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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Level up! : a design-based investigation of a prototype digital game for children who are low-attaining in mathematics

Holmes, Wayne January 2013 (has links)
In the UK, as many as 20% of children in primary schools are more than two years behind their peers in mathematics. Research-based intervention for such disadvantaged children has been shown to be effective but not always sufficient, such that alternative approaches might sometimes be necessary. One alternative might involve digital games. This study used a design-based research approach to investigate a prototype digital game, that implements principles of an effective numeracy intervention and draws on insights from learning theory and the cognitive sciences, designed for children in primary schools who are low-attaining in mathematics. It comprised three cycles of design, intervention, analysis and reflection. The first research cycle involved the initial design of a prototype digital game, which was researched in one school. The second research cycle involved a second iteration of the game, designed in response to the feedback of teachers and children, which was researched in three schools. The third research cycle involved the design of a final iteration of the game, which to achieve theoretical saturation was researched online with twenty-four schools. The study has shown that a game that implements principles of an effective numeracy intervention and that draws on insights from learning theory and the cognitive sciences can be designed and can be useful in schools for children who are low attaining in mathematics. However, for it to be taken up by schools, the game has to be perceived by teachers to have achieved a quality threshold. In any case, such a game is of limited use in and of itself. Where the prototype game has been shown to be most useful is when it serves as a fulcrum for social interaction and educationally productive discussion between the children and teaching staff: when it becomes an artefact that both supports individual learning and stimulates, scaffolds and mediates dialogue-based collaborative learning.
12

Agile development of open educational resources / Desenvolvimento ágil de recursos educacionais abertos

Arimoto, Mauricio Massaru 03 May 2016 (has links)
Over the years, the rapid advance of the computer and communication technologies has significantly changed the way in which the society communicates and conducts business. Similarly, changes have occurred in the way in which educational resources are designed, developed and made available to learners. Following this trend, the development and adoption of Open Educational Resources (OERs) has been gaining more supporters across the world, as a means to expand access to knowledge and improve education. Indeed, the free and open distribution of educational resources helps disseminate knowledge, facilitates access to information and promotes the democratisation of access to education, benefiting society as a whole. While OERs can bring benefits to, and impact on education, there are still challenges to their widespread production and adoption. One of the challenges faced by developers (including educators and practitioners) of OERs is to produce quality and relevant learning materials, capable of being reused and adapted in different contexts and learning situations. Also, there is a need for mechanisms that provide higher productivity of the development process and quality of the resulting OERs. This work aims to investigate the development of OERs and establish flexible approaches to effectively support the design and creation of these resources. In this context, an agile method for the development and sharing of OERs, named AM-OER, was established. It is grounded on practices of Software Engineering and on practices of Learning Design. Such practices are embedded in the development of OERs aiming at improving quality and facilitating reuse and adaptation. The ultimate aim of AM-OER is to support the development of quality OERs, able to motivate and guide learners in the process of knowledge construction. Preliminary empirical assessments were conducted to validate AM-OER through its application in the design and creation of courses in the free and open source software development and software testing domain. The results obtained so far have shown that the method is feasible and effective for the design and creation of OERs. / Ao longo dos anos, o rápido avanço nas tecnologias computacionais e de comunicação vem alterando de forma significativa o modo com que a sociedade se comunica e conduz seus negócios. De forma análoga, mudanças vêm ocorrendo na maneira com que os recursos educacionais são projetados, desenvolvidos e disponibilizados aos aprendizes. Seguindo essa tendência, o desenvolvimento e a adoção de Recursos Educacionais Abertos (REAs) vêm ganhando cada vez mais adeptos em todo o mundo, como uma forma de ampliar o acesso ao conhecimento e melhorar a educação. De fato, a distribuição livre e aberta de recursos educacionais contribui para a disseminação de conhecimento e facilita o acesso à informação, além de promover a democratização do acesso à educação, beneficiando a sociedade como um todo. Embora REAs possam trazer benefícios e impacto sobre a educação, ainda existem muitos desafios para sua ampla produção e adoção. Um dos desafios enfrentados pelos desenvolvedores (incluindo educadores e praticantes) de REAs é produzir materiais de aprendizagem de qualidade, capazes de serem reusados e adaptados a diferentes contextos e situações de aprendizagem. Evidencia-se também a necessidade de mecanismos que propiciem o aumento da produtividade do processo de desenvolvimento e da qualidade dos REAs elaborados. Este trabalho tem como objetivo investigar o desenvolvimento de REAs e estabelecer abordagens flexíveis para apoiar efetivamente o projeto e a criação desses recursos. Nesse contexto, um método ágil para o desenvolvimento e disponibilização de REAs, AM-OER, foi estabelecido. O método é fundamentado em práticas da Engenharia de Software e práticas de projeto de aprendizagem (Learning Design), incorporadas no desenvolvimento de REAs no intuito de melhorar a sua qualidade e facilitar o reúso e adaptação. O objetivo final do método é apoiar o desenvolvimento de REAs de qualidade, capazes de motivar e guiar os aprendizes no processo de construção de conhecimento. Avaliações empíricas preliminares foram conduzidas para validar o AM-OER por meio de sua aplicação no projeto e criação de cursos nos domínios de desenvolvimento de software livre e teste de software. Os resultados obtidos até o momento demonstram que o método é viável e eficaz no projeto e criação de REAs.
13

