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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
411

Nyliberal utopi eller estetisk dystopi? -En multimodal kritisk diskursanalys av svenska visionsbilder

Foberg, Karin, Sand, Gustaf January 2020 (has links)
Visionsbilder över byggprojekt har under de senaste decennierna blivit en vanlig typ av platsmarknadsföring. Visionsbilder kallas även för renderingar och är ett slags digitala collage som försöker övertyga publiken om platsens förmåga att fungera. Till skillnad från fotografier är renderingar sammansatta av visuella element som aktivt valts ut av producenten. Visionsmaterial innefattar en maktdimension då materialet ligger till grund för politiska beslut gällande kommunalt finansierade projekt. Det finns i dagsläget inga studier på visionsbilder ur ett kommunikationsperspektiv i en svensk kontext. Genom en multimodal kritisk diskursanalys undersöker studien vilka värden och löften som synliggörs samt vilka ideologiska funktioner dessa producerar och reproducerar. Analysmaterialet består av visionsbilder med tillhörande text från tre svenska kommuner; Lund, Västerås och Kiruna. Resultatet påvisar en genomgående nyliberal ideologi där både platser, människor och praktiker kommodifieras. De ideologiska funktionerna synliggörs genom teman som; en aktiv livsstil, globalisering, gemenskap via konsumtion, estetiska val och utopiska fantasier. / Images representing a vision of urban redevelopment projects have during the last decades been more frequently used in place marketing. These rendered images are digital collages used to persuade the audience how the place is supposed to work. In rendered images all visual elements are, unlike photographs, composed by the producer. These types of images carry a power relation due to being a part of political decision financed by municipalities. There’s up to this point no research regarding this subject in a Swedish context. This study examines, through a multimodal discourse analysis, which values and promises are made visible and which ideological functions these images and texts produce and reproduce. The analysis covers urban visions regarding three Swedish municipalities; Lund, Västerås, Kiruna. The result depicts a strong commodification and a neoliberal ideology seen through themes like; active lifestyle, globalisation, community via consumption, esthetics and utopian fantasies.
412

Vizualizace zvuku / Sound Visualization

Švihálek, Filip January 2019 (has links)
This diploma thesis deals with computing parameters of sound signal. It includes methods for describing and implementing these parameters. In the practical part, the main programm is created which is computing and visualizing parameters. The program mis implemented in Microsoft Visual Studio with cooperation of Freeglut and BASS libraries.
413

Návrh silničního mostu / Design of a road bridge

Barkáč, Erik January 2020 (has links)
The subject of this diploma thesis is the design and analysis of a bridge at the R48 bypass over the Ostravica River. For this purpose, three variants of the supporting structure solution were developed from which a variant of additionally prestressed chamber girder with perpendicular walls was selected. The main task is to assess the construction for phased construction. The static calculation was drawn up according to European
414

Systém pro využití technologie rozšířené reality v muzeích a galeriích / System for Augmented Reality Utilisation in Museums and Galleries

Müller, Frederik January 2020 (has links)
The aim of the master thesis is to provide visitors of various types of objects - typically galleries, museums, etc. with additional information about exhibited objects with emphasis on visual display in augmented reality. It includes an analysis of already existing solutions, design and implementation of the entire system needed for deployment. From the point of view of the content creator (administrator), the system represents a complex solution enabling the creation of an interactive walk - scanning 3D objects, scanning 2D objects and adding content to the given objects. On the other hand, the tool for visitors (users) who are part of an interactive walk, provides additional information about objects primarily located near the user, which are automatically detected by the camera on the mobile phone. Solution includes augmented reality, which is implemented using ARKit technology, so the final application is built on the iOS platform. The work addresses the issue of detection of 3D objects and their subsequent recognition, along with the way to work with this information, how to store it and then use it for purposes of this thesis. In the final solution, emphasis is placed on the simplicity of the usage (guide marks, hints...) and overall user experience.
415

Vizualizace šíření ultrazvuku v lidském těle / Visualisation of Ultrasound Propagation in Human Body

