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Českoslovenští a čeští tenisté a tenistky na Grandslamových turnajích / Czechoslovak and Czech tennis players at the Grand Slam tournamentsMládek, Ladislav January 2015 (has links)
Title: Czechoslovak and Czech tennis players at the Grand Slam tournaments Objectives: Diploma thesis is divided into two chapters. The aim of the first chapter is to make a comprehensive and valuable overview of the historical development of the greatest tennis tournaments called the Grand Slam from the very beginning until the present. The second part of this thesis focuses on Czechoslovak and Czech men's and women's tennis players who achieved the greatest success in these tournaments. Methods: I used historiographical method in my diploma thesis. Other methods used in this thesis are based on this method. In the first chapter, which is focused on the Grand Slam tournaments, I applied mostly progressive method which captures events from the past until the present. In the second chapter, which is aimed at Czechoslovak and Czech players, I used biographical and chronological methods. Results: Czechoslovak and Czech tennis players have been the most successful at Wimbledon, they have won there fourteen times. Wimbledon is followed by French Open with ten victories. Fewest victories have achieved our players at Australien Open and US Open. Among men, Ivan Lendl was the most successful in the men's single with eight victories at the Grand Slam tournaments. Among women, Martina Navrátilová dominated...
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Cultura de corte no Traicitié de la forme et devis comme on fait les tournois (BnF, ms. Fr. 2695) de René d\'Anjou / Court Culture in the Traicitié de la forme et devis comme on fait les tournois (BnF, ms. fr. 2695) by René dAnjouRoma, Barbara Lopes 02 September 2016 (has links)
O Traicitié de la forme et devis comme on fait les tournois (Paris, Bibliothèque nationale de France, ms. Français 2695) escrito por volta de 1460 pelo duque René dAnjou (1409-1480) merece destaque por sintetizar em um único trabalho práticas da cultura de corte principesca tardo-medieval e pela originalidade em combinar material textual e iconográfico para transmitir a mensagem pretendida pelo autor. Optamos pelo trabalho com o códice em questão devido à difusão de documentos através dos meios eletrônicos, pela singularidade da obra e carência de edições modernas. Manuscritos medievais são objetos foco de diferentes campos de pesquisa, o que nos leva a restringir o escopo do nosso trabalho à análise textual a partir da nossa transcrição paleográfica. O objetivo desse trabalho será examinar a dupla funcionalidade do ms. Fr. 2695 por meio da análise do discurso. Mediante o exame qualitativo e quantitativo do corpus lexical, e da comparação com fontes externas, investigaremos primeiramente a função do códice em registrar a prática do torneio para estabelecer como seria o combate idealizado pelo duque e quão longe estaria da prática corrente. Em seguida, procuraremos decifrar o influxo de escritos corteses, cavaleirescos e principescos no interior do tratado para determinar a construção ideológica, de maneira a persuadir o leitor a adotar um determinado comportamento frente à sociedade. / The Traicitié de la forme et devis comme on fait les tournois (Paris, Bibliothèque nationale de France, ms. Français 2695) written around 1460 by the Duke René d\'Anjou (1409-1480) is noteworthy for synthesizing in a single work practices from princely court culture of the Late Middle Ages and the originality of combining textual and iconographic material in order to convey a message intended by the author. We opted for working with the codex in question due to the dissemination of documents by electronic means, by the uniqueness of the work and lack of modern editions. Medieval manuscripts are objects focus of different research fields, which leads us to narrow the scope of our work to textual analysis from our paleographic transcription. The aim of this study is to examine the dual functionality of the ms. Fr. 2695 through discourse analysis. Through qualitative and quantitative examination of the lexical corpus, and the comparison with external sources, first we will investigate the function of the codex to record the practice of the tournament, and then establish how the fight would be devised by the Duke and how far was from current practice. Second, we will try to decipher the influence of courtly, knightly and princely literature within the treatise in order to determine the ideological construction to persuade the reader to adopt a certain behavior in society.
