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Wireless video sensor network and its applications in digital zooKarlsson, Johannes January 2010 (has links)
Most computing and communicating devices have been personal computers that were connected to Internet through a fixed network connection. It is believed that future communication devices will not be of this type. Instead the intelligence and communication capability will move into various objects that surround us. This is often referred to as the "Internet of Things" or "Wireless Embedded Internet". This thesis deals with video processing and communication in these types of systems. One application scenario that is dealt with in this thesis is real-time video transmission over wireless ad-hoc networks. Here a set of devices automatically form a network and start to communicate without the need for any previous infrastructure. These devices act as both hosts and routers and can build up large networks where they forward information for each other. We have identified two major problems when sending real-time video over wireless ad-hoc networks. One is the reactive design used by most ad-hoc routing protocols. When nodes move some links that are used in the communication path between the sender and the receiver may disappear. The reactive routing protocols wait until some links on the path breaks and then start to search for a new path. This will lead to long interruptions in packet delivery and does not work well for real-time video transmission. Instead we propose an approach where we identify when a route is about to break and start to search for new routes before this happen. This is called a proactive approach. Another problem is that video codecs are very sensitive for packet losses and at the same time the wireless ad-hoc network is very error prone. The most common way to handle lost packets in video codecs is to periodically insert frames that are not predictively coded. This method periodically corrects errors regardless there has been an error or not. The method we propose is to insert frames that are not predictively coded directly after a packet has been lost, and only if a packet has been lost. Another area that is dealt with in this thesis is video sensor networks. These are small devices that have communication and computational capacity, they are equipped with an image sensor so that they can capture video. Since these devices in general have very limited resources in terms of energy, computation, communication and memory they demand a lot of the video compression algorithms used. In standard video compression algorithms the complexity is high for the encoder while the decoder has low complexity and is just passively controlled by the encoder. We propose video compression algorithms for wireless video sensor networks where complexity is reduced in the encoder by moving some of the image analysis to the decoder side. We have implemented our approach on actual low-power sensor nodes to test our developed algorithms. Finally we have built a "Digital Zoo" that is a complete system including a large scale outdoor video sensor network. The goal is to use the collected data from the video sensor network to create new experiences for physical visitors in the zoo, or "cyber" visitors from home. Here several topics that relate to practical deployments of sensor networks are addressed.
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Foveated Sampling Architectures for CMOS Image SensorsSaffih, Fayçal January 2005 (has links)
Electronic imaging technologies are faced with the challenge of power consumption when transmitting large amounts of image data from the acquisition imager to the display or processing devices. This is especially a concern for portable applications, and becomes more prominent in increasingly high-resolution, high-frame rate imagers. Therefore, new sampling techniques are needed to minimize transmitted data, while maximizing the conveyed image information. <br /><br /> From this point of view, two approaches have been proposed and implemented in this thesis: <ol> <li> A system-level approach, in which the classical 1D row sampling CMOS imager is modified to a 2D ring sampling pyramidal architecture, using the same standard three transistor (3T) active pixel sensor (APS). </li> <li> A device-level approach, in which the classical orthogonal architecture has been preserved while altering the APS device structure, to design an expandable multiresolution image sensor. </li> </ol> A new scanning scheme has been suggested for the pyramidal image sensor, resulting in an intrascene foveated dynamic range (FDR) similar in profile to that of the human eye. In this scheme, the inner rings of the imager have a higher dynamic range than the outer rings. The pyramidal imager transmits the sampled image through 8 parallel output channels, allowing higher frame rates. The human eye is known to have less sensitivity to oblique contrast. Using this fact on the typical oblique distribution of fixed pattern noise, we demonstrate lower perception of this noise than the orthogonal FPN distribution of classical CMOS imagers. <br /><br /> The multiresolution image sensor principle is based on averaging regions of low interest from frame-sampled image kernels. One pixel is read from each kernel while keeping pixels in the region of interest at their high resolution. This significantly reduces the transferred data and increases the frame rate. Such architecture allows for programmability and expandability of multiresolution imaging applications.
