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Lumensecity: Objects Illuminated in TimeKeller, Kourtney 05 August 2010 (has links)
This thesis explores the evolution of my work in graduate school. Upon entering into this course of study my artistic expression was polarized into realms of 2 and 3-Dimensional tactile works and experiments in 4-Dimensions (time) in the form of animations and short films. The content and context of these works have interwoven but their presentations remained polarized. In my masterʼs studies I have attempted to synergize the mediums of my artworks in order to achieve more realized and formal presentations. Following this course, I hope for my work to further evolve.
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Investigating how computational tools can improve the production process of stop-motion animationHowell, Lindsey January 2015 (has links)
Stop-motion animation is a traditional form of animation that has been practised for over 100 years. While the unique look and feel of stop-motion animation has been retained in modern productions, the production process has been modernised to take advantage of technological advancements. Modern stop-frame animation production integrates digital imaging technology and computational methods with traditional hand-crafted skills. This portfolio documents three projects undertaken at Aardman Animations, each investigated with the aim of improving efficiency in the stop-motion production process: - Rig removal is the removal of equipment, or ‘rigging’, used on set during stop-motion animation to hold characters or objects in unstable positions. All rigging captured in frames must be removed in post-production and currently manual methods are used which can be very time-consuming. The key task is to separate the character from the rig. In Chapter 2, I present a novel spatio-temporal segmentation algorithm for segmenting characters from stop-motion footage. The algorithm has been designed to work with stop-motion animated content, in contrast to other state of the art algorithms which struggled when tested on stop-motion footage. - Set shift is a problem which occurs when background items on set move subtly over the time taken to shoot a scene. For example, temperature and humidity changes can cause wood to warp during a weekend, changing the position of a background object the following week. These small ‘shifts’ are recorded in the footage and must be corrected in post-production. Chapter 3 describes the problem in detail, investigates potential solutions and explains why solving set shift automatically is a significant challenge. - Plasticine shading is required when a plasticine model has to be generated computationally. One motivation for producing footage computationally is that problems such as rig removal and set shift do not arise. In order to simulate plasticine accurately, the distinct reflectance model of this material must be known and reproduced. By collecting experimental data from plasticine samples and fitting parametric models, I have developed a bespoke surface shading model for plasticine (Chapter 4). This new model provides the best fit to the measured data when compared to existing state of the art surface shaders. It has been implemented into commercially used production systems, for use with existing rendering software. Advancing state of the art research is only one of the challenges when working in a production studio such as Aardman Animations. Additionally, findings must be integrated into the production pipeline. Chapter 5 discusses the challenges and constraints faced when conducting research in this environment. In order for stop-motion animation to remain competitive it is vital that production companies stay up-to-date with technological advancements in research areas that can contribute to their production processes. I conclude by discussing whether technological advancements can help Aardman Animations in improving the efficiency of their stop-motion production pipeline.
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Vaizduotės ir tikrovės santykis stop kadro animacijoje / Imagination and reality relation in stop-motion animationKazlauskaitė, Giedrė 17 July 2014 (has links)
Šiame darbe teoriškai nagrinėjamas vaizuotės ir tikrovės santykis stop kadro animacijoje, toliau santykio tarp vaizduotės ir tikrovės interpretaciją pateikiant muzikiniame stop kadro animaciniame klipe. Teorinėje darbo dalyje analizuojama vaizduotės samprata apibrėžiant ir atskiriant vaizduotės ir fantazijos sąvokas. Aptariama tikrovės sąvoka ir keliamas jos realumo klausimas. Taip pat aptariama daiktiškumo ir fenomenologijos svarba tikrovei. Analizuojami vaizduotės šaltiniai: prisiminimo reprezentacija ir dabarties motyvacija vaizduotei. / In this work imagination and reality relation in stop-motion animation is analyzed theoretically, in which later those insights will be reflected and interpreted in a stop-motion animation music clip. The theoretical part of this work, the conception of imagination, is analyzed by defining and distinguishing the concept of imagination and phantasy. It discusses the concept of reality. Also the importance of materiality and the phenomenology to reality is discussed. The source of imagination is analyzed: representation of memories and motivation of present to imagination.
