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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Coincidence

Kic, Matthew 01 April 2012 (has links)
No description available.
2

Battlestar Galactica : Ett mänskligt universum / Battlestar Galactica : A human universe

Larsson, Oscar January 2009 (has links)
<p>Science Fiction har sedan sin uppkomst gestaltat samhället och de samhällsfrågor som för sin tid är aktuella. Alltifrån ifall människans existens är kroppslig eller andlig, till vad som händer när livsformer från andra planeter kommer till Jorden, har diskuteras i Science Fiction. I tv-serien Battlestar Galactica gestaltas och problematiseras vår samtid. Genom att flytta mänskligheten från Jorden och ut i rymden, där de konfronteras med en mängd etiska och moraliska frågor – tvingade att se över vad de själva är och vad de håller på att bli. Undersökningen avser att besvara frågor kring hur BG gestaltar människan och hennes förhållande till etik, moral, politik och religion.</p>
3

Kosmické inspirace v umění, architektuře a designu 60. let / Art, architecture and design in the space age

Wollner, Jan January 2011 (has links)
Cosmic inspiration influenced huge amount of different artistic material. It was the only one topic, which went through categories such as high art and popular culture, fine and applied arts, all the medias, official and independent production, state ideology and interest of common man. Thesis tries to go through these categories high and low, fine and applied, official and independent. It divils its material into thematic chapters to achieve this goal. First of them Expand your mind deals with projects of visionary architecture, which does not try to create new "cosmic" kapes but expand - with Marshall McLuhan -man's mind and senses. Then Gravitationless state describes petting loose of Earth as principal feeling of space age. Peace and Freedom play role of contradictory ideological terms to fights between politicians, artists and spaceships. How Does Space Look Like is a question for representation of cosmic topics between abstraction and realism ant the last charter Space for Children does not show reduced version of space for children but "adult" ideological construction of connection between the youngest generation and future in space. Individual chapters are preceded by theoretical introductin The World Where We Will Live Tommorow and The Word We Live In. It is a confrontation of...
4

Malfunction

Dev, Namrata 01 January 2019 (has links)
Malfunction is a science fiction thriller that explores what the other extreme of mental health awareness could look like. A system that is TOO technologically equipped, proactive and sure in its ability to solve every mental health illness. but can such a perfect world ever exist? not everyone in this world has good intentions and if you try to go against the norm...you may not survive.
5

An investigation through sci-fi movies and state-of-the-art literature on hand gesture-based interaction

PINHEIRO, Mariana Gonçalves Maciel 26 February 2016 (has links)
Submitted by Fabio Sobreira Campos da Costa (fabio.sobreira@ufpe.br) on 2017-08-31T14:14:14Z No. of bitstreams: 2 license_rdf: 811 bytes, checksum: e39d27027a6cc9cb039ad269a5db8e34 (MD5) Dissertação-Mariana-Gonçalves.pdf: 2227483 bytes, checksum: b7d8c5a2d8b5413ba4b7deb0487b279f (MD5) / Made available in DSpace on 2017-08-31T14:14:14Z (GMT). No. of bitstreams: 2 license_rdf: 811 bytes, checksum: e39d27027a6cc9cb039ad269a5db8e34 (MD5) Dissertação-Mariana-Gonçalves.pdf: 2227483 bytes, checksum: b7d8c5a2d8b5413ba4b7deb0487b279f (MD5) Previous issue date: 2016-02-26 / CNPQ / Gesture is a form of non-verbal communication using various body parts, mostly hand and face. It is the oldest method of communication used by humans becoming essential. By existing for a long time, the use of gestures is natural in interaction between humans, which means that its use does not cause awkwardness between people. Since the rise of technologies such as the computer, scientists have been looking for the best ways to enable the interaction of man with these machines. The gestures are presented as an valuable option because they are common to human beings and simple to be realized. Several devices began to be developed in order to be able to identify sets of gestures made by people and enabling, thus, new interactions. These sets of gestures tend to be generated by scientists themselves, by test users or even movies, are sometimes used as a means to inspire researchers. However, it is important to note that do not necessarily gestures are the best alternative to human-computer interaction. Science fiction movies (sci-fi) are one of the sources from which researchers extract ideas for new ways of interaction. The fact that they are being presented and followed around the world makes interactions found in sci-fi movies more accessible and easy to be accepted by the final public. Movies like Minority Report (1995) inspired and inspire many researchers in the search for a perfect interaction system, as the one shown in the film. Movies are a tool used by film producers to predict their own future visions that are harvested by researchers to be tested and, if produce good results, introduced in the market. By owning several sources of appearance, the hand gestures used in human-machine interactions, generally do not have a certain pattern. Each researcher and film producer gives the gesture interpretation what they believe to be the most appropriate. Thus, it is not difficult to find identical hand gestures generating distinct interactions. In this context, the work presented in this dissertation aims to collect and expose aspects to hand gestures found in science fiction films and papers published in scientific databases. For this, questions such as "Where does the gesture come from?", "What does it mean?", "How is it done?" and “What is it good for?” are answered through mappings that were performed using found hand gestures and sorting them into categories able to respond how hand gestures are being used either by researchers or by film producers. / O gesto é uma forma de comunicação não verbal utilizando várias partes do corpo, principalmente mãos e face. É o método mais antigo de comunicação utilizado pelos seres humanos tornando-se imprescindível. Por existir há muito tempo, o uso de gestos é natural na interação entre humanos, o que quer dizer que seu uso não provoca estranheza entre as pessoas. Desde o surgimento de tecnologias como o computador, cientistas têm procurado as melhores maneiras de possibilitar a interação do homem com essas máquinas. Os gestos se apresentaram como uma opção valiosa, pois são comuns aos seres humanos e simples de serem realizados. Diversos dispositivos começaram a ser desenvolvidos no intuito de conseguir identificar conjuntos de gestos realizados pelas pessoas e viabilizar, assim, novas interações. Esses conjuntos de gestos tendem a ser gerados pelos próprios cientistas, por usuários de teste ou até mesmo por filmes, utilizados por vezes como meio de inspirar os pesquisadores. No entanto, é importante salientar que não necessariamente gestos são a melhor alternativa na interação homem-computador. Filmes de ficção científica (sci-fi) são uma das fontes de onde pesquisadores extraem ideias para novos modos de interação. O fato de estarem sendo apresentadas e acompanhadas por todo o mundo torna as interações encontradas em filmes de sci-fi mais acessíveis e fáceis de serem aceitas pelo público final. Filmes como Minority Report (1995) inspiraram e inspiram muitos pesquisadores na busca de um sistema de perfeita interação, como mostrado no filme. O cinema é uma ferramenta utilizada pelos produtores de filmes para predizer suas próprias visões de futuro que são colhidas por pesquisadores para serem testadas e, se produzirem bons resultados, introduzidas no mercado. Por possuir diversas fontes de surgimento, os gestos de mão utilizados nas interações humano-máquina, geralmente, não possuem um padrão determinado. Cada pesquisador ou produtor de filme dá ao gesto a interpretação que acredita ser a mais adequada. Assim, não é difícil encontrar gestos de mão idênticos gerando interações distintas. Neste contexto, o trabalho apresentado nesta dissertação tem por objetivo coletar e expor aspectos relacionados a gestos de mão encontrados em filmes de ficção científica e em trabalhos publicados em bases de dados científicas. Para isso, perguntas como “de onde o gesto vem?”, “o que o gesto significa?”, “como o gesto é realizado?” e “para que o gesto é bom?” são respondidas através de mapeamentos que foram realizados utilizando os gestos de mão encontrados e classificando-os em categorias capazes de responder como os gestos de mão estão sendo utilizados seja por pesquisadores ou por produtores de cinema.
6

