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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
121

Haptic interfaces and their application on computer mediated tactile communication / Interfaces hápticas e sua aplicação em comunicação tátil mediada por computador

Oliveira, Victor Adriel de Jesus January 2018 (has links)
Além de um canal para adquirir informações sobre o ambiente ao nosso redor, o sentido do tato é também o nosso sentido mais social. No entanto, a interação háptica é geralmente implementada como chamariz nas interfaces modernas. Embora a comunicação multimodal seja comum em Ambientes Virtuais, as tecnologias de Realidade Virtual mais acessíveis nem sequer incluem o componente háptico como parte fundamental. Esta tese apresenta estudos sobre percepção, desempenho do usuário, e experiência do usuário com dispositivos de comunicação vibrotátil construídos para suportar diferentes tarefas interativas em ambientes virtuais e físicos. Foram avaliados diferentes atuadores hápticos, configurações de exibição tátil, locais do corpo, perfis de usuário, e métodos para se projetar uma plataforma tátil robusta. Tal plataforma foi finalmente construída como uma tela vibrotátil para ser usada ao redor da cabeça e para suportar tarefas de consciência espacial e comunicação em ambientes virtuais e físicos. Durante a pesquisa foi observado que, apesar de sua importância para a comunicação, o uso proativo de háptica para intercomunicação é surpreendentemente negligenciado. Portanto, foi dada especial atenção aos elementos presentes na articulação da fala para introduzir a articulação háptica proativa como uma nova abordagem para intercomunicação. Foi proposto que a habilidade de usar uma interface háptica como uma ferramenta para comunicação implícita pode suplementar a comunicação e suportar tarefas colaborativas próximas e remotas em diferentes contextos. Além disso, uma interface articulatória pode fornecer um modo direto e expressivo de se comunicar através de sinais táteis. Para demonstrar isso, os resultados dessa pesquisa foram aplicados ao projeto de uma tela montada na cabeça com vibração, especialmente feita para interação com ambientes virtuais imersivos. Tal aparato mostrou-se útil não apenas para orientação no espaço 3D, mas também para intercomunicação em ambientes virtuais colaborativos. Além de nossas contribuições técnicas em relação à construção de uma tela tátil totalmente testada para múltiplas tarefas e contextos, nossa principal contribuição é a concepção e demonstração de um novo paradigma de interação tátil. Tal paradigma se concentra em fornecer maneiras simples e diretas para que indivíduos se expressem através de sinais táteis em aplicações mediadas por computador para interair com seu ambiente e com outros indivíduos. Esse paradigma envolve os usuários finais e permite que eles se tornem interlocutores ao invés de meros receptores do feedback tátil. / The sense of touch not only is a channel for acquiring information about the environment around us, it is also our most social sense. However, haptic interaction is usually implemented as a gimmick feature in modern interfaces. Although multimodal communication is commonplace in Virtual Environments, the most accessible Virtual Reality technologies do not even include the haptic component as a fundamental part. This thesis presents studies on perception, user performance, and user experience with vibrotactile communication devices built to support different interactive tasks in virtual and physical environments. We have assessed different haptic actuators, tactile display configurations, body sites, user profiles and methods to design a robust tactile platform. Such platform was finally built as a vibrotactile display to be worn around the head and to support spatial awareness and communication in both virtual and physical environments. During our research, we particularly notice that the proactive use of touch for intercommunication is surprisingly neglected regardless of its importance for communication. Therefore, we have also directed our attention to elements present in speech articulation to introduce proactive haptic articulation as a novel approach for intercommunication. We propose that the ability to use a haptic interface as a tool for implicit communication can supplement communication and support near and remote collaborative tasks in different contexts. In addition, an articulatory interface can provide a direct and expressive way for communicating through tactile cues. To demonstrate that, our results were applied to the design of a vibrotactile head-mounted display especially made for interaction with immersive virtual environments. Such apparatus was shown not only to support guidance in 3D space but also to support intercommunication in collaborative virtual environments. In addition to our technical contributions regarding the construction of a fully tested tactile display for multiple tasks and contexts, our main contribution is the conception and demonstration of a new paradigm for tactile interaction. Such paradigm focuses on providing simple and direct ways for individuals to express themselves through tactile cues in computer-mediated interaction with their environment and with others. Such paradigm embraces the final users and allows them to become interlocutors rather than just receivers of the haptic feedback.
122

