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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

CUDA performance analyzer

Dasgupta, Aniruddha 05 April 2011 (has links)
GPGPU Computing using CUDA is rapidly gaining ground today. GPGPU has been brought to the masses through the ease of use of CUDA and ubiquity of graphics cards supporting the same. Although CUDA has a low learning curve for programmers familiar with standard programming languages like C, extracting optimum performance from it, through optimizations and hand tuning is not a trivial task. This is because, in case of GPGPU, an optimization strategy rarely affects the functioning in an isolated manner. Many optimizations affect different aspects for better or worse, establishing a tradeoff situation between them, which needs to be carefully handled to achieve good performance. Thus optimizing an application for CUDA is tough and the performance gain might not be commensurate to the coding effort put in. I propose to simplify the process of optimizing CUDA programs using a CUDA Performance Analyzer. The analyzer is based on analytical modeling of CUDA compatible GPUs. The model characterizes the different aspects of GPU compute unified architecture and can make prediction about expected performance of a CUDA program. It would also give an insight into the performance bottlenecks of the CUDA implementation. This would hint towards, what optimizations need to be applied to improve performance. Based on the model, one would also be able to make a prediction about the performance of the application if the optimizations are applied to the CUDA implementation. This enables a CUDA programmer to test out different optimization strategies without putting in a lot of coding effort.
52

Modeling Multi-factor Financial Derivatives by a Partial Differential Equation Approach with Efficient Implementation on Graphics Processing Units

Dang, Duy Minh 15 November 2013 (has links)
This thesis develops efficient modeling frameworks via a Partial Differential Equation (PDE) approach for multi-factor financial derivatives, with emphasis on three-factor models, and studies highly efficient implementations of the numerical methods on novel high-performance computer architectures, with particular focus on Graphics Processing Units (GPUs) and multi-GPU platforms/clusters of GPUs. Two important classes of multi-factor financial instruments are considered: cross-currency/foreign exchange (FX) interest rate derivatives and multi-asset options. For cross-currency interest rate derivatives, the focus of the thesis is on Power Reverse Dual Currency (PRDC) swaps with three of the most popular exotic features, namely Bermudan cancelability, knockout, and FX Target Redemption. The modeling of PRDC swaps using one-factor Gaussian models for the domestic and foreign interest short rates, and a one-factor skew model for the spot FX rate results in a time-dependent parabolic PDE in three space dimensions. Our proposed PDE pricing framework is based on partitioning the pricing problem into several independent pricing subproblems over each time period of the swap's tenor structure, with possible communication at the end of the time period. Each of these subproblems requires a solution of the model PDE. We then develop a highly efficient GPU-based parallelization of the Alternating Direction Implicit (ADI) timestepping methods for solving the model PDE. To further handle the substantially increased computational requirements due to the exotic features, we extend the pricing procedures to multi-GPU platforms/clusters of GPUs to solve each of these independent subproblems on a separate GPU. Numerical results indicate that the proposed GPU-based parallel numerical methods are highly efficient and provide significant increase in performance over CPU-based methods when pricing PRDC swaps. An analysis of the impact of the FX volatility skew on the price of PRDC swaps is provided. In the second part of the thesis, we develop efficient pricing algorithms for multi-asset options under the Black-Scholes-Merton framework, with strong emphasis on multi-asset American options. Our proposed pricing approach is built upon a combination of (i) a discrete penalty approach for the linear complementarity problem arising due to the free boundary and (ii) a GPU-based parallel ADI Approximate Factorization technique for the solution of the linear algebraic system arising from each penalty iteration. A timestep size selector implemented efficiently on GPUs is used to further increase the efficiency of the methods. We demonstrate the efficiency and accuracy of the proposed GPU-based parallel numerical methods by pricing American options written on three assets.
53

A Multidimensional Filtering Framework with Applications to Local Structure Analysis and Image Enhancement

