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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Vortices of forgetting: the technogenesis of flushing media

Bookman, Joseph Dawson 01 December 2016 (has links)
An outgrowth of the recent “infrastructural turn” in the humanities, this dissertation explores ways in which emerging flushing infrastructures of the nineteenth century—specifically toilets, sewers, and wastewater treatment systems—rearranged the coordinates of human experience in the modern, developed world. The idea that flushing technologies and techniques contribute to a process of technogenesis—a process of technical exteriorization that is beyond human control but which nevertheless contributes to the evolution of human consciousness— offers a foundational perspective for this study. While flushing technologies and techniques have powerfully enhanced certain human capabilities, they have also affected humanity in a number of problematic ways. This project examines how an expansive flushing media complex emerged in the United States, and traces some of the cultural, environmental and psychical consequences of these developments. Central to this dissertation’s argument is the idea that specific technical circumstances have had the effect of diminishing people’s comfort with, and understanding of, waste processes. In the end, it argues that the ubiquitous flushing technologies that permeate the developed world have perpetuated a culture of forgetting. In the broadest sense, this dissertation is a media-theoretical exploration of the concept of flushing, and it adopts a theoretical lens that has been developed through cultural techniques scholarship of the past few decades. This body of research works to break down and rebuild conventional understandings of media and culture, and seeks to better understand the ways in which medial technologies shape social and cognitive orders. At the theoretical level, this dissertation works to extend the reach of media studies. In addition to conventional media like books, newspapers, TV, radio, film, and the internet, this view of media encompasses any substance or process that effectively mediates—that is, functions as a medium. At the stylistic level, this project answers the call for alternative and experimental modes of dissertorial expression. Blending academic, essayistic, and journalistic strategies, this work walks a precarious line between creative writing and scholarly discourse. Such boundary pushing aims to encourage future stylistic innovation within the academy.
2

Archeologie médií a temporalita nových médií / Media Archeology and New Media Temporality

Pýcha, Čeněk January 2017 (has links)
Media Archeology and New Media Temporality Mgr. Čeněk Pýcha Abstract This master thesis focus on the relationship between digital technologies and the concepts of our society about the past. There are defined methodological approaches of media archeology in the first part, this approaches are used like the tool for research of media temporality in the next parts. The methodological approach is applied in the empirical based case studies in the second part. The first case study researches the digital archives of testimonies of witnesses and the concepts of time that are created by these archives. The second empirical case study focuses the ways of photographs that documented holocaust, in the social media, especially on Pinterest. In the conclusion, the master thesis is assigned like the part of contemporary debates about the concepts of the past. Keywords: Digital media, memory, media archeology, time, cultural techniques
3

Encounters with art-objects in discourse network 1890

Gracia, Dominique January 2017 (has links)
What can the study of Victorian literature gain from approaching primary texts explicitly as processing, storing, and transmitting data? I suggest that, by applying tools and methodologies from German media history that are usually reserved for technical and digital media, we can illuminate how individual texts operate and better understand Victorian texts as media, which remains an underdeveloped aspect of materialist literary study. In analysing how Victorian texts depict encounters with traditional plastic art-objects, I develop new applications of Friedrich Kittler’s ideas of recursion and transposition, Hans Ulrich Gumbrecht’s method of reading for Stimmung, and the theory of cultural techniques (Kulturtechniken). I also propose new concepts to further our understanding of how encounters with art-objects function, such as the observer effect: the simultaneous perception of past and future meanings of an art-object. Close readings of Michael Field’s Sight and Song and Dante Gabriel Rossetti’s Ballads and Sonnets suggest that both volumes acknowledge encounter as a cultural technique, rather than a spontaneous, independent action by the subject. Yet they propose different roles for themselves within that technique. Michael Field’s poems purport to halt the process of recursion, but Rossetti’s demand that readers experience their own observer effects. Meanwhile, Vernon Lee’s Hauntings: Fantastic Stories and Oscar Wilde’s The Picture of Dorian Gray demonstrate the agency of art-objects vis-à-vis the cultural technique of encounter. Lee’s stories reveal the threat to an individual subject’s production of future meanings that art-objects pose, in particular through their effects of presence. In Dorian Gray, the art-object’s own data processing circumscribes the subject’s observer effect. Each text thus evidences its operations as a medium and its complicated relationships with other media in the form of art-objects. Each processes data; recurs to art-objects, tropes, or themes and transmits future meanings thereof; and participates in the cultural technique of encounter. In so doing, these texts resisted the threats of marginalisation that faced ‘old media’ from the rise of photography and the incipient development of film at the fin de siècle.
4