Fourth industrial revolution and the transformation of capitalism into the post-scarcity society

Mizerák, Michal January 2019 (has links)
This diploma thesis aims to evaluate post-scarcity and utopian theories in response to the current economic changes in developed countries to identify, whenever a theory is able to explain the current trends and providing a realistic economic outcome on post-scarcity society. This thesis deals with the resource scarcity, labour scarcity and role of the medium of exchange in theories; together with unconditional income, polarization of labour and technological progress in the transposing developed economies to the 4th industrial revolution.
7

The Furniture of Science Fiction Films: Studying Audience Cognitive Mechanisms to Understand how Designed Objects Convey Social Ideas through the Semantic Differential Method

Han, Tong 09 July 2019 (has links)
No description available.
8

On the Diamond Sea

Zendejas, Michael C 01 January 2023 (has links) (PDF)
My novel takes place after a climate change apocalypse, when the wealthy have built luxury resorts on far-off planets. The have-nots of earth travel to these resorts as workers in hopes of earning a spot as a Guest. The book is centered around a Chicano couple who travels to the Pluto location, and gets caught up in a heated strike, bringing their own relationship's issues to the fore.
9

Battlestar Galactica : Ett mänskligt universum / Battlestar Galactica : A human universe

Larsson, Oscar January 2009 (has links)
Science Fiction har sedan sin uppkomst gestaltat samhället och de samhällsfrågor som för sin tid är aktuella. Alltifrån ifall människans existens är kroppslig eller andlig, till vad som händer när livsformer från andra planeter kommer till Jorden, har diskuteras i Science Fiction. I tv-serien Battlestar Galactica gestaltas och problematiseras vår samtid. Genom att flytta mänskligheten från Jorden och ut i rymden, där de konfronteras med en mängd etiska och moraliska frågor – tvingade att se över vad de själva är och vad de håller på att bli. Undersökningen avser att besvara frågor kring hur BG gestaltar människan och hennes förhållande till etik, moral, politik och religion.
10

LUDĚK PEŠEK A SPACE ART / Ludek Pesek a Space art

POLNICKÁ, Veronika January 2017 (has links)
This thesis aims to map the life and artistic directions of Ludek Pesek, one of the founders of Space art (Cosmic realism). For us, Pesek is an unknown artist, because he lived and worked in Switzerland for over thirty years. Ludek Pesek (*1919, Czechoslovakia, 1999, Switzerland) was a significant painter, illustrator, writer and photographer. He graduated the Academy of Fine Arts in Prague and he was a member of the Association of Czech artists, from where he was expelled in 1971 along with other artists who after the Soviet intervention in 1968 remained outside the territory of Czechoslovakia. Firstly I am going to analyze paintings from the collections of South Bohemian Gallery and also from other galleries in the Czech Republic mainly Triptycha, Mars and others. Pesek's surreal compositions will then going to follow. In conclusion Im going to create the overall stylistic characterization of Pesek art, using the analysis of Czech art and his creations in exile. At the same time I will laid down the basis that will lead to the creation of a complete biography in the future, that which will cover all stages of Pesek's career.

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