Exploring educators experiences implementing open educational practices

Paskevicius, Michael 17 December 2018 (has links)
This research focuses on how educators are using openly accessible sources of knowledge and open-source tools in ways that impact their pedagogical designs. Using a phenomenological approach with self-identifying open education practitioners, I explore how open educational practices (OEP) are being actualized in formal higher education and impacting learning design. Specifically, I examine how educators are bringing elements of openness into their everyday teaching and learning practice using educational technologies. I draw upon Giddens (1986) structuration theory, further developed for use in technology adoption research most notably by DeSanctis and Poole (1994) and Orlikowski (2000). This approach positions technologies as being continually socially constructed, interpreted, and put into practice. In an organizational context, the use of technology is intrinsically linked with institutional properties, rules and norms, as well as individual perceptions and knowledge. The findings suggest that OEP represents an emerging form of learning design, which draws from existing models of constructivist and networked pedagogy. Open technologies are being used to support and enable active learning experiences, presenting and sharing learners work in real-time, allowing for formative feedback, peer review, and ultimately, promoting community-engaged coursework. By designing learning in this way, faculty offer learners an opportunity to consider and practice developing themselves as public citizens and develop the knowledge and literacies for working with copyright and controlling access to their online contributions, while presenting options for extending some of those rights to others. Inviting learners to share their work widely, demonstrates to them that their work has inherent value beyond the course and can be an opportunity to engage with their community. Dataset available: https://doi.org/10.5683/SP2/CA77BB / Graduate
14

Designing a Tool to Assess Professional Competences: Theoretical Foundations and Potential Applications

Fahrenbach, Florian, Kaiser, Alexander, Kragulj, Florian, Kerschbaum, Clemens January 2019 (has links) (PDF)
This conceptual paper outlines the descriptive theoretical foundations or kernel theories for designing an information and communication technology (ICT) tool to assess professional competences in the Austrian trade and craft sector. Upon completion, the ICT-tool serves as a boundary object in which applicants and assessors can interact. While this paper consists of a literature review and conceptual discussion, the overall project is methodologically placed within a multidisciplinary design-science paradigm. Design science scaffolds and structures the development of a theoretical model, the generation of assessment-items and the ICT-tool itself. This paper discusses the necessary descriptive knowledge or kernel theories on which the design of the ICT-tool rests. First, we describe the validation of prior learning - a process advocated by the European Union to make professional competences visible. Second, we describe the process how professional competences come about: through formal, non-formal and informal learning. Subsequently, we outline a knowledge-driven discourse on professional competences and discuss how different definitions of professional competence afford different approaches for its assessment. By presenting a use-case, we outline how the ICT-tool may guide applicants and assessors through this process.
15

Investigating Design Issues in E-learning.