Contributions au développement d'une interface haptique à contacts intermittents / Contributions to the design and control of an encounter-type haptic interface

Gonzalez, Franck 15 April 2015 (has links)
Les interfaces haptiques permettent à un opérateur d'interagir avec un environnement virtuel ou distant via le sens du toucher.La majorité des interfaces de l'état de l'art restent au contact de l’utilisateur pendant toute la durée de la manipulation. La liaison permanente entre le robot et l’opérateur nuit à la qualité de l’interaction, notamment en réduisant la transparence en espace libre. Ce problème est d’autant plus prégnant dans le cadre des interfaces haptiques dextres.Cette thèse a pour objectif d'étudier la possibilité d'augmenter la transparence et le réalisme de l'interaction à travers le développement d’interfaces à contacts intermittents. Il s’agit de déconnecter le robot de l'utilisateur lorsqu’aucun contact avec l’environnement n’est nécessaire. Un état de l’art des performances de la manipulation humaine, des interfaces haptiques dextres ainsi que des travaux relatifs au contact intermittent, est d’abord présenté. Un effecteur plan pour le contact intermittent est ensuite conçu. Il est installé à l’extrémité distale d'une interface haptique et plusieurs solutions sont envisagées pour sa loi de commande. Les performances de dix utilisateurs sont comparées dans le cadre d'une tâche de détection de contact en utilisant d'une part l'effecteur adapté au contact intermittent, d'autre part une interface haptique classique. L'élaboration d'une interface permettant une interaction plus naturelle avec l'environnement est ensuite initiée par l'élaboration d'une méthodologie de choix des zones de contact de la main à prendre en compte dans la conception d'une interface haptique. Des perspectives sont finalement données quant à l'extension de ces résultats à une interface haptique dextre à contacts intermittents. / Haptic interfaces allow an operator to interact with a virtual environment through the sense of touch. Nowadays, most existing interfaces are mechanically connected to the user's hand throughout the simulation. Therefore he or she interacts with the virtual environment by means of a handle. Thus the interaction is neither natural nor intuitive, and the permanent connection between the robot and the operator is the source of perturbations which prevent the interaction from being perfectly transparent and realistic. The goal of this study is to increase transparency as much as possible by disconnecting the robot from the user when s/he is not in contact with the virtual environment, through the design of a dexterous haptic interface allowing for a more natural interaction than with a classical interface taking into account only one contact point. A state-of-the-art of dexterous haptic interfaces and another for intermittent contact devices are first gathered, and the human performances that should be taken into account for the design of a dexterous haptic interface are analysed. A bidirectional end-effector for intermittent contact is then devised. It is set up at the tip of a haptic interface and several solutions are tested for its control. The performances of six users are compared on the context of a contact detection task, first using the intermittent contact end-effector, then using a classical haptic device. A methodology for the choice of the hand contact areas that should be taken into account in the design of a dexterous haptic interface to enhance the naturalness of the interaction is proposed. Finally, some perspectives are given as for the extension of this study for the design of a dexterous encounter-type haptic interface.
123

La compréhension des images tactiles chez les enfants porteurs d'un handicap visuel / Understanding of tactile pictures in visual impaired children

