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AgentChess : An Agent Chess ApproachFransson, Henric January 2003 (has links)
The game of chess has many times been discussed and used for test purpose by science departments of Artificial Intelligence (AI). Although the technique of agent and as well multi-agent systems is quite old, the use of these offspring of AI within chess is limited. This report describes the project performed applying the use of agents to a chess program. To measure the performance of the logic has tests between the developed program main parts been performed. Further tests against a traditional chess program as well to position test suites have been done. The results and the impact of the different logic parts is presented and discussed. The aim of the project is to take the use of agents in chess a step forward.
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Steady State Modelling and Parametric Study of a Vapor Recompression Distillation UnitMenzies, M. A. 12 1900 (has links)
<p> Steady state heat and mass balancing around an ethylene/ethane distillation unit at Polymer Corporation, Sarnia is studied using the CHESS simulation executive system.</p> <p> The unit involves a single column with reboiler heat provided by recompression of the overhead vapor stream.</p> <p> A new column model is developed, based on the approximate pseudo-binary method of Hengstebeck, and is shown to give good results with marked savings in computation time over the conventional tray to tray methods. Models for vapor compression and heat exchange are also presented.</p> <p> The system model is fitted to plant data and a routine developed to obtain satisfactory system convergence.</p> <p> A parametric study is carried out in which column pressure and distillate product enthalpy are varied to demonstrate significant improvements in plant operation.</p> <p> An evaluation of the CHESS simulation system is presented.</p> / Thesis / Master of Engineering (MEngr)
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Chess, philosophical systematization, and the legacy of the EnlightenmentVauléon, Florian 20 August 2008 (has links)
No description available.
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Intention Recognition in a Strategic EnvironmentAkridge, Cameron 01 January 2005 (has links)
This thesis investigates an intelligent system that can in real time infer the course of action of a human opponent in a competitive environment. Such an achievement would indicate the possibility that machines can not only interpret human behavior as it happens, but also predict the future course of action that a human might take. This thesis first examines several different application of intention recognition, describes the approach of Template Based Interpretation (TBI), and details the process of creating an efficient and accurate intention recognition system. The domain chosen is chess. The system's objective was to discern the opponent's strategy. It is able to use the board positions and other relevant data of the current state to gain an understanding of the movement patterns of the opposition.
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Imperfect Information in Chess Variants and Changes in Player Strategies and PerceptionsSwanberg, Carl, Armegioiu, Iulia January 2023 (has links)
This study explores the way imperfect information affects chess gameplay in players with different skill levels. To explore the effects of removing information from a perfect system we used both chess and a variant of chess known as dark chess or fog of war chess. With a sample size of eight players organised into four pairs, we gathered both quantitative data from the moves made in the chess matches and qualitative data from interviews with the participants. The findings of this research may be useful to chess enthusiasts and players who wish to study perfect and imperfect information systems in games, as well as game designers and game researchers who are studying the effects of hidden information on gameplay and strategy. Our findings show no relation between ratings and performance in dark chess but instead show a relation between strategies chosen by players and the outcome of dark chess games.