Madiba, Ntimela Rachel Matete. January 2009 (has links)
<p>The adoption of information technology as an aid to organisational efficiency and effectiveness has a long history in business and public administration, but its application to the processes of teaching and learning in education has been relatively limited. At the dawn of the new millennium this began to change, as educational institutions around the world began to experiment with new ideas for the use of information technology. This happened at the same time that commercial organisations began to realise that they themselves could &ndash / because of the availability of IT based systems &ndash / invest in educational services focused on their own needs. It was against this background that this research project set out to study how South African higher education has incorporated new learning technologies in the delivery of programmes. The study began by exploring the emerging patterns of the use of e-learning in South African higher education. This was to establish a broad understanding of how e-learning was incorporated into the core business of universities. As the study progressed interviews with both teaching and support staff provided course descriptions which were used to expose the kind of considerations that were made in designing, developing and delivering those courses. The main purpose of the study was to answer the question: what pedagogical considerations are necessary for successful course design when using e-learning? By placing the course descriptions on a continuum developed as a part of the conceptual framework in the study it was possible to analyse the course design features that emerged. The framework and its differentiated learning designs (LD1/2/3) can be used for both design and evaluation of courses and can facilitate the use of technology in enhancing teaching and learning.</p>
16

Ethnographic Studies of School Science and Science Communities

Ayar, Mehmet 2012 May 1900 (has links)
In this dissertation I used the anthropological and sociocultural perspectives to examine the culture of school science and science communities. I conducted three independent studies. The first study is a meta-ethnography of three well-known case studies published in the literature. I analyzed these studies in order to identify the distinct characteristics of scientific communities and portray a picture of how science is practiced. The meta-ethnographic analysis reveals aspects of scientific practice that are insightful for the science educators and curriculum developers because these aspects are often neglected in school science even though they explain how science is done and accomplished in science communities. In the second study, I conducted an ethnographic research to explore the distinct characteristics of a scientific-engineering community. How the community members worked in collaboration as they conducted their research, how they negotiated and mutually agreed upon as they interacted and communicated with one and another and what they have learned through the process of these interactions were the units of the analyses. Findings reveal that the lead scientists' different working styles in the research center orchestrated learning and research. Ongoing communication and interdisciplinarity initiated collaborative partnerships with other communities and allowed the research groups to generate a shared repertoire to pursue the novelty in the process of knowledge generation. Mentorship was a catalyst for enculturation process, and it was on the trajectory of becoming an engineering university faculty. In the third study, I observed a science classroom over a period of time to explore the socio-cultural aspects of learning. I examined the social practices and the participants' interactions that establish and maintain participation, community, and meaning. In my analysis I investigated the extent to which students' participation and interaction formed a community of practice and fostered learning science. The three studies highlight the distinct characteristics of school science communities and science communities that are of importance for the efforts to better design learning environments. Translating the everyday activities of scientists and engineering researchers into school science communities can help enhance students' science learning experiences and cultivate a more informed understanding of science and engineering.
17

Investigating Design Issues in E-learning.

