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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
111

Interfaces utilisateur 3D, des terminaux mobiles aux environnements virtuels immersifs

Hachet, Martin 03 December 2010 (has links) (PDF)
Améliorer l'interaction entre un utilisateur et un environnement 3D est un défi de recherche primordial pour le développement positif des technologies 3D interactives dans de nombreux domaines de nos sociétés, comme l'éducation. Dans ce document, je présente des interfaces utilisateur 3D que nous avons développées et qui contribuent à cette quête générale. Le premier chapitre se concentre sur l'interaction 3D pour des terminaux mobiles. En particulier, je présente des techniques dédiées à l'interaction à partir de touches, et à partir de gestes sur les écrans tactiles des terminaux mobiles. Puis, je présente deux prototypes à plusieurs degrés de liberté basés sur l'utilisation de flux vidéos. Dans le deuxième chapitre, je me concentre sur l'interaction 3D avec les écrans tactiles en général (tables, écrans interactifs). Je présente Navidget, un exemple de technique d'interaction dédié au controle de la caméra virtuelle à partir de gestes 2D, et je discute des défis de l'interaction 3D sur des écrans multi-points. Finalement, le troisième chapitre de ce document est dédié aux environnements virtuels immersifs, avec une coloration spéciale vers les interfaces musicales. Je présente les nouvelles directions que nous avons explorées pour améliorer l'interaction entre des musiciens, le public, le son, et les environements 3D interactifs. Je conclue en discutant du futur des interfaces utilisateur 3D.
112

Charakteristiky týmového herního výkonu a jejich porovnání u mládežnických družstev v Litvě a ČR. / Characteristics of team game performance and their comparison in youth teams in Lithuania and Czech republic

Kocián, Michal January 2011 (has links)
Title: Characteristics of team game performance and their comparison in youth teams in Lithuania and Czech republic Aims: The main goal of my thesis is a comparison of selected indicators of team game performance of both teams accompanied by a possibility to record the frequency of combinations based on setting screens, finding the most significant differences in indicators of both teams and determine the reasons for these differences. Methods: Using quantitative (numerical) observations of selected indicators supplemented by the game to record the accompanied by a possibility to record the frequency of combinations based on setting screens to determine differences in the team game performance of U14 teams in Lithuania and the Republic. Results: Acquired selected statistical indicators have shown the most significant phenomena of the game performance of youth teams in Lithuania and the Czech republic and the differences between them. Key words: Team game performance, offensive combinations based on setting screens, statisticals indicators, youth basketball, quantitative analysis.
113

Performativité de l'être-en-ligne : pour une phénoménologie de la présence numérique

Cavallari, Giuseppe 11 1900 (has links)
No description available.
114

Improving perceived performance of loading screens through animation

Persson, Samantha January 2019 (has links)
This study investigates the impact that loading animations have on perceived  performance. Two sets of usability tests were conducted to obtain the data for this study. In the first set of usability tests, 15 participants were observed. The second set was performed online with 45 participants who answered a questionnaire after using the prototype. Five different loading animations were tested: Spinner, Loading bar, a detailed animation, an animation with aquote and a skeleton loading screen. The participants were asked at the end of the usability tests to rate which one of the loading screens were the fastest and the slowest. Results suggested the kind of animation used in a loading screen does have an effect on perceived performance. The loading screen with no animation received a generally lower rating compared to the one with animations. Loading animations intended to entertain and distract the user received a higher rate compared to common loading animations such as Spinners and Loading bars.
115

Etude de la plasticité du protéasome : identification et caractérisation de cibles et de régulateurs / Study of proteasome plasticity : identification and characterization of targets and regulators