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Etude de l'altération de la matrice (U,Pu)O2 du combustible irradiéen conditions de stockage géologique : Approche expérimentale et modélisation géochimique / Study of (U,Pu)O2 spent fuel matrix alteration under geological disposal conditions : Experimental approach and geochemical modelingOdorowski, Mélina 07 December 2015 (has links)
Afin d’évaluer les performances du combustible irradié en situation de stockage géologique, des recherches sont menées sur le comportement à long terme des combustibles irradiés (UOx et MOx) en conditions environnementales se rapprochant de celles du site de stockage français. L’objectif de cette thèse est de déterminer si la géochimie de la couche géologique d'argilites du Callovo-Oxfordien (COx) et la corrosion des conteneurs en acier (produisant du fer et de l'hydrogène) ont un impact sur la dissolution oxydante de la matrice (U,Pu)O2 sous radiolyse alpha de l’eau.Des expériences de lixiviation ont été réalisées avec des pastilles de UO2 dopées en émetteurs alpha (Pu) et du combustible MOx MIMAS (non irradié ou irradié en réacteur) afin de mettre en évidence l’influence de l’eau du COx et de la présence de fer métallique sur la dissolution oxydante de ces différents matériaux induite par la radiolyse de l’eau. Les résultats indiquent un effet inhibiteur de l’eau du COx sur la dissolution oxydante de la matrice UO2. D’autre part en présence de fer, deux régimes différents sont observés. Sous irradiation alpha dominante telle que celle attendue en stockage géologique, la dissolution oxydante de la matrice UO2 et du combustible MOx est très fortement inhibée du fait de la consommation des espèces radiolytiques oxydantes par le fer en solution avec précipitation d’hydroxydes de Fe(III) à la surface des pastilles. En revanche, sous forte irradiation beta/gamma comme dans le cas du combustible irradié, les traceurs de l’altération indiquent que celle-ci se poursuit en présence de fer tandis que la concentration en uranium en solution est contrôlée par la solubilité de UO2(am,hyd). Ceci est expliqué par le déplacement du front redox de la surface du combustible vers la solution homogène ne protégeant plus le combustible. Les modèles géochimique (code CHESS) et de transport réactif (code HYTEC) développés représentent correctement les principaux résultats et mécanismes mis en jeu. / To assess the performance of direct disposal of spent fuel in a nuclear waste repository, researches are performed on the long-term behavior of spent fuel (UOx and MOx) under environmental conditions close to those of the French disposal site. The objective of this study is to determine whether the geochemistry of the Callovian-Oxfordian (COx) clay geological formation and the steel overpack corrosion (producing iron and hydrogen) have an impact on the oxidative dissolution of the (U,Pu)O2 matrix under alpha radiolysis of water.Leaching experiments have been performed with UO2 pellets doped with alpha emitters (Pu) and MIMAS MOx fuel (un-irradiated or spent fuel) to study the effect of the COx groundwater and of the presence of metallic iron upon the oxidative dissolution of these materials induced by the radiolysis of water. Results indicate an inhibiting effect of the COx water on the oxidative dissolution. In the presence of iron, two different behaviors are observed. Under alpha irradiation as the one expected in the geological disposal, the alteration of UO2 matrix and MOx fuel is very strongly inhibited because of the consumption of radiolytic oxidative species by iron in solution leading to the precipitation of Fe(III)-hydroxides on the pellets surface. On the contrary, under a strong beta/gamma irradiation field, alteration tracers indicate that the oxidative dissolution goes on and that uranium concentration in solution is controlled by the solubility of UO2(am,hyd). This is explained by the shifting of the redox front from the fuel surface to the bulk solution not protecting the fuel anymore. The developed geochemical (CHESS) and reactive transport (HYTEC) models correctly represent the main results and occurring mechanisms.
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Effects of chess instruction on the intellectual development of grade R leanersBasson, Mary Rose 02 1900 (has links)
Text in English / The literature review indicated similarities between education and chess
playing and possible transfer of knowledge between these two different domains. A
link was then suggested between some aspects of intellectual abilities and chess
instruction in children, but not in adults (Frydman & Lynn, 1992; Waters, Doll & Mayr,
1987). In this research study the aim was to explore the relationship between chess
playing and cognitive and intellectual development in Grade R learners at
Garsieland. Therefore the positive influence that chess playing brings to bear on the
intelligence of 64 Grade R learners (as measured on intelligence scales) was
investigated. The data was collected through short biographical questionnaires and
psychometric tests and the participants in both groups were assessed on two
occasions.