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Foveated Sampling Architectures for CMOS Image SensorsSaffih, Fayçal January 2005 (has links)
Electronic imaging technologies are faced with the challenge of power consumption when transmitting large amounts of image data from the acquisition imager to the display or processing devices. This is especially a concern for portable applications, and becomes more prominent in increasingly high-resolution, high-frame rate imagers. Therefore, new sampling techniques are needed to minimize transmitted data, while maximizing the conveyed image information. <br /><br /> From this point of view, two approaches have been proposed and implemented in this thesis: <ol> <li> A system-level approach, in which the classical 1D row sampling CMOS imager is modified to a 2D ring sampling pyramidal architecture, using the same standard three transistor (3T) active pixel sensor (APS). </li> <li> A device-level approach, in which the classical orthogonal architecture has been preserved while altering the APS device structure, to design an expandable multiresolution image sensor. </li> </ol> A new scanning scheme has been suggested for the pyramidal image sensor, resulting in an intrascene foveated dynamic range (FDR) similar in profile to that of the human eye. In this scheme, the inner rings of the imager have a higher dynamic range than the outer rings. The pyramidal imager transmits the sampled image through 8 parallel output channels, allowing higher frame rates. The human eye is known to have less sensitivity to oblique contrast. Using this fact on the typical oblique distribution of fixed pattern noise, we demonstrate lower perception of this noise than the orthogonal FPN distribution of classical CMOS imagers. <br /><br /> The multiresolution image sensor principle is based on averaging regions of low interest from frame-sampled image kernels. One pixel is read from each kernel while keeping pixels in the region of interest at their high resolution. This significantly reduces the transferred data and increases the frame rate. Such architecture allows for programmability and expandability of multiresolution imaging applications.
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Telepresence and remote communication through virtual realityRydenfors, Gabriella January 2017 (has links)
This Master Thesis concerns a telepresence implementation which utilizes state-of-the-art virtual reality combined with live 360 degree video. Navigation interfaces for telepresence with virtual reality headsets were developed and evaluated through a user study. An evaluation of telepresence as a communication media was performed, comparing it to video communication. The result showed that telepresence was a better communication media than video communication.
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Digitala verktyg och IT-baserad distansundervisning på gymnasieskolor / Digital tools and IT-based distance education in high schoolsGrönhaug, Jonatan, Salama, Marwah, Dalbudak, Yasin January 2021 (has links)
Frågan om digitala verktyg i undervisning har aktualiseras till följd av en övergång till IT-baserad distansundervisning. Det som studien ämnade att undersöka var hur lärare på gymnasiet anammar och hanterar nya verktyg på kort tid och hur väl anpassade verktygen är för deras situation och omständigheter som följd av övergången till IT-baserad distansundervisning under 2020 och 2021.Frågeställningen blev därför hur har de digitala verktyg som används i IT-baserad distansundervisning anammats av lärare på gymnasiet under 2020 och 2021.Syftet är bland annat att ge gymnasieskolor ett beslutsunderlag när det efter pandemin ska fattas beslut om IT-baserad distansundervisning ska fortlöpa i någon form, bland annat baserat på hur de digitala verktygen fungerar och anammas av gymnasielärare. När det kommer till digitala verktyg är det framförallt Microsoft Teams och Google Meet som används som videokommunikationstjänst och Google Classroom, itslearning, Vklass och Schoolsoft som används som lärplattform. Överlag uppger respondenterna att verktygen fungerar relativt bra, särskilt vad det gäller om verktyget är användarvänligt, enkelt, funktionsrikt och problemfritt. När det gäller hur användare anammar de digitala verktygen upplever en klar majoritet av respondenterna att de i stor till mycket stor utsträckning har anammat de digitala verktyg som används i den IT-baserade distansundervisningen. Studien har dock ändå undersökt vad som kännetecknar de lärare som inte har tillräcklig acceptans för de digitala verktyg som används. / The issue of digital tools in teaching has become relevant as a result of a transition to IT-based distance learning. What the study intended to investigate was how teachers in high school adopt and handle new digital tools in a short time and how well adapted the tools are to their situation and circumstances as a result of the transition to IT-based distance education in 2020 and 2021.The question therefore became how have the digital tools used in IT-based distance education been adopted by teachers in high school in 2020 and 2021.The purpose is to provide high schools with a decision basis whether IT-based distance education is to proceed in some form after the pandemic, based on how the digital tools work and are adopted by high school teachers. When it comes to digital tools, it is primarily Microsoft Teams and Google Meet that are used as a video communication service and Google Classroom, itslearning, Vklass and Schoolsoft that are used as a learning platform. Overall, the respondents state that the tools work relatively well, especially when it comes to whether the tool is user friendly, simple, functional and problem free. When it comes to how users adopt the digital tools, a clear majority of the respondents feel that they have mostly adopted the digital tools used in the IT-based distance education. In addition, the study has examined what characterizes the teachers who do not have sufficient acceptance for the digital tools used.