Pellentz-Lemattre, Céline 03 July 2014 (has links)
Le protéasome est une protéase multimérique essentielle et hautement conservée au cours de l’évolution. Le protéasome 26S eucaryote est l’unité catalytique du système Ubiquitine-Protéasome et contrôle de ce fait de nombreux processus cellulaires. Son dysfonctionnement participe à la pathogenèse de nombreuses maladies. Le protéasome émerge notamment comme une cible thérapeutique de choix dans le traitement de cancers. Il semble donc important d’identifier l’ensemble des processus cellulaires dans lesquels le protéasome est impliqué ainsi que l’ensemble de ses régulateurs.Mon travail de thèse a consisté à identifier et caractériser de nouveaux partenaires physiques et fonctionnels du protéasome par une approche multi-technique. Nous étudions ces facteurs dans l’organisme modèle S. cerevisiae et déterminons s’ils sont fonctionnellement conservés dans les cellules de Mammifères.Après avoir identifié des partenaires physiques et fonctionnels au moyen de cribles à grande échelle, j’ai analysé les données et établi une bibliothèque pondérée de ces partenaires. J’ai ainsi mis en évidence de nouveaux acteurs potentiellement impliqués dans le fonctionnement du protéasome. De plus, j’ai caractérisé les protéines Spg5p et Poc5p. Mes données suggèrent que Spg5p participe à la régulation du protéasome en quiescence. Poc5p, présente à la fois chez l’Homme et la levure, participe à la régulation du protéasome à au moins deux niveaux différents : elle joue un rôle de point de contrôle dans l’assemblage du complexe et un rôle inhibiteur sur son activité. / The proteasome is a highly conserved essential proteolytic machine. The eukaryotic 26S proteasome is the hydrolytic heart of the ubiquitin-mediated degradation pathway and therefore controls many cellular pathways. Its dysfunction is involved in the pathogenesis of numerous diseases. Notably, the proteasome has emerged as an interesting drug target for anti-cancer therapy. It seems therefore important to identify all cellular processes in which the proteasome is involved and all of its regulators.My work was to identify and characterize new physical and functional partners of the proteasome by a multi-technical approach. We characterize these factors in the model organism S. cerevisiae and determine if they are functionally conserved in mammalian cells.After identifying physical and functional partners through large-scale screens, I analyzed the data and developed a weighted library of these partners. I have thus highlighted new actors potentially involved in the proteasome functioning. In addition, I characterized the Spg5p and Poc5p proteins. My data suggest that Spg5p participates in the regulation of proteasome during quiescence. Poc5p, presents both in human and yeast, is involved in the regulation of proteasome at at least two different levels: it acts as a checkpoint in the complex assembly and have an inhibitory effect on its activity.
116

Comparing the Readability of Text Displays on Paper, E-Book Readers, and Small Screen Devices

Baker, Rebecca Dawn 05 1900 (has links)
Science fiction has long promised the digitalization of books. Characters in films and television routinely check their palm-sized (or smaller) electronic displays for fast-scrolling information. However, this very technology, increasingly prevalent in today's world, has not been embraced universally. While the convenience of pocket-sized information pieces has the techno-savvy entranced, the general public still greets the advent of the e-book with a curious reluctance. This lack of enthusiasm seems strange in the face of the many advantages offered by the new medium - vastly superior storage capacity, searchability, portability, lower cost, and instantaneous access. This dissertation addresses the need for research examining the reading comprehension and the role emotional response plays in the perceived performance on e-document formats as compared to traditional paper format. This study compares the relative reading comprehension on three formats (Kindle, iTouch, and paper) and examines the relationship of subject's emotional response and relative technology exposure as factors that affect how the subject perceives they have performed on those formats. This study demonstrates that, for basic reading comprehension, the medium does not matter. Furthermore, it shows that, the more uncomfortable a person is with technology and expertise in the requested task (in this case, reading), the more they cling to the belief that they will do better on traditional (paper) media - regardless of how well they actually do.
117

De briques et de blocs. La fonction éditoriale des interfaces de programmation (api) web : entre science combinatoire et industrie du texte / Of Bits and Blocks. The publishing function of web Application Programming Interfaces (APIs) : from a combinatorial science to an industry of text-processing

