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Bland krukor och fat : Utveckling av en webbplatsprototyp för det lilla B2C e-handelsföretaget / The ceramist and the web : Development of a website prototype for a small B2C e-commerce businessKarlsson, Helena January 2016 (has links)
This report describes the process of developing and evaluating a prototype for a user friendly, experience based B2C (business to consumer) e-commerce business for a small company that manufactures and sells ceramic art handicrafts. The prototype was developed from scratch since the ceramist did not have a website prior to this project. This project adopted a user-centred approach which means that the needs of the future users of the website was considered throughout the entire project. Another goal was that the website should be exciting, creative and useable. Lastly, the website should be able to mediate the unique point of view of the artist. This project was inspired by the four principles of interaction design. The future users of the website was involved during the initial phase of the project through interviews and also during contextual inquiry sessions to evaluate the prototype. The initial phase revealed that the users needed a website that was easy to navigate, that the website should be aesthetically pleasing and that the content of the website had to be easy to access. Based on the needs that was established in the initial phase a prototype was built. The evaluation of the prototype revealed issues with the main navigation, and that the user experience didn’t meet the goal set by the stakeholder. This led to an iteration of the design process which resulted in a new proposed design with a corrected navigation and a more interesting layout for a more exciting user experience.
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User experience design and front end development of an online auction websiteVidal Segura, Mar January 2019 (has links)
Art_Value is a startup whose purpose is to create an innovative marketplace where new artworks, based on numbers, are created, distributed through auctions and traded. Online auctions have added new advantages of new technologies and trigger more emotions than online shopping. Even though there is a big virtual world, the abstract digital art world is still small and there are not many platforms providing it. Art_Value project wants the user to generate the digital art that he wants to acquire. The platform to provide that service is a website.In this report describes the user experience design and the front end development and testing of the prototype of the auction page of the website. The design methodology used is the Double Diamond, formed by four stages: discover, define, develop and deliver. The programming languages and libraries used are HTML, CSS, JavaSript and React. The result of the work is the front end prototype of the auction page of the website with an auction system simulated to recreate as realistically as possible the user experience. User experience testing has been done and its results have been analysed and defined as improvements for the future versions. / Art_Value är en startup som syftar till att skapa en innovativ marknadsplats där nya konstverk baserade på tal skapas, distribueras via auktioner och handlas. Online-auktioner har lagt till nya fördelar med ny teknik och utlöser fler känslor än e-handel. Även om det finns en stor virtuell värld är den abstrakt digital konstvärld fortfarande liten och det finns inte många plattformar som tillhandahåller den. Art_Value-projektet vill att användaren ska skapa den digitala konsten som han villförvärva. Plattformen för att tillhandahålla den tjänsten är en webbplats.I denna rapport beskrivs användarupplevelsedesignen och framsidans utveckling och testning av prototypen på webbplatsens auktionssida. Den använda designmetoden är Double Diamond, som bildas av fyra steg: upptäck, definiera, utveckla och leverera. Programmeringsspråken och biblioteken som används är HTML, CSS, JavaScript och React. Resultatet av arbetet är framsidans prototyp på webbplatsens auktionssida, med ett auktionssystem som simuleras för att så realistiskt som möjligt återskapa användarupplevelsen. Användarupplevelsen har testats och dess resultat har analyserats och definierats som förbättringar för framtida versioner.
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