Orlandi, Oriana 10 July 2015 (has links)
L’objectif de cette thèse est de mieux comprendre comment les enfants déficients visuels (DV) appréhendent les images tactiles qui illustrent les livres qui leur sont destinés. Notre travail est organisé autour de deux axes de réflexion. Le premier axe se concentre sur l’enfant qui explore des images tactiles, alors que le second axe se focalise sur l’impact des propriétés de ces images sur le traitement haptique des enfants. Nos travaux ont porté sur des enfants atteints de différents degrés de handicap visuel mais sans troubles associés (en particulier, sans retard cognitif), en distinguant les enfants aveugles précoces des enfants malvoyants. Nous avons également comparé leurs performances à celles d’enfants voyants de mêmes âges. Les résultats obtenus montrent que l’expérience perceptive des enfants en fonction de leur degré de handicap visuel impacte fortement la compréhension de l’image explorée tactilement. Les capacités de conceptualisation (accès aux dimensions perceptives et sémantiques de l’image) sont différentes, tout comme les mouvements d’exploration mis en œuvre pour accéder à une bonne compréhension. Nous montrons également que les dimensions spatio-temporelles des explorations (temps, quantité d’exploration, appréhension de l’espace) sont déterminantes pour reconnaitre ce qui est représenté par l’image, et que ces dimensions varient, à nouveau, en fonction du degré de handicap visuel. D’un point de vue fondamental, nous apportons des données concernant les spécificités du système perceptif haptique des enfants DV. D’un point de vue appliqué, nos travaux permettent de proposer des consignes pratiques relatives à la conception d’albums et des conseils pédagogiques concernant l’éducation au toucher à proposer à ces enfants. / The present PhD aims at understanding how Visual Impaired (VI) children process the tactile pictures that illustrate the tactile books specially designed for them. Our work is organized around two main axes of analysis. The first axis concentrates on the child who explores the tactile images, while the second axis focuses on the impact that the properties of these images can have on children’s haptic processing. Our researches included children presenting various degrees of visual impairment but without any associated disorders (in particular, without any cognitive delay), distinguishing early blind children from children with low vision. We also compared their performance with those of sighted children of similar ages. The results showed that children’s perceptive experience, varying according to their degree of visual handicap, strongly impacted their understanding of the tactually explored pictures. Their capacities of conceptualization (access to the perceptive and semantic dimensions of the pictures) were different, just like their movements of exploration carried out to attain a good understanding of the images. We also showed that some properties of the children’s explorations (duration, quantity of exploration, space apprehension) were directly related to the way the children interpreted what was represented in the pictures. Again, these spatiotemporal features varied as a function of the degree of visual handicap. From a fundamental point of view, we provided interesting information concerning the specificities of the haptic perceptive system of the VI children. From an applied point of view, our work enabled to elaborate practical instructions relative to the design of tactile albums and educational advices concerning the education of touch to be proposed to these children.
124

Animated Memories : A case study of the animated documentary 'Saydnaya – Inside a Syrian Torture Prison' (2016) and its potential within social memory

Scheuermann, Melina January 2019 (has links)
Through its ability to create images of non-representable incidents animation expands the range and depth of what documentary can represent and how. This master thesis investigates the potential of animated documentary within social memory exemplified by the interactive animated documentary Saydnaya – Inside a Syrian Torture Prison (Forensic Architecture, 2016). By applying a feminist spatial approach, I aim to contribute to the understanding of the role of animated documentary images within social memory.Embodied and haptic spectatorship as well as haptic materiality are crucial in this case study due to the nature of the virtual screen images and interactive navigation (compared to montage) of the architectural 3D model. Testimonies and evidence presented in documentary film require a discursive establishment of truth. Indexicality is discussed in this regard and eventually a theoretical shift towards movement suggested. I demonstrate that Saydnaya extends the strategies in animated documentary that have been in focus so far, such as representing mental states and subjective experiences, by deploying methods of forensic aesthetics. This opens up novel ways to establish truth claims and persuasion in documentary filmmaking that require future research.
125

Haptic Enabled Multidimensional Canvas

Thokala, Kalyan Chakravarthy 22 September 2011 (has links)
No description available.
126

Computational Models and Analyses of Human Motor Performance in Haptic Manipulation

Fu, Michael J. 27 April 2011 (has links)
No description available.
127

Improvement and Evaluation of Three Cable Haptic Interface

Shank, Jeffrey A. 05 August 2008 (has links)
No description available.
128

Applied Virtual Reality Training for Scalable Skill Acquisition in Hand Tool Focused Trades