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Cultura de corte no Traicitié de la forme et devis comme on fait les tournois (BnF, ms. Fr. 2695) de René d\'Anjou / Court Culture in the Traicitié de la forme et devis comme on fait les tournois (BnF, ms. fr. 2695) by René dAnjouBarbara Lopes Roma 02 September 2016 (has links)
O Traicitié de la forme et devis comme on fait les tournois (Paris, Bibliothèque nationale de France, ms. Français 2695) escrito por volta de 1460 pelo duque René dAnjou (1409-1480) merece destaque por sintetizar em um único trabalho práticas da cultura de corte principesca tardo-medieval e pela originalidade em combinar material textual e iconográfico para transmitir a mensagem pretendida pelo autor. Optamos pelo trabalho com o códice em questão devido à difusão de documentos através dos meios eletrônicos, pela singularidade da obra e carência de edições modernas. Manuscritos medievais são objetos foco de diferentes campos de pesquisa, o que nos leva a restringir o escopo do nosso trabalho à análise textual a partir da nossa transcrição paleográfica. O objetivo desse trabalho será examinar a dupla funcionalidade do ms. Fr. 2695 por meio da análise do discurso. Mediante o exame qualitativo e quantitativo do corpus lexical, e da comparação com fontes externas, investigaremos primeiramente a função do códice em registrar a prática do torneio para estabelecer como seria o combate idealizado pelo duque e quão longe estaria da prática corrente. Em seguida, procuraremos decifrar o influxo de escritos corteses, cavaleirescos e principescos no interior do tratado para determinar a construção ideológica, de maneira a persuadir o leitor a adotar um determinado comportamento frente à sociedade. / The Traicitié de la forme et devis comme on fait les tournois (Paris, Bibliothèque nationale de France, ms. Français 2695) written around 1460 by the Duke René d\'Anjou (1409-1480) is noteworthy for synthesizing in a single work practices from princely court culture of the Late Middle Ages and the originality of combining textual and iconographic material in order to convey a message intended by the author. We opted for working with the codex in question due to the dissemination of documents by electronic means, by the uniqueness of the work and lack of modern editions. Medieval manuscripts are objects focus of different research fields, which leads us to narrow the scope of our work to textual analysis from our paleographic transcription. The aim of this study is to examine the dual functionality of the ms. Fr. 2695 through discourse analysis. Through qualitative and quantitative examination of the lexical corpus, and the comparison with external sources, first we will investigate the function of the codex to record the practice of the tournament, and then establish how the fight would be devised by the Duke and how far was from current practice. Second, we will try to decipher the influence of courtly, knightly and princely literature within the treatise in order to determine the ideological construction to persuade the reader to adopt a certain behavior in society.
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Information management and globalised sport : a South African mega-event modelDurand, Charl 04 1900 (has links)
Thesis (MPhil)--University of Stellenbosch, 2005. / ENGLISH ABSTRACT: Reflecting a general trend in modern society, the world of sport has become information driven,
with effective information management becoming an essential part of all sports organisations and
sporting activities.
The sophistication oflarge, multi-sport events - mega-games - such as the Olympic Games and
Commonwealth Games demand a high standard of information management to help ensure the
smooth running of such events. This is also true of the managing of national teams participating in
them.
In this thesis a model of an information management system (IMS) is developed for managing
certain types of information in such events and the national team participating in them. The model
is based on two conceptual frameworks: Intellectual capital, and secondly the information
management cycle.
The model is then tested using a number of case studies where a specific information management
system was used to manage the information of different sports teams and events. The degree to
which the information management system was effectively implemented in each case is evaluated
and the results used to measure the correctness and accuracy of the model.
Lastly suggestions are given as to how the model can be improved in view of the case study
findings, and what the future role of information management in sports events may look like in light
of the results. / AFRIKAANSE OPSOMMING: Die feit dat inligtingsbestuur 'n noodsaaklike deel geword het in sport organisasies en aktiwiteite is
'n weerspieeling van 'n algemene tendens in die moderne, informasie-gedrewe samelewing.
Die ingewikkeldheid van groot, multi-sport byeenkomste - "mega-games" - soos die Olimpiese
Spele en die Gemeenskapspele vereis 'n hoe standaard van inligtingsbestuur om te verseker dat
sulke byeenkomste glad verloop. Dieselfde geld in die geval van die bestuur van die nasionale
spanne wat daaraan deelneem.
In hierdie tesis word 'n inligtingbestuursmodel ontwikkelom sekere tipes inligting van verskillende
sportbyeenkomste en nasionale sportspanne te bestuur. Die model is geskoei op twee konseptueie
raamwerke: Intellekteuie kapitaal, en tweedens die inligtingsbestuursiklus.