Svensson, Björn January 2008 (has links)
Filtering is a fundamental operation in image science in general and in medical image science in particular. The most central applications are image enhancement, registration, segmentation and feature extraction. Even though these applications involve non-linear processing a majority of the methodologies available rely on initial estimates using linear filters. Linear filtering is a well established cornerstone of signal processing, which is reflected by the overwhelming amount of literature on finite impulse response filters and their design. Standard techniques for multidimensional filtering are computationally intense. This leads to either a long computation time or a performance loss caused by approximations made in order to increase the computational efficiency. This dissertation presents a framework for realization of efficient multidimensional filters. A weighted least squares design criterion ensures preservation of the performance and the two techniques called filter networks and sub-filter sequences significantly reduce the computational demand. A filter network is a realization of a set of filters, which are decomposed into a structure of sparse sub-filters each with a low number of coefficients. Sparsity is here a key property to reduce the number of floating point operations required for filtering. Also, the network structure is important for efficiency, since it determines how the sub-filters contribute to several output nodes, allowing reduction or elimination of redundant computations. Filter networks, which is the main contribution of this dissertation, has many potential applications. The primary target of the research presented here has been local structure analysis and image enhancement. A filter network realization for local structure analysis in 3D shows a computational gain, in terms of multiplications required, which can exceed a factor 70 compared to standard convolution. For comparison, this filter network requires approximately the same amount of multiplications per signal sample as a single 2D filter. These results are purely algorithmic and are not in conflict with the use of hardware acceleration techniques such as parallel processing or graphics processing units (GPU). To get a flavor of the computation time required, a prototype implementation which makes use of filter networks carries out image enhancement in 3D, involving the computation of 16 filter responses, at an approximate speed of 1MVoxel/s on a standard PC.
54

FPGA prototyping of custom GPGPUs

Nigania, Nimit 08 January 2014 (has links)
Prototyping new systems on hardware is a time-consuming task with limited scope for architectural exploration. The aim of this work was to perform fast prototyping of general-purpose graphics processing units (GPGPUs) on field programmable gate arrays (FPGAs) using a novel tool chain. This hardware flow combined with the higher level simulation flow using the same source code allowed us to create a whole tool chain to study and build future architectures using new technologies. It also gave us enough flexibility at different granularities to make architectural decisions. We will also discuss some example systems that were built using this tool chain along with some results.
55

On continuous maximum flow image segmentation algorithm

Marak, Laszlo 28 March 2012 (has links) (PDF)
In recent years, with the advance of computing equipment and image acquisition techniques, the sizes, dimensions and content of acquired images have increased considerably. Unfortunately as time passes there is a steadily increasing gap between the classical and parallel programming paradigms and their actual performance on modern computer hardware. In this thesis we consider in depth one particular algorithm, the continuous maximum flow computation. We review in detail why this algorithm is useful and interesting, and we propose efficient and portable implementations on various architectures. We also examine how it performs in the terms of segmentation quality on some recent problems of materials science and nano-scale biology
56

Global address spaces for efficient resource provisioning in the data center

Young, Jeffrey Scott 13 January 2014 (has links)
The rise of large data sets, or "Big Data'', has coincided with the rise of clusters with large amounts of memory and GPU accelerators that can be used to process rapidly growing data footprints. However, the complexity and performance limitations of sharing memory and accelerators in a cluster limits the options for efficient management and allocation of resources for applications. The global address space model (GAS), and specifically hardware-supported GAS, is proposed as a means to provide a high-performance resource management platform upon which resource sharing between nodes and resource aggregation across nodes can take place. This thesis builds on the initial concept of GAS with a model that is matched to "Big Data'' computing and its data transfer requirements. The proposed model, Dynamic Partitioned Global Address Spaces (DPGAS), is implemented using a commodity converged interconnect, HyperTransport over Ethernet (HToE), and a software framework, the Oncilla runtime and API. The DPGAS model and associated hardware and software components are used to investigate two application spaces, resource sharing for time-varying workloads and resource aggregation for GPU-accelerated data warehousing applications. This work demonstrates that hardware-supported GAS can be used improve the performance and power consumption of memory-intensive applications, and that it can be used to simplify host and accelerator resource management in the data center.
57

Cellular GPU Models to Euclidean Optimization Problems : Applications from Stereo Matching to Structured Adaptive Meshing and Traveling Salesman Problem

