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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
351

The Cost Element builder a tool for creating and editing specific Java code through a graphical user interface /

Taneja, Anshuman. January 2004 (has links)
Thesis (M.S.)--Ohio University, June, 2004. / Title from PDF t.p. Includes bibliographical references (p. 86-87)
352

In context : information architects, politics, and interdisciplinarity /

Massanari, Adrienne Lynne. January 2007 (has links)
Thesis (Ph. D.)--University of Washington, 2007. / Vita. Includes bibliographical references (leaves 189-211).
353

Differential methods for intuitive 3D shape modeling /

Fu, Hongbo. January 2007 (has links)
Thesis (Ph.D.)--Hong Kong University of Science and Technology, 2007. / Includes bibliographical references (leaves 72-85). Also available in electronic version.
354

Evaluating Swiftpoint as a mobile device for direct manipulation input : a thesis submitted in partial fulfilment of the requirements for the degree of Master of Science in Computer Science in the University of Canterbury /

Amer, Taher. January 2006 (has links)
Thesis (M. Sc.)--University of Canterbury, 2006. / Typescript (photocopy). Includes bibliographical references (leaves 83-89). Also available via the World Wide Web.
355

Constructing musical spaces beyond technological Eden a participative initiative for musical interface development based in the Peruvian context /

Lopez Ramirez-Gaston, Jose Ignacio. January 2008 (has links)
Thesis (Ph. D.)--University of California, San Diego, 2008. / Title from first page of PDF file (viewed Jan. 12, 2009). Available via ProQuest Digital Dissertations. Vita. Includes bibliographical references: P. 111-117.
356

A weapons systems development decision support system

Boyd, Richard K. January 1992 (has links)
Thesis (M.S. in Information Systems)--Naval Postgraduate School, March 1992. / Thesis Advisor: Nakagawa, Gordon. "March 1992." Description based on title screen as viewed on March 4, 2009. Includes bibliographical references (p. 66).
357

Challenges and success factors in introducing information systems for students’ online registration : a case study of a University of Technology

Chipeperekwa, Sharon Chironziwa January 2017 (has links)
Thesis (MTech (Business Administration in Project Management))--Cape Peninsula University of Technology, 2017. / The beginning of the 2011 academic year in South Africa saw a number of Institutions of Higher Learning introducing online registration for their students. The efficiency and effectiveness of Information Systems is increasingly becoming a necessity and not an option for many organizations. An information system should be able to allow end users to access information easily and navigate with ease. The selected University of Technology (UoT) in this research is one of the largest public institution of higher learning in the Western Cape Province and boasts of an enrolment of more than 30 000 students per academic year. An observation was made that, during registration students stand in long queues waiting to register or for assistance to register. The system tends to ‘freeze’ whilst students are registering and students are in most cases unfamiliar with the system interface. They constantly have to enquire what to do next when going through online registration process. This study adopted a quantitative approach. The study uses constructs of the updated DeLone and McLean IS success model (2003) to analyse and explain the student’s perceptions of the online registration system. The research was undertaken to establish the student’s perceptions of the online registration system. This research identifies the challenges and success factors of introducing an online registration system, from a students’ perspective, whilst highlighting the extent to which this system has been able to solve problems associated with the manual registration era. The study seeks to assist management and those responsible for managing the current system to determine how well the system is working or not working to achieve user satisfaction. It will also assist them going forward on what to consider before, during and after implementation of an information system. Stemming from the findings of this study, recommendations were made such as making online registration available on mobile devices, online registration orientation can assist students navigate the system easily. The UoT should also consider thorough training for staff that assist students during registration to ensure good service quality.
358

Informatisation d'une forme graphique des Langues des Signes : application au système d'écriture SignWriting / Informatisation of a graphic form of sign languages : application to SignWriting

