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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
201

口碑情感對於募資專案之影響 / The Influence of eWOM Sentiment on the Success of Crowdfunding Projects

林漢文 Unknown Date (has links)
「群眾募資」為社會大眾透過小額資金的贊助,發揮群體集結的力量,支持個人 或組織使其目標或專案得以執行完成。隨著群眾募資平台的出現,加速了群眾募 資的發展,從國外知名的Kickstarter 到國內的Flyingv,這股募資的旋風一路席 捲了國內外傳統借貸生態。然而募資專案的成功因素也變成了一個重要的課題, 過去關於募資專案的文獻大多提到募資金額、募資更新次數等因素,較少著墨於 投資者對於募資產品的評論或口碑因素。因此本研究提出一個更廣泛的整合架構, 針對網路評論做情感分析作為影響募資專案成功的重要因素之一,並對 Kickstarter 上的專案,進行實證研究,結果發現口碑的數量及情感因素在不同類 別的專案中有不同的影響。在Game, Technology 和Design 類別對募資專案成功 有顯著的影響,但是在Music, Theater 和Dance 專案則沒有顯著影響。 / Abstract Crowdfunding is definded as a process or activity that openly solicits a small amount of money from a group of persons or orgnizations to make it success. The appearance of crowdfunding platforms in recent years has accelerated the popularity of crowdfunding. From Kickstarter to Flyingv, this Crowdfunding trend has changed traditional borrowing ecology. However, not all crowdfunding projects are successful. A substantial amount of proposed projects failed due to unable to raise the target money. Therefore, it is interesting to investigate factors that may affect the success of a fundraising project. Previous literature has reported several success factors for crowdfunding, such as the target amount, the number of updates, and so on. However, not many studies have investigated the effect of project reviews in the past literature. It is clear that word of mouth plays an important role in consumer decision, and it is reasonable to believe that project reviews as a kind of word of mouth will have effect on investors’ decision. Hence, this study adopts the sentiment analysis technique to analyze how the sentiment of project reviews, along with other factors, may affect the eventual project success. The data collected from the Kickstarter.com was used to evaluate our research model. Our findings indicate that the number and sentiment of project reviews did have impact on fundraising success, but only in certain categories such as game, design and technology that seem to have objective evaluation criteria. Their effect was not significant in categories such as music, theater, and dance in which investors’ preference may be very subjective.
202

Novel document representations based on labels and sequential information

Kim, Seungyeon 21 September 2015 (has links)
A wide variety of text analysis applications are based on statistical machine learning techniques. The success of those applications is critically affected by how we represent a document. Learning an efficient document representation has two major challenges: sparsity and sequentiality. The sparsity often causes high estimation error, and text's sequential nature, interdependency between words, causes even more complication. This thesis presents novel document representations to overcome the two challenges. First, I employ label characteristics to estimate a compact document representation. Because label attributes implicitly describe the geometry of dense subspace that has substantial impact, I can effectively resolve the sparsity issue while only focusing the compact subspace. Second, while modeling a document as a joint or conditional distribution between words and their sequential information, I can efficiently reflect sequential nature of text in my document representations. Lastly, the thesis is concluded with a document representation that employs both labels and sequential information in a unified formulation. The following four criteria are utilized to evaluate the goodness of representations: how close a representation is to its original data, how strongly a representation can be distinguished from each other, how easy to interpret a representation by a human, and how much computational effort is needed for a representation. While pursuing those good representation criteria, I was able to obtain document representations that are closer to the original data, stronger in discrimination, and easier to be understood than traditional document representations. Efficient computation algorithms make the proposed approaches largely scalable. This thesis examines emotion prediction, temporal emotion analysis, modeling documents with edit histories, locally coherent topic modeling, and text categorization tasks for possible applications.
203

Application of common sense computing for the development of a novel knowledge-based opinion mining engine