Levi Andrew Erickson (15339334) 22 April 2023 (has links)
<p> Skilled trades are in demand across many industries and many countries. Skilled trades refer to occupations that require training and proficiency in a specialized field, such as weld?ing, carpentry, or mechanics. The challenge is upskilling workers to become suited for these positions. One way training might be made more accessible is through low cost VR applica?tions as they can provide a ’learn by doing’ modality that is effective for learning motor skills, and also engaging for providing a holistic training experience. In this thesis, design guide?lines and a methodology for creating training programs that target hand tool based skills are laid out, tested, and refined for future usage. Working with content experts, a learning plan was developed via the backward design methodology, evaluated in a user study, and then applied to a second use case. The results of the user study showed that those who trained with VR were able to perform the prescribed task more quickly and with less mistakes. The implication of the second use case is that the established guidelines are versatile enough to be applied to other industries and simple enough to adapt industry specific knowledge to. The hope is that this work can help bridge the gap between the theoretical possibilities of VR training, effective training methodology, and real world application. </p>
129

Robot-based haptic perception and telepresence for the visually impaired

Park, Chung Hyuk 28 June 2012 (has links)
With the advancements in medicine and welfare systems, the average life span of modern human beings is expanding, creating a new market for elderly care and assistive technology. Along with the development of assistive devices based on traditional aids such as voice-readers, electronic wheelchairs, and prosthetic limbs, a robotic platform is one of the most suitable platforms for providing multi-purpose assistance in human life. This research focuses on the transference of environmental perception to a human user through the use of interactive multi-modal feedback and an assistive robotic platform. A novel framework for haptic telepresence is presented to solve the problem, and state-of-the-art methodologies from computer vision, haptics, and robotics are utilized. The objective of this research is to design a framework that achieves the following: 1) This framework integrates visual perception from heterogeneous vision sensors, 2) it enables real-time interactive haptic representation of the real world through a mobile manipulation robotic platform and a haptic interface, and 3) it achieves haptic fusion of multiple sensory modalities from the robotic platform and provides interactive feedback to the human user. Specifically, a set of multi-disciplinary algorithms such as stereo-vision processes, three-dimensional (3D) map-building algorithms, and virtual-proxy based haptic volume representation processes will be integrated into a unified framework to successfully accomplish the goal. The application area of this work is focused on, but not limited to, assisting people with visual impairment with a robotic platform by providing multi-modal feedback of the environment.
130

Bras exosquelette haptique: conception et contrôle / Haptic arm exoskeleton: conception and control

Letier, Pierre 07 July 2010 (has links)
Ce projet s’inscrit dans l’effort développé par l’Agence Spatiale Européenne (ESA)pour robotiser les activités extravéhiculaires à bord de la Station Spatiale Internationale et lors des futures missions d’exploration planétaire. Un aspect important de ces projets concerne le retour de force et la capacité, pour la personne qui commande les mouvements du robot, à ressentir les efforts qui lui sont appliqués. Le but est d’améliorer la qualité et l’immersion de la téléopération.<p><p>L’objectif de cette thèse est la conception d’une interface haptique de type exosquelette pour le bras, pour ces missions de téléopération à retour de force. Ce système doit permettre une commande intuitive du robot téléopéré tout en reproduisant<p>le plus fidèlement possible les efforts. <p><p>Les chapitres 2 et 3 présentent les études réalisées sur un banc de test à 1 degré de liberté, destinées à comprendre le contrôle haptique ainsi qu’à évaluer différentes technologies d’actionnements et de capteurs. Les principales méthodes de contrôle sont décrites théoriquement et comparées en pratique sur le banc de test. Les<p>chapitres 4 et 5 décrivent le développement de l’exosquelette SAM destiné aux futures applications de téléopération spatiale. La conception cinématique, le choix des actionneurs et des capteurs sont décrits. Différentes méthodes de contrôle sont également comparées avec des expériences de réalité virtuelle (sans robot esclave) et de téléopération. Pour finir, le chapitre 6 présente le projet EXOSTATION, un démonstrateur de téléopération haptique spatiale, dans lequel SAM est utilisé comme interface maître. / Doctorat en Sciences de l'ingénieur / info:eu-repo/semantics/nonPublished

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