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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

THE COMMON AIRBORNE INSTRUMENTATION SYSTEM (CAIS) TOOLSET SOFTWARE (CTS)

Homan, Rodney M. 10 1900 (has links)
International Telemetering Conference Proceedings / October 28-31, 1996 / Town and Country Hotel and Convention Center, San Diego, California / The Department of Defense (DoD), through a Tri-Service Program Office, is developing the Common Airborne Instrumentation System (CAIS) to promote standardization, commonality, and interoperability among aircraft test instrumentation systems. The advent of CAIS will change how the DoD test community conducts business. The CAIS program will allow aircraft test and evaluation facilities to utilize common airborne systems, ground support equipment, and technical knowledge for airborne instrumentation systems. The CAIS Toolset Software (CTS) provides the capability to generate formats and load/verify airborne memories. The CTS is primarily a software applications program hosted on an IBM compatible portable personal computer with several interface cards. The software will perform most functions without the presence of the interface cards to allow the user to develop test configurations and format loads on a desktop computer.
2

Internet-Based Innovation Screening and Pre-Assessment Tool - Prototype Methodology Implementation

Sitzia-Verleure, Benjamin January 2008 (has links)
This thesis presents the groundwork development of an Internet-based idea assessment tool to guide innovators through the design process and educate them on the ‘best practices’ of transforming creative ideas into marketable products. The system triages registered users based on their knowledge, assesses the most suitable level of technical terminology and completes a pre-assessment of ideas. The outputs of the developed system are an idea outline, a product requirements list, a basic opportunity summary and an opportunity score for the idea being assessed. An extensive literature review on popular product development methodologies was conducted to identify which methodology would be robust enough to be used as part of an online process to assess ideas. A review of 3,600 Internet websites on product innovation and product development indicated a lack of guidance offered on the many product design processes available and mixed messages regarding which to use. The Internet search identified a lack of structure for innovators as well as a lack of coordinated educational resources to guide innovators. Combining the results of the literature review and the information gathered during the Internet search, an online system was developed using several programming languages to complete the pre-assessment tasks. A series of tests were conducted using volunteers to establish the viability of the assessment process developed and test the features developed to improve user/website interaction. Suggestions for further development of the model and method will be made at the conclusion of the thesis. The work presented in this thesis provides an excellent foundation for future development of an Internet-based idea assessment tool to guide innovators through the design process.
3

A Toolset for Qualitative Dataset Generation of Virtual Reality Environment User Interaction / Ett verktyg för generering av kvalitativa dataset om användarinteraktion i virtuella miljöer

Roos, Daniel, Aaro, Gustav January 2018 (has links)
Virtual reality (VR) is a medium of human interaction which is becoming more popular by the day in today's technological advancements. The applications are being developed at the same rate as the technology itself and we have only seen the start of the possible benefits it could bring society. As the technology advances it will gain a lot of trust, and the potential use cases of virtual environments will be allowed to become more complex. Already today, they often involve network streaming components which often has very strict optimization requirements in order to be able to run in real-time with minimal delay under normal network conditions. In order to reach the required optimizations it is important to understand how users interact with such virtual environments. To support and facilitate the understanding of this kind of interaction we have developed a method for creating qualitative datasets containing extensive information about the 3D scene as well as the sensor data from the head-mounted display (HMD). We then apply this method to create a sample dataset from a virtual 3D environment and try to analyze the data collected through some simple methods for demonstrational purposes.
4

Identification of potential conservation practices and hydrologic modeling of the upper Iowa watershed

Rundhaug, Trevor Julian 01 August 2018 (has links)
In 2016 the Iowa Watershed Approach (IWA) was created to increase community resiliency against flooding, to develop hydrologic assessments that would identify strategies to reduce flooding, and to implement those strategies within nine identified watersheds that experienced flooding between 2011 and 2013. One of the nine watersheds was the Upper Iowa watershed located in northeast Iowa. This thesis focuses on the work that has been done to create a hydrologic assessment of the Upper Iowa watershed. The hydrologic assessment identifies potential conservation practices, creates a hydrologic model to assess the hydrologic cycle over the past ten years, and identifies strategies to reduce flooding within the watershed. Many potential agricultural conservation practices within the Upper Iowa watershed were identified and trends relating to the soil, land use, and topography were determined. In addition, a methodology to compare potential conservation practices with existing conservation practices actually in place was developed including a tool to estimate the size of grassed waterways to NRCS design guidelines. The comparison validated the methodologies used to identify potential practice placements, identified locations where potential practices could be implemented, and showed how stakeholder preferences influence conservation implementation. Additionally, a hydrologic model of the Upper Iowa watershed was developed, using the new Generic Hydrologic Overland-Subsurface Toolset model and calibrated to simulate the time period of 2007 through 2016. The model was evaluated against water balance ratios and performance statistics calculated from measured data. The model achieved Nash Sutcliffe Efficiency scores for streamflow above 0.7 and percent bias scores between ±12% for the three wettest years of 2008, 2013, and 2016. With the calibrated model, the benefits of continuous cover crop implementation were investigated under current conditions and under increased extreme precipitation intensity expected from climate change over the next half century. The results of this investigation determined that continuous cover crops increased evapotranspiration within the early half of the year creating more storage within the soil. Thus the flood risk from convective storms during the summer was lowered. In addition, the benefits from cover crops in terms of peak flow and volume reductions were cumulative increasing each consecutive year and were proportional to the percentage of cover cropped area. Lastly, a scenario using cover crops in a future extreme precipitation environment resulted in a reduction of peak discharge to current conditions. The results of this thesis will guide both future work within the Upper Iowa watershed and contribute to the knowledge of hydrologic planning and modeling within agricultural watersheds.
5

