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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
591

SOUNDSTAGE : Miljöförstärkt ljud i smartphone / SOUNDSTAGE : Environmentally enhanced audio in smartphone

Blomgren, Johannes January 2014 (has links)
Det här arbetet syftar till att genom design av en telefonapplikation undersöka hur ljud kan förstärkas av den omgivande miljön. Arbetet visar på hur miljöförstärkt ljud skiljer sig från ljudförstärkt miljö samt vilka begränsningar det innebär att använda en vanlig smartphone som plattform.  Ett långsiktigt mål är att genom en produkt som låter oetablerade ljudproducenter distribuera sina alster i den offentliga miljön främja fri kultur och kreativitet. Arbetet har följt principen för RtD (research through design), där designprocessen utgör det fall som studeras och dokumentationen av den utgör den bas av data som analyseras och leder till slutsatser kring ämnet. Designprocessen i detta arbete innebär en mindre omfattande användarstudie i enkätform för att identifiera målgrupp, krav och mål. Följd av en andra studie där en prototyp framtagen med grund i resultaten från användarstudien utvärderas av deltagare genom observation, intervju och reaktionskort.  De största utmaningarna för designen grundar sig i att ta fram en applikation som inte stör upplevelsen, men samtidigt kan instruera användaren i hur man använder applikationen. Utifrån arbetet dras slutsatsen att användarinstruktioner, såväl visuella som auditiva, löper större risk att störa upplevelsen i miljöförstärkt ljud än i ljudförstärkt miljö. Vidare konstateras att den största bristen i en lösning som bygger på standardutrustning i jämförelse med en lösning som nyttjar dedikerad utrustning utgörs av begränsningar när det kommer till att ange riktning med hjälp av ljudets rumslighet.
592

Using digitally versatile disk (DVD) video technology for teaching disability sport, games, and activities to general physical educators / Title of accompanying DVD: Inclusion for sports DVD

Meehan, Brendan 03 June 2011 (has links)
The purpose of this project was to design, create, and implement a pilot for an adapted physical education (APE), DVD-Video teaching aid. This creative project has resulted in a DVD-Video that can be used as an instructional tool and resource for physical educators. It follows the teaching methods and skills from the wheelchair basketball chapter in Davis (2002), featuring strategies and ideas that can aid in the successful teaching of physical education (basketball) to individuals of all abilities.The use of interactive DVD-Video in a learning environment is seen as an innovative and exciting delivery method for instructional purposes. It is proposed that the majority of learners would enjoy using, and acquire a very significant learning experience from using, interactive DVD-Video instruction. Therefore, it is anticipated that physical educators would get a meaningful APE training experience from an interactive instructional DVD-Video such as the one piloted for this creative project. / School of Physical Education, Sport, and Exercise Science
593

Audio editing in the time-frequency domain using the Gabor Wavelet Transform

Hammarqvist, Ulf January 2011 (has links)
Visualization, processing and editing of audio, directly on a time-frequency surface, is the scope of this thesis. More precisely the scalogram produced by a Gabor Wavelet transform is used, which is a powerful alternative to traditional techinques where the wave form is the main visual aid and editting is performed by parametric filters. Reconstruction properties, scalogram design and enhancements as well audio manipulation algorithms are investigated for this audio representation.The scalogram is designed to allow a flexible choice of time-frequency ratio, while maintaining high quality reconstruction. For this mean, the Loglet is used, which is observed to be the most suitable filter choice.  Re-assignmentare tested, and a novel weighting function using partial derivatives of phase is proposed.  An audio interpolation procedure is developed and shown to perform well in listening tests.The feasibility to use the transform coefficients directly for various purposes is investigated. It is concluded that Pitch shifts are hard to describe in the framework while noise thresh holding works well. A downsampling scheme is suggested that saves on operations and memory consumption as well as it speeds up real world implementations significantly. Finally, a Scalogram 'compression' procedure is developed, allowing the caching of an approximate scalogram.
594

Using authentic multi-media material to teach Italian culture : student opinions and beliefs