Neurostimulations-Kultur

Kalmbach-Özdem, Monika 12 1900 (has links)
Die Medizintechnik Tiefe-Hirnstimulation ist nicht nur als naturwissenschaftlich-technisches Produkt zu sehen, sondern vor allem auch als kultur-technische Leistung mit historischen Wurzeln. Dieserart Schnittstellenhandlungen nehmen einen festen Platz in der Medizingeschichte ein und sind nicht losgelöst von dieser zu bestimmen. Ein- und zugreifende Praktiken wie Trepanationen und Schädelkulte sind vielfältig verankert und offenbaren einen menschheitsalten Wunsch nach Einflussnahme und Bemächtigung. Hierüber lässt sich der Mensch als verknüpf-, einstell- und gestaltbare Entität im Rahmen 'eutoper' Welt- und Technikbilder sowie deterministischer Menschenbilder darstellen. Mit der Integration aktiver, technischer Elemente in den menschlichen Körper verschieben wir die Grenzverläufe zwischen biologischen und artifiziellen Entitäten. Sowohl die Hardware-Software-Relationen als auch die Körper-Geist-Relationen unterliegen dabei Verknüpfungs- und Gestaltungsprozessen. Aus der Interaktion zwischen menschlichen und nicht-menschlichen Handlungsteilnehmern resultieren neuartige Wechselbeziehungen, welche unter Zuhilfenahme der Embodiment- und Embedded-Theorie nachgezeichnet werden. Den schwerwiegenden Aus- und Nebenwirkungen dieser Interkation wird mit einem empirischen Fallbeispiel nahegekommen. Dass diese Entwicklung hin zu einer konfigurierenden Gestaltungskultur risikobehaftet ist, wird unter Zuhilfenahme des Terminus 'Experimentalsystem' dargelegt. Dabei ist festzuhalten, dass die Tiefe-Hirnstimulation nicht trotz sondern wegen experimenteller Faktoren erfolgreich und faszinierend ist. Neurostimulationen in erster Linie als Konzept zu begreifen bedeutet, den Fokus auf kulturelle Anschichten und Handlungen zu lenken. In welchem Ausmaß wir zu ein- und zugreifenden Gestaltungen unserer Selbst bereit sind, hängt in letzter Konsequenz an unserem menschlichen Selbstverständnis. / Medical technology deep brain stimulation is not only a scientific and technical product, but also a cultural and technical achievement with historical roots. This kind of interface actions occupy a firm place in medical history and cannot be determined separately from it. Interfering practices such as trepanations and cults of the skull are rooted in many different ways and reveal an ancient human desire for influence and empowerment. In this way, man can be represented as a connectable, adjustable and configurable entity within the framework of 'eutoper' world and technology images as well as deterministic human images. By integrating active technical elements into the human body, we are shifting the boundaries between biological and artificial entities. Both the hardware-software-relations as well as the body-spirit-relations are subject to connection and design processes. The interaction between human and non-human action participants results in novel interrelationships, which are traced with the aid of the Embodiment and Embedded Theory. The serious side effects of this interaction are approached with an empirical case study. The fact that this development towards a configuring design culture entails risk is explained with the help of the term 'experimental system'. It should be noted that deep brain stimulation is successful and fascinating not despite but because of experimental factors. Understanding neurostimulation primarily as a concept means focusing on cultural strata and actions. The extent to which we are prepared to embrace and intervene in shaping ourselves depends ultimately on our human self-conception.
5

Anticipatory realism : constructions of futures and regimes of prediction in contemporary post-cinematic art