Erik, Cambria January 2011 (has links)
The ways people express their opinions and sentiments have radically changed in the past few years thanks to the advent of social networks, web communities, blogs, wikis and other online collaborative media. The distillation of knowledge from this huge amount of unstructured information can be a key factor for marketers who want to create an image or identity in the minds of their customers for their product, brand, or organisation. These online social data, however, remain hardly accessible to computers, as they are specifically meant for human consumption. The automatic analysis of online opinions, in fact, involves a deep understanding of natural language text by machines, from which we are still very far. Hitherto, online information retrieval has been mainly based on algorithms relying on the textual representation of web-pages. Such algorithms are very good at retrieving texts, splitting them into parts, checking the spelling and counting their words. But when it comes to interpreting sentences and extracting meaningful information, their capabilities are known to be very limited. Existing approaches to opinion mining and sentiment analysis, in particular, can be grouped into three main categories: keyword spotting, in which text is classified into categories based on the presence of fairly unambiguous affect words; lexical affinity, which assigns arbitrary words a probabilistic affinity for a particular emotion; statistical methods, which calculate the valence of affective keywords and word co-occurrence frequencies on the base of a large training corpus. Early works aimed to classify entire documents as containing overall positive or negative polarity, or rating scores of reviews. Such systems were mainly based on supervised approaches relying on manually labelled samples, such as movie or product reviews where the opinionist’s overall positive or negative attitude was explicitly indicated. However, opinions and sentiments do not occur only at document level, nor they are limited to a single valence or target. Contrary or complementary attitudes toward the same topic or multiple topics can be present across the span of a document. In more recent works, text analysis granularity has been taken down to segment and sentence level, e.g., by using presence of opinion-bearing lexical items (single words or n-grams) to detect subjective sentences, or by exploiting association rule mining for a feature-based analysis of product reviews. These approaches, however, are still far from being able to infer the cognitive and affective information associated with natural language as they mainly rely on knowledge bases that are still too limited to efficiently process text at sentence level. In this thesis, common sense computing techniques are further developed and applied to bridge the semantic gap between word-level natural language data and the concept-level opinions conveyed by these. In particular, the ensemble application of graph mining and multi-dimensionality reduction techniques on two common sense knowledge bases was exploited to develop a novel intelligent engine for open-domain opinion mining and sentiment analysis. The proposed approach, termed sentic computing, performs a clause-level semantic analysis of text, which allows the inference of both the conceptual and emotional information associated with natural language opinions and, hence, a more efficient passage from (unstructured) textual information to (structured) machine-processable data. The engine was tested on three different resources, namely a Twitter hashtag repository, a LiveJournal database and a PatientOpinion dataset, and its performance compared both with results obtained using standard sentiment analysis techniques and using different state-of-the-art knowledge bases such as Princeton’s WordNet, MIT’s ConceptNet and Microsoft’s Probase. Differently from most currently available opinion mining services, the developed engine does not base its analysis on a limited set of affect words and their co-occurrence frequencies, but rather on common sense concepts and the cognitive and affective valence conveyed by these. This allows the engine to be domain-independent and, hence, to be embedded in any opinion mining system for the development of intelligent applications in multiple fields such as Social Web, HCI and e-health. Looking ahead, the combined novel use of different knowledge bases and of common sense reasoning techniques for opinion mining proposed in this work, will, eventually, pave the way for development of more bio-inspired approaches to the design of natural language processing systems capable of handling knowledge, retrieving it when necessary, making analogies and learning from experience.
204

K lingvistické struktuře emocionálního významu v češtině / On the Linguistic Structure of Emotional Meaning in Czech

Veselovská, Kateřina January 2015 (has links)
Title: On the Linguistic Structure of Emotional Meaning in Czech Author: Mgr. Kateřina Veselovská Department: Institute of Formal and Applied Linguistics Supervisor: Prof. PhDr. Eva Hajičová, DrSc., Institute of Formal and Applied Linguistics Keywords: emotional meaning, linguistic structure, sentiment analysis, opinion mining, evaluative language Abstract: This thesis has two main goals. First, we provide an analysis of language means which together form an emotional meaning of written utterances in Czech. Sec- ond, we employ the findings concerning emotional language in computational applications. We provide a systematic overview of lexical, morphosyntactic, semantic and pragmatic aspects of emotional meaning in Czech utterances. Also, we propose two formal representations of emotional structures within the framework of the Prague Dependency Treebank and Construction Grammar. Regarding the computational applications, we focus on sentiment analysis, i.e. automatic extraction of emotions from text. We describe a creation of manually annotated emotional data resources in Czech and perform two main sentiment analysis tasks, polarity classification and opinion target identification on Czech data. In both of these tasks, we reach the state-of-the-art results.
205