The study suggested that chess instruction exerted a positive (small) effect on
Performance intelligence and subsequently on the Global scale of the Junior South
African Intelligence Scales. The children in both groups also exhibited improved
cognitive development after the 40 week period during 2009. / Psychology / M.A. (Psychology)
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Mobile agents for global mobile device grid infrastructure enterprises25 May 2010 (has links)
M.Sc. / Grid computing is a technology concerned with harvesting idle resources of geographically distributed and interconnected computers. It solves problems regarded as too complex or large to be solved by a single computer. Furthermore, economic grid computing is becoming the most dominant form of grid computing. It enables some form of payment to occur between resource producers and resource consumers in grid computing. Mobile devices and mobile telecommunication services, a relatively new field of technology, are rapidly increasing in popularity, size, strength and application. At the end of 2006, there were approximately 2.7 billion global active mobile users utilising mobile devices and mobile telecommunication services [Aho07]. At the end of 2007 this number had grown to 3.3 billion mobile users, more than half a billion additional mobile users in a period of one year [McN07]. With such large numbers, grid computing can benefit from the clustering of mobile devices forming a mobile grid computing model. However, there are many inherent disadvantages concerning mobile devices, such as low processing capabilities, unpredictable network connections and battery utilisation. Such hurdles must be addressed and solved if a mobile computing infrastructure or architecture is ever to be considered. This dissertation proposes the implementation of an economic mobile computing solution: Mobile Agents for Global Mobile Device Grid Infrastructure Enterprises, or MAGGIE. MAGGIE is concerned with harvesting idle mobile device resources by implementing the supply and demand economic model, aiming to create a healthy competitive economic market environment. MAGGIE implements agent and mobile agent technology to compensate for the hurdles introduced by mobile devices and mobile device software development platforms. It is targeted at both Sun Microsystems’s J2ME MIDP 2.0 and Microsoft’s .NET Compact Framework, enabling lower-end and higher-end mobile devices to contribute mobile computing services and resources for utilisation by other mobile device users. The primary goal of MAGGIE is to produce an architecture as generic as possible regarding the development and implementation of MAGGIE services. MAGGIE allows third-party application developers to seamlessly implement an array of MAGGIE services, without indepth prior knowledge of the architecture and technical aspects of MAGGIE. Finally, MAGGIE’s capabilities are demonstrated by implementing a distributed mobile chess service known as the MAGGIE Chess Service. The MAGGIE Chess Service enables a collection of distributed mobile devices in determining the best move originating from a chessboard position.
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No tabuleiro de Rosa: o jogo em \'Minha gente\' e \'Buriti\' / In Rosas´s chess board: the game in Minha gente e BuritiAna Lucia Branco 12 August 2015 (has links)
Acredita-se que a polaridade do jogo de xadrez encontra-se enraizada na matéria ficcional de Guimarães Rosa sob matizes diversificados, desdobrando-se em outros jogos, como o do olhar, que delineia, por sua vez, interesses variados, relacionados ao amor, à sedução, ao erotismo, ao interesse político e ao interesse privado, sendo o jogo da linguagem aquele que alicerça a todos. A análise desse discurso ideológico priorizou dois contos de momentos enunciativos distintos (1946 e 1956, respectivamente) na produção rosiana, justamente para tentar aclarar a perspectiva enxadrística de uma maneira mais enfática em um, e mais subjacente em outro: Minha gente e Buriti. No tabuleiro destas duas estórias, o viés mítico, atado ao feminino, e o psicanalítico freudiano, em especial, aparecem, quando convocados pelo texto literário, para embasar a análise. / It is believed that the polarity of a game of chess is embedded in the fictional work of Guimarães Rosa under varied hues, unfolding in other games, as the eye that outlines, in turn, varied interests, related, for example, to love, to seduction, to eroticism, to the political interest, to the private interest, while the game of the language underpins all of them. The analysis of the mechanisms of this discourse of aesthetic and ideological implications prioritized two tales of distinct moments (1946 and 1956 respectively) in Rosa\'s production, in order to clarify the white side and the black side from the dynamic of a game of chess: Minha genteand Buriti. In the board of these two stories, the mythical bias, attached to the female, and in special the Freudian psychoanalytic appear, when convened by the literary text, to support the analysis.
