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Editor objektově orientovaných Petriho sítí / Editor of Object Oriented Petri NetsKovács, Zoltán January 2010 (has links)
The thesis deals with design and implementation of the editor object-oriented Petri nets described by language PNTalk. A PNTalk compatible representation and storage format based on XML technologies will be created. The design of the individual parts of the editor focuses on the internal storage facilities, on the graphical user interface and its functionality. In the final part there are practical demonstrations of the application.
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3D projekce fotek v OpenGL / 3D Photo Slideshow Using OpenGLDokoupil, Martin January 2010 (has links)
This document describes implementation of photo slideshow editor. This editor can be used to create dynamic sequences from taken photos. Image taken by camera is projected onto three-dimensional sphere and drawn to screen. Then it is posible to rotate and zoom camera over image. Visual output of this editor makes moving over image more real. If panoramic image is used, user is able to free look around. This document describes method which can translate two-dimensional coordinates to three-dimensional space. Shows how to use transformations for moving camera and methods to implement camera zoom. Contains description of user interface and also mentions extensions that were implemented in editor.
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Escape Motions: Rozšíření editoru Flame Painter / Escape Motions: Flame Painter ExtensionsPiovarči, Rastislav January 2013 (has links)
Main goal of this master´s thesis is to propose and implement improvements to an original purely raster version of Flame Painter editor. An enhancement of the undo/redo system with emphasise to its functionality and memory requirements has been implemented. Moreover, the editor was extended by adding an ability to edit brush strokes using vector primitives which effectively assist the user in future stroke editing. This project was created in cooperation with employees of the Escape Motions Company.
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An Interactive Interface for Shader ProgrammingIzza Tariq (8797517) 05 May 2020 (has links)
<p></p><p>Shader programming is an
efficient way to render graphics yet can be complex to understand for
emerging computational artists who are new to the world of creative
programming. Since shaders are an important part of visual programming, making
them easier to use should be considered an important factor in teaching basic
to advanced concepts in the rendering pipeline of computer graphics. Though
some tools like shader editors and interactive graphical interfaces have been
designed to aid in the understanding of these concepts, they still fall behind
in some areas in meeting the requirements of emerging computational artists. </p>
<p>In this thesis we present
and explore the usability of a new Shader Mode tool developed for an
open-source software called Processing, widely used in education and production
for digital arts and design, and discuss how it can aid shader programming for emerging
computational artists. This tool was inspired by a project the author did for
Google Summer of Code in 2018. The tool was tested with Processing users who
have some familiarity with shader programming. The analysis of the tool was
done using a mixed method research technique: combination of quantitative and
qualitative analysis. Since we were unable to get enough users for the study, the results could not be generalized to all Processing shader users. However,
relevant user feedback is discussed. </p><br><p></p>
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Konzeption und Implementierung eines Workflow-EditorsBöhme, Rainer 20 October 2017 (has links)
Die Diplomarbeit entstand im Kontext der Projekte HematoWork bzw. AgentWork. Inhalt dieser Projekte ist die computerbasierte Unterstützung von medizinischen Arbeitsabläufen. Dazu wird ein Workflow-Management-System erstellt, welches insbesondere solche Arbeitsabläufe unterstützt, die dynamisch zur Laufzeit an sich ändernde Umgebungsbedingungen angepasst werden müssen. Der im Rahmen der Arbeit konzeptionierte und prototypisch implementierte Workflow-Editor ist eine Komponente des Workflow-Systems. Er ermöglicht die Erstellung von Arbeitsablaufplänen (Workflow-Definitionen) mittels einer grafischen Oberfäche. Wesentliche Inhalte der Arbeit sind dabei unter anderem die Vorstellung eines Workflow-Modells, welches speziell dynamische Änderungen zur Laufzeit ermöglicht, und ein Verifikationsalgorithmus, der die Korrektheit erstellter Workflow-Definitionen prüft.
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Erweiterung der Benutzeroberflaeche fuer GEX/UXStrauss, Juergen 31 January 1997 (has links)
Die vorliegende Arbeit beschreibt die Spezifikation einer
Benutzeroberflaeche fuer den graphischen Editor GEX unter
Unix unter Verwendung von OSF/Motif1.2.
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UNIX-Editoren -- Vim/ElvisTrapp, Holger 01 September 1998 (has links)
Vortrag UNIX-Stammtisch 10/96
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UNIX-Editoren -- hvi/asWeditRichter, Frank 01 September 1998 (has links)
Vortrag UNIX-Stammtisch 10/96
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Endnutzerorientiertes Editieren von XML-TextenAnders, Jörg 18 May 2004 (has links)
Workshop "Netz- und Service-Infrastrukturen"
Für viele Netzwerker ist die Arbeit nach der
Definition eines XML-Dialakts erledigt. Die Praxis
zeigt aber, dass das zur Verfügungstellen
eines WYSIWYG-Editors unerlässlich ist.
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Week 06, Video 02: Graph Editor TangentsMarlow, Gregory 01 January 2020 (has links)
https://dc.etsu.edu/digital-animation-videos-oer/1041/thumbnail.jpg
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