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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Programování robotických akcí v rozšířené realitě / Robot Programming in Augmented Reality

Sabela, David January 2020 (has links)
The aim of this master's thesis was to develop an application, which would allow its users to program robotic actions with the help the augmented reality. The application is of demonstrative character and is made with the goal of intuitive handling and good integration of the augmented reality. This experimental application enables users to design a program for a robot using visual instructions, conditions and links and to test it by visualizing the passage through the program. The application is implemented with the use of Unity3D and the AR Foundation technology. The result was tested by a group of volunteers, whose feedback can be considered generally positive.
12

A small step for a sensor : Detecting limited spatial movement with mobile AR / Ett litet steg för en sensor

Fallström, Johan January 2023 (has links)
In this paper, a technical overview will be provided for a developed mobile exergame, with a particular focus on its movement tracking. By utilizing spatial movement readout from the AR algorithm, we've managed to create an easy to use exergame that allows the user to track their horizontal movement. In contrast to a more conventional approach, our solution can work indoors, and can be applied to vertical motion tracking as well. The applied method led to an exergame tailor-made for its target group, but it didn't include a thorough examination of other alternatives to our AR usage. This means that our solution should be researched further to better understand its relevance in the field, while we've shown with a practical example how it can be utilized. / Heart-eXg
13

Analyzing Lower Limb Motion Capture with Smartphone : Possible improvements using machine learning / Analys av rörelsefångst för nedre extremiteterna med smartphone : Möjliga förbättringar med hjälp av maskininlärning

Brink, Anton January 2024 (has links)
Human motion analysis (HMA) can play a crucial role in sports and healthcare by providing unique insights on movement mechanics in the form of objective measurements and quantitative data. Traditional, state of the art, marker-based techniques, despite their accuracy, come with financial and logistical barriers, and are restricted to laboratory settings. Markerless systems offer much improved affordability and portability, and can potentially be used outside of laboratories. However, these advantages come with a significant cost in accuracy. This thesis attempts to address the challenge of democratizing HMA by leveraging recent advances in smartphone technology and machine learning.\newline\newlineThis thesis evaluates two modalities of performing markerless HMA: Single smartphone using Apple Arkit, and multiple smartphone setup using OpenCap, and compares both to a state of the art multiple-camera marker-based system from Vicon. Additionally, this thesis presents and evaluates two approaches to improving the single smartphone modality: Employing a Gaussian Process Model (GPR), and a Long-short-term-memory (LSTM) neural network to refine the single smartphone data to align with the marker-based result. Specific movements were recorded simultaneously with all three modalities on 13 subjects to build a dataset. From this, GPR and LSTM models were trained and applied to refine the single camera modality data. Lower limb joint angles, and joint centers were evaluated across the different modalities, and analyzed for potential use in real-world applications. While the findings of this thesis are promising, as both the GPR and LSTM models improve the accuracy of Apple Arkit, and OpenCap providing accurate and consistent results. It is important to acknowledge limitations regarding demographic diversity and how real-world environmental factors may influence its application. This thesis contributes to the efforts in narrowing the gap between marker-based HMA methods, and more accessible solutions. / Rörelseanalys av människokroppen (HMA) kan spela en betydelsefull roll i både idrott och hälso- och sjukvården. Genom objektiv och kvantitativ data ger den unik insikt i mekaniken bakom rörelser. Traditionella, toppmoderna, markör-baserade tekniker är mycket precisa, men medför finansiella och logistikbaserade barriärer, och finns endast tillgängliga i laboratorier. Markör-fria system erbjuder mycket bättre pris, portabilitet och kan potentiellt användas utanför laboratorier. Dessa fördelar går dock hand i hand med en betydande minskning av nogrannhet. Denna avhandling försöker ta itu med utmaningen att demokratisera HMA genom att utnyttja de senaste framstegen inom smartphoneteknik och maskininlärning. Denna avhandling utvärderar två sätt att utföra markör-fri HMA: Genom att använda en smartphone som kör Apple Arkit, och en uppsättning med flera smartphones som kör OpenCap. Båda modaliteter jämförs med ett markör-baserat system som använder flera kameror, från Vicon. Dessutom presenteras och utvärderas två metoder för att förbättra modaliteten med endast en smartphone: Användning av en Gaussisk Process modell för Regression (GPR) och ett Long-short-term-memory (LSTM) neuronnät för att förbättra data från en smartphone modalititeten, så att det bättre överenstämmer med det markör-baserade resultatet. Specifika rörelser spelades in samtidigt med alla tre modaliteter på 13 försökspersoner för att bygga upp ett dataset. Utifrån detta tränades GPR- och LSTM-modeller och användas för att förbättra data från en kamera modaliteten (Apple Arkit). Ledvinklar och ledcentra för de nedre extremiteterna utvärderades i de olika modaliteterna och analyserades för potentiell använding i verkliga tillämpningar. Även om resultaten av denna avhandling är lovande, då både GPR- och LSTM-modellerna förbättrar nogrannheten hos Apple Arkit, och OpenCap ger korrekta och konsekventa resultat, så är det viktigt att erkänna begränsningarna när det gäller demografisk mångfald och hur miljöfaktorer i verkligheten kan påverka tillämpningen.
14

Creating Good User Experience in a Hand-Gesture-Based Augmented Reality Game / Användbarhet i ett handgestbaserat AR-spel

Lam, Benny, Nilsson, Jakob January 2019 (has links)
The dissemination of new innovative technology requires feasibility and simplicity. The problem with marker-based augmented reality is similar to glove-based hand gesture recognition: they both require an additional component to function. This thesis investigates the possibility of combining markerless augmented reality together with appearance-based hand gesture recognition by implementing a game with good user experience. The methods employed in this research consist of a game implementation and a pre-study meant for measuring interactive accuracy and precision, and for deciding upon which gestures should be utilized in the game. A test environment was realized in Unity using ARKit and Manomotion SDK. Similarly, the implementation of the game used the same development tools. However, Blender was used for creating the 3D models. The results from 15 testers showed that the pinching gesture was the most favorable one. The game was evaluated with a System Usability Scale (SUS) and received a score of 70.77 among 12 game testers, which indicates that the augmented reality game, which interaction method is solely based on bare-hands, can be quite enjoyable.

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