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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Maker Space: un espacio para la creatividad y la gestión del conocimiento en el Centro de Información de la UPC

Cáceres Gómez de la Barra, María Elena, Lizarme Quispe, Silvia 10 1900 (has links)
XIII Reunión de Centros de información. Reunión Grupo CLADEA, llevado a cabo 3 y 4 de Octubre de 2016, Universidad EAFIT, Medllín, Colombia. / La Dirección de Gestión del Conocimiento de la Universidad Peruana de Ciencias Aplicadas decide implementar la Sala Maker Spaces a mediados del año 2015. Esta iniciativa nace con la finalidad de crear espacios abiertos y flexibles para el aprendizaje de los alumnos, en los Centros de Información de la UPC. Como primera etapa, en abril del 2016, se inaugura la Sala Maker Spaces del Centro de Información del Campus San Isidro, este espacio tiene una capacidad para 15 personas, cuenta con dos televisores con Apple TV, mobiliario modular de colores variados y paredes de vidrio que permitan que se use como pizarra todo el ambiente. Al ser un ambiente que evoluciona con el tiempo, no cuenta con un diseño ideal pero si es muy confortable y atractivo para los usuarios, quienes toman control del espacio para desarrollar su creatividad y construir su propio aprendizaje. En las estadísticas de uso, se evidencia que de abril a la fecha, se ha incrementado la demanda de este espacio, habiendo sido utilizado por 3499 usuarios, para talleres de Design Thinking, Focus group, Foros de discusión, Talleres de creatividad, Talleres de liderazgo, entre otros. Estas actividades han tenido excelentes resultados debido al trabajo coordinado entre el Centro de Información y las Áreas Académicas, con quienes se mantiene una estrecha sinergia.
12

Teachers Experiences with Learning Through Making

Jurkowski, Kelly 01 January 2019 (has links)
Experts describe maker education as activities relating to the construction of artifacts that encourage learning through teamwork, problem-solving, and innovation. Teachers in recent years have been turning to maker-centered learning strategies to develop 21st century skills along with emphasizing strong content knowledge focusing on creation and creativity. Previous maker-based learning research focused primarily on the technology and tools associated with these activities; however, little research exists on the teachers'€™ involvement with these learning strategies. The purpose of this phenomenological study was to explore the experiences of teachers currently using maker-centered learning strategies as an instructional practice in grade 5-12 classrooms. Based on the idea of constructing knowledge through active learning, the conceptual framework for this research encompasses multiple learning theories including constructionism, constructivism, experiential learning, and cooperative learning. The research examined the motivation of teachers' using maker-centered learning strategies and the challenges and benefits they have experienced. Data were collected using semistructured interviews and written lived experience descriptions from seven teachers currently using maker-based learning in their classrooms and analyzed using InVivo coding. The participants described their experiences as facilitators in student-centered classrooms that focus on collaboration and learning through failure. Time and assessment are common challenges while increased student engagement and student social and academic growth are common benefits. Experts maintain that maker-centered learning improves 21st century skills and prepares students for success in college, careers, and lifelong learning opportunities.
13

Spelprogression : Att återskapa en intensitetskurva inom ett actionorienterat plattformsspel utifrån ett förbestämt mönster

Lundberg, Niklas January 2010 (has links)
Syftet med det här arbetet är att återskapa en förutbestämd intensitetskurva inom ett tvådimensionellt plattformsspel. Arbetet bygger främst på teorier av Mike Lopez som han publicerat i ett antal artiklar på Gamasutra. Lopez artiklar handlar om spelprogression, dvs. hur man ska gå tillväga för att behålla spelarens intresse genom hela spelomgången, och att ha en bra intensitetskurva är en del av progressionen.Under arbetets gång skapas ett spel som sedan en testgrupp får spela igenom. Under testningen mäts deras puls, och den data som utvinns används för att skapa en graf och jämförs sedan med den intensitetskurva som skulle efterliknas. Det visar sig att de flesta kurvor som mätts ut under testningen skiljer sig markant från den önskade kurvan, och några anledningar till detta tros vara en ibland för hög svårighetsgrad, samt att senare delar av spelet inte är lika stressande för spelarna som meningen var.
14

