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Inspiration to IlluminationPatel, Kartikey N. 22 June 1999 (has links)
This thesis is the result of insights gained from investigation of the work of Carlo Scarpa and applied to the making of a lamp. Scarpa's work has influenced this work in many ways but most fascinating is the way detail is used. The indirect connection between parts and blending of precious and semiprecious metals conveys its own language. Geometry, one of the governing aspects of his design is a primary characteristic in the composition of spaces. The way different metals are used and the ways different spaces are created are fundamental throughout his work. This project is an attempt to make a lamp which is more than an object. Different metals like steel, brass, copper and aluminum are treated in extreme conditions and the range of different materials are part of a process. In the process of making, the design has taken a few turns. An ongoing dialogue with objects and an empirical process of evaluating and analyzing past objects were used to support the next decision. Often details are designed on the spot in the shop. The Lamp has had two reflectors. The design of the reflector is part of an on going process. Although this object may not be as functionally efficient as other lamps, it has provided an opportunity for discourse and acts as a vehicle for further investigation. Many enjoyable moments are the part of its qualified success and it has open up a wide horizon of architectural gesturing. / Master of Architecture
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Přístřešek v areálu parku / Shelter in parkSvršek, Josef January 2020 (has links)
This diploma thesis deals with design of the structure of the shelter i the park of city Hranice na Moravě. This load-bearing structure is made of glued laminated wood with the strength class GL24h. The structure has the shape of half ball and the load-bearing beams are in the shape of an arc. This building will be mainly used for cultural purposes. Ground plan dimensions of this shelter are 25x25 m. A complete static design solution including of all connection details and anchoring has been solved.
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Art, Artifacts, and Residue: The Space of The Exhibition in Ann Hamiltons indigo blue.McCann, Therese Marie 08 October 2018 (has links)
No description available.
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Performance Of The Stone Building Envelope:cladding To Curtain WallOgan Musaagaoglu, Bilge 01 October 2005 (has links) (PDF)
The main objective of this thesis is to review the problems of stone facades according to the performance criteria determined with codes and standards and to propose solutions for proper application. In this process the codes, standards, other documents and the knowledge of the researcher all served to determine the inadequacies present in this field. The thesis also aims at clarifying the terminolgy confusion related to stone cladding and stone curtain wall.
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Stealth Assessment of Self-Regulative Behaviors within a Game-Based EnvironmentJanuary 2014 (has links)
abstract: Students' ability to regulate and control their behaviors during learning has been shown to be a critical skill for academic success. However, researchers often struggle with ways to capture the nuances of this ability, often solely relying on self-report measures. This thesis proposal employs a novel approach to investigating variations in students' ability to self-regulate by using process data from the game-based Intelligent Tutoring System (ITS) iSTART-ME. This approach affords a nuanced examination of how students' regulate their interactions with game-based features at both a coarse-grained and fine-grain levels and the ultimate impact that those behaviors have on in-system performance and learning outcomes (i.e., self-explanation quality). This thesis is comprised of two submitted manuscripts that examined how a group of 40 high school students chose to engage with game-based features and how those interactions influenced their target skill performance. Findings suggest that in-system log data has the potential to provide stealth assessments of students' self-regulation while learning. / Dissertation/Thesis / M.A. Psychology 2014
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Level-Of-Details Rendering with Hardware Tessellation / Rendu de niveaux de détails avec la Tessellation MatérielleLambert, Thibaud 18 December 2017 (has links)
Au cours des deux dernières décennies, les applications temps réel ont montré des améliorations colossales dans la génération de rendus photoréalistes. Cela est principalement dû à la disponibilité de modèles 3D avec une quantité croissante de détails. L'approche traditionnelle pour représenter et visualiser des objets 3D hautement détaillés est de les décomposer en un maillage basse fréquence et une carte de déplacement encodant les détails. La tessellation matérielle est le support idéal pour implémenter un rendu efficace de cette représentation. Dans ce contexte, nous proposons une méthode générale pour la génération et le rendu de maillages multi-résolutions compatibles avec la tessellation matérielle. Tout d'abord, nous introduisons une métrique dépendant de la vue capturant à la fois les distorsions géométriques et paramétriques, permettant de sélectionner la le niveau de résolution approprié au moment du rendu. Deuxièmement, nous présentons une nouvelle représentation hiérarchique permettant d'une part des transitions temporelles et spatiales continues entre les niveaux et d'autre part une tessellation matérielle non uniforme. Enfin, nous élaborons un processus de simplification pour générer notre représentation hiérarchique tout en minimisant notre métrique d'erreur. Notre méthode conduit à d'énormes améliorations tant en termes du nombre de triangles affiché qu'en temps de rendu par rapport aux méthodes alternatives. / In the last two decades, real-time applications have exhibited colossal improvements in the generation of photo-realistic images. This is mainly due to the availability of 3D models with an increasing amount of details. Currently, the traditional approach to represent and visualize highly detailed 3D objects is to decompose them into a low-frequency mesh and a displacement map encoding the details. The hardware tessellation is the ideal support to implement an efficient rendering of this representation. In this context, we propose a general framework for the generation and the rendering of multi-resolution feature-aware meshes compatible with hardware tessellation. First, we introduce a view-dependent metric capturing both geometric and parametric distortions, allowing to select the appropriate resolution at rendertime. Second, we present a novel hierarchical representation enabling on the one hand smooth temporal and spatial transitions between levels and on the other hand a non-uniform hardware tessellation. Last, we devise a simplification process to generate our hierarchical representation while minimizing our error metric. Our framework leads to huge improvements both in terms of triangle count and rendering time in comparison to alternative methods.