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INTEGRATING STOP-MOTION ANIMATION INTO CHILDREN'S MATHEMATICS EDUCATIONTang, Yufei January 2023 (has links)
Learning interest is a key determinant of children's motivation in mathematics. The main theme of this paper is to study the integration of stop-motion animation into children's daily mathematics learning, and to further develop the stop-motion animation format into a stop-motion game with interaction as a way to stimulate children's interest in mathematics in a non-traditional educational way. To test the viability and effectiveness of the theme, I designed an experiment with a sample of 30 children aged 5-6 years in kindergartens, and conducted follow-up questionnaires and interviews to collect feedback. The results showed that the integration of stop-motion animation into children's mathematical learning did have a positive effect on the irlearning of mathematics, increasing their interest and enthusiasm for learning. The use of interactive stop-motion games also provided positive guidance, but were not as effective as stop-motion animation, so further development of interactive stop-motiongames is needed. / <p>There are other digital material (eg film, image or audio files) or models/artifacts that belongs to the thesis and need to be archived.</p>
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Unravelling the Monstrosities Within : How can characters in stop motion animation illustrate the monstrosities that live inside us and help us to be kind to them?Abbott, Elizabeth January 2022 (has links)
This paper looks upon monsters as a medium; how concentration of fear can result in the demonisation of individuals. It explores how the use of craft, with a focus on stop motion animation, can be used as a tool to build empathy and help to heal fragmentations of society. Working with contemporary mythologies, crafted techniques are metaphorically related to the fragility of societal structures and collective narratives. Hand crafting references relics of consumer culture and explores variable autonomies over personal narrative, investigating imbalances of power.
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Animated storytelling as collaborative practice : an exploratory study in the studio, the classroom and the communityYoung, Tamlyn 12 1900 (has links)
Thesis (MPhil)--Stellenbosch University, 2014. / ENGLISH ABSTRACT: This thesis investigates stop motion animation as a form of socially engaged visual
storytelling. It aims to expand commonly held perceptions that associate animation with the
mass media and entertainment industries by investigating three non-industry related contexts:
the artist studio, the classroom and the community. In each respective context the coauthoring
of stop motion animation was employed as a means to promote collaboration
between artists, students and members of the public. This was intended to encourage
participants to share their stories regardless of language differences, contrasting levels of
academic development and diverse socio-cultural backgrounds. Thus, animation making
provided a means of promoting inclusivity through active participation and visual
communication. This process is perceived as valuable in a South African context where
eleven official languages and a diversity of cultures and ethnicities tend to obstruct an
integrated society. My fundamental argument is that animation can be used as a tool to
facilitate the materialisation, dissemination and archiving of stories whilst promoting the
creative agency of the storyteller. / AFRIKAANSE OPSOMMING: Hierdie tesis ondersoek stop-aksie animasie as ‘n tipe van sosiaal-geaktiveerde visuele
vertelkuns. Die studie is daarop gerig om algemene aannames oor animasie – wat animasie
assosieer met die massamedia en die vermaaklikheidsindustrie – te verbreed deur drie
nienywerheidsverbonde kontekste te ondersoek: die kunstenaar se ateljee, die klaskamer en
die gemeenskap. In elk van die onderskeie kontekste word die gesamentlike skepping van die
stop-aksie animasie gebruik as ‘n manier om samewerking tussen kunstenaars, studente en
die algemene publiek te bevorder. Die doel is om deelnemers aan te moedig om hul stories te
deel, ongeag taalverskille, verskillende vlakke van akademiese ontwikkeling, en diverse
sosio-kulturele agtergronde. Daarom verskaf die skepping van animasie ‘n geleentheid om
samewerking te bevorder deur aktiewe deelname en visuele kommunikasie. Die proses word
veral in die Suid Afrikaanse konteks as waardevol beskou, waar elf amptelike tale, asook ‘n
diversiteit van kulture en etniese groepe, dikwels die skep van ‘n geïntegreerde samelewing
belemmer. My hoofargument is dat animasie met vrug gebruik kan word as ‘n metode om die
skepping, disseminasie en argivering van stories te fasiliteer en terselfdertyd ook die
kreatiewe rol van die storieverteller aan te moedig.
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Entering the grotto of the biomechanical puppeteer : exploring the grotesque in stop motion puppetryJacobs, Daneille 12 1900 (has links)
Thesis (MPhil)--Stellenbosch University, 2014. / ENGLISH ABSTRACT: This thesis investigates the significance of stop motion puppetry as an artistic device that enables
illustrators to explore the notion of the ‘grotesque’. Mikhail Bakhtin and Wolfgang Kayser’s
theorisation of the grotesque provides the foundation for my analysis of the manifestation of the
grotesque in the puppets and stop motion techniques utilised in Jan Švankmajer’s Something from
Alice (1988) and a selected film from my own work entitled Bad Man He Comin’ (2011). A
comparative study of these two films demonstrate that stop motion puppetry is an apt medium for
facilitating and exploring forms of the grotesque. / AFRIKAANSE OPSOMMING: Die klem in hierdie tesis val op die belangrikheid van stop-aksie poppespel as ‘n artistieke toestel
wat kunstenaars kan gebruik om idees van die groteske weer te gee deur die gebruik van objekte
sowel as die destruktiewe aard van die animasie proses. Mikhail Bakthin en Wolfang Kayser se
idees rondom the groteske, vestig die grondslag vir die studie, om karaktereienskappe van die
groteske te ontbloot in die poppe en metodes wat gebruik is in Jan Švankmajer se film Something
from Alice (1988), sowel as ‘n geselekteerde film van my eie werk genaamd Bad Man He Comin’
(2011). ‘n Vergelykende studie, weerspieël dat groteske karakteruitbeelding verkry kan word
deur sekere materiale te gebruik om poppe-liggame te skep. Die studie ontul verder dat die
groteske geïdentifiseer kan word in die animasie proses waarin die verwronging en afbreking van
objekte, tyd, spasie en beweging plaasvind.