Joynt, Rose Ellen 02 October 2012 (has links)
This qualitative research aims to present students' beliefs about the role that culture plays in language learning and to understand their responses towards the use of authentic multi-media materials. Based on the results of the study, this dissertation describes the impact that authentic multi-media materials had on students' cultural knowledge and their overall language learning experience. The implications discussed in this study are based on students' responses and are relevant to foreign language instructors who are interested in the areas of culture teaching, authentic multi-media materials, students' perspectives, and autonomous learning. In particular, the dissertation presents a link between authentic multi-media materials and motivation based on Ryan and Deci's Self-Determination Theory (2000). The results found in this study suggest that authentic multi-media materials are resources that could be utilized in the early stages of instruction in order to capitalize on students' inherent interest in the Italian culture, which in turn serves to motivate students to persist in their language study. / text
595

MDCT Domain Enhancements For Audio Processing

Suresh, K 08 1900 (has links) (PDF)
Modified discrete cosine transform (MDCT) derived from DCT IV has emerged as the most suitable choice for transform domain audio coding applications due to its time domain alias cancellation property and de-correlation capability. In the present research work, we focus on MDCT domain analysis of audio signals for compression and other applications. We have derived algorithms for linear filtering in DCT IV and DST IV domains for symmetric and non-symmetric filter impulse responses. These results are also extended to MDCT and MDST domains which have the special property of time domain alias cancellation. We also derive filtering algorithms for the DCT II and DCT III domains. Comparison with other methods in the literature shows that, the new algorithm developed is computationally MAC efficient. These results are useful for MDCT domain audio processing such as reverb synthesis, without having to reconstruct the time domain signal and then perform the necessary filtering operations. In audio coding, the psychoacoustic model plays a crucial role and is used to estimate the masking thresholds for adaptive bit-allocation. Transparent quality audio coding is possible if the quantization noise is kept below the masking threshold for each frame. In the existing methods, the masking threshold is calculated using the DFT of the signal frame separately for MDCT domain adaptive quantization. We have extended the spectral integration based psychoacoustic model proposed for sinusoidal modeling of audio signals to the MDCT domain. This has been possible because of the detailed analysis of the relation between DFT and MDCT; we interpret the MDCT coefficients as co-sinusoids and then apply the sinusoidal masking model. The validity of the masking threshold so derived is verified through listening tests as well as objective measures. Parametric coding techniques are used for low bit rate encoding of multi-channel audio such as 5.1 format surround audio. In these techniques, the surround channels are synthesized at the receiver using the analysis parameters of the parametric model. We develop algorithms for MDCT domain analysis and synthesis of reverberation. Integrating these ideas, a parametric audio coder is developed in the MDCT domain. For the parameter estimation, we use a novel analysis by synthesis scheme in the MDCT domain which results in better modeling of the spatial audio. The resulting parametric stereo coder is able to synthesize acceptable quality stereo audio from the mono audio channel and a side information of approximately 11 kbps. Further, an experimental audio coder is developed in the MDCT domain incorporating the new psychoacoustic model and the parametric model.
596

Computer evaluation of musical timbre transfer on drum tracks

Lee, Keon Ju 09 August 2021 (has links)
Musical timbre transfer is the task of re-rendering the musical content of a given source using the rendering style of a target sound. The source keeps its musical content, e.g., pitch, microtiming, orchestration, and syncopation. I specifically focus on the task of transferring the style of percussive patterns extracted from polyphonic audio using a MelGAN-VC model [57] by training acoustic properties for each genre. Evaluating audio style transfer is challenging and typically requires user studies. An analytical methodology based on supervised and unsupervised learning including visualization for evaluating musical timbre transfer is proposed. The proposed methodology is used to evaluate the MelGAN-VC model for musical timbre transfer of drum tracks. The method uses audio features to analyze results of the timbre transfer based on classification probability from Random Forest classifier. And K-means algorithm can classify unlabeled instances using audio features and style-transformed results are visualized by t-SNE dimensionality reduction technique, which is helpful for interpreting relations between musical genres and comparing results from the Random Forest classifier. / Graduate
597