Goyet, Samuel 22 November 2017 (has links)
Boutons « J’aime », tweets ancrés… Toutes ces formes sont générées par des interfaces de programmation ou API, outils d’écriture informatique qui ont integré la chaîne de production des textes de réseau contemporains. Cette thèse interroge la fonction éditoriale des API, soit leur rôle dans la production, la standardisation et la circulation des « petites formes » des textes de réseau. Avec comme corpus les API de Facebook et de Twitter ainsi que les petites formes qu’elles permettent de produire, notre analyse techno-sémiotique s’articule en cinq chapitres. Le premier est une généalogie des API du point de vue de l’écriture combinatoire. Nous montrons que cette conception de l’écriture est un trait saillant de la programmation et de l’informatique. Le second chapitre interroge les imaginaires de l’écriture informatique, entre chiffre, combinatoire et méthode scientifique universelle. Le troisième chapitre est une analyse des conséquences sémiotiques de cet universalisme combinatoire, où nous montrons que les API proposent une conception du texte comme ensemble abstrait de blocs combinables. Abstraction du texte qui sert une « économie des passages », objet de notre quatrième chapitre, dans laquelle les API sont des lieux d’industrialisation d’une « pratique lettrée » : elles établissent des critères de lisibilité et de reproductibilité du texte. Parmi ces critères, nous notons une invisibilisation du rôle pourtant fondamental du calcul informatique. Nous proposons donc, dans un cinquième chapitre, des pistes pour développer une sémiotique qui prenne en compte le calcul comme mode d’expression propre aux médias numériques. / « Like » buttons, embedded tweets… All of these visual forms are produced by Application Programming Interfaces (APIs). APIs are digital writing tools which have become part of the publishing process of contemporary web pages. This thesis aims at understanding the « publishing function » of APIs : their role in the production, standardization and circulation of the « little forms » of online texts. Focused on Facebook’s and Twitter’s APIs, our work is divided into five chapters. The first one is a genealogy of the APIs, starting from their combinatorial aspect, a conception of writing which trace back to early programming and the invention of computer science. The second chapter is an inquiry about the imaginaries of calculus as a kind of writing, torn between the imaginary of numbers, of combinatorics and the search for a universal scientific method. The third chapter is a study of the semiotic consequences of this combinatorial universalism. We show how APIs are based on an idea of text as an abstract, modular object. This abstraction of the text is beneficial to an « economy of passages ». In this economy where circulation produce value, APIs are a place of « literate practices » (chapter four). They establish visual standards for the readability, production and circulation of online texts. Among these standards, there’s a systematic invizibilisation of the action of machines, although calculus is a necessary part of the production of digital texts. Therefore, in the fifth chapter, we give some epistemological elements towards non-anthropocentric semiotics, meaning : semiotics which would take into account computational machines as a part of the utterance of digital texts.
118

Método de entrada de texto baseada em gestos para dispositivos com telas sensíveis ao toque / Text input method based gestures for devices with touch screens