Dernbach, Rafael Karl January 2019 (has links)
This thesis examines strategies of anticipation in contemporary post-cinematic art. In the Introduction and the first chapter, I make the case for anticipation as a cultural technique for the construction of and adjustment to future scenarios. This framing allows analysis of constructions of futures as culturally and media-historically specific operations. Via anticipation, constructions of futures become addressable as embedded in specific performative and material economies: as regimes of prediction. The hypothesis is that cultural techniques of anticipation do not only serve to construct particular future scenarios, but also futurity, the very condition for the construction of futures. Drawing upon the philosophical works of, in particular, Vilem Flusser, Jacques Derrida and Elena Esposito, and the theory of cultural techniques, I conceptualize anticipation through the analysis of post-cinematic strategies. I argue that post-cinematic art is particularly apt for the conceptualization of anticipation. The self-reflexive multi-media interventions of post-cinematic art can expose the realisms that govern regimes of prediction. Three cultural techniques of anticipation and their use as artistic strategies in post-cinematic art are theorized: enactment, soft montage and rendering. Each of these techniques is examined in its construction of futures through performative and material operations in art gallery spaces. The second chapter examines strategies of enactment in post-cinematic installations by Neïl Beloufa. My readings of Kempinski (2007), The Analyst, the Researcher, the Screenwriter, the CGI tech and the Lawyer (2011), World Domination (2012) and Data for Desire (2014) propose that enactment allows for an engagement with futures beyond extrapolation. With Karen Barad's theory of agential realism, the construction of futures becomes graspable as a political process in opposition to a mere prolonging of the present into the future. The third chapter focuses on the strategy of soft montage in works by Harun Farocki. I interpret Farocki's application of soft montage in the exhibition Serious Games I-IV (2009-2010) as a critical engagement with anticipatory forms of organizing power and distributing precarity. His work series Parallel I-IV (2012-2014) is then analyzed as a speculation on the future of image production technologies and their role in constructing futures. The final chapter analyses the self-referential use of computer-generated renderings in works by Hito Steyerl. The installations How Not To Be Seen (2013), Liquidity Inc. (2014), The Tower (2015) and ExtraSpaceCraft (2016) are read as interventions in the performative economies of contemporary image production. I argue that these works allow us to grasp the reality-producing and futurity-producing effects of rendering as anticipatory cultural technique. My thesis aims to contribute to the discussions on a 'turn towards the future' in contemporary philosophy and cultural criticism. My research thus focuses on the following set of questions. What can we learn about the operations of future construction through encounters with post-cinematic art? How are futures and future construction framed in such art? What realisms do future constructions rely on? And how can anticipation as a cultural technique be politicized and democratized?
6

Antithetical Commentaries on X, Y and the Disruption of Being

Rocha, Eva 01 January 2016 (has links)
Through discursive essays and poetic narrative, Antithetical Commentaries on X, Y and the Disruption of Being explores the tenuous relationship between modes of measurement and the struggle for human relevance in the post-contemporary digital age. In the introductory essay, “Not the Feather, but the Bird”, I give an overview of the inherent problems of object-oriented ontology, and how it relates to aesthetics and social issues of our times. In the Developmental Overview, I detail how I developed my installation approach and techniques, particularly with regard to the three-way dynamic of the artist:work:viewer relationship and how it can encourage a ‘transgression’ that leads to the possibility of a transformative awareness of being. Subsequently, I present a series of ‘antithetical’ commentaries that neither explain nor expand the installation, rather, they create a non-binary duality that, through an entirely non-linear anti-narrative, work to erode the overlay of personal, civic and collective grids present in the memory space/time referenced in the video, TAG. Finally, in “Grid: Towards a Transgressive Humanism.” I propose a path by which installation art might serve to create transgressive opportunities for viewers, rather than the transcendence sought through religious rituals, which often reinforce stigmas, fears and authoritarian social dynamics, or worse, the reductive loop, of many contemporary approaches to art which proclaim their detachment in wordy displays, essentially leading to a form of aesthetic nihilism. This Transgressive Humanism is not presented as a dogma, but rather a revitalization of the work as a vessel of possibilities, an agent of creative growth for the artist and the viewer.
7

Zeichnen als Weltentwurf: Analog + Digital: Die Bedeutung des Zeichnens in der Primarausbildung mit Blick auf Design Engineering in Europa

Wachs, Marina-Elena 09 September 2021 (has links)
„Sketching the world“ bedeutet entwerfen von Welt mittels analogen und digitalen Zeichenmitteln - auch in Zukunft benötigt es dafür im Design Engineering der Künstlichen Intelligenz (KI) und der Emotionalen Intelligenz (EQ – nach Daniel Goleman). Zeichnen ist Kulturgut seit der Steinzeit und ist für die kulturelle Bildung als auch für das Design Engineering der Zukunft von großer Bedeutung. Zeichnen-Erfahrungen, sei es mit dem Stock im Sand oder mit dem Stift auf Papier, beginnt in der Primarbildung: Bereits hier ist es als Kulturtechnik essentiell für die Gesellschaft, indem der aktive Akt des Zeichnens Selbstausdruck und kulturelles Gedächtnis, Signifikat ist. Zeichnen ist individuelles und kollektives Wissens- und Bildungsmanagement für die Welt von morgen und muss in der Primabildung früh – multidisziplinär – verankert sein, soll es im Skizzieren, im Mapping, als Repräsentation und Projektion wirkungsvoll für das Design Engineering in Europa, auch in der Augmented Reality, eingesetzt werden.

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