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The value of context awareness within information technology audit and governanceLe Roux, Theo January 2020 (has links)
Thesis (MTech (Business Information Systems))--Cape Peninsula University of Technology, 2020 / A shared common understanding or context awareness (CA) of IT Audit and Governance among all the internal stakeholders of a business remains an important factor. This context awareness is needed between the business itself, the IT department, and the Audit and Risk functions of the business.
The research problem states that there is a lack of shared context awareness among all stakeholders when conducting IT audits and implementing IT Governance. To answer the research questions, a case study research strategy was followed using an International Services Group of companies operating from South Africa. The case study offered a diverse group of companies and vast experience in the South African Services, Trading, and Distribution sector. The diversity of this group of companies made it a perfect candidate for understanding context and the value of context in IT when conducting IT audits.
The following research questions were asked: i) What are the factors affecting a shared context understanding among the stakeholders when conducting IT audits and implementing IT Governance? ii) How can a shared context understanding among stakeholders be achieved when conducting IT audits and implementing IT Governance?
The aim of the study was to explore the value of context awareness within IT Audit and Governance in order to identify the value of shared context understanding.
Data collection was done by means of interviews using semi-structured questionnaires and an interview guide. Qualitative data analysis techniques were adopted for this research. The conclusion of the study highlights the importance of a collective understanding of the business’s context in order to obtain alignment in business, IT, and Audit. It refers to the same or a similar understanding of the business processes; this takes time and is unique on all levels.
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Hybrid application support for mobile information systemsGruhn, Volker, Hülder, Malte 28 January 2019 (has links)
The wide-spread presence of wireless networks and the availability of mobile devices has enabled the development of mobile applications that take us a step closer to accomplishing Weiser’s vision of ubiquitous
computing (Weiser, 1991). Unfortunately however, network connectivity is still not given anywhere and at any time. To increase the benefit of mobile applications, the next logical step is to provide support for an offline modethat allows to continuously work with an application, even when the device is not connected to a network. In this paper typical problems of replicating data are explained, possible solutions are discussed and two architectural patterns that could be used to implement hybrid support are illustrated.
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Context-dependent voice commands in spoken dialogue systems for home environments : A study on the effect of introducing context-dependent voice commands to a spoken dialogue system for home environmentsDahlgren, Karl January 2013 (has links)
This thesis aims to investigate the eect context could have to interaction between a user and a spoken dialogue system. It was assumed that using context-dependent voice commands instead of absolute semantic voice commands would make the dialogue more natural and also increase the usability. This thesis also investigate if introducing context could aect the user's privacy and if it could expose a threat for the user from a user perspective. Based on an extended literature review of spoken dialogue system, voice recognition, ambient intelligence, human-computer interaction and privacy, a spoken dialogue system was designed and implemented to test the assumption. The test study included two steps: experiment and interview. The participants conducted the dierent scenarios where a spoken dialogue system could be used with both context-dependent commands and absolute semantic commands. Based on these studies, qualitative results regarding natural, usability and privacy validated the authors hypothesis to some extent. The results indicated that the interaction between users and spoken dialogue systems was more natural and increased the usability when using context. The participants did not feel more monitored by the spoken dialogue system when using context. Some participants stated that there could be a theoretical privacy issues, but only if the security measurements were not met. The paper concludes with suggestions for future work in the scientic area. / Denna uppsats har som mal att undersoka vilken eekt kontext kan ha pa interaktion mellan en anvandare och ett spoken dialogue system. Det antogs att anvandbarheten skulle oka genom att anvanda kontextberoende rostkommandon istallet for absolut semantiska rostkommandon. Denna uppsats granskar aven om kontext kan paverka anvandarens integritet och om den, ur ett anvandarperspektiv, kan utgora ett hot. Baserat pa den utokade litteraturstudien av spoken dialogue system, rostigenkanning, ambient intelligence, manniska-datorinteraktion och integritet, designades och implementerades ett spoken dialogue system for att testa detta antagande. Teststudien bestod av tva steg: experiment och intervju. Deltagarna utforde olika scenarier dar ett spoken dialogue system kunde anvands med kontextberoende rostkommandon och absolut semantiska rostkommandon. Kvalitativa resultat angaende naturlighet, anvandbarhet och integritet validerade forfattarens hypotes till en viss grad. Resultatet indikerade att interaktionen mellan anvandare och ett spoken dialogue system var mer naturlig och mer anvandbar vid anvandning av kontextberoende rostkommandon istallet for absolut semantiska rostkommandon. Deltagarna kande sig inte mer overvakade av ett spoken dialogue system vid anvandning av kontextberoende rostkommandon. Somliga deltagare angav att det, i teorin, fanns integritetsproblem, men endast om inte alla sakerhetsatgarder var uppnadda. Uppsatsen avslutas med forslag pa framtida studier inom detta vetenskapliga omrade.