ZHANG, Naiyu 02 December 2013 (has links) (PDF)
The work presented in this PhD studies and proposes cellular computation parallel models able to address different types of NP-hard optimization problems defined in the Euclidean space, and their implementation on the Graphics Processing Unit (GPU) platform. The goal is to allow both dealing with large size problems and provide substantial acceleration factors by massive parallelism. The field of applications concerns vehicle embedded systems for stereovision as well as transportation problems in the plane, as vehicle routing problems. The main characteristic of the cellular model is that it decomposes the plane into an appropriate number of cellular units, each responsible of a constant part of the input data, and such that each cell corresponds to a single processing unit. Hence, the number of processing units and required memory are with linear increasing relationship to the optimization problem size, which makes the model able to deal with very large size problems.The effectiveness of the proposed cellular models has been tested on the GPU parallel platform on four applications. The first application is a stereo-matching problem. It concerns color stereovision. The problem input is a stereo image pair, and the output a disparity map that represents depths in the 3D scene. The goal is to implement and compare GPU/CPU winner-takes-all local dense stereo-matching methods dealing with CFA (color filter array) image pairs. The second application focuses on the possible GPU improvements able to reach near real-time stereo-matching computation. The third and fourth applications deal with a cellular GPU implementation of the self-organizing map neural network in the plane. The third application concerns structured mesh generation according to the disparity map to allow 3D surface compressed representation. Then, the fourth application is to address large size Euclidean traveling salesman problems (TSP) with up to 33708 cities.In all applications, GPU implementations allow substantial acceleration factors over CPU versions, as the problem size increases and for similar or higher quality results. The GPU speedup factor over CPU was of 20 times faster for the CFA image pairs, but GPU computation time is about 0.2s for a small image pair from Middlebury database. The near real-time stereovision algorithm takes about 0.017s for a small image pair, which is one of the fastest records in the Middlebury benchmark with moderate quality. The structured mesh generation is evaluated on Middlebury data set to gauge the GPU acceleration factor and quality obtained. The acceleration factor for the GPU parallel self-organizing map over the CPU version, on the largest TSP problem with 33708 cities, is of 30 times faster.
58

Contributions to parallel stochastic simulation : application of good software engineering practices to the distribution of pseudorandom streams in hybrid Monte Carlo simulations / Contributions à la simulation stochastique parallèle : architectures logicielles pour la distribution de flux pseudo-aléatoires dans les simulations Monte Carlo sur CPU/GPU

Passerat-Palmbach, Jonathan 11 October 2013 (has links)
Résumé non disponible / The race to computing power increases every day in the simulation community. A few years ago, scientists have started to harness the computing power of Graphics Processing Units (GPUs) to parallelize their simulations. As with any parallel architecture, not only the simulation model implementation has to be ported to the new parallel platform, but all the tools must be reimplemented as well. In the particular case of stochastic simulations, one of the major element of the implementation is the pseudorandom numbers source. Employing pseudorandom numbers in parallel applications is not a straightforward task, and it has to be done with caution in order not to introduce biases in the results of the simulation. This problematic has been studied since parallel architectures are available and is called pseudorandom stream distribution. While the literature is full of solutions to handle pseudorandom stream distribution on CPU-based parallel platforms, the young GPU programming community cannot display the same experience yet.In this thesis, we study how to correctly distribute pseudorandom streams on GPU. From the existing solutions, we identified a need for good software engineering solutions, coupled to sound theoretical choices in the implementation. We propose a set of guidelines to follow when a PRNG has to be ported to GPU, and put these advice into practice in a software library called ShoveRand. This library is used in a stochastic Polymer Folding model that we have implemented in C++/CUDA. Pseudorandom streams distribution on manycore architectures is also one of our concerns. It resulted in a contribution named TaskLocalRandom, which targets parallel Java applications using pseudorandom numbers and task frameworks.Eventually, we share a reflection on the methods to choose the right parallel platform for a given application. In this way, we propose to automatically build prototypes of the parallel application running on a wide set of architectures. This approach relies on existing software engineering tools from the Java and Scala community, most of them generating OpenCL source code from a high-level abstraction layer.
59

Enhancing GPGPU Performance through Warp Scheduling, Divergence Taming and Runtime Parallelizing Transformations

