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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Importance of strategic human resources management : a case study on an electronic toys company /

Chan, Kwai-fong, Fion. January 1998 (has links)
Thesis (M.B.A.)--University of Hong Kong, 1998. / Includes bibliographical references (leaf 108-111).
62

The archaeology of childhood toys in 19th century upstate New York /

Bunow, Miriam Jennie. January 2009 (has links)
Thesis (M.A..)--State University of New York at Binghamton, Department of Anthropology, 2009. / Includes bibliographical references.
63

A case study of corporate crime control in Hong Kong toys and children's products safety control /

Kwan, Yee-wan, Elsa. January 1994 (has links)
Thesis (M.Soc.Sc.)--University of Hong Kong, 1994. / Includes bibliographical references (leaves 91-94) Also available in print.
64

Gender-role development in toddlers the association between parental gender-role orientation and toddler's gender-typed behavior /

Hartley, Jennifer K. January 1900 (has links)
Thesis (M.S.)--West Virginia University, 2006. / Title from document title page. Document formatted into pages; contains viii, 97 p. Includes abstract. Includes bibliographical references (p. 49-55).
65

O brinquedo do parque : um conceito lúdico como arte do reaproveitamento /

Mello, Ana Luzia Ribeiro. January 2008 (has links)
Orientador: Clice de T. Sanjar Mazzilli / Banca: Pelópidas Cypriano de Oliveira / Banca: Sérgio Régis Moreira Martins / Resumo: A pesquisa aborda como reflexão; os aspectos lúdicos do brinquedo do parques, tendo a criança, exepcionalmente, como ponto referencial, e incorpora a importância do reaproveitamento de materiais nesta interligação. Aponto como referência, a artista e designer Elvira de Almeida, (um ícone em termos de espírito lúdico e imaginário poético), trazendo fotos e textos explicativos de suas esculturas-brinquedos. Tendo o recorte da pesquisa direcionado-se a brinquedos existentes, através de consultas a direrentes parques da região de Santo André, contendo imagens e especificações, possibilitando a compreensão do teor de cada brinquedo e de suas propriedades materiais. Dois dos projetos são investigados como estudo de caso, pela relevância de seus processos construtivos em reaproveitamento de materiais: a Serpente e a Casa do Tarzan, brinquedos montados no parque do Ipiranguinha em Santo André. / Abstract: The research approaches as reflection; the ludic aspects of the toy of the park, focusing the child, exceptionally, as a reference point, and it incorporates the importance of the recycle of materials in this interconnection. As reference, the artist and designer Elvira de Almeida, (an icon in terms of ludic spirit and poetic imaginary), bringing explanatory pictures texts of her sculpture-toys. Having a fragment of the research been addressed to existent toys, through consultations to different parks of Santo André's area, containing images and specifications, making possible the understanding of the tenor of each toy and their material properties. Two of the projects are investigated as case study, for the relevance of their constructive processes in recycle of materials: the Serpent and the House of Tarzan, mounted toys in the Park of Ipiranguinha in Santo André. / Mestre
66

The Effects of Facility Animals in the Courtroom on Juror Decision-Making

January 2013 (has links)
abstract: Courthouse dogs (sometimes referred to as facility animals) are expertly trained canines which may be used to assist individuals with psychological, emotional, or physical difficulties in a myriad of courtroom situations. While these animals are increasingly used to assist young witness to court, the jury is still out on whether or not they are prejudicial to the defendant. No known research exists in this area, although research is necessary to determine the possibly prejudicial nature of these animals. Using a mock trial paradigm involving a child sexual abuse case, the current study employed a 2 (Witness type: victim vs. bystander) x 3 (Innovation type: courthouse dog vs. teddy bear vs. none) fully-crossed factorial design. It was hypothesized that witness type and innovation type would interact to differentially impact jurors' judgments about the trial, defendant, and child witness. In addition, it was posited that emotions, such as anger and disgust, would also affect judgments and decision-making. Results indicate that courthouse dogs and comfort toys did impact jurors' decision making in some ways. In addition, emotions and witness credibility predicted sentencing, verdict, and other trial judgments. / Dissertation/Thesis / M.S. Psychology 2013
67