Klepárník, Petr January 2014 (has links)
This work deals with the 2D and 3D visualization of simulation outputs from the k-Wave toolbox. This toolbox, designed to accurately model the propagation of ultrasound waves in the human body, usually generates immense amounts of output data (up to hundreds of GB). That is why new methods for both the visualization and the effective data representation are necessary to be developed to help users to easily understand the simulation results. This thesis elaborates on the data format, simulation outputs are stored in, with the use of the HDF5 library and looking for the best way to quickly read the simulation data. Finally, the thesis presents the design and the implementation of the console-based application for big simulation data pre-processing and the GUI-based application for interactive visualization of the pre-processed data. The most significant features of these applications are downsampling data, changing the format of storing, viewing 2D sections, planar and volumetric visualization and animation of the simulation process. The proposed implementation allows parts of the simulation domain to be visualised within tens of milliseconds even if the simulation domain comprises GBs of data - This significantly streamlines the work of scientists and clinicians in the field of HIFU.
416

Visualizace cyklických motorů / Cyclic Engine Visualization

Fajkus, Jan January 2010 (has links)
This Master's thesis deals with application design and implementation. Application is designed for composition of gears. It is built as a simple computer game. It also contains 3D model renderer, which shows the movement of gears in gearbox. Program is implemented in C language using OpenGL library.
417

Turbulence de grille oscillante à basses températures / Oscillating grid turbulence at low temperatures

Sy, Ndeye Fatimata Issaga 17 October 2016 (has links)
Cette thèse a pour objectif l’étude comparée de la turbulence isotherme en hélium I (HeI, fluide classique) et en hélium II (HeII, dont une partie du fluide est inviscide) par une analyse lagrangienne. Les analogies et/ou différences du comportement dynamique en écoulement classique ou superfluide devraient ainsi nous renseigner sur les caractéristiques multi-échelles intrinsèques de la turbulence. Ce type de recherche, qui constituait une première mondiale en début de thèse, semble promis à un bel avenir (à titre d'exemple, des mesures similaires de suivi lagrangien en HeI/HeII, en aval d’un barreau oscillant, sont actuellement en cours à Charles Université, Prague).Nous avons opté pour l’écoulement canonique de grille oscillante car il est isotrope, sans vitesse moyenne (autorisant ainsi un temps d’observation long) et homogène par plan. Nous basons nos mesures sur la visualisation de microsphères creuses de verre, dont la densité est voisine de celle de l’hélium liquide. Cette expérience étant nouvelle, il a fallu procéder à sa conception et à son dimensionnement, à sa mise en place ainsi qu'à sa calibration. Le cryostat que l’on a conçu est entièrement en verre, permettant ainsi une observation multi-angles de l’écoulement. Le système de visualisation utilisé est basé sur l'imagerie haute cadence en éclairage "backlight" (diffusion avant). A partir de la reconstruction des trajectoires des particules, nous avons pu réaliser des analyses lagrangiennes à une particule (à un temps et à deux temps), mais aussi étudier la dispersion relative de paires de particules.La résolution spatiale et temporelle de nos mesures nous a permis de pleinement caractériser les échelles inertielles de la turbulence, tandis que les échelles sont plus marginalement résolues. Dans ces conditions, nous trouvons que les caractéristiques de la turbulence en HeI sont en accord avec les mesures de la littérature dans des écoulements similaires en fluide classique. Ce même comportement est également observé en HeII. / This thesis aims at comparing the isothermal turbulence in Helium I (HeI, classical fluid) and in Helium II (HeII, which has one inviscid component) through a Lagrangian analysis. Analogies and/or differences between the classical and superfluid behaviors are expected to shed new light on the intrinsic multi-scale properties of turbulence. This is a pioneering study, as no similar cryogenic experiment had been performed prior to this thesis, which opens a full range of possible future studies (as an example, similar measurements of Lagrangian tracking in the wake of an oscillating cylinder, are currently in progress at Charles University in Prague). We opted for an oscillating grid turbulence generation, which produces isotropic and homogeneous (per plane) turbulence, with no mean velocity (hence allowing longer observation times). As tracers we use hollow glass microspheres, which are almost neutrally buoyant in liquid Helium. This being a new facility, significant effort was dedicated to the design and the tailoring of the experiment, its implementation and the calibration of the flow. The cryostat hosting the experiment is fully transparent (made of glass), allowing visualization at multiple angles. Measurements were performed using high speed imaging in backlight illumination. Particle trajectories were reconstructed using Lagrangian tracking, from which we performed analysis of single particle statistics (single time and two times) as well as relative dispersion of pairs of particles. The spatial and temporal resolution of our measurements give us access to the dynamics of the flow at inertial scales, while dissipative scales are marginally resolved. In these conditions, we find that turbulence in HeI behaves in agreement with previous results obtained in similar flows using classical fluids. Interestingly, the same turbulence properties stands also for superfluid conditions.
418