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Occupancy Sensor System : For Context-aware ComputingHübinette, Daniel January 2007 (has links)
This masters thesis project, "Occupancy Sensor System", was conducted at Kungliga Tekniska Högskolan (KTH), Stockholm, Sweden, during the period 2007-04-24 – 2007-12-17. The goal of the project was to design an occupancy sensor system that determines if there exists more than one person in a defined region. The output of this system is for use in a context-aware system at the KTH Center for Wireless Systems (Wireless@KTH). The system is important because there is a need for specific input to context-aware systems concerning occupancy of spaces and because this thesis has focused on a problem that enables new complex and interesting services. Additionally, the specific problem of determining not only occupancy, but if this occupancy is zero, one, many has not been widely examined previously. The significance of zero occupants indicating an empty room has already been recognized as having economic and environmental value in terms of heating, ventilating, air-conditioning, and lighting. However, there has not been an effort to differentiate between a person being alone or if more than one person is present. A context-aware system might be able to use this later information to infer that a meeting is taking place in a meeting room, a class taking place in a classroom or that an individual is alone in a conference room, class room, etc. Thus enabling context-aware services to change their behavior based upon the differences in these situations. An occupancy sensor system prototype was designed to monitor a boundary by using a thermal detector, gumstix computer, an analog to digital converter prototype board, laptop computer, and a context broker. The testing and evaluation of the system, proved it to be sound. However, there are still further improvements and tests to be made. These improvements include: dynamic configuration of the system, communication between the different system entities, detection algorithms, and code improvements. Tests measuring accuracy of a detection algorithm and determining optimal detector placement need to be performed. The next step is to design applications that use the context information provided from the occupancy sensor system and expand the system to use multiple detectors. / Examensarbetet "Occupancy Sensor System" genomfördes på Kungliga Tekniska Högskolan (KTH), Stockholm, Sverige, under perioden 2007-04-24 – 2007-12-17. Målet med examensarbetet var att designa ett sensorsystem, som avgör om ett rum är befolkat med fler än en person i ett definierat område. Resultatet av detta system är till för användning i ett kontextmedvetet system som finns i KTH Center for Wireless Systems (Wireless@KTH). Systemet är viktigt eftersom det finns ett behov för specifik input till kontextmedvetna system som berör befolkning av rum och eftersom detta examensarbete har fokuserat på ett problem som möjliggör nya komplexa och intressanta tjänster. Dessutom har det inte tidigare undersökts i vidare bemärkelse hur man kan avgöra om ett rum befolkats av noll, en eller flera personer. Betydelsen av att ett rum är obefolkat har redan ansetts ha ekonomiskt och miljöbetingat värde vad gäller uppvärming, ventilation, luftkonditionering och belysning. Däremot har det inte gjorts ansträngningar att differentiera mellan att en ensam person eller flera är närvarande. Ett kontextmedvetet system skulle kunna använda den senare nämnda informationen för att dra slutsatsen att ett möte pågår i ett mötesrum, en lektion är igång i ett klassrum o.s.v. Detta möjliggör i sin tur för kontextmedvetna tjänster att ändra på sina beteenden baserat på skillnaderna i dessa situationer. En prototyp utvecklades för att övervaka en gräns genom användningen av en termisk detektor, gumstixdator, analog till digital signalkonverterare, bärbar dator och en context broker (kontextförmedlare). Testningar och utvärderingar av systemet visade att systemet var dugligt. Flera förbättringar och tester behöver dock göras i framtiden. Dessa förbättringar inkluderar: dynamisk konfiguration av systemet, kommunikation mellan de olika systementiteterna, detektionsalgoritmer och kodförbättringar. Återstående tester inkluderar mätning av en detektionsalgoritms tillförlitlighet samt optimal placering av detektorer. Nästa steg är att utveckla applikationer som använder kontextinformationen från systemet samt att utveckla systemet till att kunna använda flera detektorer.
