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Utveckling av Flashapplikation - "Avatarskapare"Jonsson, Christian January 2012 (has links)
This report describes the development of an application in collaboration with Designingenjörerna AB. The company has worked for a long time with a community platform and they required an application where users can create their own unique profile representations, called Avatar Creator. An Avatar Creator is computer based application, which makes it possible to create a virtual character. The problem area behind this is that, large websites require a lot of administrative work when people upload profile pictures on different community pages. They can contain abusive material or pictures of other people rather than those who created the profile.The questions in this report are, how can an Avatar Creator help user to get a unique profile of himself? What are the advantages and disadvantages of an Avatar Creator? How to create a user-friendly application?To understand how an Avatar Creator works and get ideas to create an application, exiting Avatar Creators were reviewed on the Web.Collaborative work with Designingenjörerna AB was done to pin down the requirements for the Avatar creator application. The requirements were implemented to come up with an application with the features that allows users to create their unique Avatar profile, change looks etc. With this kind of application, the content that the users can choose is limited and controlled. On other hand, if users are allowed to change Avatar appearance too much, it can lead to disturbing images.The usability of the application was evaluated through survey which concluded that further work is needed to make the application user friendly. Users pointed out some functions were hard to understand and help-instructions were missing. Apart from these points, the application was considered good and held up to its purpose of creating a unique Avatar profile easily.
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Mokomasis CD pradinukui: tipinių veiklos scenarijų realizavimas / Educational CD for Primary Learners: Implementation of Typical Learning ScenariosTyliutė, Laima 27 August 2009 (has links)
Mokomasis CD tipiniai veiklos scenarijai sukurti remiantis pakartotino panaudojimo koncepcija. Teorinėje dalyje atlikta mokomųjų CD, naudojamų ugdymo procese, analizė, aiškintasi pakartotino panaudojimo koncepcija, susipažinta su šablonais – komponentais ir jų taikymu MO (mokymo objektuose). Praktinėje dalyje aprašomas sukurtas mokomasis CD ir jo komponentai, veikimo principas, pateikiami testavimo rezultatai. Šis darbas parengtas naudojantis Adobe Flash CS 3 technologijas, naudojant Action Script 2. / Educational CD with action script realization was created on the basis of re-creating the concept of recovery. Theoretical part of this work includes the analysis of the CD use in teaching and educational processes. It also includes the analysis of the concept of re-use and getting familiar with the pattern of the application of TO (teaching objects). The practical part of the work describes the developed educational CD and its components, operating principle and the test results. This work is based on Adobe Flash CS 3 technology, using Action Script 2.
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Macromedia Flash ir XML technologijų jungimas naudojant objektinį programavimą / Macromedia Flash and XML technology integration using object oriented programmingBartauskaitė, Simona 05 June 2006 (has links)
Todays modern man doesn even imagine his life without computer. Since first personal computer was created, software architect companys, such as „Microsoft“, „Apple“ and others are trying to create more functional, easy to use and effective operating systems or software. When building internet applications, Macromedia Flash gives more flexibility ant functionality than Visual Basic, C or even Java. Programming process in Action script 2.0 became very convenient , easy and fully object orriented. With each new Flash version, designers are trying to create more convenient and functionall programming language. With Action script 2.0, Macromedia is trying to rival the proffessional application languages. This programming language ensures programming comfort and functionality. My primary task is to create action script application that reads all data from xml documents. The system mus work in internet. It has to work directly in web browser for maximum convenience. The administration of the program is very simple and straight forward. Even unexpierenced user must lightly understand and use all application possibilities. System requirements: Application must be very simple to use All buttons and picks must be obvious even for unexpierenced users System must be stable System must have a good protection on copying data System must be available in internet.