Nascimento, Thamer Horbylon 13 October 2015 (has links)
Submitted by Cláudia Bueno (claudiamoura18@gmail.com) on 2016-03-03T20:22:51Z No. of bitstreams: 2 Dissertação - Thamer Horbylon Nascimento - 2015.pdf: 3404276 bytes, checksum: 8b96b87a1ad94259e867e586b0cdde9b (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) / Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2016-03-04T11:20:16Z (GMT) No. of bitstreams: 2 Dissertação - Thamer Horbylon Nascimento - 2015.pdf: 3404276 bytes, checksum: 8b96b87a1ad94259e867e586b0cdde9b (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) / Made available in DSpace on 2016-03-04T11:20:16Z (GMT). No. of bitstreams: 2 Dissertação - Thamer Horbylon Nascimento - 2015.pdf: 3404276 bytes, checksum: 8b96b87a1ad94259e867e586b0cdde9b (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Previous issue date: 2015-10-13 / Fundação de Amparo à Pesquisa do Estado de Goiás - FAPEG / This paper proposes a method for gesture-based text input to be used in devices with touch screens. The steps required for this are: recognizing gestures, identify actions needed to enter letters and recognize letters with up to two interactions. To the recognition of gestures, we used the incremental recognition algorithm, which works so that it is not necessary to finish a gesture for this to be recognized, that is, works with continuous gesture recognition. Furthermore, a template is used as a reference for the recognition of gestures. The algorithm identifies the likelihood of the gesture being a running the template. As the incremental recognition algorithm did not have curves in templates using the reduced equation of the circle, was created a template with curves and straight lines were also added in it. The template created served to create a database for entering the letters of the alphabet from A to Z, using user gestures. This base was used for training of a Naïve Bayes classifier, which identifies the probability of inserting a letter entered by the user based on the gestures. Three experiments were conducted to test the method developed. It was found that most users entered a letter using up to two interactions when inserted the five vowels and the five most frequent consonants. When inserting the five vowels and five consonants less frequent, users were also able to enter the letters with up to two interactions. Thus, there is evidence that the method to solve the problem which has been proposed as a solution. / Este trabalho propõe um método para entrada de texto baseado em gestos para ser usado em dispositivos com telas sensíveis ao toque. Os passos necessários para isso são: reconhecer gestos, identificar gestos necessários para inserir letras e reconhecer letras com até duas interações. Para fazer o reconhecimento dos gestos, foi utilizado o algoritmo de reconhecimento incremental, o qual trabalha de forma que não seja necessário terminar um gesto para que este seja reconhecido, ou seja, trabalha com reconhecimento contínuo de gestos. Além disso, um template é utilizado como referência para o reconhecimento dos gestos, assim, o algoritmo identifica a probabilidade de o gesto em execução ser um do template. Como o algoritmo de reconhecimento incremental não possuía curvas em seus templates, utilizando a equação reduzida da circunferência, foi criado um template com curvas e foram também adicionadas retas nele. O template criado serviu para a criação de uma base de dados para a inserção das letras do alfabeto de A a Z, utilizando gestos de usuários. Essa base foi utilizada para treinamento de um classificador Naïve Bayes, que identifica a probabilidade de inserção de uma letra baseado nos gestos inseridos pelo usuário. Foram realizados três experimentos para testar o método desenvolvido. Verificouse que a maioria dos usuários inseriu uma letra utilizando até duas interações, quando inseriram as cinco vogais e as cinco consoantes mais frequentes. Ao inserir as cinco vogais e cinco consoantes menos frequentes, os usuários também conseguiram inserir as letras com até duas interações. Assim, há evidências de que o método resolva o problema para qual foi proposto como solução.
119

