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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
191

Dynamic Visualization of Space Weather Simulation Data / Dynamisk visualisering av rymdvädersimuleringsdata

Sand, Victor January 2014 (has links)
The work described in this thesis is part of the Open Space project, a collaboration between Linköping University, NASA and the American Museum of Natural History. The long-term goal of Open Space is a multi-purpose, open-source scientific visualization software. The thesis covers the research and implementation of a pipeline for preparing and rendering volumetric data. The developed pipeline consists of three stages: A data formatting stage which takes data from various sources and prepares it for the rest of the pipeline, a pre-processing stage which builds a tree structure of of the raw data, and finally an interactive rendering stage which draws a volume using ray-casting. The pipeline is a fully working proof-of-concept for future development of Open Space, and can be used as-is to render space weather data using a combination of suitable data structures and an efficient data transfer pipeline. Many concepts and ideas from this work can be utilized in the larger-scale software project.
192

Design and Implementation of an Out-of-Core Globe Rendering System Using Multiple Map Services / Design och Implementering av ett Out-of-Core Globrenderingssystem Baserat på Olika Karttjänster

Bladin, Kalle, Broberg, Erik January 2016 (has links)
This thesis focuses on the design and implementation of a software system enabling out-of-core rendering of multiple map datasets mapped on virtual globes around our solar system. Challenges such as precision, accuracy, curvature and massive datasets were considered. The result is a globe visualization software using a chunked level of detail approach for rendering. The software can render texture layers of various sorts to aid in scientific visualization on top of height mapped geometry, yielding accurate visualizations rendered at interactive frame rates. The project was conducted at the American Museum of Natural History (AMNH), New York and serves the goal of implementing a planetary visualization software to aid in public presentations and bringing space science to the public. The work is part of the development of the software OpenSpace, which is the result of a collaboration between Linköping University, AMNH and the National Aeronautics and Space Administration (NASA) among others.
193

MPEG Z/Alpha and high-resolution MPEG / MPEG Z/Alpha och högupplösande MPEG-video

Ziegler, Gernot January 2003 (has links)
The progression of technical development has yielded practicable camera systems for the acquisition of so called depth maps, images with depth information. Images and movies with depth information open the door for new types of applications in the area of computer graphics and vision. That implies that they will need to be processed in all increasing volumes. Increased depth image processing puts forth the demand for a standardized data format for the exchange of image data with depth information, both still and animated. Software to convert acquired depth data to such videoformats is highly necessary. This diploma thesis sheds light on many of the issues that come with this new task group. It spans from data acquisition over readily available software for the data encoding to possible future applications. Further, a software architecture fulfilling all of the mentioned demands is presented. The encoder is comprised of a collection of UNIX programs that generate MPEG Z/Alpha, an MPEG2 based video format. MPEG Z/Alpha contains beside MPEG2's standard data streams one extra data stream to store image depth information (and transparency). The decoder suite, called TexMPEG, is a C library for the in-memory decompression of MPEG Z/Alpha. Much effort has been put into video decoder parallelization, and TexMPEG is now capable of decoding multiple video streams, not only in parallel internally, but also with inherent frame synchronization between parallely decoded MPEG videos.
194

3D herní svět v OpenGL / 3D Game World in OpenGL

Buchta, David January 2017 (has links)
Focus of this master's thesis is a study of modern techniques in computer graphics and designing and developing custom application based on which could be developed new game engine. In this thesis are highlighted techniques for creating large terrains, advanced shadows, physically based sky rendering and drawing large set of objects. Finally, performance testing of these modules is performed.
195

Tvorba grafické knihovny pro zásuvné moduly VST / Creation of the Graphic Library for VST Plug-Ins