Borgia, Fabrizio 30 March 2015 (has links)
Les recherches et les logiciels présentés dans cette étude s'adressent à une importante minorité au sein de notre société, à savoir la communauté des sourdes. De nombreuses recherches démontrent que les sourdes se heurtent à de grosses difficultés avec la langue vocale, ce qui explique pourquoi la plu- part d'entre eux préfère communiquer dans la langue des signes. Du point de vue des sciences de l'information, les LS constituent un groupe de minorités linguistiques peu représentées dans l'univers du numérique. Et, de fait, les sourds sont les sujets les plus touchés par la fracture numérique. Cette étude veut donc être une contribution pour tenter de resserrer cette fracture numérique qui pénalise les sourdes. Pour ce faire, nous nous sommes principalement concentrés sur l'informatisation de SignWriting, qui constitue l'un des systèmes les plus prometteurs pour écrire la LS. / The studies and the software presented in this work are addressed to a relevant minority of our society, namely deaf people. Many studies demonstrate that, for several reasons, deaf people experience significant difficulties in exploiting a Vocal Language (VL English, Chinese, etc.). In fact, many of them prefer to communicate using Sign Language (SL). As computer scientists, we observed that SLs are currently a set of underrepresented linguistic minorities in the digital world. As a matter of fact, deaf people are among those individuals which are mostly affected by the digital divide. This work is our contribution towards leveling the digital divide affecting deaf people. In particular, we focused on the computer handling of SignWriting, which is one of the most promising systems devised to write SLs.
359

Interfaces gráficas e os seus elementos lúdicos: aproximações para um estudo comunicacional / Graphical user interfaces and its ludical elements: towards a comunicational study

Letícia Perani Soares 11 September 2008 (has links)
Fundação de Amparo à Pesquisa do Estado do Rio de Janeiro / O objetivo deste trabalho é desvendar as relações entre as interfaces gráficas do usuário, dispositivos comunicacionais que são indispensáveis para a utilização massiva das tecnologias digitais na contemporaneidade, e os elementos lúdicos que, supostamente, compõem as suas estruturas básicas estéticas e de funcionamento. Explorar os modos de funcionamento dos ambientes virtuais através da leitura de suas pretensas características lúdicas é, pelo nosso enfoque, procurar entender a forma que o ser humano busca criar novas maneiras de se relacionar com as Tecnologias da Informação e da Comunicação (TICs) e, de algum modo, facilitar a utilização destes dispositivos. A partir desses pressupostos epistemológicos, podemos supor indícios de uma proximidade entre elementos lúdicos e os elementos contidos nas interfaces gráficas do usuário, que se encontrariam na própria composição destes programas. Assim, buscamos desenvolver algumas premissas que nos tragam referências de um ambiente de jogo em uma interface gráfica, e nos permitam observar a aparição, ou não, destes fenômenos lúdicos nos dispositivos computacionais. / This thesis intends to uncover the relations among the graphical user interfaces, essential communicational devices for a massive use of the contemporary digital technology, and the ludic elements that supposedly composes their aesthetical and operational structures. For the objectives of this research, to explore the operation methods of virtual environments is also an attempt to understand how the humans glance at novel ways to be related with the Information and Communication Technologies (ICT) and, somehow, facilitate the use of these devices. Through those epistemological suppositions, we can assume indications of proximity between the ludic elements and the elements refrained in the graphical user interfaces that would be in the mixture of these programs. Thereby, we try to develop some premises that bring us some references of a game look-alike ambient in a graphical interface, which would allow us to observe the supposed appearance of these ludical phenomena in computational devices.
360

User experience guidelines for mobile natural user interfaces: a case study of physically disabled users

Jacobs, Gershwin January 2017 (has links)
Motor impaired people are faced with many challenges, one being the of lack integration into certain spheres of society. Access to information is seen as a major issue for the motor impaired since most forms of interaction or interactive devices are not suited to the needs of motor impaired people. People with motor impairments, like the rest of the population, are increasingly using mobile phones. As a result of the current devices and methods used for interaction with content on mobile phones, various factors prohibit a pleasant experience for users with motor impairments. To counter these factors, this study recognizes the need to implement better suited methods of interaction and navigation to improve accessibility, usability and user experience for motor impaired users. The objective of the study was to gain an understanding of the nature of motor impairments and the challenges that this group of people face when using mobile phones. Once this was determined, a solution to address this problem was found in the form of natural user interfaces. In order to gain a better understanding of this technology, various forms of NUIs and the benefits thereof were studied by the researcher in order to determine how this technology can be implemented to meet the needs of motor impaired people. To test theory, the Samsung Galaxy s5 was selected as the NUI device for the study. It must be noted that this study started in the year 2013 and the Galaxy S5 was the latest device claiming to improve interaction for disabled people at the time. This device was used in a case study that made use of various data collection methods, including participant interviews. Various motor impaired participants were requested to perform predefined tasks on the device, along with the completion of a set of user experience questionnaires. Based on the results of the study, it was found that interaction with mobile phones is an issue for people with motor impairments and that alternative methods of interaction need to be implemented. These results contributed to the final output of this study, namely a set of user experience guidelines for the design of mobile human computer interaction for motor impaired users.

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