East Tennessee State University.

Wyatt, Linda Gale 01 November 2000 (has links) (PDF)
This study examined adult students' perceptions of satisifaction levels within specific areas of the ETSU campus. The population surveyed included 106 undergraduate adult learners aged 25 years and older. The Noel Levitz Student Satisfaction Inventory, 4-year College and University Version was the survey instrument used to share feedback about the adult learners' collegiate experiences thus far. Responses received would give campus leadership feedback about the satisfaction levels of adult learners at ETSU. The purpose of this study was to determine if the adult learner at ETSU is satisfied with his/her overall learning experience. Adult students were asked to rank programs and services offered at ETSU and how they felt they may or may not have contributed to their overall learning experiences. Age was the determinant for the sample. Survey data from adult learners, 25 years and above, was included in this study. This study employed descriptive statistics using frequency distributions to analyze the data. Because this was a cluster sample, frequency distributions were used to report the number of times the value occurs and the percentage of respondents in each category. In order to analyze data received, questions were broken down and placed into one of seven categories used to answer the research questions. The seven categories were overall learning experience, bookstore services, food service, academic programs and services, administrative programs, caring campus, and campus commitment to student learning. Results of the data revealed that the majority of adult learners at East Tennessee State University were satisfied with all aspects surveyed on the campus and the institutions's commitment to adult learner programs and services. Although all aspects surveyed on campus received high satisfaction levels, areas such as food service, counseling staff, financial aid, and creating a sense of belonging indicated lower satisfaction levels. These areas could be researched further in order to increase adult learner satisfaction levels at East Tennessee State University.
19

Supplemental Instruction In A Community College Developmental Mathematics Curriculum: A Phenomenological Study Of Learning Experiences

Phelps, Julie Meer 01 January 2005 (has links)
Mirroring the changing demographics of the nation, the community college student population continues to grow in size and in diversity. Almost half of all students who enter these institutions need at least one remedial course, which is often developmental mathematics. Developed in 1973, Supplemental Instruction (SI) has quickly gained recognition as an academic support program that is used to aid student performance, retention, and academic success. This dissertation used a phenomenological approach to identify factors that motivated students' attendance and subsequent learning experiences in SI sessions associated with developmental mathematics. Sources of data included five rounds of interviews (three with SI learners and two with SI leaders), a Multiple Intelligence Inventory, and statistical information from the referent community college. Study findings revealed eight themes that characterized motivating factors for attending these optional instructional sessions. Moreover, nine themes emerged from the data regarding types of activities learners experienced in SI. Findings suggest that SI helps create a climate of achievement for learners taking developmental mathematics in a community college setting.
20

Using Narrative Distance to Create Transformative Learning Experiences

Taeger, Stephan D 01 April 2018 (has links)
This multi-article dissertation focuses on the role of narrative distance in instructional design. Narrative distance is defined œas the cognitive or emotional space afforded by indirect communication that invites listeners to make sense of content (Taeger, 2018, p. 6). Whereas fields associated with the arts have long used the indirect nature of story to create powerful experiences, instructional design has not examined how this aspect of narrative might be used in instruction. The first article in this dissertation explores the literature related to narrative distance and how designing for this phenomenon meets many of Wilson and Parrishs (2011) key indicators for transformative learning experiences. This article also suggests six principles for incorporating narrative distance into instructional design. The second article is a qualitative study of six experts from a variety of fields who design narrative distance into their work. Professionals in film, theatre, writing, art, and homiletics were interviewed three times over a period of several months using Fleming, Gaidys, and Robbs (2003) Gadamerian-based hermeneutic approach. The findings from this study discuss further principles and practices for integrating narrative distance into instructional design, especially as it relates to facilitating transformative learning experiences. These principles and practices are organized under four themes: cognitive space, emotional space, invite change, and meaningful content. Further research possibilities related to narrative distance are also briefly mentioned. The third article builds on the findings discussed in article two by offering examples of narrative distance in instruction. In addition, specific design steps are presented to help practitioners create narrative distance in a way that can lead to transformative learning experiences.

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