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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Icebreaker

Hietarinta, Daniel, Norström, Markus, Vilic, Husein January 2016 (has links)
In this report, we describe an application which we created for AndroidOS whose task is to make it easier to find a gym partner. The application (aptly named Icebreaker) is meant to make it easier for people to socially interact in the gym by pairing them and allowing them to make contact through predetermined messages. The goal is to make it easier for the user to get help or find a training partner. The help can either come from another user of the application or from a personal trainer at the gym, who will also use the application. The social interaction part of the application has been implemented and the application works as intended with a test group of six users. This was the core part of the project. Other minor components such as a point system, profile page, and parts of a page with functionality focused on the actual training are not fully implemented. / I denna rapport beskrivs en applikation som har designats för operativsystemet Android som ska underlätta för användarna att hitta och para ihop sig med en gympartner. Applikationen ska hjälpa folk att socialt interagera på gymmet. Användare ska, när de parat ihop sig via förutbestämda meddelanden, kunna hjälpa varandra med allt möjligt. Allt från ett par repetitioner på bänkpressen, till ett längre träningspass. Utöver detta ska applikationen också användas av gympersonal. Medlemmar ska på detta sätt erbjudas möjligheten att få hjälp av personliga tränare. Kommunikationsdelen är implementerad och applikationen fungerar som tänkt med en testgrupp bestående av sex användare. Denna del är den viktigaste delen av detta projekt. Andra mindre delar som ett betygsystem, profilsida och delar av en träningssida är inte helt implementerade.
2

Att sätta nytt PB i typografi : En prototypdriven studie om typografi i träningsappar / Hitting a new PR in typography : A prototype-driven study about typography in fitness apps

Vestergren, Malin January 2020 (has links)
This work study how certain aspects of typography affects the usability and user experience (UX) of a fitness app. “PR” in the title refers to achieving a personal record in sports and fitness. Typography is a relatively unexplored subject within fitness apps even though it plays a major role in how users perceive the UX and usability. One highly recommended way to create and design for good UX is the implementation of gamification, meaning that features and elements originated from the gaming industry are woven into a non-gaming context to inspire and motivate users to work hard to achieve a set goal. In fitness apps, users likely come across gamification in features such as badges, achievements, and leaderboards. To study this matter, a hi-fi prototype was developed in InVision Studio and three different typefaces, one serif font, one sans-serif font, and one display font, were used in various contexts throughout the prototype. Two interviews and a usability test were conducted five times on five different study participants. The result shows that different aspects of typography indeed do have a big impact on UX and usability. The display font is a great choice to encourage users, and the sans-serif font is appreciated for body text. One unexpected finding is that according to the users, the s

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