811 |
AUTOMATED LAYOUT-INCLUSIVE SYNTHESIS OF ANALOG CIRCUITS USING SYMBOLIC PERFORMANCE MODELSRANJAN, MUKESH January 2005 (has links)
No description available.
|
812 |
COLLECTIVE SELF-ESTEEM AND ATTITUDES TOWARD COLLABORATION AS PREDICTORS TO COLLABORATIVE PRACTICE BEHAVIORS USED BY REGISTERED NURSES AND PHYSICIANS IN ACUATE CARE HOSPITALSBANKSTON, KAREN DENISE January 2005 (has links)
No description available.
|
813 |
Gröbner Bases Computation and Mutant PolynomialsCabarcas, Daniel 20 September 2011 (has links)
No description available.
|
814 |
On Consuming and Constructing Material and Symbolic Culture: An Anthropology of Pictorial Representations of Food-Based Dietary Guidelines (FBDGs)Arceno, Mark Anthony 08 June 2016 (has links)
No description available.
|
815 |
"She's Just a Slut": The Effect of Language on the Perceived Value and Worth of Women.Hughes, Melissa Marie 23 May 2016 (has links)
No description available.
|
816 |
What is Symbolic Mathematics Language Literacy? A Multilevel Mixed Methods Study of Adolescents in a Middle SchoolHeadley, Marcia Gail 13 September 2016 (has links)
No description available.
|
817 |
Move to the Head of the Class: Teacher Agency in Constructing Student Roles in a Rural Elementary SchoolBukky, Molly B. 29 July 2008 (has links)
No description available.
|
818 |
Possible selves: conceptions and conversations regarding career success in higher educationHoover, Debra Lynne 17 July 2007 (has links)
No description available.
|
819 |
Pushing buttons: an ethnographic interview study on toxicity in online gaming culturesMelin, Ruben January 2021 (has links)
The purpose of this study is to research toxicity through how it was understood, experienced, and described by game enthusiasts. The toxicity described is further explored through theories of cultural and symbolic domination and through feminist game studies and the lens of masculinity theory. I have thus looked at the cultural fields of online gaming as social domains sometimes structured by hierarchies, where subjects may be positioned in relation to one another by virtue of norms, their identities, habitus, symbolic capital and through (more or less symbolic) violence. The study is based on semi-structured interviews with six gaming enthusiasts who are about twenty to forty years old, five identifying as men and one identifying as a woman. Interpretation has been conducted through a thematic and discourse analytically inspired method, and through the theoretical framework primarily consisting of Bourdieu´s (developed) theoretical concepts of fields, capital, habitus and symbolic violence, combined with Iris Marion Young’s theory of cultural dominance and social constructionist theories on masculinity. The study shows how subjects may make sense of online gaming as a social arena often associated to online violence and discrimination, and how this can be further analysed from a gender studies perspective.
|
820 |
SYMBOLIC ANALYSIS OF WEAK CONCURRENCY SEMANTICS IN MODERN DATABASE PROGRAMSKiarash Rahmani (13171128) 28 July 2022 (has links)
<p>The goal of this dissertation is to design a collection of techniques and tools that enable<br>
the ease of programming under the traditional strong concurrency guarantees, without sacrificing the performance offered by modern distributed database systems. Our main thesis<br>
is that language-centric reasoning can help developers efficiently identify and eliminate con-<br>
currency anomalies in modern database programs, and we have demonstrated that it results<br>
in faster and safer database programs</p>
|
Page generated in 0.0274 seconds