Social media sentiment analysis for firm's revenue prediction

Dimadi, Ioanna January 2018 (has links)
The advent of the Internet and its social media platforms have affected people’s daily life. More and more people use it as a tool in order to communicate, exchange opin-ions and share information with others. However, those platforms have not only been used for socializing but also for expressing people’s product preferences. This wide spread of social networking sites has enabled companies to take advantage of them as an important way of approaching their target audience. This thesis focuses on study-ing the influence of social media platforms on the revenue of a single organization like Nike that uses them actively. Facebook and Twitter, two widely-used social me-dia platforms, were investigated with tweets and comments produced by consumer’s online discussions in brand’s hosted pages being gathered. This unstructured social media data were collected from 26 Nike official pages, 13 fan pages from each plat-form and their sentiment was analyzed. The classification of those comments had been done by using the Valence Aware Dictionary and Sentiment Reasoner (VADER), a lexicon-based approach that is implemented for social media analysis. After gathering the five-year Nike’s revenue, the degree to which these could be affected by the clas-sified data was examined by using multiple stepwise linear regression analysis. The findings showed that the fraction of positive/total for both Facebook and Twitter ex-plained 84.6% of the revenue’s variance. Fitting this data on the multiple regression model, Nike’s revenue could be forecast with a root mean square error around 287 billion.
206

Ontology Based Framework for Conceptualizing Human Affective States and Their Influences

Abaalkhail, Rana 12 November 2018 (has links)
The study of human affective states and their influences has been a research interest in psychology for some time. Fortunately, the presence of an affective computing paradigm allows us to use theories and findings from the discipline of psychology in the representation and development of human affective applications. However, because of the complexity of the subject, it is possible to misunderstand concepts that are shared via human and/or computer communications. With the appearance of technological innovations in our lives, for instance the SemanticWeb and the Web Ontology Language (OWL), there is a stronger need for computers to better understand human affective states and their influences. The use of an ontology can be beneficial in order to represent human affective states and their influences in a machine-understandable format. Truly, ontologies provide powerful tools to make sense of data. Our thesis proposes HASIO, a Human Affective States and their Influences Ontology, designed based on existing psychological theories. HASIO was developed to represent the knowledge that is necessary to model affective states and their influences in a computerized format. It describes the human affective states (Emotion, Mood and Sentiment) and their influences (Personality, Need and Subjective well-being) and conceptualizes their models and recognition methods. HASIO also represents the relationships between affective states and the factors that influence them. We surveyed and analyzed existing ontologies regarding human affective states and their influences to realize the significance and profit of developing our proposed ontology (HASIO). We follow the Methontology approach, a comprehensive engineering methodology for ontology building, to design and build HASIO. An important aspect in determining the ontology scope is Competency Questions (CQs). We configure HASIO CQs by analyzing the resources from psychology theories, available lexicons and existing ontologies. In this thesis, we present the development, modularization and evaluation of HASIO. HASIO can profit from the modularization process by dividing the whole ontology in self-contained modules that are easy to reuse and maintain. The ontology is evaluated through Question Answering system (HASIOQA), a task-based evaluation system, for validation. We design and develop a natural language interface system for this purpose. Moreover, the proposed ontology was evaluated through the Ontology Pitfall Scanner for verification and correctness against several criteria. Furthermore, HASIO was used in sentiment analysis on diffrent Twitter dataset. We designed and developed a tweet polarity calculation algorithm. Additionally, we compare our ontology result with machine learning technique. We demonstrate and highlight the advantage of using ontology in sentiment analysis.
207

Sentiment Analysis With Convolutional Neural Networks : Classifying sentiment in Swedish reviews

Svensson, Kristoffer January 2017 (has links)
Today many companies exist and market their products and services on social medias, and therefore may receive reviews and thoughts from their end-users directly in these social medias. Reading every text by hand can be time-consuming, so by analysing the sentiment for all texts give the companies an overview how positive or negative the users are on a specific subject. Sentiment analysis is a feature that Beanloop AB is interested in implementing in their future projects and this thesis research problem was to investigate how deep learning could be used for this task. It was done by conducting an experiment with deep learning and neural networks. Several convolutional neural network models were implemented with different settings to find a combination of settings that gave the highest accuracy on the given test dataset. There were two different kind of models, one kind classifying positive and negative, and the second classified the previous two categories but also neutral. The training dataset and the test dataset contained data from two recommendation sites, www.reco.se and se.trustpilot.com. The final result shows that when classifying three categories (positive, negative and neutral) the models had problems to reach an accuracy at 85%, were only one model reached 80% accuracy as best on the test dataset. However, when only classifying two categories (positive and negative) the models showed very good results and reached almost 95% accuracy for every model.
208

Sentiment analysis of Swedish reviews and transfer learning using Convolutional Neural Networks