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Personalised assistance for fuel-efficient drivingGilman, Ekaterina, Keskinarkaus, Anja, Tamminen, Satu, Pirttikangas, Susanna, Röning, Juha, Riekki, Jukka 18 November 2020 (has links)
Recent advances in technology are changing the way how everyday activities are performed. Technologies in the traffic domain provide diverse instruments of gathering and analysing data for more fuel-efficient, safe, and convenient travelling for both drivers and passengers. In this article, we propose a reference architecture for a context-aware driving assistant system. Moreover, we exemplify this architecture with a real prototype of a driving assistance system called Driving coach. This prototype collects, fuses and analyses diverse information, like digital map, weather, traffic situation, as well as vehicle information to provide drivers in-depth information regarding their previous trip along with personalised hints to improve their fuel-efficient driving in the future. The Driving coach system monitors its own performance, as well as driver feedback to correct itself to serve the driver more appropriately.
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DESIGNING FOR THE IMAGINATION OF SONIC NATURAL INTERFACESKnudsen, Tore January 2018 (has links)
In this thesis I present explorative work that shows how sounds beyond speak can be used on the input side in the design of interactive experiences and natural interfaces. By engagingin explorative approaches with a material view on sound and interactive machine learning, I’ve shown how these two counterparts may be combined with a goal to envision new possibilities and perspectives on sonic natural interfaces beyond speech. This exploration has been guided with a theoretical background ofdesign materials, machine learning, sonic interaction design and with a research through design driven process, I’ve used iterative prototyping and workshops with participants to conduct knowledge and guide the explorative process. My design work has resultedin new prototyping tools for designers to work with sound and interactive machine learning as well as a prototypes concept for kids that aims to manifest the material ndings around sound and interactive machine learning that I’ve done in this project.By evaluating my design work in contextual settings with participants, I’ve conducted both analytical and productive investigations than can construct new perspectives on how sound based interfaces beyond speech can be designed to support new interactive experiences with artefacts. Here my focus has been to engage with sound as a design material from both contextual and individual perspectives, and how this can be explored by end-users empowered by interactive machine learning to foster new forms of creative engagement with our physical world.
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Applications of Artificial Intelligence in Lighting Systems for Home EnvironmentsDobrucki, Mikołaj January 2020 (has links)
Artificial Intelligence, being recently one of the most popular topics in technology, has been in a spotlight of Interaction Design for a long time. Despite its success in software and business-oriented cases, the adoption of Artificial Intelligence solutions in home environments still remains relatively low. This study reflects on the key reasons for the low penetration of AI-based solutions in private households and formulates design considerations for possible further developments in this area with a focus on artificial light sources. The design considerations are based on literature review and studies of multiple home environments gathered through qualitative interviews and context mapping exercises. Health influence of lighting, multi-user interactions, and privacy-related and ethical concerns are taken into account as the key factors. The considerations have been validated with participants of the study through user testing sessions of a digital prototype that virtualises a home environment and explores some of the common light usage scenarios. The study argues that despite multiple efforts in this direction during the past three decades, the future of Artificial Intelligence in connected, intelligent homes does not lie in smart, autonomous systems. Instead, Artificial Intelligence can be arguably used to simplify and contextualise interactions between humans and their home environments as well as foster the development of parametric solutions for private households.
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Context dependency analysis in ubiquitous computing / Analyse de dépendance contexte dans ubiquitous computingBaloch, Raheel Ali 17 February 2012 (has links)
Pour fournir aux utilisateurs des services personnalisés d'adaptation en utilisant uniquement les ressources informatiques accessibles dans un environnement de cloud computing, les applications contexte, conscients besoin d'assimiler à la fois le contexte accessible et dérivés, c'est à dire une combinaison de plus d'un senti données et d'informations dans l'environnement. Contexte des données de dépendance, la dépendance qui se pose entre le contexte des données du producteur et du consommateur, peut se présenter dans un système en raison de nombreuses raisons. Mais comme le nombre de dépendances de contexte pour une augmentation des services, la plus complexe, le système devient à gérer. La thèse aborde les questions de la façon d'identifier les dépendances de contexte, représentent des dépendances de contexte tels, puis les réduire dans un système. Dans la première partie de la thèse, nous présentons deux approches efficaces pour déterminer les relations de dépendance entre les différents services du contexte dans l'environnement informatique ubiquitaire pour aider à mieux analyser les services omniprésents. Une approche est basée sur la théorie des graphes, et nous avons utilisé le tri topologique pour déterminer les dépendances de contexte. La deuxième approche est basée sur la résolution des réseaux de contraintes qui détermine si une entité est affectée lorsque l'état d'une certaine entité autre a changé son état, c.