Die model word getoets deur middel van 'n aantal gevallestudies waartydens 'n besondere
inligtingstelsel gebruik is on sportspanne en byeenkomste se inligting mee te bestuur. Die mate
waartoe die inligtingbestuurstelsel effektief geimplementeer is word ge-evalueer en die resultate
gebruik om die korrektheid en akkuraatheid van die model te meet.
Ten slotte word voorstelle gemaak oor hoe die model verbeter kan word in die lig van die
gevallestudiebevindinge, en wat die moontlike toekomstige rol van inligtingsbestuur by
sportbyeenkomste kan wees in lig van die bevindinge.
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The media impact of the 2014 FIFA World CUP in selected key marketsτмMuresherwa, Gift January 2017 (has links)
Thesis (MTech (Tourism and Hospitality Management))--Cape Peninsula University of Technology, 2017. / The hosting of 2014 FIFA World CupTM was an ideal opportunity for Brazil to enhance its international image. The aim of this study is to investigate the impact on Brazil and on Rio de Janeiro (as a host city and major tourist destination) of mainstream media reporting on the hosting of the 2014 FIFA World CupTM. It provides a picture of how Brazil and Rio de Janeiro were reported in selected newspapers at different stages of the event: pre-, lead-up, during, and post- the 2014 World Cup. The study also seeks to ascertain whether the major objectives of the Brazil World Cup bid were met in the hosting of this mega-event. A media content analysis was conducted in four key tourism markets: Argentina, USA, Germany and Portugal. These countries were chosen because they represent Brazil’s main tourism markets and reported significant numbers of ticket sales for the event. The methodology used was qualitative analysis, including content sourcing, content identification and the use of Leximancer, an analytic tool for large amounts of textual data. The study examined online newspapers with the largest readership and circulation numbers in the selected markets. In total, 1961 online newspaper articles relevant to Brazil’s hosting of the 2014 FIFA World CupTM were analysed.
The findings revealed both positive and negative sentiments associated with Brazil’s hosting of the event. A key finding from the analysis was that for all markets, there was a shift from relatively positive sentiment in the pre-World Cup period, to more negative sentiment in the lead-up, followed by a return to positive sentiment during and after the World Cup. Having shifted to a more negative view leading up to and during the event, the USA market was dominated by media attention to social unrest and corruption. The period immediately prior to the tournament recorded an increase in both positive and negative media coverage in the US, German and Portuguese markets, but became more positive in the Argentinian market. Thus, the lead-up period was particularly significant in all markets. Safety and security concerns expressed in the lead-up period decreased significantly during the hosting and post- periods, and a positive image of the country was noticeable in the international media. Therefore, while the positive sentiments emerging during the event should be capitalised on, Brazil should also address the lurking concerns and negative perceptions that continue despite its successful hosting of the mega-event. By doing this the nation can consolidate its brand’s position in a sustained and positive way. As different reporting tones were noticed in the different markets across the time periods, it becomes important to consider these changes in the future event marketing and positioning of Rio de Janeiro as the leading tourism destination and events capital for Brazil, especially in relation to Rio de Janeiro’s hosting of future events.
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Historie stolního tenisu v českých zemích v letech 1920 {--} 1945 / The History of table tennis in the area of the Czech Republic in The time period of 1920 - 1945VOTAVA, Štěpán January 2009 (has links)
This work is about the table tennis beginning and the development in the Czech lands from 1920 to 1945. There is a mention about the world table tennis. The beginning of the racing era, the table tennis association establishment, the Czech Players success and racing and clubs development are described in this work. It is focusing on table tennis in Moravia, Prague, Northern, Eastern, Southern and Western Bohemia. It presents sportsmen in the thirties (XX. century). It meets us with life of sportsmen, their conditions and especially financial conditions and their approach to sport.