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Analys av datakommunikationssäkerhet för VoIP-protokoll / Analysis of data communications security for VoIP protocolsBoongerd, Sanhawad, Lindstein, Fredrik January 2012 (has links)
Voice over IP (VoIP) is a relatively new technology that enables voice calls over data networks.With VoIP it is possible to lower expenses, and increase functionality and flexibility. FromSwedish Armed Forces point of view, the security issue is of great importance, why the focus inthis report is on the security aspect of the two most common open-source VoIP-protocols H.323and SIP, some of the most common attacks, and counter-measures for those attacks.Because of the level of complexity with a network running H.323 or SIP, and the fact that it hasyet to stand the same level of trial as of traditional telephony, a VoIP-system includes manyknown security-issues, and probably at present many unknown security flaws. The conclusion is that it takes great knowledge and insight about a VoIP-network based onH.323 or SIP to make the network satisfyingly safe as it is today, and is therefore perhaps not asuitable solution for the Swedish Armed Forces today for their more sensitive communications. / Voice over IP (VoIP) är en datakommunkationsteknik som möjliggör röstsamtal överdatanätverk. Med VoIP är det möjligt att sänka kostnader, utöka funktionalitet och flexibilitet.Från Försvarsmaktens perspektiv är säkerhetsfrågan med VoIP av stor vikt, därför läggs speciellfokus för denna rapport på säkerhetsaspekten av de två största öppna VoIP-protokollen H.323och SIP, några av de vanligaste attackerna, och åtgärder mot dessa attacker. Eftersom uppbyggnaden av ett H.323- eller SIP-baserat nätverk är komplext och inte allsbeprövat i samma utsträckning som traditionell telefoni, innehåller det många kända säkerhetshåloch förmodligen för närvarande många okända säkerhetsbrister. Slutsatsen är att det krävs mycket stor kunskap och insikt hur ett VoIP-nätverk baserat på H.323eller SIP fungerar för att göra nätverket tillräckligt säkert i nuläget, vilket gör det till en tveksamttillfredställande lösning för Försvarsmakten idag för deras kommunikation av känsligare slag.
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AssistancePlus : 3D-mediated Advice-giving on Pharmaceutical ProductsÖstlund, Martin January 2008 (has links)
In the use of medication and pharmaceutical products, non‐compliance is a major problem. One thing we can do something about is making sure consumers have the information they need. This thesis investigates how remote communication technology can be used to improve the availability for expressive advice‐giving services. Special attention is given to the balancing of expressiveness and availability. A solution is presented that uses 3D visualisation in combination with audio and video communication to convey advice on complex pharmaceutical products. The solution is tested and evaluated in two user studies. The first study is broad and explorative, the second more focused and evaluative. The solution was well received by participating subjects. They welcomed the sense of personal contact that seeing the communicating party over video link produced and appreciated the expressive power and pedagogical value of the 3D materials. Herbert Clark’s theory of use of language is suggested as a framework for the analysis of the dynamics of the relationship between consumer and advisor. / <p>Report code: LiU-Tek-Lic-2008:31.</p>
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A New Hands-free Face to Face Video Communication Method : Profile based frontal face video reconstructionLI, Songyu January 2018 (has links)
This thesis proposes a method to reconstruct a frontal facial video basedon encoding done with the facial profile of another video sequence.The reconstructed facial video will have the similar facial expressionchanges as the changes in the profile video. First, the profiles for boththe reference video and for the test video are captured by edge detection.Then, asymmetrical principal component analysis is used to model thecorrespondence between the profile and the frontal face. This allows en-coding from a profile and decoding of the frontal face of another video.Another solution is to use dynamic time warping to match the profilesand select the best matching corresponding frontal face frame for re-construction. With this method, we can reconstructed the test frontalvideo to make it have the similar changing in facial expressions as thereference video. To improve the quality of the result video, Local Lin-ear Embedding is used to give the result video a smoother transitionbetween frames.