A Drosophila Disease-Model for Transthyretin-associated Amyloidosis

Pokrzywa, Malgorzata January 2008 (has links)
Amyloidoses comprise a group of gain-of-toxic function protein misfolding diseases, in which normally soluble proteins in their functional state undergo conformational changes into highly organized and generally intractable thread-like aggregates, termed amyloid fibrils. These structures accumulate predominantly in the extracellular space but growing evidence suggests that amyloids may start to form intracellularly. At least 26 different human proteins, intact or in fragmented form, are known to form amyloid, which is linked with many debilitating neurodegenerative diseases such as Alzheimer’s disease (AD), Creutzfeldt-Jakob disease, and transthyretin (TTR)-related amyloidosis (ATTR). In this work, we focus on ATTR, which is one of the most frequent systemic amyloid diseases. A functional link was established between hereditary ATTR, a severe and fatal disorder and the enhanced propensity of the human plasma protein transthyretin (TTR) to form aggregates, caused by single point mutations in the TTR gene. The disease is heterogeneous and clinical symptoms vary from cardiomyopathy to progressing sensorimotor polyneuropathy depending on TTR variant involved and the amyloid deposition site. Despite the fact that TTR-derived amyloid accumulates in different organs such as heart, kidney, eyes, and predominantly in the peripheral nerves of ATTR patients, the exact mechanism of the disease development is not understood. In contrast to the case of AD, it has been difficult to generate an animal model for ATTR in transgenic mice that would be useful in understanding TTR aggregation processes and the mechanisms of the associated toxicity as these mice did not develop any neuropathic phenotype besides amyloid deposits. Therefore, we created a disease-model in Drosophila due to its huge repertoire of genetic techniques and easy genotype – phenotype translation, as well as its success in modeling human neurodegeneration. We have generated transgenic flies that over-express the clinical amyloidogenic variant TTRL55P, the engineered variant TTR-A (TTRV14N ⁄ V16E), and the wild-type protein. All TTR variants were found in the secreted form in the hemolymph where misfolding occurred and depending on the pool of toxic species, the fate of the fly was decided. Within a few weeks, both mutants (but not the wild-type TTR) demonstrated a time-dependent aggregation of misfolded molecules in vivo. This was associated with neurodegeneration, change in wing posture, attenuation of locomotor activity including compromised flying ability, and shortened life span. In contrast, expression of the wild-type TTR had no discernible effect on either longevity or fly behavior. In this work, we also addressed the correlation between TTR transgene dosage and thus, protein levels, with the severity of the phenotypes observed in TTR-A flies which developed a “dragged wing” phenotype. Remarkably, we established that degenerative changes such as damage to the retina strictly correlated with increased levels of mutated TTR but inversely with behavioral alterations and the dragged wing phenotype. We characterized formation of aggregates in the form of 20 nm spherules and amyloid filaments intracellularly in the thoracic adipose tissue and brain glia (both tissues that do not express the transgene). Moreover, we detected a fraction of neurotoxic TTR-A in the hemolymph of young but not old flies. We proposed that these animals counteract formation and persistence of toxic TTR-A species by removal from the circulation into intracellular compartments of glial and fat body cells and this is part of a mechanism that neutralizes the toxic effects of TTR. We validated the fly model for ATTR by applying a genetic screen during study of modifier genes. We found Serum amyloid P component (a product of the APCS gene) as a potent modifier of TTR amyloid-induced toxicity that was effective in preventing the apoptotic response in cell culture assay and capable of reducing the dragged wings when co-expressed in TTR-A flies. Finally, we optimized this fly model in order to screen for therapeutic compounds effective against ATTR. Feeding assays showed the effectiveness of several compounds among known native-state kinetic stabilizers of TTR against its aggregation. We described several early endpoints in this model, which can be used as a rapid and cost-effective method for optimizing concentrations and pre-screening of drug candidates. As the proof of principle, by feeding flies with increasing doses of diflunisal analogue (an FDA-approved Non-Steroidal Anti-Inflammatory Drug) a dose-dependent reduction of the dragged wings was observed.
120

Touchscreen interfaces for machine control and education

Kivila, Arto 20 September 2013 (has links)
The touchscreen user interface is an inherently dynamic device that is becoming ubiquitous. The touchscreen’s ability to adapt to the user’s needs makes it superior to more traditional haptic devices in many ways. Most touchscreen devices come with a very large array of sensors already included in the package. This gives engineers the means to develop human-machine interfaces that are very intuitive to use. This thesis presents research that was done to develop a best touchscreen interface for driving an industrial crane for novice users. To generalize the research, testing also determined how touchscreen interfaces compare to the traditional joystick in highly dynamic tracking situations using a manual tracking experiment. Three separate operator studies were conducted to investigate touchscreen control of cranes. The data indicates that the touchscreen interfaces are superior to the traditional push-button control pendent and that the layout and function of the graphical user interface on the touchscreen plays a roll in the performance of the human operators. The touchscreen interface also adds great promise for allowing users to navigate through interactive textbooks. Therefore, this thesis also presents developments directed at creating the next generation of engineering textbooks. Nine widgets were developed for an interactive mechanical design textbook that is meant to be delivered via tablet computers. Those widgets help students improve their technical writing abilities, introduce them to tools they can use in product development, as well as give them knowledge in how some dynamical systems behave. In addition two touchscreen applications were developed to aid the judging of a mechanical design competition.

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