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Die Technische Nothilfe in der Weimarer RepublikLinhardt, Andreas January 2006 (has links)
Zugl.: Braunschweig, Techn. Univ., Diss., 2006
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Grund und Grenzen der Nothilfe /Engländer, Armin. January 2008 (has links)
Zugl.: Mainz, Universiẗat, Habil.-Schr., 2008.
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Die Berufung gewerblicher Sicherheitskräfte auf Notwehr und Nothilfe zugleich ein Beitrag zu den Grundlagen des Notwehr- und NothilferechtsHelmrich, Jan January 2007 (has links)
Zugl.: Frankfurt (Main), Univ., Diss., 2007
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Notstand und Nothilfe : eine dogmatische Untersuchung auf der Grundlage des deutschen und italienischen Zivilrechts /Diurni, Amalia. January 1998 (has links) (PDF)
Univ., Diss.--Regensburg, 1997.
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Aufgedrängte Nothilfe, Notwehr und Notwehrexzess /Seeberg, Rouven, January 2005 (has links) (PDF)
Univ., Diss.--Göttingen, 2004. / Literaturverz. S. 229 - 245.
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Good and bad samaritans : die Rechtsstellung des Nothelfers im deutschen und englischen Recht /Starcke, Uta. January 2004 (has links)
Universiẗat, Diss.--Düsseldorf, 2004.
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Political Determinants of Foreign Aid and International Trade / Politischen Determinanten von Auslandshilfe und internationalem Handel aufstrebender SchwellenländerFuchs, Andreas 16 August 2012 (has links)
No description available.
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Virtuelle Nothilfe - Ein Experiment zum Effekt von virtueller Hilfe, Gewalt und Nothilfe auf Hilfe- und Gewaltverhalten / Virtual Emergency Assistance - The Effect of Virtual Helping, Aggression and Emergency Assistance on Helping and Aggressive BehaviorMohseni, M. Rohangis 23 July 2013 (has links)
A recent meta-analysis of Anderson and colleagues (2010) shows that violent behavior in computer games promotes violent behavior in real-life and inhibits prosocial behavior. A couple of studies conducted by Greitemeyer and Osswald (2010) lead to the conclusion that helping behavior in computer games furthers helping behavior in real-life. There exist no studies examining the combined effect of violence and helping in computer games, although this combination is typical for violent video games (Anderson et al., 2010). In violent RPGs, a lot of tasks consist of helping someone by using violence. The present study addresses this issue and bridges the current empirical gap by investigating if violent emergency assistance furthers helping behavior and/or violent behavior in real-life. To accomplish that, the role-playing game “Oblivion” was modified to create four different experimental conditions: (1) violent emergency assistance, (2) killing, (3) helping, and (4) treasure hunting. Comparing these conditions, violent emergency assistance seemingly reduces helping behavior in real-life and at the same time furthers violent behavior. The results are in unison with the moral management model (Hartmann & Vorderer, 2010; Hartmann, in press), which is based on Banduras Theory of Moral Disengagement (Bandura, 2002).
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