Dufka, Filip January 2019 (has links)
Master‘s thesis covers use of graphical user interface in audio plug-ins. In first part structure and rendering techniques of audio plug-ins graphical libraries are described. Their efficiency and their way of memory utilization is questioned. Next part puts these techniques in comparison with the state of the art methods used in computer graphics and gaming industry. Their possible use in audio graphical interafaces is analyzed. In the following part, thesis finds solutions to uneffective methods in frequently used situations by presenting deferred shading into audio parameter editor with the goal of photorealistic rendering. Second introduced technique of „Knob Normal Maps“ reduces number of images needed for rendering of turning knob from hundereds to six with comparable results. Goal of diploma thesis was to create graphical library. Graphical library with name RealBox was created, and introduced techniques are the core features. Library reduces work needed to achieve graphical user interfaces for 2D and 3D cases of use. Full class and method documentation for RealBox library was assembled. Library was tested during creation of three VST plugins, with different approaches and emphasis on quick work and fine rendering. Graphical library offers new, faster way of creating audio plug-in interfaces.
196

Holografická injekce / Holographic Injection

Dobiáš, Roman January 2021 (has links)
Táto práca sa zaoberá návrhom a implementáciou nástroja, ktorý umožní používať klasické 3D OpenGL aplikácie na tzv. autostereoskopických displayoch s plným využitím ich hĺbkových možností a s minimálnym zásahom od užívateľa. Nástrojom je konverzná vrstva, ktorá umožní transparentne beh OpenGL aplikácií s interným rozšírením o vykreslenie z viacerých pohľadov vo formáte, vhodnom pre 3D display. Motiváciou tejto diplomovej práce je potenciálne rozšírenie tzv. autostereskopických displayov, ktoré je v súčasnosti závislé na cene a dostupnosti špecializovaných aplikácií pre tieto displaye. Text práce sa zaoberá dizajnom takejto vrstvy z pohľadu nutných API volaní, ktoré je potrebné korektne prepísať, aby aplikácie, vytvorené pomocou jednotlivých verzii štandardu OpenGL, pracovali správne, ako aj popisom problémov, ktoré vznikajú použitím rôznych vykreslovacích techník, a ktoré sú motiváciou pre komplexnejšie chovanie nástroja. Na záver práce sú ukážky konverzie programov, dopad na výkonnosť, ako aj identifikácia nedostatkov konverznej vrstvy s návrhmi možných riešení pre ďalší vývoj.
197

Fúze procedurální a keyframe animace / Fusion of Procedural and Keyframe Animation

Klement, Martin January 2013 (has links)
The goal of this work is to create an application, which will combine procedural and keyfram animations with subsequent visualization. Composition of this two different animations techniques is used to animate a virtual character. To combine this two techniques one starts with interpolations from keyframe animation and then enchance them by procedural animations to properly fit into the characters surroundings. This procedural part of animation is obtained by using forward and inverse kinematics. Whole application is written in C++, uses GLM math library for computations and OpenGL and GLUT for final visualization.
198

Grafické intro 64kB s použitím OpenGL / Graphics Intro 64kB Using OpenGL

Sykala, Filip January 2012 (has links)
Master's Thesis is about the techniques of creating a small executable program with size limited to 64kB. Describes one of the possible ways to use OpenGL for such purposes. With more detail describe the rigid body simulation, creating shaders, dynamic generating of texture and make music in intro scene applications. Presents using of WinApi to create windows, V2 synthetizer for sound and GLSL language for creating shaders. Everything is demonstratively created under Windows.
199

Nerealistické zobrazení videa / Non-Realistic Video Rendering

Johannesová, Daniela January 2011 (has links)
The aim of this thesis is non-realistic video rendering. It starts with a summary of existing techniques and then this thesis concentrates on selected methods that are able to work in real-time. To process video more effectivelly, we use accelleration on graphical processing unit with usage of OpenGL and GLSL.
200

Grafické intro 64kB s použitím OpenGL / Graphics Intro 64kB Using OpenGL

Burkot, Martin January 2011 (has links)
This thesis deals with the creation of minimal graphics intro. Intro size is not extending 64kB. The base of the intro is procedurally generated terrain supplemented with procedural vegetation and texture representing clouds. It also has terrain texture and imported 3D models. As background music is music playing.

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