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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

The Effects of Multimedia Interface Design on Original Learning and Retention

Ramsey, Theresa D. 11 December 1996 (has links)
The goal of this research was to compare the learning outcomes of three methods of instruction: a text-based instructional system and two multimedia systems. The two multimedia systems used different interface designs. The first multimedia system used a topic-oriented interface which is somewhat standard in multimedia design. The second multimedia system presented a problem solving context and simulated an industrial setting where the user played the role of an industrial engineer. All three methods presented analogous information about Time Study Analysis, a work measurement technique used by industrial engineers. A between subjects experimental design with two independent measures examined two domains of learning: verbal information and intellectual skills. This design was used for two sessions to examine original learning and retention components of learning. Original learning was measured immediately following the instructional treatment. Retention was measured two weeks after treatment. Thirty subjects of similar backgrounds (undergraduates in Industrial and Systems Engineering) participated in the experiment’s two sessions. Post-tests were used to measure verbal information and intellectual skills domains of learning during each session. A combined score for both domains was calculated. The scores were analyzed using ANOVA (analysis of variance). No significant differences were found between the three instructional methods for the two domains or the combined score during either the original learning session or the retention session of the experiment. / Master of Science
22

Competencies Of Instructional Technologists Graduated From Computer Education Andinstructional Technology Department As Required Byinformation Technology Firms

Durmaz, Tuba 01 September 2008 (has links) (PDF)
The purpose of the study was to investigate the current status and competencies of CEIT graduates working in IT firms from the employers&rsquo / point of view. In addition, the cases were evaluated to see whether the graduates have gained competency in their undergraduate education or while working for the firms. In the end the main goal was to identify how well CEIT departments are preparing students for professional practice. The participants of this study were thirteen employers of CEIT graduates working in IT firms in a technopolis. A mixed methods research approach including both quantitative and qualitative research methods was employed as the primary method in order to reach the purpose of this study. Within the scope of this mixed method study, firstly, the quantitative technique was employed in which the data were gathered through a questionnaire to examine the competencies of CEIT graduates. Then, the qualitative part of the study was employed through a follow-up semi-structured interview to confirm and complement the quantitative findings. According to the results of this study, CEIT graduates are average competent at pedagogical, technical and communcation issues. They are more competent within communication and teamwork, and least competent within technical issues according to the employers.
23

PREPARING PRESERVICE TEACHERS TO MEET THE ISTE NATIONAL EDUCATIONAL TECHNOLOGY STANDARDS: A CASE STUDY OF AN INSTRUCTIONAL TECHNOLOGY CLASS

DEAN, CAROL MAE 11 October 2001 (has links)
No description available.
24

Educators' Technology Level of Use and Methods for Learning Technology Integrations.

Griffin, Darlene Ann 08 1900 (has links)
The purpose of this study was to describe technology learning methods that teachers attend and perceive as effective. The goal was to provide district personnel data that may be utilized when planning for more effective technology staff development. This study examined (1) the methods of learning instructional technology that are being utilized by teachers and administrators and (2) why these methods are being utilized in two Texas school districts. Data was collected from educators via an online survey consisting of demographics, technology training methods, level of technology use (CBAM 1 item), stages of adoption and technology level of use (LoTi, 50-item). Educators with different technology levels of use (high, low) differed on their perceptions and utilization of technology training methods. Specifically, educators with different technology levels of use differed in their perceptions of independent online help, and learning through trial and error technology training methods. Results from the study showed that educators tended to use the technology training method that they perceived as most effective. Educators tended to utilize learning by trial and error, peer support, and technology personnel support the most frequently for learning technology integration Educators' in the study had varying technology levels of use based on their educator categories. Administrators tended to score much higher than both elementary and secondary teachers on their technology levels of use. Participants gave a variety of reasons for utilizing certain technology training methods most frequently. The most popular reason was that the method fit into their time schedule followed by the location of the training. The least given reason was that it was the best method for learning the technology skill.
25