Madiba, Ntimela Rachel Matete. January 2009 (has links)
<p>The adoption of information technology as an aid to organisational efficiency and effectiveness has a long history in business and public administration, but its application to the processes of teaching and learning in education has been relatively limited. At the dawn of the new millennium this began to change, as educational institutions around the world began to experiment with new ideas for the use of information technology. This happened at the same time that commercial organisations began to realise that they themselves could &ndash / because of the availability of IT based systems &ndash / invest in educational services focused on their own needs. It was against this background that this research project set out to study how South African higher education has incorporated new learning technologies in the delivery of programmes. The study began by exploring the emerging patterns of the use of e-learning in South African higher education. This was to establish a broad understanding of how e-learning was incorporated into the core business of universities. As the study progressed interviews with both teaching and support staff provided course descriptions which were used to expose the kind of considerations that were made in designing, developing and delivering those courses. The main purpose of the study was to answer the question: what pedagogical considerations are necessary for successful course design when using e-learning? By placing the course descriptions on a continuum developed as a part of the conceptual framework in the study it was possible to analyse the course design features that emerged. The framework and its differentiated learning designs (LD1/2/3) can be used for both design and evaluation of courses and can facilitate the use of technology in enhancing teaching and learning.</p>
18

An action research case study of active learning through dialogue, action and structure in self-study distance education packages

Wilson, Henrietta 30 June 2002 (has links)
Th1s study investigates the terms, dialogue, structure and active learning in Open Distance learning texts in aa constructivist and problem-solving approach. In-text activities are imbedded in selfstudy texts. Their construct is validated against appropriate instructional design and learning theories for active learning. A course team developed, implemented and piloted a Unisa course for mathematics teachers in South Africa. The results describe their professional development through action learning. The Tornado-approach affects teams in organisations. A team used participatory action research and action learning with rich descriptions to document the longitudinal case study of four action research cycles over eight years. Qualitative research involved a literature survey, notes, portfolios, mindmaps, letters, interviews, document analyses, and assessment results. Our action research demonstrates ways to implement a post-modern learning design in an industrialized· institution. The researcher applies action learning in professional development, in team management, and suggests models for successful/unsuccessful teams (tornado-effect).
19

Agile development of open educational resources / Desenvolvimento ágil de recursos educacionais abertos

Mauricio Massaru Arimoto 03 May 2016 (has links)
Over the years, the rapid advance of the computer and communication technologies has significantly changed the way in which the society communicates and conducts business. Similarly, changes have occurred in the way in which educational resources are designed, developed and made available to learners. Following this trend, the development and adoption of Open Educational Resources (OERs) has been gaining more supporters across the world, as a means to expand access to knowledge and improve education. Indeed, the free and open distribution of educational resources helps disseminate knowledge, facilitates access to information and promotes the democratisation of access to education, benefiting society as a whole. While OERs can bring benefits to, and impact on education, there are still challenges to their widespread production and adoption. One of the challenges faced by developers (including educators and practitioners) of OERs is to produce quality and relevant learning materials, capable of being reused and adapted in different contexts and learning situations. Also, there is a need for mechanisms that provide higher productivity of the development process and quality of the resulting OERs. This work aims to investigate the development of OERs and establish flexible approaches to effectively support the design and creation of these resources. In this context, an agile method for the development and sharing of OERs, named AM-OER, was established. It is grounded on practices of Software Engineering and on practices of Learning Design. Such practices are embedded in the development of OERs aiming at improving quality and facilitating reuse and adaptation. The ultimate aim of AM-OER is to support the development of quality OERs, able to motivate and guide learners in the process of knowledge construction. Preliminary empirical assessments were conducted to validate AM-OER through its application in the design and creation of courses in the free and open source software development and software testing domain. The results obtained so far have shown that the method is feasible and effective for the design and creation of OERs. / Ao longo dos anos, o rápido avanço nas tecnologias computacionais e de comunicação vem alterando de forma significativa o modo com que a sociedade se comunica e conduz seus negócios. De forma análoga, mudanças vêm ocorrendo na maneira com que os recursos educacionais são projetados, desenvolvidos e disponibilizados aos aprendizes. Seguindo essa tendência, o desenvolvimento e a adoção de Recursos Educacionais Abertos (REAs) vêm ganhando cada vez mais adeptos em todo o mundo, como uma forma de ampliar o acesso ao conhecimento e melhorar a educação. De fato, a distribuição livre e aberta de recursos educacionais contribui para a disseminação de conhecimento e facilita o acesso à informação, além de promover a democratização do acesso à educação, beneficiando a sociedade como um todo. Embora REAs possam trazer benefícios e impacto sobre a educação, ainda existem muitos desafios para sua ampla produção e adoção. Um dos desafios enfrentados pelos desenvolvedores (incluindo educadores e praticantes) de REAs é produzir materiais de aprendizagem de qualidade, capazes de serem reusados e adaptados a diferentes contextos e situações de aprendizagem. Evidencia-se também a necessidade de mecanismos que propiciem o aumento da produtividade do processo de desenvolvimento e da qualidade dos REAs elaborados. Este trabalho tem como objetivo investigar o desenvolvimento de REAs e estabelecer abordagens flexíveis para apoiar efetivamente o projeto e a criação desses recursos. Nesse contexto, um método ágil para o desenvolvimento e disponibilização de REAs, AM-OER, foi estabelecido. O método é fundamentado em práticas da Engenharia de Software e práticas de projeto de aprendizagem (Learning Design), incorporadas no desenvolvimento de REAs no intuito de melhorar a sua qualidade e facilitar o reúso e adaptação. O objetivo final do método é apoiar o desenvolvimento de REAs de qualidade, capazes de motivar e guiar os aprendizes no processo de construção de conhecimento. Avaliações empíricas preliminares foram conduzidas para validar o AM-OER por meio de sua aplicação no projeto e criação de cursos nos domínios de desenvolvimento de software livre e teste de software. Os resultados obtidos até o momento demonstram que o método é viável e eficaz no projeto e criação de REAs.
20