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Från spel till e-sport : Vilka faktorer påverkar att ett spel utvecklas till en e-sport? / From game to e-sport : Which factors influence a game to develop into an e-sport?Norén, Jonathan, Fält, Daniel January 2011 (has links)
Uppsatsen kommer reflektera kring vad som gör ett spel till en e-sport med fokus på tre huvuddelar inom e-sport idag. Detta baseras på Klines, Peuters och Dyer-Withefords teori om Three Circuits of interactivity; Teknik, Marknadsföring och Kultur. Dessa tre delar utgör e-sport. Alla spel som finns på marknaden idag är tävlingsinriktade och går ut på att lösa problem, men alla spel är inte e-sporter och det finns även spel som försvunnit från scenen. Vi ville undersöka hur detta var möjligt. Vilka faktorer är det som gör att vissa spel bli e-sporter? Vi samlade information under DreamHack Vinter 2011 från flera källor inom e-sport. Bland informanterna hade vi en kommentator, professionella spelare och spelutvecklare. Vi analyserade våra resultat med hjälp av Klines, Dyer-Withefords och De Peuters teori om Teknologi, Marknadsföring och Kultur. Vi lade även till rubriker som streams, sponsorer och hårdvara för att göra den mer tillämpbar för e-sport. I vår undersökning fann vi att både spelare och spelutvecklare krävde att spelen skulle vara tävlingsinriktade för att fungera som e-sport. De ville inte ha slumpmässiga element som avgjorde matcher eller turneringar. När det kom till marknadsföring inom e-sport så var de professionella spelarna mer intresserade av att bli sponsrade, så att de kan fokusera helt och hållet på sitt spelande och stora turneringar som DreamHack. Spelutvecklarna var mer intresserade av att se hur de spenderar pengar för att få e-sporten att växa och även deras spel. De såg pengar som den största orsaken till att vara på turneringar och att utveckla spel. För att ett spel ska kunna bli en e-sport krävs alla tre punkter vi listat ovan. Marknadsföring idag är en vital del av e-sporten med streams och sponsrade spelare. Tekniken är avgörande för spel när det kommer till prestanda. Även att föra samman spelare och länder världen över med snabba internet uppkopplingar. Kultur kan få e-sport till en välkänd sport och hjälpa spel att blir mer socialt accepterade i vårt samhälle. För att ett spel ska kunna bli en e-sport så måste det ha kompetativ struktur, en balanserad struktur och ett behov av färdigheter. / This essay will reflect upon what makes a game an e-sport. Focus is on three major parts in e-sports today; Technology, Marketing and Culture. These three parts is the components of what we can call e-sports today. All games are competitive by nature, but not all games are e-sports. Some games have even dropped out from the e-sport-scene. This essays purpose is to find out why some games become e-sports, and some don’t. What factors decides if a game becomes an e-sport? We gathered information during DreamHack winter 2011 from several sources within e-sport. Amongst the informants are a commentators, professional gamers and game developers. We analyzed our results with Kline’s, Dyer-Witheford’s and De Peuter’s theory of Technology, Marketing and Culture. Under these categories we added headings like streams, sponsorship and hardware standards to make it more adaptable to e-sports. In our research we found that both players and game developers needed e-sports to be competitive in order to work. They did not want random elements deciding whether or not a team won a tournament. When it came to the marketing aspects of e-sports, the professional gamers were more interested in seeing sponsors, so they could focus entirely on gaming at large tournaments like DreamHack so they could play and have fun. The game developers were more interested in seeing how they spent money in order to grow e-sports and their game. They saw money as the number one reason for being at tournaments and developing their game. In order for a game to become an e-sport the three perspectives listed above is crucial. Marketing today is a vital part of the e-sports with streams and sponsored gamers. Technology is important when it comes to performance and shortening of the distance between gamers from different countries through faster internet connectivity. Culture can make e-sports into a well-known sport and help games to be more socially accepted in our society. For a game to become an e-sport it has to have a competitive structure, an equal chance for fair game and a need for skill.
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Towards an index to assess the novelty value of the investment in World Cup StadiaMazibuko, Vusi Phillip January 2017 (has links)
Submitted in fulfillment of the requirements of Master of Management Sciences: Public Management, Durban University of Technology, Durban, South Africa, 2017. / The costs of bidding to host mega sporting events such as the Olympics and FIFA World cups are huge. The demand for massive infrastructure to deliver such games is high irrespective of slow economic growth and constrained fiscal budgets. Very few governments are able to properly assess the actual economic value of the investments in infrastructure. The existing infrastructure appraisal and prioritisation methodologies usually take a very narrow view of value. There is scholarly evidence that there is little effort directed towards studies that investigate intangible benefits associated with infrastructural investment in stadia. Much research effort has been invested in the development of methods and models to measure the economic impacts of mega events. While the focus has been, on balance, on financial benefits of hosting mega events, the independent empirical research has found no evidence of economic benefits associated with mega sport events.