Uma contribuição a metodologia de projeto para o desenvolvimento de jogos e brinquedos infantis / A contribution to design methodology for development of games and toys

Delgado Neto, Geraldo Gonçalves 01 September 2005 (has links)
Orientador: Franco Giuseppe Dedini / Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Mecanica / Made available in DSpace on 2018-08-05T08:47:26Z (GMT). No. of bitstreams: 1 DelgadoNeto_GeraldoGoncalves_M.pdf: 3786394 bytes, checksum: 35da9034ea99deb2f3115b1e417e4799 (MD5) Previous issue date: 2005 / Resumo: Verifica-se que a indústria de brinquedos representa, no mercado, um dos setores mais dinâmicos em termos de criação, uma vez que as novidades impulsionam as vendas. Sua própria história evidencia que se trata de um setor progressista, inovador e dinâmico por excelência. Na criação de novos produtos, é alto o risco de insucesso. Assim a metodologia de projeto é uma ferramenta fundamental para diminuir estes riscos e garantir o mínimo de perdas e deixar em aberto as possibilidades de desenvolvimento de novos produtos que se baseiam em soluções comuns. Este trabalho apresenta uma revisão sobre metodologia de projeto, a indústria de brinquedos no Brasil e algumas das principais ferramentas de projeto, além de uma aplicação em ambiente windows de uma metodologia de referência para o desenvolvimento de jogos e brinquedos infantis. Levando em conta as variáveis que se relacionam com as necessidades da indústria, o software Criabrinq apresentará metodologias e ferramentas, e aplicações destas através de exemplos dedicados a jogos e brinquedos infantis / Abstract: The industry of toys represents one of most dynamic setors of market for creation question, since the sales are stimulated for news. Its own history shows that this sector is progressive, innovate and dynamic for excellence. In the creation of new products, the failure risk is high, thus the project methodology is a basic tool to reduce these risks and to guarantee the minimum of losses and to allow different possibilities of development of new products using basic solutions. This document presents a review about methodology of project, the industry of toys in the Brazil and the main tools of project. Also, it shows an application at Windows environment of a methodology which makes referent to a development of infantile games and toys. This software will become visible that this methodology can be applied for different projects / Mestrado / Mecanica dos Solidos / Mestre em Engenharia Mecânica
68

Crianças, televisão e brincadeiras = uma das histórias possíveis / Children, television and games : one of the possible histories

Bernardes, Elizabeth Lannes 19 August 2018 (has links)
Orientador: Elisa Angotti Kossovitch / Tese (doutorado) - Universidade Estadual de Campinas, Faculdade de Educação / Made available in DSpace on 2018-08-19T09:02:12Z (GMT). No. of bitstreams: 1 Bernardes_ElizabethLannes_D.pdf: 10220326 bytes, checksum: fbcf10c37a443d5fc4e35db4546084d7 (MD5) Previous issue date: 2011 / Resumo: Este estudo tem como objeto investigar as relações que as crianças estabelecem entre a televisão e seus modos de brincar e inseridos em uma sociedade contemporânea, tecnológica. Os participantes da pesquisa são crianças com idades entre sete a nove anos, alunas de uma escola privada da cidade de Uberlândia - MG. Foi utilizada a metodologia etnográfica, por meio de registro de dados relativos às formas de brincar no espaço escolar e de apropriação do universo televisivo realizado por essas crianças, ao expressá-lo, em suas atividades lúdicas. Utilizamos a observação participante, diário de campo, fotografias, filmagens, conversas informais e entrevistas semi-estruturadas, registradas com um gravador digital. Isso nos possibilitou entender que brinquedos/brincadeiras se transformam com o tempo, em que conceitos e definições se sobrepõem, em conformidade com o avanço científico-tecnológico, determinado pelas mutações sociais. Mutações essas inseridas em um contexto mais amplo, na história da sociedade, de que fazem parte a urbanização da população, o crescimento e a mecanização das cidades, desumanizando o espaço urbano. Chamou-nos a atenção a diferença de gênero no brincar e jogar, ou seja, meninos e meninas têm temáticas diferentes, determinadas pela cultura; entretanto, ambos criam valores e (re) criam culturas infantis. Também as brincadeiras mudam a sua representação, em sua maioria, mas preservam a sua essência, como nos resultados deste estudo, em que a televisão se presta a alimentar as brincadeiras. Por outro lado, nem todo conteúdo veiculado é incorporado às práticas lúdicas. Daí, ser imprescindível que o universo televisivo seja conectado às estruturas das brincadeiras, que se alteram menos do que as representações e suas contextualizações. / Abstract: This study aims to investigate the relations that children establish between television and their way of playing, inserted in a contemporary, technological society. The participants of this research are children in age between nine to seven years old, students from a private school of Uberlandia-MG. An ethnographic methodology has been used by mean of data registration related to the ways of playing in the scholar space and the appropriation of the television universe realized by these children, when this is expressed in their playful activities. We have used the participant observation, diary of field, photographs, films, informal conversations and semistructured interviews recorded by a digital recorder. This enabled us to understand that games/plays are transformed with time, where concepts and definitions overlap themselves, in accordance to the scientific and technological advance, determined by social mutations. Mutations, these, inserted in a wider context, in the society history, of which urbanization, increase of the population and mechanization of the cities are part - what dehumanizes the urban space. It has drawn our attention, the difference of gender at the play. Boys and girls have different themes, determined by culture; however, both create values and (re) create infant cultures. Also, the plays change their representation, in its majority, but preserve their essence, as in the results of this study, where the television lends itself in feeding the plays. By the other side, not all content aired on television is incorporated to the playful practices. So, it is indispensable that the television universe is connected to the structure of plays, which are less changed than the representations and their contextualization. / Doutorado / Educação, Sociedade, Politica e Cultura / Doutor em Educação
69