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Vulnerability in online social network profiles. A Framework for Measuring Consequences of Information Disclosure in Online Social Networks.Alim, Sophia January 2011 (has links)
The increase in online social network (OSN) usage has led to personal details
known as attributes being readily displayed in OSN profiles. This can lead to the
profile owners being vulnerable to privacy and social engineering attacks which
include identity theft, stalking and re identification by linking.
Due to a need to address privacy in OSNs, this thesis presents a framework to
quantify the vulnerability of a user¿s OSN profile. Vulnerability is defined as the
likelihood that the personal details displayed on an OSN profile will spread due
to the actions of the profile owner and their friends in regards to information
disclosure.
The vulnerability measure consists of three components. The individual
vulnerability is calculated by allocating weights to profile attribute values
disclosed and neighbourhood features which may contribute towards the
personal vulnerability of the profile user. The relative vulnerability is the
collective vulnerability of the profiles¿ friends. The absolute vulnerability is the
overall profile vulnerability which considers the individual and relative
vulnerabilities.
The first part of the framework details a data retrieval approach to extract
MySpace profile data to test the vulnerability algorithm using real cases. The
profile structure presented significant extraction problems because of the
dynamic nature of the OSN. Issues of the usability of a standard dataset
including ethical concerns are discussed. Application of the vulnerability
measure on extracted data emphasised how so called ¿private profiles¿ are not
immune to vulnerability issues. This is because some profile details can still be
displayed on private profiles.
The second part of the framework presents the normalisation of the measure, in
the context of a formal approach which includes the development of axioms and
validation of the measure but with a larger dataset of profiles. The axioms
highlight that changes in the presented list of profile attributes, and the
attributes¿ weights in making the profile vulnerable, affect the individual
vulnerability of a profile.
iii
Validation of the measure showed that vulnerability involving OSN profiles does occur and this provides a good basis for other researchers to build on the measure further. The novelty of this vulnerability measure is that it takes into account not just the attributes presented on each individual profile but features of the profiles¿ neighbourhood.
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Implementation and Field Testing of Improved Bridge Parapet DesignsKalabon, Amy Elizabeth 30 May 2014 (has links)
No description available.
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Dwelling threshold.January 2001 (has links)
Lai Ho Mun Hemans. / "Architecture Department, Chinese University of Hong Kong, Master of Architecture Programme 2000-2001, design report." / Includes bibliographical references (leaf 51). / acknowledgments --- p.P.2 / introduction --- p.p.3 / researches --- p.p.4 - 19 / Chapter I. --- hongkong and density / Chapter II. --- extends of nature / Chapter III. --- essence of control / Chapter IV. --- building envelope / design concept --- p.p.20 - 27 / site analysis --- p.p.28- 32 / project program --- p.p.33- 34 / design developments --- p.p.35 - 43 / phase I / phase II / phase III / final design --- p.p.44 -50 / bibliography --- p.p.51 / appendix
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Design And Analysis Of Energy Saving Buildings Using The Software Energy PlusBirol, Kemal Ozgen 01 August 2012 (has links) (PDF)
Being the major energy consumer of electricity and natural gas, buildings consume more than 70% of electricity and 30% of natural gas. On the way to green buildings and zero energy buildings, investigation and improvement of energy efficiency of the buildings will result in significant reductions in energy
demands and CO2 emissions / make cost savings and improve thermal comfort as well. Key steps of a successful green, energy efficient building can be summarized as whole building design, site design, building envelope design, lighting and day lighting design and HVAC system design.
Energy Plus® / software is mainly developed to simulate the performance of the buildings in the view of the above listed points. The design of a building or the analysis of an existing building with the software will show how efficient the
building is or will be, and also helps finding the best efficient choice of the whole building system. Thesis focuses on the effect of changes in building envelope properties.
In Turkey, topic of green buildings has recently started to be studied. Therefore, this thesis aims to present efficient technologies providing energy savings in buildings, to present green building concept and alternative energy simulation
software. In the context of this study, design, methods and material guidelines are introduced to reduce energy needs of buildings and to bring in the green building design concept. Building and system parameters to enhance building energy
efficiency and energy savings together with green building principles are summarized. Moreover, whole building energy analysis methods and simulation steps are explained / year-round simulation is performed for a sample building / as
a result, energy savings about 36% is achieved.
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