Webový editor audia / Web Based Audio Editor

Kadlčík, Stanislav January 2013 (has links)
The Web Based Audio Editor thesis deals with the requirements specification, selection of technologies and with the implementation itself. The thesis uses modern approaches of HTML5 standards and is divided into the client and the server parts. Both the web application and the server are implemented in JavaScript. The Web based audio editor allows basic editing features like cut, shifting, deleting. All this in multiple audio tracks. The application runs in recent versions of the most widely used web browsers.
598

Objektivní měření a potlačování šumu v hudebním signálu / Objective assessment and reduction of noise in musical signal

Rášo, Ondřej January 2013 (has links)
The dissertation thesis focuses on objective assessment and reduction of disturbing background noise in a musical signal. In this work, a new algorithm for the assessment of background noise audibility is proposed. The listening tests performed show that this new algorithm better predicts the background noise audibility than the existing algorithms do. An advantage of this new algorithm is the fact that it can be used even in the case of a general audio signal and not only musical signal, i.e. in the case when the audibility of one sound on the background of another sound is assessed. The existing algorithms often fail in this case. The next part of the dissertation thesis deals with an adaptive segmentation scheme for the segmentation of long-term musical signals into short segments of different lengths. A new adaptive segmentation scheme is then introduced here. It has been shown that this new adaptive segmentation scheme significantly improves the subjectively perceived quality of the musical signal from the output of noise reduction systems which use this new adaptive segmentation scheme. The quality improvement is better than that achieved by other segmentation schemes tested.
599

Approche systémique pour la composition d’œuvres acousmatiques, mixtes, vidéomusicales et pluridisciplinaires

Dufort, Louis 03 1900 (has links)
No description available.
600

Ljudmiljö och interaktivitet: Designa och utveckla en audiell AAR-upplevelse

Båth, Peter, Leitner, Max January 2023 (has links)
AR media or augmented reality has become increasingly prevalent in today's society, and more and more applications leverage the technology's ability to present digital 3D objects in the physical space, particularly in gaming. However, the auditory aspect, also known as audio augmented reality (AAR), has not received much attention despite its presence in various forms in our daily lives. From information systems that announce the arrival of the next train through speakers to museums that provide guided tours through buildings using headphones, AAR surrounds us almost every day. But how would a game be experienced and constructed solely using AAR? This article explores the construction of an interactive auditory gaming experience using Audio Augmented Reality (AAR). The focus is on analyzing the techniques employed to create this gaming experience entirely through AAR. Furthermore, the potential inherent in this medium as an inclusive experience for a broad audience is discussed. By exploring and analyzing the implementation of Dolby Atmos in the interactive auditory game "Ambience," this article contributes to the understanding of AAR as an innovative technology and its potential to create unique and accessible experiences for different users. / AR medier eller augmented reality är en teknik som har blivit allt vanligare förekommande i dagens samhälle och fler och fler applikationer använder sig av teknikens förmåga att framställa digitala 3D-objekt i det fysiska rummet, framför allt inom spel. Trots detta har den auditiva delen, även kallad audio augmented reality (AAR), inte fått mycket uppmärksamhet, trots att den existerar i någon form runt omkring oss nästan dagligen. Allt från informationssystem som kan berätta via högtalare när nästa tåg anländer till museer som använder hörlurar för att ge guidade turer genom byggnader. Men hur skulle en interaktivupplevelse byggas upp som endast använder sig av AAR? Denna artikel undersöker uppbyggnaden av en interaktiv audiell upplevelse med hjälp av Audio Augmented Reality (AAR). Fokus ligger på att analysera de tekniker som användes för att skapa denna upplevelse helt genom AAR. Vidare diskuteras den potentiella inneboende kraften i denna typ av medium som en inkluderande upplevelse för en bred publik. Genom att utforska och analysera implementeringen av Dolby Atmos i den interaktiva audiella upplevelsens ambiens, bidrar denna artikel till förståelsen av AAR som en nyskapande teknik och dess potential att skapa unika och tillgängliga upplevelser för olika användare.

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