A la recherche de la haute performance pour les codes de calcul et la visualisation scientifique / Searching for the highest performance for simulation codes and scientific visualization

Colin de Verdière, Guillaume 16 October 2019 (has links)
Cette thèse vise à démontrer que l'algorithmique et la programmation, dans un contexte de calcul haute performance (HPC), ne peuvent être envisagées sans tenir compte de l'architecture matérielle des supercalculateurs car cette dernière est régulièrement remise en cause.Après avoir rappelé quelques définitions relatives aux codes et au parallélisme, nous montrons que l'analyse des différentes générations de supercalculateurs, présents au CEA lors de ces 30 dernières années, permet de dégager des points de vigilances et des recommandations de bonnes pratiques en direction des développeurs de code.En se reposant sur plusieurs expériences, nous montrons comment viser une performance adaptée aux supercalculateurs et comment essayer d'atteindre la performance portable voire la performance extrême dans le monde du massivement parallèle, incluant ou non l'usage de GPU.Nous expliquons que les logiciels et matériels dédiés au dépouillement graphique des résultats de calcul suivent les mêmes principes de parallélisme que pour les grands codes scientifiques, impliquant de devoir maîtriser une vue globale de la chaîne de simulation. Enfin, nous montrons quelles sont les tendances et contraintes qui vont s'imposer à la conception des futurs supercalculateurs de classe exaflopique, impactant de fait le développement des prochaines générations de codes de calcul. / This thesis aims to demonstrate that algorithms and coding, in a high performance computing (HPC) context, cannot be envisioned without taking into account the hardware at the core of supercomputers since those machines evolve dramatically over time. After setting a few definitions relating to scientific codes and parallelism, we show that the analysis of the different generations of supercomputer used at CEA over the past 30 years allows to exhibit a number of attention points and best practices toward code developers.Based on some experiments, we show how to aim at code performance suited to the usage of supercomputers, how to try to get portable performance and possibly extreme performance in the world of massive parallelism, potentially using GPUs.We explain that graphical post-processing software and hardware follow the same parallelism principles as large scientific codes, requiring to master a global view of the simulation chain.Last, we describe tendencies and constraints that will be forced on the new generations of exaflopic class supercomputers. These evolutions will, yet again, impact the development of the next generations of scientific codes.
419

A Modular and Open-Source Framework for Virtual Reality Visualisation and Interaction in Bioimaging