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O JOGO E O XADREZ: Entre Teorias e a HistóriaRocha, Wesley Rodrigues 09 September 2009 (has links)
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Previous issue date: 2009-09-09 / This paper analyzes the game and discusses about it as a part of culture and as a
historical phenomenon. By considering culture as the set of significations produced by
men throughout history, and the game as an element of a culture codified universe, it
analyzes the relationship between game practice and the values of societies that adopt
them. It also analyzes games in general and highlights the chess game, more
specifically, as a representative side view of the relationship society/game. This work
presents an overview of the chess game history, which began in the sixth century, and
investigates its development, noticing changes that were made and metaphors that were
produced throughout history, especially the representation of the old war and of the
medieval society, showing how social changes influenced in many ways on this game,
which is very antique. It discusses the importance of chess competitions during the Cold
War period, showing how the communist and the U.S. governments valued their
players victories. It also relates how this game was emphasized in the National
Curricular Parameters (PCNs) and how the chess game has been used in schools as a
pedagogical tool. Analyses are based on concepts developed by Huizinga (2007),
especially in his book Homo ludens: game as a part of culture ( Homo ludens: o jogo
como elemento da cultura ), published in 1938, in which the author considers the game
as a primary category of life, from which culture arises in the form of language and
poetry, and of rituals and sacred things, noticing, therefore, its importance to reasoning
(homo sapiens) and construction of tools (homo faber). This study notices Huizinga's
thesis about the decline of the playfulness factor in society by observing practices and
highlights that are provided to contemporary competitions, such as the Olympics and
world tournaments. It shows that in modern and contemporary society, the game has
followed culture much more in the sense of one of its main features, the competition,
rather than in the sense of the playfulness factor, as Huizinga argues. However,
regarding the chess game, this study supports the idea that, despite the seriousness
nature of tournaments and its pedagogical use, often as a compulsory subject in school
curricula, the practice of chess playing is still encouraged by the playful competition.
Another idea that is supported in this work is the fact that the seriousness of chess
matches favors the playfulness factor, whether in school, where people seek to show
citizenship attitudes through the game practice, or in matches that are played by
amateurs and scholars. / Este trabalho analisa e discute o jogo como elemento da cultura e como fenômeno
histórico. Considerando a cultura como o conjunto de significações produzidas pelos
homens no transcorrer da história, e o jogo como um elemento no universo codificado
de uma cultura, procura analisar a relação existente entre a prática dos jogos e os valores
das sociedades que os adotam. Analisa os jogos de uma maneira geral e destaca como
recorte representativo dessa relação sociedade/jogo mais especificamente o jogo de
xadrez. Apresenta uma visão geral da história do jogo de Xadrez, cujas origens datam
do século VI e investiga o seu desenvolvimento, observando as mudanças sofridas e as
metáforas produzidas no transcorrer da história, principalmente a da representação da
guerra antiga e da sociedade medieval, mostrando como as transformações sociais
exerceram influências de diversas ordens sobre esse jogo de origens tão antigas. Discute
a importância atribuída às competições de xadrez durante o período da Guerra Fria,
mostrando a valorização dada pelo governo comunista e norte-americano às vitórias de
seus jogadores. Comenta também o destaque dado ao jogo nos PCN s e o uso que se
tem feito do Xadrez nas escolas como instrumento pedagógico. As análises
fundamentam-se nos conceitos elaborados por Huizinga (2007), especialmente em seu
livro Homo ludens: o jogo como elemento da cultura , publicado em 1938, em que o
autor considera o jogo como uma categoria primária da vida, de onde nasce a cultura
sob a forma de linguagem e poesia, de ritual e de sagrado, considerando, assim, sua
importância junto ao raciocínio (homo sapiens) e à construção de ferramentas (homo
faber). Este estudo considera a tese huizinguiana do declínio do fator lúdico na
sociedade ao observar as práticas e os destaques dados às competições contemporâneas
como as Olimpíadas e os torneios mundiais. Mostra o fato de que, na sociedade
moderna e contemporânea, o jogo tem acompanhado a cultura muito mais no sentido de
uma de suas principais características, a competição, em detrimento do fator lúdico, tal
como defende Huizinga. Todavia, em relação ao jogo de Xadrez este estudo defende a
idéia de que, apesar do caráter de seriedade de que se revestem os torneios e de seu uso
pedagógico, muitas vezes como disciplina obrigatória nos currículos escolares, a prática
do enxadrismo é ainda fomentada pela competição lúdica. Outro aspecto que é
defendido neste trabalho é o fato de que a seriedade que envolve as partidas de xadrez
favorece o fator lúdico, quer seja na escola, em que se procura mostrar atitudes de
cidadania por meio da prática do jogo, quer seja em partidas disputadas por amadores e
estudiosos.
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