Instructional Technologies in Graduate Physical Therapy Courses

Baumgartner, Max R 01 January 2011 (has links)
The problem addressed is the significant lack of empirical research to describe the nature and extent of technology for use in physical therapy education (PTE). The goal was to facilitate the use of instructional technologies in accredited physical therapy (PT) courses. Computing technologies offer efficient, accessible methods for delivery of education as well as instructional formats with unique advantages for the allied health sciences. In order to facilitate the use of instructional technologies in accredited PT courses the nature and extent of current technology use in PTE are described. A description of technologies used for health professional education was extracted from the literature and used to develop a valid and reliable online survey instrument. An effort was made to survey all full-time faculty in the 200 Doctor of Physical Therapy programs accredited by the Commission on Accreditation in Physical Therapy Education. A 44% response rate was received from 904 faculty representing 193 programs. The results demonstrate that the technologies used most can be characterized as those that support cognition rather than content delivery. It is also apparent that a significant number of faculty are using technology for education while their self-assessment indicates that they have insufficient knowledge and skills to do so. Also, the findings indicate that many faculty have a limited knowledge of the technologies used in the locations where their students will receive clinical education and possibly gain employment following graduation. These results are discussed in detail. Seven recommendations are offered to facilitate diffusion of technology throughout courses offered in graduate PT programs.
26

Making the Shift: A Phenomenological Study of Teachers' Experiences in a Student-Centered, 21st Century Laptop Program

Rizzo, Susan Kay 01 January 2013 (has links)
As one-to-one laptop environments are becoming more commonplace in the educational system, teachers are often expected to provide a student-centered environment that incorporates 21st century skills in effort to better prepare students for the future. Teaching in this type of environment is a difficult pedagogical shift for classroom educators. The assumption is often made that teachers can make this pedagogical shift just because laptops are provided for all students. The goal was to capture the essence of the lived experiences of fifth grade teachers who will be immersed in the phenomenon of teaching in a student-centered, twenty-first century, one-to-one laptop environment. The overarching research question was: What is the essence of the lived experiences of teachers who are implementing a student-centered, 21st century, one-to-one laptop pilot? Guided by phenomenology using a transcendental approach, data were collected through multiple, in-depth teacher interviews. The research process included identification of the phenomenon; epoché; data collection through 18 interviews with nine fifth-grade teachers; and transcendental phenomenological analysis through reduction, imaginative variation, and syntheses. Reduction involved horizonalization of the data and the development of textural and structural descriptions of the teachers' experiences. In addition, thirty-four codes were identified and reduced to six overarching themes including: looking back, engaged and excited, building a solid foundation, roles have shifted, consider this, and learning the 21st century way. The results will help in the development of effective academic and technology support structures that strengthen a student-centered, 21st century, one-to-one laptop program. The investigation exposed themes of difficulties, strategies, and best practices that teachers experience during the implementation.
27

Teaching Digital Citizenship in a Global Academy

Pescetta, Marxan Elizabeth 01 January 2011 (has links)
As technology continues to change the way society communicates, teachers need to prepare their students for digital literacy and competencies in their adulthood. Specific training is necessary for educators in the appropriate and effective methods for incorporating technologies such as smart phones and hand-held devices. Teachers, who work in international boarding schools, are more effective in their use of technology when they understand the classroom cultural differences and are able to clarify any misconceptions. To determine what experienced teachers find missing in their instruction and what should be included in a teachers' instructional guide, a guide was developed based upon the existing literature; the guide was tested and revised under three conditions. In the first phase, a panel of subject-matter experts reviewed the guide draft to identify the instructional goals and validate the survey instrument. In the second phase, a teacher's workshop was conducted and provided in-depth discussions on how they use technology in the classroom. Teachers shared examples of how culture affected students' use and misuse of technology. In the final phase, observations were conducted as teachers used the lessons and resources in their instruction. The final revision, presented in this document, includes closing comments made by participating teachers. The goal was to develop a digital citizenship guide for teachers in international boarding schools that reflected best practices from the literature and the input from experts and teachers. The results identified the specific skills and competencies that are required to teach students how to communicate in the digital world and become good digital citizens. The culturally diverse student population at the investigation site made it possible to generalize instructional sets that will be of value to teachers everywhere. The guide, developed through the dissertation initiative, provides educators with the knowledge, tools, and examples necessary to teach students how these technologies can be used in a multicultural learning environment. It can be used to address the fundamentals of digital citizenship and provide insight into the role culture plays in the use of technology in education.
28

Effects of using corpora and online reference tools on foreign language writing: a study of Korean learners of English as a second language

