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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

CULTURA LÃDICA DOCENTE EM JOGO: NOS RECÃNDIDOS DA MEMÃRIA. / Teacherâs Ludic Culture at game: In the hidden places of the memory

Genivaldo MacÃrio de Castro 19 February 2009 (has links)
nÃo hà / A pesquisa Cultura lÃdica docente em jogo: nos recÃnditos da memÃria, à fruto de uma investigaÃÃo acerca da cultura lÃdica do docente de EducaÃÃo Infantil, com o objetivo de compreender como o professor relaciona sua cultura lÃdica com sua prÃtica docente. A metodologia teve por base a perspectiva qualitativa fenomenolÃgica e a pesquisa autobiogrÃfica, conjugada com a pesquisa âcolaborativaâ. Envolveu seis sujeitos, professores da EducaÃÃo Infantil, integrantes da rede de ensino pÃblico municipal de Fortaleza, membros do corpo docente da Escola Municipal de EducaÃÃo Infantil professora Alba Frota. O trabalho de campo constou de 14 encontros com o grupo de sujeitos, durante os quais foram realizadas oficinas lÃdico-criativas, sessÃes reflexivas, rodas de conversa, entrevistas individuais, narrativas autobiogrÃficas e, finalmente, uma entrevista coletiva. Parte destes encontros foi destinada Ãs memÃrias lÃdicas da infÃncia de cada professor, ocasiÃo em que estas foram relacionadas Ãs suas prÃticas docentes. Neste contexto, por meio das histÃrias de vida, os sujeitos recuperaram fragmentos de sua cultura lÃdica, mediante as experiÃncias vivenciais, culminando com a elaboraÃÃo de um memorial escrito. Os dados foram agrupados em duas categorias de anÃlise: experiÃncias fundadoras e experiÃncias formadoras. As experiÃncias vividas e atualizadas nas lembranÃas foram analisadas segundo a categoria de experiÃncias fundadoras, enquanto a reflexÃo sobre estas experiÃncias constituiu a categoria das experiÃncias formadoras. A anÃlise do corpus da pesquisa permite afirmar que a experiÃncia da cultura lÃdica do docente inicialmente foi subestimada, mas revalorizada à medida que foi submetida ao trabalho com as narrativas, o que permitiu que os professores identificassem limitaÃÃes de ordem institucionais, pessoais e culturais em relaÃÃo as suas prÃticas pedagÃgicas que incluem o lÃdico / The research Teacherâs Ludic Culture at game: In the hidden places of the memory is the result of an investigation about the ludic culture of teachers in Primary School, with the aim to understand how these teachers relate their ludic culture to their practice in classroom. The methodology was based on a qualitative and phenomenological perspective and the autobiographical research was combined with the collaborative one. It involved six subjects who were teachers of Primary Education, members of the network of municipal public education of Fortaleza, teaching staff of the primary municipal school Professora Alba Frota. The fieldwork consisted of 14 meetings with the group of subjects, in which there were ludic-creative workshops, reflexive sessions, group of conversation, individual interviews, autobiographical narratives and âpress conferenceâ. Some of these meetings were dedicated to the ludic activities that made part of the memoirs of each teacher, which were moments when they made a link to their teaching practices. In this context, through stories of their own lives, the subjects rescued fragments of their ludic culture through living experiences, culminating with the drafting of a written memorial. The results were grouped into two categories of analysis: experiences founding and formative experiences. The analysis of the corpus of the research allows to affirm that the experience of the teacherâs ludic culture was initially underestimated, but revalued as it was submitted to the work with narratives, that allowed the teachers to identify institutional, personal and cultural limitations, related to their pedagogic practices that include the ludic experience

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