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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Adult Attachment, Perceived Social Support, and Problematic Video Gaming Behavior

Gu, Peter 12 1900 (has links)
With the growing popularity in video games, there has been increased concerns over the prolonged exposure to the entertainment medium. Problematic gaming is defined as a pattern of gaming behavior that causes significant impairment in personal, social, other important areas of functioning, often characterized by preoccupation and loss of interest in other areas. This study examined how problematic gaming behaviors may be influenced by insecure adult attachment and perceived social support from differing sources. It was hypothesized that avoidant attachment would have a significant direct and indirect effect (via perceived social support) on problematic gaming. In addition, perceived social support from online friends and from offline friends were hypothesized to moderate the relationship between attachment and problematic gaming, Participants were recruited from both SONA (n = 151) and Amazon's Mturk (n = 264) to complete an online research questionnaire that measured variables of interest. Results indicated that the direct and indirect effects of attachment avoidance on problematic gaming were supported in both subsamples but the moderator effects were not. Further exploratory analysis found that anxious attachment demonstrated a similar pattern as avoidant attachment, but with a significant moderator effect of perceived social support from online friends (enhance) on the attachment anxiety and problematic gaming relation. Additionally, anhedonia and depressive symptoms were found to be significantly correlated with problematic gaming. Limitations, future research directions, and clinical implications are discussed.
2

Hjälp, mitt barn spelar för mycket! : En innehållsanalys av föräldrars definition av problematiskt spelande på diskussionsforum

Melker, Olivia, Anderson, Kaylee January 2021 (has links)
Studien undersöker föräldrars syn på problematiskt spelande hos barn och ungdomar och därigenom vilka aspekter föräldrar anser problematiska samt vilka strategier de anser centrala i hanteringen av fenomenet. Ovanstående syfte besvaras med hjälp av teorin om disciplinering samt teorin om problembarnet och det goda föräldraskapet. Dokumentstudien, som utgörs av en innehållsanalys av diskussionsforum på nätet, utmynnade i teman kring förväntningar på föräldrarollen och föräldrars relation till barnet, barnets ansvar över vardagslivet samt barnets utveckling. Studien påvisar en förändring i föräldrars definition av problematiskt spelande mellan två olika tidsnedslag. Skillnaden innebär att barn inom det senare tidsnedslaget har kommit att ses mer som aktörer kring spelande, vilket även gjorde att föräldrars reglering blev mer liberal. Vidare skedde även en förändring i synen på spelande som aktivitet eftersom detta normaliserades i det senare tidsnedslaget samtidigt som spelproblematik sågs mer som en sjukdom. Slutligen kunde föräldrars syn på spelproblematik härledas till föreställningar om gott föräldraskap och normala barn, vilka bestämdes utifrån interaktioner mellan föräldrar på diskussionsforumen. Dessa fynd belyser vikten av att föräldrars syn och hantering av spelproblematik blir fortsatt beforskade för att bättre kunna hantera en komplex problematik hos barn och unga i framtiden.
3

Gaming Behaviors in Day-to-Day Life: Exploring a Problematic Gaming Behavior Scale

Collie, Christin 01 December 2018 (has links) (PDF)
Growing concern for the problematic use of video games has prompted new research in a now growing field of literature. Internet Gaming Disorder (IGD) is a proposed behavioral addiction in the Diagnostic and Statistical Manual of Mental Disorders, fifth edition (DSM-5). To examine the proposed criteria for IGD, a self-report problematic gaming behavior scale (PGBS) was developed for adults residing in the United States. One hundred eighty-nine participants completed an online questionnaire comprised of demographic items, general gaming information, the PGBS, and the Internet Gaming Disorder-20 Test (IGD-20 Test). Statistical analyses conducted at the conclusion of the study were consistent with previous research on the PGBS. Cronbach’s alpha was .908 for the 19-item PGBS, one item was removed to improve reliability. Exploratory factor analysis strongly indicated a 1-factor structure to the PGBS. Logistic regression models were fit to analyze the predictive value of the PGBS total score. The PBGS total score did not predict positive endorsement of any of the four outcome items.
4

Tvångsvård på grund av problematiskt datorspelande : En rättsvetenskaplig studie av <em>annat socialt nedbrytande beteend</em>e i 3 § LVU

Gustavsson, Cecilia, Lundqvist, Petra January 2010 (has links)
<p>This paper has focused on specific aspects of the law concerning the 3rd paragraph of The Care of Young Persons Act (1990:52), LVU. The purpose of this study was to examine the prerequisite <em>other social destructive behaviour</em> in four cases where youths has been under compulsory institutional care because of their computer gaming. The study was composed on a legal dogmatic method and a legal sociologist perspective. The legal dogmatic method implies to examine the law and its elaboration, the legal sociologist perspective focus on the consequences and causes of the court of law. The study shows that problematic computer gaming is an increasing problem in society and that <em>other social destructive behaviour</em> is a wide prerequisite that need new amendment in order to ensure citizens certainty.</p>
5

Tvångsvård på grund av problematiskt datorspelande : En rättsvetenskaplig studie av annat socialt nedbrytande beteende i 3 § LVU

Gustavsson, Cecilia, Lundqvist, Petra January 2010 (has links)
This paper has focused on specific aspects of the law concerning the 3rd paragraph of The Care of Young Persons Act (1990:52), LVU. The purpose of this study was to examine the prerequisite other social destructive behaviour in four cases where youths has been under compulsory institutional care because of their computer gaming. The study was composed on a legal dogmatic method and a legal sociologist perspective. The legal dogmatic method implies to examine the law and its elaboration, the legal sociologist perspective focus on the consequences and causes of the court of law. The study shows that problematic computer gaming is an increasing problem in society and that other social destructive behaviour is a wide prerequisite that need new amendment in order to ensure citizens certainty.

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