An investigation into a dramatic writing toolset for the creation of a new work of drama

Player, Glen J. January 2007 (has links)
In this exegesis I have attempted to formulate a primary toolset for dramatic writing that I can apply to create dramatic structure in plays, the chief example being my play Albatross (included herein). This toolset is contingent upon Aristotle's basic tenet of drama, that "tragedy is an imitation of an action" (2002: 10). This exegesis theorises that the work of modern writers on drama such as Spencer, Packard, Catron, Lamott, See, Hicks and many others, fundamentally accords with Aristotle on this point, such that the tools they espouse can collectively be considered a standard set for dramatic writing. Beyond this, my research has led me to believe that there is a primary subset of tools specific to creating dramatic structure. These tools, formulated from dramatic theory, best capture my own way of thinking about my writing practice. I divide them into two types: the first, tools of creation, comprise Theme and Values; Character and their Values; Characters and Action; Character Orchestration and Obstacles; and Event and Significant Change. The second, tools of evaluation, are Passivity; Stakes; and Premise. Together these eight tools have been responsible for creating dramatic structure in the play, Albatross.
6

Guiding principles for adopting and promoting the use of Enterprise 2.0 collaboration technologies within the enterprise environment

Louw, Robert Leonard 11 1900 (has links)
Although Enterprise 2.0 collaboration technology toolsets present enterprises with a significant amount of business benefits, such as improved enterprise communication, collaboration, creativity and innovation; nevertheless, enterprises are still facing tremendous challenges in promoting and sustaining end-user adoption. The challenges associated with the adoption and promotion of Enterprise 2.0 collaboration technologies can often be linked to a resistance to change, a closed culture environment, and concerns pertaining to information security, technology complexity, as well as an unclear enterprise collaboration technology strategic roadmap. The primary objective of this study was to determine how generic guiding principles could facilitate the adoption and promotion of Enterprise 2.0 collaboration technologies within an enterprise environment. In support of the primary objective, our sub-objectives were to identify the challenges that enterprises, as well as enterprise end-users experience when adopting and promoting Enterprise 2.0 collaboration technologies, as well as to explore and describe the critical success factors for adopting and promoting Enterprise 2.0 collaboration technologies. A case study technique was used to gather the data from a large South African information and communications technology (ICT) enterprise operating within the retail sector based in Johannesburg. Enterprise end-users that formed part of the case study were selected by using purposive sampling. The end-users were selected, based on their experience, project sponsorship, as well as the project-participation roles performed in the adoption of their Enterprise 2.0 collaboration technology toolset. Semi-structured interviews were conducted on three (3) end-users, comprising a business analyst, a technology specialists and a senior executive. Furthermore, administered questionnaires were completed by five (5) end-users, who actively use their Enterprise 2.0 collaboration technology toolset on a daily basis, performing operational, as well as business administrative tasks. This study used a qualitative research approach. Since validity forms a vital role in any qualitative study, this research study incorporated three validity approaches, including: the theoretical, internal and external approaches. The theoretical and external validity approaches were used to validate the identified guiding principles through a systematic review of the existing literature, as well as reviews and comments obtained from two subject-matter experts representing independent enterprises. Furthermore, internal validity was employed to complement and substantiate the research findings, consisting of project documents and reports made available by the enterprise. The main contribution in this research study is a set of ten (10) guiding principles that could be applied by enterprises either planning to, or in the process of adopting an Enterprise 2.0 collaboration technology toolset. Furthermore, the guiding principles could assist enterprises in formulating a Enterprise 2.0 collaboration technology adoption strategy, incorporating key adoption elements, including commitment, promotion and sustainability. / Computing
7

Guiding principles for adopting and promoting the use of Enterprise 2.0 collaboration technologies within the enterprise environment