Sundström, Johan January 2018 (has links)
Sentiment analysis is a field within machine learning that focus on determine the contextual polarity of subjective information. It is a technique that can be used to analyze the "voice of the customer" and has been applied with success for the English language for opinionated information such as customer reviews, political opinions and social media data. A major problem regarding machine learning models is that they are domain dependent and will therefore not perform well for other domains. Transfer learning or domain adaption is a research field that study a model's ability of transferring knowledge across domains. In the extreme case a model will train on data from one domain, the source domain, and try to make accurate predictions on data from another domain, the target domain. The deep machine learning model Convolutional Neural Network (CNN) has in recent years gained much attention due to its performance in computer vision both for in-domain classification and transfer learning. It has also performed well for natural language processing problems but has not been investigated to the same extent for transfer learning within this area. The purpose of this thesis has been to investigate how well suited the CNN is for cross-domain sentiment analysis of Swedish reviews. The research has been conducted by investigating how the model perform when trained with data from different domains with varying amount of source and target data. Additionally, the impact on the model’s transferability when using different text representation has also been studied. This study has shown that a CNN without pre-trained word embedding is not that well suited for transfer learning since it performs worse than a traditional logistic regression model. Substituting 20% of source training data with target data can in many of the test cases boost the performance with 7-8% both for the logistic regression and the CNN model. Using pre-trained word embedding produced by a word2vec model increases the CNN's transferability as well as the in-domain performance and outperform the logistic regression model and the CNN model without pre-trained word embedding in the majority of test cases.
209

深度學習於中文句子之表示法學習 / Deep learning techniques for Chinese sentence representation learning

管芸辰, Kuan, Yun Chen Unknown Date (has links)
本篇論文主要在探討如何利用近期發展之深度學習技術在於中文句子分散式表示法學習。近期深度學習受到極大的注目,相關技術也隨之蓬勃發展。然而相關的分散式表示方式,大多以英文為主的其他印歐語系作為主要的衡量對象,也據其特性發展。除了印歐語系外,另外漢藏語系及阿爾泰語系等也有眾多使用人口。還有獨立語系的像日語、韓語等語系存在,各自也有其不同的特性。中文本身屬於漢藏語系,本身具有相當不同的特性,像是孤立語、聲調、量詞等。近來也有許多論文使用多語系的資料集作為評量標準,但鮮少去討論各語言間表現的差異。 本論文利用句子情緒分類之實驗,來比較近期所發展之深度學習之技術與傳統詞向量表示法的差異,我們將以TF-IDF為基準比較其他三個PVDM、Siamese-CBOW及Fasttext的表現差異,也深入探討此些模型對於中文句子情緒分類之表現。 / The paper demonstrates how the deep learning methods published in recent years applied in Chinese sentence representation learning. Recently, the deep learning techniques have attracted the great attention. Related areas also grow enormously. However, the most techniques use Indo-European languages mainly as evaluation objective and developed corresponding to their properties. Besides Indo-European languages, there are Sino-Tibetan language and Altaic language, which also spoken widely. There are only some independent languages like Japanese or Korean, which have their own properties. Chinese itself is belonged to Sino-Tibetan language family and has some characters like isolating language, tone, count word...etc.Recently, many publications also use the multilingual dataset to evaluate their performance, but few of them discuss the differences among different languages. This thesis demonstrates that we perform the sentiment analysis on Chinese Weibo dataset to quantize the effectiveness of different deep learning techniques. We compared the traditional TF-IDF model with PVDM, Siamese-CBOW, and FastText, and evaluate the model they created.
210

Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona

Strååt, Björn January 2017 (has links)
Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. To counter these problems, the evaluation methods should be investigated and improved. To address this need, I have explored various design tools and user experience theories. Applying these in a game evaluation context, I have analyzed user-created game reviews and conducted longitudinal user interview- and game diary studies in connection to playing a newly released game, in other words different methods to take advantage of users' expectations, opinions, attitudes and experiences. One result of the analysis of the obtained data is a set of “slogans” that illustrate how and why users lose interest in a game. A second result is a method for extracting user attitudes from pre-produced user reviews and how this can be used in game development. Thirdly, I introduce an alternative model, aimed at game user experience development, the Playsona. The Playsona is a lightweight tool that introduces a variant of the Persona-method, specifically for video game design. / <p>At the time of the doctoral defense, the following paper was unpublished and had a status as follows: Paper 4: Manuscript.</p>

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