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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
301

Using Gamification to Increase Adherence to Daily Living Routines

Kadison, Lisa S. 18 March 2015 (has links)
Gamification, the use of game elements in non-game contexts, is an increasingly popular way to incentivize self-management procedures. Despite the growing popularity of such programs, little objective research has been done in the area. This study evaluated the use of a web-based gamification program called HabitRPG through a multiple-baseline across participants design. HabitRPG is designed to increase the productivity of its users. Baseline procedures included parental scoring of task completion. Intervention consisted of training on using HabitRPG. Target behaviors were scored with data sheets provided to parents of the participants. The intervention increased the percentage of compliance for all participants.
302

The impact of a blended web-based learning environment on the perceptions, attitudes, and performance of boys and girls in junior science and senior physics

Chandra, Vinesh January 2004 (has links)
In some classrooms, teaching methods have evolved little over the years. Enrolments in subjects like science have progressively declined and the persistent use of traditional teaching methods has often been held responsible for this. In less than a decade, the Internet has emerged as a potential tool to vary classroom routines, however, its use in high school science classrooms is still in its infancy. In this study, Getsmart, a website was developed and implemented in junior science and senior physics classrooms in a blended learning environment in a Queensland State High School. The study had three main objectives amongst others. The first aim was to study the impact of such an environment on students' perceptions. Secondly, the impact of such an environment on students' attitudes towards physics and junior science was studied. Finally, the research sought to investigate the effect of such an environment on their learning outcomes. Getsmart was developed on the principles of cognitive apprenticeship teaching model (Collins, Brown, & Newman, 1989). During the research phase, the website was accessed by students once a week during class time. They also had the option to login in their own time at school (e.g., morning tea, lunchtime, before and after school) and at home. The research was conducted as a case study over two years and during this time, 406 students in junior science and physics participated. Students' perceptions of their learning environment were ascertained through quantitative and qualitative methods. Quantitative data were collected by using a modified version of the Web-based Learning Environment Instrument (WEBLEI) (Chang & Fisher, 2003). / Qualitative data on student's attitudes were gathered through emails and Written surveys. An Attitude to Science survey was developed to determine students' attitudes towards their subjects. Qualitative data were also gathered through written surveys. The impact of such an environment on students' learning outcomes was determined through the analysis of their exam results achieved before and after experiencing web-based learning. Their results were also compared with the results of similar cohorts in previous years. Amongst other findings, it was found that the modified version of the WEBLEI was a valid and reliable instrument for use in junior science and physics classes. The study also established that students had positive perceptions of a blended web-based learning environment and that such an approach had a positive influence on students' attitudes towards their subjects. The study also found that web-based learning improved their performance across various performance domains of junior science and senior physics assessments.
303

Online learning as curricular justice? A critical framework for higher education.

Eijkman, Henk, n/a January 2003 (has links)
This thesis aims to contribute to the optimising of the educational engagement of low socio-economic and other historically underrepresented populations in undergraduate, web-based distance learning in higher education. It establishes, through theoretical and philosophical argument, the value of a participative justice approach to equity, a social constructionist epistemological framework for curricular praxis, and a relational conceptualisation of networked computing. The project to re-map the terrains of equity, curricular practice, and web-based distance learning in higher education emerges out of a realisation that current maps are restrictive, epistemologically flawed, and theoretically deficient, thereby inhibiting the educational engagement of disadvantaged students and obstructing systemically equitable outcomes. Without a new curricular map web-based distance learning is likely to maintain, if not exacerbate, distance education�s historic record as having the highest levels of inequitable outcomes in higher education. In response, the thesis, taking a critical social constructionist stance, problematises current equity, curricular practice, and networked computing discourses in relation to culture, power, and politics. As a critical postmodernist counter-narrative, the thesis proposes paradigm shifts from an access to a participative approach to equity, from an individual to a social learning model for curricular practice in distance education, and from a technocratic to a relational conceptualisation of networked computing. Web-based distance education is positioned as a site of contestation where the need for equity is greatest and the implementation of a new model of curricular practice is most likely to succeed since web-based distance learning is still a newly emerging mode of study in which academics are themselves newcomers in search of effective curricular practices. This leads to the development of �Critical Interdependent Acculturation� as a �next generation� social constructionist curricular practice for web-based distance learning. Having established the capacity of networked computing to sustain such a curricular practice, this thesis offers academics a new conceptual architecture, �Imaginative Designs for Equitable Achievement of Learning� (IDEAL) to optimise the educational engagement of all students in web-based distance learning in higher education, but especially for those least advantaged. Accordingly, the thesis invites academics to re-evaluate their approach to equity, their epistemic assumptions and to transform rather than transfer old paradigm curricular practices in networked distance learning. The remapping of equity in web-based curricular practices undertaken in this thesis represents a significant contribution to knowledge. The study, by taking a critical postmodernist approach to class, power and social relations, addresses significant research gaps in its theoretical analysis of disadvantaged students in distance education, especially its web-based mode, in which these students are most at risk of educational disengagement. The study targets the operation of social power at the micro-level of curricular practices in higher education and shifts the web-based learning debate from technological access to equitable engagement in its social practices. The reconfiguration of curricular practices to transform the operation of power in mainstream programs positions this study as a groundbreaking project, and by arguing for a systemic curricular response geared towards equitable educational engagement, it affirms that curricular focused research is a significant factor in achieving equity in web-based higher education, rather than being peripheral to it.
304