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Animated Autoethnographies: Using Stop Motion Animation As a Catalyst for Self-acceptance in the Art ClassroomBlair, Jeremy Michael 08 1900 (has links)
As a doctoral student, I was asked to teach a course based on emerging technologies and postmodern methods of inquiry in the field of art education. The course was titled Issues and Applications of Technology in Art Education and I developed a method of inquiry called animated autoethnography for pre-service art educators while teaching this course. Through this dissertation, I describe, analyze, interrogate, value, contextualize, reflect on, and artistically react to the autoethnographic animated processes of five pre-service art educators who were enrolled in the course. I interviewed the five participants before and after the creation of their animated autoethnographies and incorporated actor-network theory within the theoretical analysis to study how the insights of my students’ autoethnographies related to my own animations and life narratives. The study also examines animated autoethnography as a method of inquiry that may develop or enhance future teaching practices and encourage empathic connections through researching the self. These selected students created animations that accessed significant life moments, personal struggles, and triumphs, and they exhibited unique representations of self. Pre-service art educators can use self-research to create narrative-based short animations and also use socio-emotional learning to encourage the development of empathy within the classroom. I show diverse student examples, compare them to my own animations, and present a new model of inquiry that encourages the development of self by finding place in chaos, loving the unknown, embracing uncertainty, and turning shame into a celebration of life.
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Animate dissent : the political objects of Czech stop-motion and animated film (1946-2012)Whybray, Adam Gerald January 2014 (has links)
Czech animated allegories of the period of 1946 to 2012 encode their political ideas in objects and things, rather than through conventional narrative techniques such as voice-over or dialogue. The existence of these objects in cinematic time and space is integral to this process of political encoding, which is achieved through the selection of objects, cinematography and editing. In some of these films, time and space themselves are politically encoded. Materialist critical approaches to the film texts can help illuminate these latent political meanings. 'Thing theory', which puts a critical emphasis upon reading objects and things, exposes the politically resistant role of simple, domestic objects in the films of Jiří Trnka and Hermína Týrlová. Trnka's cinema in particular defends traditional, pastoral modes of being in which the individual is rooted within their environment. 'Actor-network-theory', a means of interrogating the relationship between actors in networks, resonates with the political ideas present in the cinema of Surrealist artist Jan Švankmajer. Švankmajer's central political project is an interrogation of anthropocentrism and attempts by humans to exert systems of control and order upon non-human actors. Rather than celebrating functional, domestic objects like Trnka or Týrlová, Švankmajer's cinema is radically anti-utilitarian. Objects are depicted as things that resist categorisation. 'Rhythmanalysis' – a mode of poetic-scientific investigation developed by philosopher Henri Lefebvre – can be used to unpick the rhythms in the animations of Jirí Barta. Barta's films critique rational clock time and the design of urban spaces through the use of editing patterns and repetition. Finally, all three materialist approaches in combination help illustrate the political content of animated films (and live-action films with significant passages of animation) produced in the wake of the Velvet Revolution. Such films often question the relationship between the individual Czech citizen and the Czech capital city of Prague. The animated films of the aforementioned directors and historical periods, tend to give precedence to the material world of objects over the semiotic world of humans, though these two realms are often shown to be inter-dependent. To this end, the political messages of the films are conveyed not through language, but through images and things.
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Atributy tělesnosti / attributes of corporealityLukešová, Eva January 2018 (has links)
My thesis titled Attributes of corporeality is a continuation of my thinking on the topic of identity. Now I approach identity as a category, not as an identity that belongs to a particular person. I consider the question of how is identity shaped in a postmodern, globalized world and how is it related to corporeality. My answer is based on the reality I know, on the current state of society. However, the intention of my work is above all to express my idea, which is rather a utopian scenario than anything else.
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