Anantpur, Jayvant P January 2017 (has links) (PDF)
There has been a tremendous growth in the use of Graphics Processing Units (GPU) for the acceleration of general purpose applications. The growth is primarily due to the huge computing power offered by the GPUs and the emergence of programming languages such as CUDA and OpenCL. A typical GPU consists of several 100s to a few 1000s of Single Instruction Multiple Data (SIMD) cores, organized as 10s of Streaming Multiprocessors (SMs), each having several SIMD cores which operate in a lock-step manner, o ering a few TeraFLOPS of performance in a single socket. SMs execute instructions from a group of consecutive threads, called warps. At each cycle, an SM schedules a warp from a group of active warps and can context switch among the active warps to hide various stalls. However, various factors, such as global memory latency, divergence among warps of a thread block (TB), branch divergence among threads of a warp (Control Divergence), number of active warps, etc., can significantly impact the ability of a warp scheduler to hide stalls. This reduces the speedup of applications running on the GPU. Further, applications containing loops with potential cross iteration dependences, do not utilize the available resources (SIMD cores) effectively and hence su er in terms of performance. In this thesis, we propose several mechanisms which address the above issues and enhance the performance of GPU applications through efficient warp scheduling, taming branch and warp divergence, and runtime parallelization. First, we propose RLWS, a Reinforcement Learning (RL) based Warp Scheduler which uses unsupervised learning to schedule warps based on the current state of the core and the long-term benefits of scheduling actions. As the design space involving the state variables used by the RL and the RL parameters (such as learning and exploration rates, reward and penalty values, etc.) is large, we use a Genetic Algorithm to identify the useful subset of state variables and RL parameter values. We evaluated the proposed RL based scheduler using the GPGPU-SIM simulator on a large number of applications from the Rodinia, Parboil, CUDA-SDK and GPGPU-SIM benchmark suites. Our RL based implementation achieved an average speedup of 1.06x over the Loose Round Robin (LRR) strategy and 1.07x over the Two-Level (TL) strategy. A salient feature of RLWS is that it is robust, i.e., performs nearly as well as the best performing warp scheduler, consistently across a wide range of applications. Using the insights obtained from RLWS, we designed PRO, a heuristic warp scheduler which in addition to hiding the long latencies of certain operations, reduces the waiting time of warps at synchronization points. Evaluation of the proposed algorithm using the GPGPU-SIM simulator on a diverse set of applications showed an average speedup of 1.07x over the LRR warp scheduler and 1.08x over the TL warp scheduler. In the second part of the thesis, we address problems due to warp and branch divergences. First, many GPU kernels exhibit warp divergence due to various reasons such as, different amounts of work, cache misses, and thread divergence. Also, we observed that some kernels contain code which is redundant across TBs, i.e., all TBs will execute the code identically and hence compute the same results. To improve performance of such kernels, we propose a solution based on the concept of virtual TBs and loop independent code motion. We propose necessary code transformations which enable one virtual TB to execute the kernel code for multiple real TBs. We evaluated this technique using the GPGPU-SIM simulator on a diverse set of applications and observed an average improvement of 1.08x over the LRR and 1.04x over the Greedy Then Old (GTO) warp scheduling algorithms. Second, branch divergence causes execution of diverging branches to be serialized to execute only one control ow path at a time. Existing stack based hardware mechanism to reconverge threads causes duplicate execution of code for unstructured control ow graphs (CFG). We propose a simple and elegant transformation to convert an unstructured CFG to a structured CFG. The transformation eliminates duplicate execution of user code while incurring only a linear increase in the number of basic blocks and also the number of instructions. We implemented the proposed transformation at the PTX level using the Ocelot compiler infrastructure and demonstrate that the pro-posed technique is effective in handling the performance problem due to divergence in unstructured CFGs. Our third proposal is to enable efficient execution of loops with indirect memory accesses that can potentially cause cross iteration dependences. Such dependences are hard to detect using existing compilation techniques. We present an algorithm to compute at run-time, the cross iteration dependences in such loops, using both the CPU and the GPU. It effectively uses the compute capabilities of the GPU to collect the memory accesses performed by the iterations. Using the dependence information, the loop iterations are levelized such that each level contains independent iterations which can be executed in parallel. Experimental evaluation on real hardware (NVIDIA GPUs) reveals that the proposed technique can achieve an average speedup of 6.4x on loops with a reasonable number of cross iteration dependences.
60