This study then determined, first the conceptual definition, and the nature of novelty value derived from infrastructural investment. Secondly, an index was constructed to assess the novelty value of infrastructural investment on stadia. The index creation process commenced with the identification of items that define the concept from literature. This was followed by interviews of key informants who are experts and insightful on world cup stadia infrastructural investment. The themes from literature as well as insights from key informants shaped the survey instrument for the second phase of the study. A sample (n =399) was drawn from the study population which is made up of patrons of Moses Mabhida stadium. Factor analysis, a multivariate analytical tool was used to develop a reliable novelty value index (V-ndex). The constructed index has three valid and reliable constructs; spectator experience, novelty continuance and modernity. These three construct define the nonfinancial value, which this study describes as novelty value derived from infrastructural investment. It is therefore recommended that when policy makers seek to assess the value of infrastructural investment on sporting facilities, they incorporate non financial value to the financial value added by investment. / M
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Využitie metód operačného výskumu pri tvorbe rozpisov športových zápasov / Use of operation research methods in sport schedulingSopková, Magdaléna January 2014 (has links)
This thesis deals with the use of operation research methods in sports scheduling. The theoretical part is focused on basic methods of operation research, linear programming and assignment problems are described in greater detail. The thesis presents the principles of sports tournaments and selected optimization softwares in the next part. In the practical part own mathematical models for sport scheduling are introduced. The solution procedure is demonstrated on real life problem of sports scheduling for actual men's basketball season. This example provides the reader with complex concept of solving process of sport scheduling problems.
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Infrastructural orphans: finding a new meaning and purpose for the 2010 World Cup stadia - the Peter Mokaba stadium case studyVan Niekerk, Stefan January 2016 (has links)
This document is submitted in partial fulfilment for the degree: Masters of Urban
Design, Faculty of Engineering and the Built Environment at the University of the Witwatersrand, Johannesburg, 2016 / Six years after the 2010 FIFA World Cup was hosted by South Africa many researchers are still contemplating the so-called positive spin-offs that was propagated (Bond & Cottle, 2012: 1) leading up to this mega-event. Massive capital over-spending, increased public debt and severe under utilisation of these newly constructed iconic stadia and surrounding infrastructure are reported which is representative of the sobering realisation that mega-events, contrary to popular belief, may not be the ‘begin all, end all’ catalyst for urban development – a critique that has been noted in many countries of the north (Haferburg, 2011: 334). Now that the sound of cheering crowds have faded along with visual images honouring the mega-event (Young, 2015), we are faced with the stark realisation that cities need to maintain these expensive facilities and actively seek to attract large events to ensure a relatively stable stream of much required revenue.
Santos (2014) questions the amount of rationality applied when such investment decisions are made and points to the generally accepted and portrayed idea that these new iconic stadia will somehow translate into other socio-economic benefits, but argues that due to the rather inflexible use of these facilities, it is very seldom that positive spin-offs are actually realisable. Therefore public investment and expenditure decisions by government have a more significant impact on the inhabitants of an area as they themselves suffer the burden of budgetary deficits, severely increased public debt (Hoiris, 2012), and most importantly, the spatial and resulting socio-economic consequences of ill-advised development. This mammoth of a task (of maintaining facilities) is even further complicated by various degrees of local detachment, socially and functionally, and therefore interventions will need to seek alternative ways to facilitate a sort of ‘re-integration’ into the existing urban fabric by a process of land use redefinition and spatial reconfiguration.
Such an issue and approach is no different to the Peter Makoba Stadium in Polokwane and therefore this research will utilise the site as a case study in an attempt to discover whether and how urban design can re-integrate such facilities into cities by developing a new image, use and meaning in order for it to more appropriately fit into the local context. The study firstly explored how and why mega-events has been utilised for urban development globally and what the collective experiences have been. A precedent study was then conducted to determine how other cities have dealt with these challenges and to what extent it has been deemed successful. A process of design approach formulation and interpretation was undertaken that ultimately influenced and informed the proposed urban design interventions for the Peter Makoba Sports Precinct. The proposed urban design interventions is however further aligned to the City of Polokwane’s long term development vision and therefore gives spatial expression to forward planning policies in a more coherent and systematic manner. Finally conclusions are drawn from the study that can serve as a guideline for the future design and development of such facilities.
This study therefore explores how a new social and economic meaning can be created and attached to and around the stadium and move towards newer, desirable forms of urbanity that can in return feed back into the city itself. / MT2017
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