Spelprogression : Att återskapa en intensitetskurva inom ett actionorienterat plattformsspel utifrån ett förbestämt mönster

Lundberg, Niklas January 2010 (has links)
<p>Syftet med det här arbetet är att återskapa en förutbestämd intensitetskurva inom ett tvådimensionellt plattformsspel. Arbetet bygger främst på teorier av Mike Lopez som han publicerat i ett antal artiklar på Gamasutra. Lopez artiklar handlar om spelprogression, dvs. hur man ska gå tillväga för att behålla spelarens intresse genom hela spelomgången, och att ha en bra intensitetskurva är en del av progressionen.Under arbetets gång skapas ett spel som sedan en testgrupp får spela igenom. Under testningen mäts deras puls, och den data som utvinns används för att skapa en graf och jämförs sedan med den intensitetskurva som skulle efterliknas. Det visar sig att de flesta kurvor som mätts ut under testningen skiljer sig markant från den önskade kurvan, och några anledningar till detta tros vara en ibland för hög svårighetsgrad, samt att senare delar av spelet inte är lika stressande för spelarna som meningen var.</p>
15

Eigenhandel für andere market making und Internalisierung im deutschen, europäischen und US-amerikanischen Recht

Stefanski, Andreas January 2008 (has links)
Zugl.: Bonn, Univ., Diss., 2008
16

The household in transition : spatial organization of early Anasazi residential-domestic units, southeastern Utah /

January 1988 (has links)
Thesis (Ph. D.)--Washington State University, 1988. / Includes bibliographical references (p. 309-344). Available both in print and online.
17

Wie Handeln Devisenhändler? : eine ethnographische Studie über Akteure in einem globalen Markt /

Bruegger, Urs. January 1999 (has links)
Thesis (doctoral)--Universität St. Gallen, 1999.
18

Behavioral finance and market making : Verhaltenswissenschaftliche Erklärungsansätze für die Preisbildung an Wertpapiermärkten /

Flemisch, Marcus. January 2006 (has links) (PDF)
Zugl.: Witten/Herdecke, Univ., Diss., 2006 u.d.T.: Verhaltenswissenschaftliche Erklärungsansätze für die Preisbildung an Terminmärkten unter besonderer Berücksichtigung der Market Maker-Funktion.
19

Hidden village (42Sa2112) : a basketmaker III community in Montezuma Canyon, Utah /

Montoya, Donald G., January 2008 (has links) (PDF)
Thesis (M.A.)--Brigham Young University. Dept. of Anthropology, 2008. / Includes bibliographical references (p. 86-92).
20

Overtopping Converter Prototype for Electrical Generation from Wave Energy : Laboratory Test

De Marichalar Alegre, Alexandra January 2011 (has links)
It is not a coincidence that over half the world‟s population live in coastal areas using the sea as a mean to develop its industry, thus the sea is present in most aspects of daily life. Because of the vital relationship with the marine environment, for many years mankind is aware of the high energy potential contained in waves. During the last hundred years, thousands patents of devices for the extraction of the energy from waves have been published. However, the researching still faces the challenge of develop the optimal wave energy converter that matches robustness, to withstand extreme marine conditions, and sensitivity, to respond the different sea states. In this thesis a scale model of a wave overtopping converter has been designed, built and tested. In this type of wave electricity converter the waves ascend a ramp, filling a reservoir located at a certain height above sea level. The stored water in the reservoir is discharged back into the sea, powering a turbine, thus generating electricity. The system is composed of a wave energy converter, at a scale of 1:100 without turbine, a test channel and a plunger type wave maker. Different sea conditions have been simulated, to assess how the different configurations of the device influence the obtained hydraulic power and flow. It has been concluded that there is an appropriate configuration of the wave electricity converter for each wave period and height. The simulated sea conditions were composed of wave periods of around a second and wave heights of about two centimeters. Finally by applying scale transformations, an estimation of the hydraulic power that the wave electricity converter would extract with this configuration in the deep waters of Tenerife South has been calculated. Summarizing, in this thesis the methodology of testing and the comparison with real conditions has been developed.

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