The impact of toys as educative curriculum material on pre-service primary school Natural Sciences teachers' understanding of energy

Meiring, Leslie Frank January 2011 (has links)
In this study toys were used as educative curriculum material in an intervention on the topic of energy aimed at Intermediate Phase pre-service science teachers (n= 87) registered for a BEd degree at the Nelson Mandela Metropolitan University, South Africa. The intervention consisted of, amongst other elements, lectures, assignments and toy workshops, with the latter being a key driver in the process. The choice of toys as the educative curriculum material was informed by the fact that there is a huge variety of simple, reasonably priced and easily procured toys that are suitable to demonstrate the concept of energy from both theoretical and practical perspectives. The conclusions that can be drawn from the study are that the use of toys in the preparation of pre-service primary school teachers has the potential to substantially improve their subject content knowledge (SCK), pedagogical content knowledge (PCK), and their confidence related to these two constructs with respect to their understandings of energy. The data generated also suggest that when appropriate educative curriculum materials are integrated into a topic in science-teacher education, there may be a substantial positive impact on pre-service teachers‘ confidence in both their understanding of the science content and their perceptions of their ability to teach this content. An additional finding of the study was that, despite its popularity, status and usefulness over many years, the Science Teacher Efficacy Belief Instrument (STEBI-B) shows low sensitivity to measuring changes in efficacy as a consequence of the so-called ‗ceiling effect‘. The ceiling effect is a result of initial high scores which provide little opportunity to show iii substantial positive change as a result of an appropriate intervention that is designed to improve efficacy. While this study did not directly address this lacuna in STEBI-B, it made use of an innovative descriptive statistic, ‗percentage gain of potential‘, in an attempt to describe and interpret even small changes in efficacy as measured by STEBI-B.
70

Strategická analýza firmy Toy traveling s.r.o. / Strategic analysis of the company Toy traveling s. r. o.

Peška, Matěj January 2011 (has links)
The main aim of this Master's Thesis is to create strategic analysis of the company Toy traveling s. r. o. The business of this company is really specific. It is a travel agency for toys or things that person could have emotionaly attcheed to relationship. The theoretical part describes the procedures and methods, for example PEST analysis and Porter's five forces model used for in the creation of strategic analysis. At the end of the theoretical part there is the SWOT analysis and results of marketing research. The methods and procedures described in the theoretical part are then applied in the practical part. Based on the results of strategic analysis and marketing research provides advice and recommendations for future development.

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