Koo, Kyosung 01 January 2006 (has links)
The general aim of this study is to better understand aspects of using reference tools for writing and to identify technologies that can assist foreign language writers. The specific purpose of this study is to look closely at how English as a Second Language (ESL) students from Korea use a corpus as a reference tool in conjunction with dictionaries when paraphrasing English newspaper articles. The participants were Korean graduate students with advanced English proficiency (N=10). Their task was to paraphrase an English newspaper article. The results show that purposes for using a concordancing program include collocations, definitions, context, and parts of speech. The subjects looked for a variety of information in a concordancing program, including prepositions, authentic samples, and the context in which the search terms were used. Reasons for using dictionaries include definitions, parts of speech, and sample sentences. The most common strategy was to combine reference tools, while the second most common was to use a specific search word. Subjects who used more than one tool for a search or performed multiple searches were more successful in finding what they were looking for. A concordancing program enabled users to see multiple examples of everyday language use. By using the concordancing program, learners were able to see words that were used most frequently, their patterns, and collocations. Learners took more responsibility for their language learning, as they became researchers in their own right. They gained confidence as L2 writers as they had inside access to linguistic resources. The subjects became more independent and were able to solve their own writing and linguistic problems as they became more aware through the use of authentic texts. In this study, the subjects found the corpora to be useful for sentence-level composition and revision. Overall, the use of reference tools led to an improvement in the accuracy of writing. A concordancing program played an important role in defining the structure and context of English phrases and sentences.
29

Digitally Implemented Interactive Fiction: Systematic Development and Validation of “Mole, P.I.”, a Multimedia Adventure for Third Grade Readers

Haunstetter, Denise 02 April 2008 (has links)
"Interactive fiction" has been used to describe many of today's multimedia products. In reality, there is not a universal understanding of what interactive fiction is or what it should entail. The meaning of "interactive" is often interpreted in different ways. Many stories are considered to be interactive because they are placed on the computer. Meanwhile, such stories may lack most of the essential qualities for good literature. Interaction fiction should be upheld to the same standards as traditional texts. Following this belief, this research covers the underlying theories of interactive fiction, examples of misleading "interactive fiction" studies, and guidelines for design pulled from the fields of writing, children's literature and instructional technology. I have used these guidelines to develop a prototype of interactive fiction, which was be tested and revised in several cycles. First, I revised the prototype based upon reviews by several groups of experts from the areas of instructional technology and childhood education. The prototype was then pilot-tested by two participants from the target market. Based upon the pilot-test results, I revised the prototype. Finally, several participants read the prototype. In this final stage, I observed the participants and conducted interviews with open-ended questions. Using the prototype that was developed according to proposed standards, I was able to gain insight into the target market's perception of interaction fiction. All details of the design and development of the prototype are included in effort to provide guidelines for building future interactive fiction. Additionally, several themes emerged when participants from the target market were observed and interviewed. Among the most prominent were the themes of storybook characters and identifying with those characters. Children in this study were able to identity themselves as the protagonist, making the main character's decisions throughout the story. Further, participants added their own elaborations of the story. In the end, the evidence of this research showed that participants were able to go beyond reading the story. The submersion into to story can be rooted in several existing literacy theories, which are discussed. Lastly, this research provides suggestions for future research, development and implementation of interactive fiction.
30

HOW TECHNOLOGY PROFESSIONAL DEVELOPMENT GUIDES INSTRUCTIONAL PRACTICE

Osborn, Teri L 01 June 2016 (has links)
Technology integration for today’s classroom has been characterized as insufficient for today’s global society. Teachers need better training programs or professional development specifically focusing on integrating technology into instructional practice. This study examined the technology professional development experiences with regard to educational technology integration to determine how much exposure and level of perceived quality of Technology Professional Development (TPD) received by teachers, the characteristics of TPD, integration levels of technology and perceived readiness for technology integration. An online survey instrument was developed and used to collect data from 100 teachers of grades K-12 from all disciplines: science, math, language arts, fine arts, social science, and multi-grade or multi-discipline classes. Items on the survey included five-point Likert scale measures to establish levels of technology integration and TPD participation. Additionally, a researcher-designed interview protocol collected information from 10 volunteer participants that completed the survey to gather more details about technology TPD experiences, teacher technology self-efficacy and integration of technology into the classroom. The survey results were analyzed using SPSS software. A Pearson’s correlation was computed to evaluate the relationship between TPD and Technology Integration. Results show a positive correlation between the two variables (r = .651, p < 0.01). Overall, the data supported the strong correlation between Technology Professional Development and Technology Integration. The qualitative data were analyzed using the ATLAS.ti program that revealed emerging themes regarding professional development experiences, the perceived levels of technology integration, and perceived changes in self-efficacy The results show that technology was being integrated in instruction and learning at moderate levels in the schools. Qualitative responses supported the statistical results. Participants expressed positive feelings regarding progress of technology integration in the classroom. Concerns regarding technology integration barriers such as lack of time for TPD, quality of TPD and access to devices in the classroom were present and will need to be addressed to ensure technology infusion in the classroom and curriculum. According to the data collected and analysis of the results, this study showed that as a whole, technology professional development is providing a positive guide for the integration of technology into today’s classrooms.

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