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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Scientizing performance in endurance sports : The emergence of ‘rational training’ in cross-country skiing, 1930-1980 / Vetenskapliggörandet av prestation inom konditionsidrott : Framväxten av 'rationell träning' för längdskidåkning, 1930-1980

Svensson, Daniel January 2016 (has links)
Elite athletes of today use specialized, scientific training methods and the increasing role of science in sports is undeniable. Scientific methods and equipment has even found its way into the practice of everyday exercisers, a testament to the impact of sport science. From the experiential, personal training regimes of the first half of the 20th century to the scientific training theories of the 1970s, the ideas about training and the athletic body shifted. The rationalization process started in endurance sports in the 1940s. It was part of a struggle between two models of training; natural training and rational training. Physiologists wanted to rid training of individual and local variations and create a universal model of rational, scientific training. The rationalization of training and training landscapes is here understood as an aspect of sportification, a theory commonly used to describe similar developments in sports where increasing regimentation, specialization and rationalization are among the main criteria. This dissertation adds the concept of technologies of sportification to explain the role that micro-technologies and practices (such as training logs, training camps and scientific tests) have in the scientization of training. This thesis thus sets out to analyze the role that science has played in training during the 20th century. It is a history about the rationalization of training, but also about larger issues regarding the role of personal, experiential knowledge and scientific knowledge. The main conclusions are that the process of scientization never managed to rid training of components from natural, experiential training, and that the effort by Swedish physiologists to introduce rational training was part of the larger rationalization movement at the time. In the end, training knowledge was a co-production between practitioners and theoreticians, skiers and scientists. / <p>QC 20161114</p> / Rationell träning: vetenskapliggörandet äv träning för längdskidåkning
12

Datorspel - en lek eller sport? : En studie om hur tre svenska dagstidningar framställer e-sport och datorspel 2000-2013 / Computer Games - a Game or Sport? : A Study of how Three Swedish Newspapers Depicts E-Sports and Computer Games 2000-2013

Dang, Denny January 2013 (has links)
This essay examines how three big Swedish newspapers depicts e-sports and computer gaming and how the depiction change during 2000-2013. The study will also examine whether e-sports is being portrayed as competitive sport. The purpose is to investigate which attitudes that can be identified towards computer gaming and its culture in major newspapers such as Aftonbladet, Dagens Nyheter and Svenska Dagbladet and how these attitudes eventually changed over time.   The sources that will be used in both the quantitative and qualitative analysis are based on web articles, mainly because the paper editions does not provide much, if any, information about computer gaming and e-sports and also because of the convenience of being able to quickly find articles to study.   Results indicate that computer gaming is being depicted in a clear negative fashion during 2000-2006, and that the depiction of e-sports is somewhat positive but not as glorifying as for the years 2007-2013. During this period, there is a apparent tendency of e-sports being introduced to readers who are unfamiliar with the gaming culture. As for the attitudes towards computer gaming, the depiction is still somewhat negative, mainly because the debate about computer games and violence was revived because of several acts of violence in shape of school massacres and mass murder. Finally, there are only partial results that indicate that e-sports is being portrayed as a competitive sport, based on Allen Guttman's criteria for competitive sports.

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