Günther, Ulrik 27 November 2020 (has links)
Life science today involves computational analysis of a large amount and variety of data, such as volumetric data acquired by state-of-the-art microscopes, or mesh data from analysis of such data or simulations. The advent of new imaging technologies, such as lightsheet microscopy, has resulted in the users being confronted with an ever-growing amount of data, with even terabytes of imaging data created within a day. With the possibility of gentler and more high-performance imaging, the spatiotemporal complexity of the model systems or processes of interest is increasing as well. Visualisation is often the first step in making sense of this data, and a crucial part of building and debugging analysis pipelines. It is therefore important that visualisations can be quickly prototyped, as well as developed or embedded into full applications. In order to better judge spatiotemporal relationships, immersive hardware, such as Virtual or Augmented Reality (VR/AR) headsets and associated controllers are becoming invaluable tools. In this work we present scenery, a modular and extensible visualisation framework for the Java VM that can handle mesh and large volumetric data, containing multiple views, timepoints, and color channels. scenery is free and open-source software, works on all major platforms, and uses the Vulkan or OpenGL rendering APIs. We introduce scenery's main features, and discuss its use with VR/AR hardware and in distributed rendering. In addition to the visualisation framework, we present a series of case studies, where scenery can provide tangible benefit in developmental and systems biology: With Bionic Tracking, we demonstrate a new technique for tracking cells in 4D volumetric datasets via tracking eye gaze in a virtual reality headset, with the potential to speed up manual tracking tasks by an order of magnitude. We further introduce ideas to move towards virtual reality-based laser ablation and perform a user study in order to gain insight into performance, acceptance and issues when performing ablation tasks with virtual reality hardware in fast developing specimen. To tame the amount of data originating from state-of-the-art volumetric microscopes, we present ideas how to render the highly-efficient Adaptive Particle Representation, and finally, we present sciview, an ImageJ2/Fiji plugin making the features of scenery available to a wider audience.:Abstract Foreword and Acknowledgements Overview and Contributions Part 1 - Introduction 1 Fluorescence Microscopy 2 Introduction to Visual Processing 3 A Short Introduction to Cross Reality 4 Eye Tracking and Gaze-based Interaction Part 2 - VR and AR for System Biology 5 scenery — VR/AR for Systems Biology 6 Rendering 7 Input Handling and Integration of External Hardware 8 Distributed Rendering 9 Miscellaneous Subsystems 10 Future Development Directions Part III - Case Studies C A S E S T U D I E S 11 Bionic Tracking: Using Eye Tracking for Cell Tracking 12 Towards Interactive Virtual Reality Laser Ablation 13 Rendering the Adaptive Particle Representation 14 sciview — Integrating scenery into ImageJ2 & Fiji Part IV - Conclusion 15 Conclusions and Outlook Backmatter & Appendices A Questionnaire for VR Ablation User Study B Full Correlations in VR Ablation Questionnaire C Questionnaire for Bionic Tracking User Study List of Tables List of Figures Bibliography Selbstständigkeitserklärung
420

Red Lines & Hockey Sticks : A discourse analysis of the IPCC’s visual cultureand climate science (mis)communication

Dawson, Thomas January 2021 (has links)
Within the climate science research community there exists an overwhelming consensus on the question of climate change. The scientific literature supports the broad conclusion that the Earth’s climate is changing, that this change is driven by human factors (anthropogenic), and that the environmental consequences could be severe. While a strong consensus exists in the climate science community, this is not reflected in the wider public or among policymakers, where sceptical attitudes towards anthropogenic climate change is much more prevalent. This discrepancy in the perception of the urgency of the problem of climate change is an alarming trend and likely a result of a failure of science communication, which is the topic of this thesis. This paper analyses the visual culture of climate change, with specific focus on the data visualisations comprised within the IPCC assessment reports. The visual aspects of the reports were chosen because of the prioritisation images often receive within scientific communication and for their quality as immutable mobiles that can transition between different media more easily than text. The IPCC is the central institutional authority in the climate science visual discourse, and its assessment reports, therefore, are the site of this discourse analysis. The analysis tracks the development and variations in the IPCC’s visual culture, investigates in detail the use of colour and the visual form of the “Hockey Stick” graph. This work is undertaken to better understand the state of the art of climate science data visualisation, in an effort to suggest the best way forward to bridge the knowledge gap between the scientific community and the public on this important issue. The thesis concludes that a greater emphasis on the information aesthetics of their data visualisations could benefit the IPCC’s pedagogical reach, but that it may also be argued that it is not the IPCC’s role in climate change discourse to produce the most visually persuasive images. That they exist as a tone-setting institution that provides authority to entities that are better geared towards wider communication, such as journalism and activism.

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