Weblogs as an instrument for reflection in an e-learning environment a case study in higher education /

Van Niekerk, Jacoline. January 2006 (has links)
Thesis (M. Ed.(CIE))-University of Pretoria, 2006. / Includes bibliographical references. Available on the Internet via the World Wide Web.
305

Web based system for radio planning in WRAP

Shakya, Nabin Raj January 2009 (has links)
<p>Radio planning is designing of network structure and elements under various design requirements. With the increasing shortage of frequencies, radio planning has become more and more complex. Hence, to maintain accuracy and optimization computerized planning tools are needed.</p><p>This thesis focuses on developing a simplified and economical solution on web for radio planning tool using WRAP- the software for spectrum management and radio planning developed by WRAP International AB, Linköping, Sweden. In order to make WRAP calculations available for remote users it had developed APIs. The web-based WRAP needs to communicate with WRAP API server, for exchanging API messages in order to perform calculation. To make the system user friendly and interactive, latest web technologies are implemented.</p><p>In this thesis, we started development process right from requirements gathering to find out required components that need to be analyzed to find suitable web-based conversion. Further, we designed and implemented a software solution. The final part is evaluation to discover if requirements are fully implemented or not as well as to gather the performance result of the new system. It is found, the performance of web based WRAP is equally fast as desktop version for smaller coverage areas whereas, for larger coverage areas, web-based WRAP is slower than desktop version</p>
306

Toward the development of analysis of students' cognitive processes in an online course

Shieh, Ruey S. 18 July 2005 (has links)
This study examined a web-based undergraduate course structured around social learning theories through the lens of social construction as a theoretical framework and a case study research method. The purpose of the study was to investigate students' learning experiences from a cognitively guided research framework. Instructional strategies practiced in the course, instructional design developed, and demonstrated students' learning outcomes were examined to help characterize students' learning experiences. The study proceeded from a social constructivist framework, employing a qualitative case study approach. Data collected to support the description of students' learning experiences included early course survey, in-depth interviews, course documents, students' artifacts, online class interactions, email correspondences among participants, and the researcher's journals based on online observations. The results of the study reveal that students' learning experiences and learning outcomes were greatly affected by the instructor's belief about teaching a distance course. Her belief that students should be fully responsible for their own learning in the web-based course resulted in minimal facilitation of the class in all aspects, including moderating students' online discussions, fostering learning communities within the class, and providing elaborate, critical feedback to elicit students' cognitive processes. As a result, the engaged cognitive processes and knowledge domains students demonstrated over the term were not significantly improved. Furthermore, the course goal of establishing a collaborative, interactive, and social learning environment for distance students was not met. The results of this study contribute to the picture of the facilitation skills and moderating practices that support more fully the goal of the development of a cognitively rich learning community. / Graduation date: 2006
307

Predictors of complementary and alternative medicine use among Texas university undergraduates