Louw, Robert Leonard 11 1900 (has links)
Although Enterprise 2.0 collaboration technology toolsets present enterprises with a significant amount of business benefits, such as improved enterprise communication, collaboration, creativity and innovation; nevertheless, enterprises are still facing tremendous challenges in promoting and sustaining end-user adoption. The challenges associated with the adoption and promotion of Enterprise 2.0 collaboration technologies can often be linked to a resistance to change, a closed culture environment, and concerns pertaining to information security, technology complexity, as well as an unclear enterprise collaboration technology strategic roadmap. The primary objective of this study was to determine how generic guiding principles could facilitate the adoption and promotion of Enterprise 2.0 collaboration technologies within an enterprise environment. In support of the primary objective, our sub-objectives were to identify the challenges that enterprises, as well as enterprise end-users experience when adopting and promoting Enterprise 2.0 collaboration technologies, as well as to explore and describe the critical success factors for adopting and promoting Enterprise 2.0 collaboration technologies. A case study technique was used to gather the data from a large South African information and communications technology (ICT) enterprise operating within the retail sector based in Johannesburg. Enterprise end-users that formed part of the case study were selected by using purposive sampling. The end-users were selected, based on their experience, project sponsorship, as well as the project-participation roles performed in the adoption of their Enterprise 2.0 collaboration technology toolset. Semi-structured interviews were conducted on three (3) end-users, comprising a business analyst, a technology specialists and a senior executive. Furthermore, administered questionnaires were completed by five (5) end-users, who actively use their Enterprise 2.0 collaboration technology toolset on a daily basis, performing operational, as well as business administrative tasks. This study used a qualitative research approach. Since validity forms a vital role in any qualitative study, this research study incorporated three validity approaches, including: the theoretical, internal and external approaches. The theoretical and external validity approaches were used to validate the identified guiding principles through a systematic review of the existing literature, as well as reviews and comments obtained from two subject-matter experts representing independent enterprises. Furthermore, internal validity was employed to complement and substantiate the research findings, consisting of project documents and reports made available by the enterprise. The main contribution in this research study is a set of ten (10) guiding principles that could be applied by enterprises either planning to, or in the process of adopting an Enterprise 2.0 collaboration technology toolset. Furthermore, the guiding principles could assist enterprises in formulating a Enterprise 2.0 collaboration technology adoption strategy, incorporating key adoption elements, including commitment, promotion and sustainability. / Computing
8

Understanding the Advantages Gamers Bring to the Workforce and What Their Skillset Means for the Future of Handheld Scanning Technology in Large Industrial Organizations

Burch, Reuben Flournoy 17 May 2014 (has links)
Two of the biggest issues facing large organizations today are knowledge transfer from the retiring Baby Boomers to their younger replacements, the Gamers, and the retention of those younger employees. Retirees are replaced by people 34 years old or younger who think, learn, believe, respond, and work differently further increasing the cultural gap that must be traversed in order to successfully transfer knowledge. This younger demographic is raised on technology and may not remember a time when there were no computers, video games, mobile devices, and the Internet. Large organizations aspiring to stay relevant must learn to take advantage of these unique traits. For organization that utilize repetitive work processes involving ruggedized handheld computing tools, both of these issues mentioned can be remediated through the adoption of modern technology. Some ruggedized handheld device manufacturers, however, have been hesitant to embrace consumer-implemented solutions such as the removal of all physical keys in order to incorporate touchscreen only input. Using Baby Boomer and Gamer-aged workers from a large transportation company experienced with ruggedized handheld devices, a time and error evaluation was performed to determine which input type is best by generation. This study found that moving from physical keyed devices to ruggedized handhelds with touchscreens only is a productive move for an industrial workforce but it’s the Boomers who stand to benefit from this change the most, not the Gamers. This study also identified near future requirements for the next iteration of ruggedized handheld devices based on the expectations of members of the current and future workforce. Results showed that participants from all generations selected a device that followed the touchscreen only model for data input. Experienced users from all generations preferred a smaller device with a large screen size. Lastly, Lean and Six Sigma were combined and their benefits explored in an effort of implementing manufacturing quality tools into a global, service-based, logistics organization. These tools and principles were used to improve the quality and timeliness of selecting and implementing a new ruggedized handheld device for the line-level workers on a global scale.
9

Simulations of diversity techniques for urban UAV data links

Poh, Seng Cheong Telly 12 1900 (has links)
Approved for public release, distribution is unlimited / In urbanized terrain, radiowave propagation is subjected to fading on large-scales and smallscales that would impede on the quality and reliability of data link transmission. This would have implications in many military applications. One example is the performance of unmanned aerial vehicle (UAV) data and communications links in complex urban environments. The purpose of this research is to study the effectiveness of diversity techniques on the performance of urban UAV data and communications links. The techniques investigated were spatial, polarization, and angle diversities. The ray tracing software, Urbana Wireless Toolset, was used in the modeling and simulation process. The various combinations of diversity techniques were simulated using a realistic urban city model. For the few transmit-receive geometries examined, it was found that angle diversity with a directive antenna provided the greatest increase in signal strength relative to the no diversity case. / Civilian, Singapore DOD

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