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Gestaltung des Wasserhaushalts in den bergbaubeeinflussten Teileinzugsgebieten von Weißer Elster und Pleiße im öffentlichen Interesse: Grundsatzpapier zur Bestandsaufnahme und Ableitung von Handlungserfordernissen27 September 2019 (has links)
Die Auswirkungen des Braunkohlenbergbaus auf den Gebietswasserhaushalt bilden seit 1990 einen Schwerpunkt der regional- und fachplanerischen Auseinandersetzungen. Dabei fokussieren sich die Problemfelder aufgrund der Fläche, Dauer und Intensität der bergbaulichen Eingriffe auf den „Südraum Leipzig“.
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Evaluation Functions in General Game PlayingMichulke, Daniel 24 July 2012 (has links) (PDF)
While in traditional computer game playing agents were designed solely for the purpose of playing one single game, General Game Playing is concerned with agents capable of playing classes of games. Given the game's rules and a few minutes time, the agent is supposed to play any game of the class and eventually win it.
Since the game is unknown beforehand, previously optimized data structures or human-provided features are not applicable. Instead, the agent must derive a strategy on its own.
One approach to obtain such a strategy is to analyze the game rules and create a state evaluation function that can be subsequently used to direct the agent to promising states in the match.
In this thesis we will discuss existing methods and present a general approach on how to construct such an evaluation function.
Each topic is discussed in a modular fashion and evaluated along the lines of quality and efficiency, resulting in a strong agent.
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Evaluation Functions in General Game PlayingMichulke, Daniel 22 June 2012 (has links)
While in traditional computer game playing agents were designed solely for the purpose of playing one single game, General Game Playing is concerned with agents capable of playing classes of games. Given the game's rules and a few minutes time, the agent is supposed to play any game of the class and eventually win it.
Since the game is unknown beforehand, previously optimized data structures or human-provided features are not applicable. Instead, the agent must derive a strategy on its own.
One approach to obtain such a strategy is to analyze the game rules and create a state evaluation function that can be subsequently used to direct the agent to promising states in the match.
In this thesis we will discuss existing methods and present a general approach on how to construct such an evaluation function.
Each topic is discussed in a modular fashion and evaluated along the lines of quality and efficiency, resulting in a strong agent.:Introduction
Game Playing
Evaluation Functions I - Aggregation
Evaluation Functions II - Features
General Evaluation
Related Work
Discussion
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