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Navigating the Design Process Through Writing: An Ethnographic Study of Academic Design StudiosSabatelli, Madison January 2020 (has links)
No description available.
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Application of assessment tools in sustainable-architecture design processes in South AfricaLoots, Maria J. 02 April 2009 (has links)
Cannot copy abstract
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Scripted Narratives as Architectural ProcessSheeks, Andrew V. January 2013 (has links)
No description available.
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“THE GAME DON’T CHANGE”Designing Beats and Rhymes,A metaphor and guide to ideate design conceptsCarr, Nicolas 19 June 2015 (has links)
No description available.
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Designing in the Context of Urban Heterotopia: Participative Programming and Narrative Formation through Transversal Design ProcessRomaniuk, Olha 06 August 2010 (has links)
No description available.
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An IDEF0 representation of a garment manufacturing system design processKarim, Mohammed R. January 1994 (has links)
No description available.
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Exploring Visual Means For Communication And Collaboration In Multidisciplinary Teams, An Interpretation And Implementation For Design EducationGraell-Colas, Mercè 04 February 2009 (has links)
No description available.
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Improving Swedish nature reserve visitor maps with focus on relevance and visual communicationHejdström, Aron January 2013 (has links)
At first glance, the image of a map looks familiar to a graphic designer. It comprisescolours, shapes and typography. But beyond the graphical surface it hides a complex system of techniques and rules, like the clockwork behind a dial. This thesis tries toapproach and improve map production from a starting point in graphic design. Byaddressing visitor maps for nature reserves it aims to make nature more accessibleand appealing to a larger group of people.The main purpose of the thesis is to examine how Swedish nature reserve visitormaps can be improved with focus on relevance for their aims and use and how thisis communicated through the visual presentation. A secondary purpose is to examinehow to produce such maps in a rational way, using digital geographic informationsystems (GIS) and adopted working processes.The research was conducted using a combination of traditional methods and techniques combined with research through design activity. Methods and techniques were gathered from ethnography, action-research and usability-research and include literature studies, interviews, questionnaire surveys, participatory observation, action-research protocols, beta-testing and collection of samples.The design activity resulted in both free-standing sketches and map-sketches forthe Gotlandic nature reserves Langhammars and Stora Karlsö. Two processes and one descriptive structure were developed and described: a process to adopt visual representations of map-information to its contextual relevance, a process to produce nature reserve visitor maps, and a structure to present practical design work in a scientificcontext. Results also comprised collected answers, discussions and samples from questionnaire surveys, participatory observation, interviews and general research.The thesis concludes that it is fruitful to consider the visitor map as “a product made for use” and apply a usability-approach as it is rather an example of visual information than visual communication. Close research of both sender and users is also important to be ableto select, adapt and fine-tune the information in the map in relation to its aims and use.The digital possibilities that enables GIS to provide easy accessible and accurate data can produce efficient workflows in map design if combined with the graphic designers experience to develop and streamline design processes. The combination of modern technology, practical design work and research is profitable in both an analogue and digital context and makes visitor maps a contemporary and interesting area for both researchers and practitioners.
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Improving Swedish nature reserve visitor maps with focus on relevance and visual communicationHejdström, Aron January 2013 (has links)
At first glance, the image of a map looks familiar to a graphic designer. It comprisescolours, shapes and typography. But beyond the graphical surface it hides a complex system of techniques and rules, like the clockwork behind a dial. This thesis tries toapproach and improve map production from a starting point in graphic design. Byaddressing visitor maps for nature reserves it aims to make nature more accessibleand appealing to a larger group of people.The main purpose of the thesis is to examine how Swedish nature reserve visitormaps can be improved with focus on relevance for their aims and use and how thisis communicated through the visual presentation. A secondary purpose is to examinehow to produce such maps in a rational way, using digital geographic informationsystems (GIS) and adopted working processes. The research was conducted using a combination of traditional methods and techniques combined with research through design activity. Methods and techniques were gathered from ethnography, action-research and usability-research and include literature studies, interviews, questionnaire surveys, participatory observation, action-research protocols, beta-testing and collection of samples. The design activity resulted in both free-standing sketches and map-sketches forthe Gotlandic nature reserves Langhammars and Stora Karlsö. Two processes and one descriptive structure were developed and described: a process to adopt visual representations of map-information to its contextual relevance, a process to produce nature reserve visitor maps, and a structure to present practical design work in a scientificcontext. Results also comprised collected answers, discussions and samples from questionnaire surveys, participatory observation, interviews and general research.The thesis concludes that it is fruitful to consider the visitor map as “a product made for use” and apply a usability-approach as it is rather an example of visual information than visual communication. Close research of both sender and users is also important to be ableto select, adapt and fine-tune the information in the map in relation to its aims and use. The digital possibilities that enables GIS to provide easy accessible and accurate data can produce efficient workflows in map design if combined with the graphic designers experience to develop and streamline design processes. The combination of modern technology, practical design work and research is profitable in both an analogue and digital context and makes visitor maps a contemporary and interesting area for both researchers and practitioners.
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Anything Goes, Or so they said...Goynes, Mandy Lyndette January 2016 (has links)
The goal of this thesis is to take an in depth look at the process of creating a scenic design for Temple Theatre’s production of Anything Goes by Cole Porter. This paper will break down the designer’s personal process in developing the design. In addition, it will break down the process of translating the design into a realized set. In particular, a look at how Anything Goes worked in relation to an ideal production situation. / Theater
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