-à-détermination de la nature dynamique de la dépendance contexte. Dans la deuxième partie de la thèse, nous présentons un mode de représentation des dépendances de contexte au sein d'un système. Notre modèle qui représente les dépendances de contexte est basé sur la théorie des ensembles et la logique des prédicats du premier ordre. Le modèle de représentation contexte de dépendance représente également d'autres sources pour l'acquisition de contexte qui peuvent être utilisés dans une affaire dans laquelle les producteurs contexte privilégiées ne sont pas disponibles pour desservir le contexte souhaité pour le consommateur un contexte pertinent, pas plus. En outre, nous essayons de réduire les dépendances de contexte en présentant l'idée du contexte de profil, qui est basé sur la proposition d'un cadre ouvert pour l'acquisition de contexte, la gestion et la distribution. Cette approche heuristique est basée sur l'idée d'utiliser les nœuds mobiles dans un réseau ad hoc avec superposition de plus de ressources que le producteur lui-même contexte pour stocker diverses informations contextuelles sous la bannière du contexte profil, et en outre, fournir le contexte profil au lieu de chaque contexte individuellement sur la base sur les requêtes des nœuds reçoivent des consommateurs contexte. Réunissant les informations de contexte et de mises à jour de contexte à partir de diverses sources, le soutien aux décisions contexte, conscients peut être mis en œuvre efficacement dans un environnement mobile en s'attaquant aux problèmes de dépendance en utilisant le contexte contexte profil / To provide users with personalized adaptive services only using the accessible computing resources in a cloud environment, context aware applications need to assimilate both the accessed and derived context, i.e. a combination of more than one sensed data and information in the environment. Context data dependency, dependency that arises between the context data producer and consumer, may get introduced in a system due to numerous reasons. But as the number of context dependencies for a service increases, the more complex the system becomes to manage. The thesis addresses issues of how to identify context dependencies, represent such context dependencies and then reduce them in a system. In the first part of the thesis, we present two efficient approaches to determine context dependency relations among various services in ubiquitous computing environment to help better analyse the pervasive services. One approach is based on graph theory, and we have used the topological sort to determine the context dependencies. The second approach is based on solving constraint networks which determines whether an entity is affected when the state of a certain other entity has its state changed, i.e. determining the dynamic nature of context dependency. In the second part of the thesis, we present a mode for representation of context dependencies within a system. Our model that represents context dependencies is based on set theory and first-order predicate logic. The context dependency representation model also represents alternative sources for context acquisition that can be utilized in a case in which the preferred context producers are not available to service the desired context to the relevant context consumer any more. Further, we try to reduce the context dependencies by presenting the idea of profile context, which is based on the proposal of an open framework for context acquisition, management and distribution. This heuristic approach is based on the idea of utilizing mobile nodes in an ad hoc overlay network with more resources than the context producer itself to store various contextual information under the banner of profile context, and further, provide profile context instead of each context individually based on the queries the nodes receive from the context consumers. Bringing together the context information and context updates from various sources, support for context aware decisions can be implemented efficiently in a mobile environment by addressing the issues of context dependency using profile context
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The Impact on Teaching and Learning of the One-To-One Laptop Initiative at the Ayersville Local SchoolsHug, Tod A., Hug 27 April 2016 (has links)
No description available.
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Designing transparent display experience through the use of kinetic interactionRafael, Rybczynski January 2017 (has links)
This essay presents a study into the domain of architecture meeting new interaction design principles. The paper discusses future transparent surfaces to become programmable kinetic user interfaces, usable as information and communication channels to simplify our everyday environment. Based on the approach of using the five methodologies: Cultural Probes, Research Through Design, Grounded Theory, Star Life Cycle Model and Wizard of Oz; consistent data was collected to design and iterate on a visionary interface prototype to bridge the use of freehand gestures through motion sensing and moreover supported by RFID in a building structure on a see-through background. The objective of this paper is to unravel the main research question of how can people through kinetic interaction use organic interfaces on transparent surfaces?Several possible uses were ideated such as multiple shared user access, collaborative interaction on both sides. The primary research was answered through a final presented prototype combining a CV system with RFID for multiple and collaborative usages. User experiences and feedback makes an array of applications possible how a transparent interfaces with kinetic interaction can be applied to the interior and exterior such as fridge, mirror, doors, glass panels, alarm systems, games and the home entertainment.In today’s norm screens in the shape of a square are obsolete and support of new patterns, forms and materials are needed. Fieldwork concluded that kinetic interaction could flawlessly unite real world conditions with computer-generated substance, and become the design environment for future interactions to communicate with the user. We no longer seek to be bound to stiff shaped Graphical User Interfaces. Adding a transparent surface as background for such kinetic motion is underlying paradigm for the content to be projected into any ambience and surroundings.
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