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Error resilient video communications using high level M-QAM : modelling and simulation of a comparative analysis of a dual-priority M-QAM transmission system for H.264/AVC video applications over band-limited and error-phone channelsAbdurrhman, Ahmed B. M. January 2010 (has links)
An experimental investigation of an M level (M = 16, 64 and 256) Quadrature Amplitude Modulation (QAM) transmission system suitable for video transmission is presented. The communication system is based on layered video coding and unequal error protection to make the video bitstream robust to channel errors. An implementation is described in which H.264 video is protected unequally by partitioning the compressed data into two layers of different visual importance. The partition scheme is based on a separation of the group of pictures (GoP) in the intra-coded frame (I-frame) and predictive coded frame (P frame). This partition scheme is then applied to split the H.264-coded video bitstream and is suitable for Constant Bit Rate (CBR) transmission. Unequal error protection is based on uniform and non-uniform M-QAM constellations in conjunction with different scenarios of splitting the transmitted symbol for protection of the more important information of the video data; different constellation arrangements are proposed and evaluated to increase the capacity of the high priority layer. The performance of the transmission system is evaluated under Additive White Gaussian Noise (AWGN) and Rayleigh fading conditions. Simulation results showed that in noisy channels the decoded video can be improved by assigning a larger portion of the video data to the enhancement layer in conjunction with non-uniform constellation arrangements; in better channel conditions the quality of the received video can be improved by assigning more bits in the high priority channel and using uniform constellations. The aforementioned varying conditions can make the video transmission more successful over error-prone channels. Further techniques were developed to combat various channel impairments by considering channel coding methods suitable for layered video coding applications. It is shown that a combination of non-uniform M-QAM and forward error correction (FEC) will yield a better performance. Additionally, antenna diversity techniques are examined and introduced to the transmission system that can offer a significant improvement in the quality of service of mobile video communication systems in environments that can be modelled by a Rayleigh fading channel.
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Étude empirique du contexte d’utilisation des interfaces de vidéocommunication mobileCalvo, Ignacio 06 1900 (has links)
Ce document présente les résultats d’une étude empirique sur l’utilisation de la vidéoconférence mobile selon le contexte de l’usager afin de proposer des lignes directrices pour la conception des interfaces des dispositifs de communication vidéo mobile. Grâce à un échange riche d’informations, ce type de communication peut amener un sentiment de présence fort, mais les interfaces actuelles manquent de flexibilité qui permettrait aux usagers d’être créatifs et d’avoir des échanges plus riches lors d’une vidéoconférence.
Nous avons mené une recherche avec seize participants dans trois activités où leurs conversations, leurs réactions et leurs comportements ont été observés. Deux groupes de discussion ont aussi servi à identifier les habitudes développées à partir de leur utilisation régulière de la vidéoconférence. Les résultats suggèrent une différence importante entre l’utilisation de la caméra avant et la caméra arrière de l’appareil mobile, et la nécessité de fournir des outils qui offrent plus de contrôle sur l’échange dans la conversation. L’étude propose plusieurs lignes directrices de conception pour les interfaces de communication vidéo mobiles, concernant la construction du contexte mobile de l’utilisateur. / This paper presents an exploratory empirical study of mobile videoconferencing according to user’s context in order to suggest guidelines for the improvement of the user interface in mobile video communication devices. Through rich exchange of information, mobile video communication can provide a better sense of presence than other means of communication. Yet the current mobile interfaces lack flexibility to be creative and have more meaningful exchanges in a videoconference.
We conducted observations with sixteen participants in three activities where their conversations, reactions and behaviours were observed. Two focus groups were used to identify habits formed from regular use. Results suggest an important difference between using the front-facing or back-facing camera and a clear need for tools that provide more control over the video exchange. From these results, the study proposes several design guidelines for mobile video communication interfaces, respecting the construction of the user’s mobile context.
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