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Evaluation of Capuchin Application Programming Interface : Implementing a Mobile TV ClientFeng, Xuan January 2009 (has links)
The purpose of this research was to evaluate the Capuchin API launched by Sony Ericsson at Lund, Sweden in 2008. The Capuchin API bridges Adobe’s Flash graphics and effects with JSR support from Java ME. We evaluated Capuchin API with regard to its suitability for a Mobile TV application. We tested this API in Ericsson’s TV lab where we had access to live TV streams and online multimedia resources by implementing a Mobile TV client. This test application was named “Min TV”, in English: “My TV”. Using Capuchin in the Ericsson TV lab environment has shown that it has some benefits, but also has many drawbacks. The Flash developer can be used to create an animated user interface and Java developers can do complex programming. At this early stage Capuchin technology is not mature enough, nor is it suitable for Mobile TV client development. Only after Sony Ericsson adds features such as soft keys, easier debugging of Flash Lite standalone applications, test emulator support in the software development kit, and more data communication methods than string and number, only then it will be a suitable technology for Mobile TV applications. Ericsson’s current Mobile TV application client was built using a framework called ECAF, which supports a graphics frontend and Java ME as backend. We compared ECAF and Min TV with respect to parameters such as: flexibility, performance, memory footprint, code size, and cost of skinning. (All these parameters are explained in detail in the methodology chapter.) As a possible future technology for Mobile TV, we evaluated a number of different presentation/graphics technologies including HECL, SVG Tiny, MIDP 3.0, .NET Compact Framework, etc. Moreover, we examed if a pure Flash Lite client application is a viable solution for Mobile TV. The comparison of different presentation technologies showed that Java ME is a comprehensive platform for mobile development offering all the necessary support from third party graphical user interface makers. .NET CF also looks like a good option for development with the scaled down capabilities for different programming languages supported using CLR. / Syftet med denna forskning var att utvärdera Capuchin API lanserades av Sony Ericsson i Lund, Sverige 2008. Den Capuchin API broar Adobe Flash grafik och effekter med JSR stöd från Java ME. Vi utvärderade Capuchin API med avseende på dess lämplighet för ett mobil-tv ansökan. Vi testade detta API i Ericssons TV lab där vi hade tillgång till TV-strömmar och online multimediaresurser genom en mobil-TV-klient. Detta test ansökan hette "Min TV", på engelska: "My TV". Använda Capuchin i Ericsson TV lab miljö har visat att det har vissa fördelar, men också många nackdelar. Flash-utvecklare kan användas för att skapa en animerad användargränssnitt och Java utvecklare kan göra komplexa programmering. På detta tidiga stadium Capuchin tekniken inte mogen, det är inte heller lämpliga för mobil-TV-klient utveckling. Först efter Sony Ericsson lägger till detaljer såsom mjuka nycklar, enklare felsökning av Flash Lite fristående program, testa emulator stöd i Software Development Kit, och mer data kommunikationsmetoder än string och antal, först då kommer det att vara en lämplig teknik för mobil-TV-program . Ericssons nuvarande mobil-tv ansökan klient byggdes med hjälp av en ram som kallas ECAF, som stöder en grafiska gränssnittet och Java ME som backend. Vi jämförde ECAF och min TV med avseende på parametrar såsom flexibilitet, prestanda, minne fotavtryck kod storlek och kostnaden för avhudning. (Alla dessa parametrar förklaras i detalj i den metod kapitel.) Som en möjlig framtida teknik för mobil-TV Vi utvärderade ett antal olika presentation / grafik teknik inklusive HECL, SVG Tiny, MIDP 3.0,. NET Compact Framework, etc. Dessutom har vi examed om en ren Flash Lite klientprogrammet är en hållbar lösning för mobil-TV. Jämförelsen mellan olika presentation teknik visade att Java ME är en övergripande plattform för mobila utvecklingen erbjuder allt nödvändigt stöd från tredje part grafiskt användargränssnitt beslutsfattare. . NET CF också ser ut som ett bra alternativ för utvecklingen med ned kapacitet för olika programspråk som stöds med hjälp av CLR.
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Interaktiv Produktpresentation åt Abu Garcia / Interactive Productpresentation for Abu GarciaEdvardsson, Kristoffer, Högkvist, Conny, Nilsson, Tobias, Nilsson, Carl-Johan January 2006 (has links)
Detta projekt har producerats i samarbete med Abu Garcia i Svängsta, Blekinge. Vårat projekt är en interaktiv produkt presentation gjord i flash med inslag av 3d, video och ljud. Våran tanke är att användaren ska kunna se hur en Ambassadeur Record fiskerulle ser ut både på insidan och utsidan, hur den fungerar och vad som gör den så unik. Det finns också video filmer som beskriver tillverknings processen, och hur man som förstagångs användare använder en Ambassadeur rulle. Design och bakgrundsljud är anpassad så att den ska väcka en känsla av fiske och fridfull utomhus miljö. / This project has been produced in cooperation with Abu Garcia in Svängsta, Blekinge. Our project is an interactive presentation of a product made in Flash with 3D, video and sound. The idea is to show the user what an Ambassadeur Record looks like both on the inside and the outside, how it works and what makes it unique. / Carl-Johan Nilsson, cjni03@student.bth.se Conny Högkvist, coho03@student.bth.se Kristoffer Edvardsson, kred03@student.bth.se Tobias Nilsson, tona03@student.bth.se
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