• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • 1
  • Tagged with
  • 3
  • 3
  • 3
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

What it Means to be Interact-able: A Social Affordance Perspective

Eiler, Brian A. January 2015 (has links)
No description available.
2

The Changing Social Experience in World of Warcraft : Social Affordances in World of Warcraft and their impact on the Social Gaming Experience

Gabrielsson, Andree January 2018 (has links)
Design philosophies in MMOs seem to have seen a shift in recent years. What used to be designs for social dependencies and challenging content seems to have become designs for social independence and casual play. This has not gone by unnoticed by communities of players that have gradually increased in size, hoping to find regression in design philosophies for their favorite games. This study combines the social component of Yee’s (2006) model for motivations for online play with Bradner’s (2001) concept of social affordances, and quantitative surveys with qualitative interviews in order to examine how the social player experience in World of Warcraft has changed in relation to changes made to the game. Some of the findings are that the incentives and necessity for socializing with strangers in the game has generally diminished as a consequence of changes made in the game that focus on practical efficiency. External factors that seems to have played a role in these results are age, technological contexts and life contexts of the respondents.
3

Samhörighet mellan distansstudenter på lärplattformar : en studie kring hur lärplattformar kan berikas av sociala affordanser / Unity between distance students on learning management platforms : a study on how learning management platforms can be enriched by social affordances

Johnsson, Alice, Wallin, Felicia January 2020 (has links)
I och med att undervisningen på distans ökar i popularitet så läggs det större vikt på distansstudenternas välmående. Distansundervisning bedrivs dock i nuläget på ett sätt som motsätter sig studerandes efterfrågan om social gemenskap vilket skapar en känsla av isolering. Att berika lärplattformar med sociala affordanser och element från sociala nätverkssajter är ett försök att öka social närvaro på lärplattformar. I denna uppsats utforskas hur samhörigheten mellan distansstudenter kan förbättras på lärplattformar och vilka affordanser som kan berika lärplattformar utöver de som redan har beforskats. Studien resulterar i 2 element (Integritet och Samarbete), 3 sociala affordanser (Social anslutning, Social interaktion och Profilbyggnad) och 1 innehållsaffordans (Innehållsdelning) som har identifierats utifrån respondenternas preferenser i förhållande till sociala nätverkssajter. Funktionaliteterna som kopplas samman med dessa identifierade element och affordanser gestaltas genom en skiss i resultatet. Detta för att förtydliga hur en möjlig applicering på lärplattformar kan förbättra kommunikationen och den sociala närvaron mellan de studerande. / As distance education is increasing in popularity more emphasis is placed on the wellbeing of distance students. However, distance education is currently conducted in a way that opposes students’ demand for social community, which creates a feeling of isolation. Enriching learning management platforms with social affordances and elements from social networking sites is an attempt to increase social presence on learning management platforms. This essay explores how to improve the relationship between distance students on learning management platforms and which affordances may enrich learning management platforms besides those that have already been researched. The study results in 2 elements (Privacy and Collaboration), 3 social affordances (Social connectivity, Social interactivity and Profile building) and 1 content affordance (Content sharing) that has been identified based on the respondents preferences in relation to social networking sites. The functionalities associated with these identified elements and affordances are presented through a sketch in the result. This is to clarify how a possible application on learning platforms can improve communication and the social presence between the students.

Page generated in 0.0645 seconds