Versnik Nowak, Amy L. 30 October 2006 (has links)
Research regarding use of complementary and alternative medicine (CAM) among all populations in America is needed to understand what seems to be an increasing trend. Education has been shown to be a significant determinant of CAM use, therefore, college students are likely to be CAM users. Little research has addressed the prevalence and predictors of CAM use among this population, so the purpose of this study was to: (1) measure the prevalence and type of CAM use among a sample of college undergraduates; and (2) test the significance of select social-cognitive constructs and demographics as predictors of CAM use. A random sample of undergraduate students within the Texas A&M University System was solicited via email to complete a web-based survey. Findings show high rates of CAM use. Gender, attitude toward CAM, outcome expectancies regarding the health care encounter, and social network use of CAM were shown to be significant predictors of CAM use. Results can inform health care and health education professionals interested in improving health care processes and addressing positive and negative issues related to CAM use.
308

An investigation into the appropriateness of using agile processes to build an educational management information system

Sammadyar, Abdul Wahid January 2010 (has links)
<p>Since there was a need for an Educational Management Information System (EMIS) in the Ministry of Education in Afghanistan, we designed and implemented a prototype for use in the ministry and investigated the appropriateness of using Agile methods for producing the EMIS. The prototype consisted of a database containing data about schools and a Dari interface which was used by educational planners, managers and policy makers of the ministry for decision making and planning. Agile methods are relatively new in software engineering and have an approach and development guidelines which strive for user satisfaction and early incremental delivery of software. We adapt them to local conditions due to their collaborative client-developer approach. The interface, a key component, is easy to use and e cient. The key research result is an evaluation concerning the appropriateness of using Agile Methods for developing the EMIS. Focus groups and surveys were used to develop the prototype and accomplish the study.</p>
309

Virtual Learning Environments in Higher Education : A Study of User Acceptance

Keller, Christina January 2007 (has links)
The aim of the thesis was to create knowledge about factors influencing acceptance of virtual learning environments among academic staff and students in blended learning environments. The aim was operationalised by four research questions. To answer the research questions, several studies were performed applying the methods of survey study, conceptual-analytical research, a qualitative meta-analysis combined with a single case study and a comparative, explanatory case study. The empirical studies were performed at five universities in Sweden, Norway and Lithuania. In the thesis, a technology acceptance perspective extended with the perspectives of organisational learning and diffusion of innovations was used. The findings indicated that the contextual factor of culture was powerful in influencing acceptance of virtual learning environments, positively as well as negatively. High degrees of performance expectancy, results demonstrability and social influence affected acceptance of virtual learning environments positively. The degree of social influence was hypothesised to be mediated by the contextual factor of culture. The organisational culture of universities, expressed as shared values of what is good quality teaching and learning, were found to partly oppose values inherent in the virtual learning environments. The factor of students’ learning styles did not have any impact on acceptance of virtual learning environments. The original version of the technology acceptance model was found to be insufficient in explaining differences in acceptance of virtual learning environments. In the conclusions of the thesis, a descriptive and explanatory model of virtual learning environments acceptance among academic staff and students in blended learning environments is presented applying the combined perspectives of organisational learning, technology acceptance and diffusion of innovations. Implications for practice are put forward, emphasizing culture as an important factor to consider in the implementation of virtual learning environments.
310

The Key Success Factors of Applying Video Blog in Web-based Learning

Chen, Chun-ching 25 July 2007 (has links)
This research aims to explore the application of video blog (vlog) in web based learning. The advancement of teaching technology is one of the key elements in education reform. The swift deployment of information technology, the circulation of Internet services and the proliferation of multimedia content have broaden the horizon of learning activity. Digital and video technologies have contributed to the rise of video blog services such as YouTube and the like. As the bandwidth for transmission broadens and the video service expands, everyone with a digital camera can become content generator. User-generated content makes video blog possible. Can video blog be applicable to teaching and learning activities? By conducting a thorough literature review of learning theories and information theories, this study aggregated seven dimensions comprising forty three elements. Through analytic hierarchical procedure (AHP) method, the researcher conducted the first-wave questionnaire survey to students at the Feng Chia University then selected first half elements for evaluation. The second-wave questionnaire, complemented by interview, was aimed at experts in the field, which resulted in a priority list of the elements. The research result suggests that video blog can be applicable to teaching activity indeed. When using video blog appropriately, teaching can become more lively and interesting. The most important factor still lies in how a teacher design the curriculum. Interface of design, putting in the second place in terms of importance, should be convenient, simple and easy for search. Those with higher information literacy, in the third place of importance, are more likely to use Internet for learning. The fourth important dimension is related to content formats including sound clearness, graph size and layout. This study should contribute to the education circle and curriculum production industry when considering how with which priority-setting video blog can be applied.

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