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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Spelreferenser i akademiska publikationer. En kartläggning av referenspraktiker inom spelvetenskap. / Game references in academic texts. Mapping reference practices in game studies.

Olsson, Camilla January 2013 (has links)
This is an empirical study mapping out different citation practices to games in the fieldof game studies. From an analysis of 7 journals, 3 conferences and 22 canonical bookswithin game studies, 5 different strategies for game referencing have been identified.Games scholars can either totally refrain from referring to the games they discuss, onlyreference some specific games, cite them as something special and deviant from othersources, refer to them in accordance with other sources or refer to games with regard totheir unique properties as a reference. For the reference librarian working with issuesrelating to game studies the diverse reference practices among game scholars pose aspecific challenge. A challenge that partly can be overcome by knowing how gamescholars frame games and how these frameworks are in conflict with the ways librariansframe and classify sources due their physical properties. / Program: Bibliotekarie
2

Att leka life? - en undersökning av makt, lekt och berättande i tv-spel

Angelöv, Auguste January 2017 (has links)
This is a paper concerning storytelling in video games. It’s based on the assumption that power gives people the possibility to tell stories. We will have a look at what that means when in contact in video games, as the interaction between player and story world may result in creation of a story. Aim will be taken at three categories: agency, power and communication. Communication is of great importance in video games, as one of very few mediums that allows agency and communication within the actual story world. One can look at it as agency being the possibility to demonstrate power, whilst power is through which means the player can express their agency. This will be analysed through different parts of what constitutes a video game, such as rules, characters, space and game world.

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