Application specific programmable processors for reconfigurable self-powered devices

Nyländen, T. (Teemu) 27 April 2018 (has links)
Abstract The current Internet of Things solutions for simple measurement and monitoring tasks are evolving into ubiquitous sensor networks that are constantly observing both our well being and the conditions of our living environment. The oncoming omnipresent wireless infrastructure is expected to feature artificial intelligence capabilities that can interpret human actions, gestures and even needs. All of this will require processing power on a par with and energy efficiency far beyond that of the current mobile devices. The current Internet of Things devices rely mostly on commercial low power off-the-shelf micro-controllers. Optimized solely for low power, while paying little attention to computing performance, the present solutions are far from achieving the energy efficiency, let alone, the compute capability requirements of the future Internet of Things solutions. Since this domain is application specific by nature, the use of general purpose processors for signal processing tasks is counterintuitive. Instead, dedicated accelerator based solutions are more likely to be able to meet these strict demands. This thesis proposes one potential solution for achieving the necessary low energy, as well as the flexibility and performance requirements of the Internet of Things domain in a cost effective manner using reconfigurable heterogeneous processing solutions. A novel graphics processing unit-style accelerator for the Internet of Things application domain is presented. Since the accelerator can be reconfigured, it can be used for most applications of the Internet of Things domain, as well as other application domains. The solution is assessed using two computer vision applications, and is demonstrated to achieve an excellent combination of performance and energy efficiency. The accelerator is designed using an efficient and rapid co-design flow of software and hardware, featuring ease of development characteristics close to commercial off-the-shelf solutions, which also enables cost-efficient design flow. / Tiivistelmä Esineiden internet tulee muuttamaan tulevaisuudessa elinympäristömme täysin. Se tulee mahdollistamaan interaktiiviset ympäristöt nykyisten passiivisten ympäristöjen sijaan. Lisäksi elinympäristömme tulee reagoimaan tekoihimme ja puheeseemme sekä myös tunteisiimme. Tämä kaikkialla läsnä olevan langaton infrastruktuuri tulee vaatimaan ennennäkemätöntä laskentatehokkuutta yhdistettynä äärimmäiseen energiatehokkuuteen. Nykyiset esineiden internet ratkaisut nojaavat lähes täysin kaupallisiin "suoraan hyllyltä" saataviin yleiskäyttöisiin mikrokontrollereihin. Ne ovat kuitenkin optimoituja pelkästään matalan tehonkulutuksen näkökulmasta, eivätkä niinkään energiatehokkuuden, saati tulevaisuuden esineiden internetin vaatiman laskentatehon suhteen. Kuitenkin esineiden internet on lähtökohtaisesti sovelluskohtaista laskentaa vaativa, joten yleiskäyttöisten prosessoreiden käyttö signaalinkäsittelytehtäviin on epäloogista. Sen sijaan sovelluskohtaisten kiihdyttimien käyttö laskentaan, todennäköisesti mahdollistaisi tavoitellun vaatimustason saavuttamisen. Tämä väitöskirja esittelee yhden mahdollisen ratkaisun matalan energian kulutuksen, korkean suorituskyvyn ja joustavuuden yhdenaikaiseen saavuttamiseen kustannustehokkaalla tavalla, käyttäen uudelleenkonfiguroitavia heterogeenisiä prosessoriratkaisuja. Työssä esitellään uusi grafiikkaprosessori-tyylinen uudelleen konfiguroitava kiihdytin esineiden internet sovellusalueelle, jota pystytään hyödyntämään useimpien laskentatehoa vaativien sovellusten kanssa. Ehdotetun kiihdyttimen ominaisuuksia arvioidaan kahta konenäkösovellusta esimerkkinä käyttäen ja osoitetaan sen saavuttavan loistavan yhdistelmän energia tehokkuutta ja suorituskykyä. Kiihdytin suunnitellaan käyttäen tehokasta ja nopeaa ohjelmiston ja laitteiston yhteissuunnitteluketjua, jolla voidaan saavuttaa lähestulkoon kaupallisten "suoraan hyllyltä" saatavien prosessoreiden kehitystyön helppous, joka puolestaan mahdollistaa kustannustehokkaan kehitys- ja suunnittelutyön.

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