Web semântica e educação: investigando a adequação de unidades de aprendizagem através de ontologias voltadas ao design educacional

Francisco Tavares de Oliveira Mendonça, Sérgio 31 January 2010 (has links)
Made available in DSpace on 2014-06-12T15:57:00Z (GMT). No. of bitstreams: 2 arquivo3118_1.pdf: 9182514 bytes, checksum: 689cb65879f74d06d16215d2af53a40d (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2010 / Universidade Federal de Pernambuco / Estudos têm apontado a grande dificuldade envolvida na utilização de padrões voltados à interoperabilidade de Unidades de Aprendizagem utilizadas na abordagem de ensino a distância, mediados por computador, conectados à Internet. Vários organismos internacionais, como o IMS, IEEE e ADL, vêm apresentando interesse num trabalho colaborativo para a padronização de Educação a Distância, na tentativa de convergência da variedade de teorias e aplicações na área educacional. No que tange a Educação baseada em Web Semântica foi analisado o modelo da especificação IMS Learning Design. Um dos problemas apontados tem sido o desenvolvimento do Design Educacional adequados aos padrões de interoperabilidade e reutilização, independentes do ambiente de aprendizagem, através do uso de metadados que permitem a caracterização, gerenciamento, localiza¸c ao e correspondência entre sistemas. O presente trabalho possibilitou a imersão nestes dois grandes campos do saber, o Design Educacional e o Learning Design, que serviram de base para a investigação e caracterização desta pesquisa. Neste sentido, foi proposto um Módulo de Gestão e Adequação de Unidades de Aprendizagem baseado na Ontologia IMS Learning Design, construído a partir das observações e interações junto à equipe de Educação a Distância dos cursos de Educação Profissional do Estado de Pernambuco, partindo do objetivo de analisar as principais especificações utilizadas no desenvolvimento de Unidades de Aprendizagem, quanto aos aspectos de interoperabilidade, reutilização e adaptação de material educacional. Com base no Estado da Arte, buscou-se implementar uma arquitetura, que permitiu o gerenciamento, como atividades de Planejamento, Produção, Aprovação e Adequação à especificação IMS Learning Design, aplicada aos testes de conformidade, e a partir dos dados obtidos, o sistema de testes utilizado detectou todos os conteúdos com falhas, como também a conformidade dos elementos isentos de falhas, após a adoção da especificação.

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