• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 78
  • 59
  • 42
  • 12
  • 4
  • 3
  • 2
  • 2
  • 1
  • Tagged with
  • 226
  • 226
  • 73
  • 56
  • 43
  • 38
  • 33
  • 29
  • 27
  • 22
  • 19
  • 19
  • 18
  • 17
  • 16
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Tecno-pedagogia: os aspectos lúdicos e pedagógicos da comunicação digital / Techno-Pedagogy: the entertainment and educational aspects of digital communication

Leandro Key Higuchi Yanaze 03 August 2009 (has links)
Esta pesquisa se insere nas linhas de investigação do Centro de Pesquisa ATOPOS, da Escola de Comunicação e Artes da Universidade de São Paulo (ECA/USP) sobre os aspectos teóricos das mídias digitais. Explora a interdisciplinaridade da comunicação digital, ressaltando os aspectos lúdicos e pedagógicos presentes na relação dialógica entre o homem e a tecnologia. Para tanto, desenvolve-se a discussão teórica de vários autores que tratam sobre tecnologia, comunicação digital, ludicidade e pedagogia. Contextualiza-se o universo dos videogames descrevendo as diversas gerações, plataformas e interações promovidas pelos diferentes gêneros de jogos. Por fim, é realizada a análise de alguns jogos como forma de sustentar o conceito de tecno-pedagogia proposto por este trabalho. / This research falls within the lines of investigation of the Research Center ATOPOS, from the School of Communication and Arts of the University of Sao Paulo (ECA / USP) on the theoretical aspects of digital media. It explores the interdisciplinarity of digital communication, highlighting the entertainment and educational aspects in the dialogical relationship between man and technology. To this end, it develops a theoretical discussion of several authors who deal on technology, digital communication, leisure and education. It contexts the universe of videogames describing the different generations, platforms and interactions promoted by different genres of games. Finally, it performs the analysis of some games as a way to sustain the concept of \"techno-pedagogy\" proposed by this work.
62

Do Navio Kasato Maru ao porto digital: as identificações e a identidade comunicativa expressas em blogs de Dekasseguis. / Do Navio Kasato Maru ao porto digital: as identificações e a identidade comunicativa expressas em blogs de Dekasseguis.

Juliana Kiyomura Moreno 14 September 2009 (has links)
Esta pesquisa se insere nas linhas de investigação do Centro de Pesquisa ATOPOS, da Escola de Comunicação e Artes da Universidade de São Paulo (ECA/USP) sobre os aspectos teóricos das mídias digitais. Propõe compreender, estudar, analisar e verificar como a sociabilidade expressa nos blogs está contribuindo para ressignificação e identificação dos valores culturais entre os dekasseguis por meio da construção de uma identidade comunicativa na web. A metodologia baseia-se em uma análise de fundo qualitativo da composição da postagem de oito blogs em três períodos determinados, levando em conta critérios trazidos pela determinação da tipologia de blogs e existência de comunidades e espaços conversacionais na rede digital e por fragmentos de análise usados pela análise do discurso. Entre os resultados podemos afirmar que o termo comunidade dekassegui não é apropriado se for levado em conta a sociologia clássica, porém este termo pode ser aplicado no âmbito digital. Também o termo mediascape, de Arjun Appadurai (1996), e situação social tecnológica (MEYROWITZ, 1985) se mostram presentes e relidos ao serem aplicados a este grupo. / This research fits into the lines of investigation of the ATOPOS Research Center, of Escola de Comunicação e Artes da Universidade de São Paulo [School of Communication and Arts of the University of São Paulo] (ECA/USP) on the theoretical aspects of digital media. It is intended to understanding, studying, analyzing and verifying how the sociability expressed in the blogs contributes to the redefinition and identification of the cultural values among the dekasseguis through the construction of a communicative identity in the Web. The methodology is based on the qualitative analysis of the composition of posts of eight blogs, in three determined periods, considering criteria brought by speech analysis and determination of the typology of blogs and the existence of communities and conversational spaces in the digital web. Among the results, one can state that the term dekassegui community is not appropriate, considering the classic sociology, but such term can be applied in the digital sphere. Also, the terms mediascape, of Arjun Appadurai (1996), and social technologic situation (Meyrowitz, 1985) are present and redefined when applied to this group.
63

Four-dimensional Q2PSK modulation and coding for mobile digital communication

Van Wyk, Daniel Jacobus 27 October 2005 (has links)
Please read the abstract in the section 00front of this document. / Dissertation (MEng (Electronic Engineering))--University of Pretoria, 2006. / Electrical, Electronic and Computer Engineering / unrestricted
64

Implementation and Evaluation of Two 512-Tap Complex FIR Filter Architectures for Compensation of Chromatic Dispersion in Optical Networks

Kovalev, Anton January 2017 (has links)
Filtering is an important part of digital processing, since the applications often require a change of features of a digital or analog signal. A digital filter is a device or a system that removes or alters certain parts of a signal. Optical fibers are used to transmit information over longer distances and at higher bandwidths than traditional copper cables. In order to enable high-rate transmission in optical communication systems, it is necessary to have a filter that compensates for chromatic dispersion in optic links, since the dispersion alters the signal in an unwanted way. This thesis presents the implementation and evaluation of two filter architectures, used in fiber-optic communication. The clock frequency of the implemented designs reaches 475 MHz, which results in a processing speed of 60 GS/s.
65

Projeto de sistema crítico para transmissão de vídeo em um link de comunicação para vants / A critical system project to transmit video in a communication link for UAVs

Diego Leonardo Função 19 March 2012 (has links)
Este projeto tem como objetivo a especicação de um enlace de comunicação digital para veículos aéreos não tripulados. Os principais desaos presentes no meio de transmissão serão evidenciados, assim como o impacto acarretado no sistema de comunicação. O projeto foi dividido entre a parte analógica e digital. A parte analógica tratará dos requisitos de potência para o devido funcionamento do canal através do procedimento de link budget. O projeto da parte digital, por sua vez, empregará a técnica de transmissão OFDM. No presente trabalho foi sugerido um método de estimação do canal utilizando os tons pilotos. O desempenho desta abordagem será medido através de uma simulação de monte Carlo / This project aims to design a digital data communication link for unmaned aerial vehicles. We will focus the main challenges and their impacts in the communication system. The project was divided in an analog and digital block. The analog block address the power requirements that make the system works by using a link budget procedure. The digital block will use the OFDM transmission technique. In this work we also suggest a channel estimation procedure via pilot tones. The performance of this approach will be measured by Monte Carlo Simulation
66

Acciones de promoción digital en relación a la intención de compra de moda en mujeres de 20 a 35 años de Lima Metropolitana / Digital promotion actions for the fashion consumer

Tanchiva Segura, Maykie David 24 February 2019 (has links)
El siguiente caso se introduce en las acciones promoción digital, permitiendo ver más de cerca el rol de esta herramienta de E-Commerce como una de las nuevas formas de hacer marketing contemporáneo. El enfoque de esta investigación hace hincapié en la comunicación y el alcance digital que dinamiza la estrategia de las empresas de moda. Asimismo, la relación en la intención de compra del consumidor, quien es más difícil de captar su atención debido a la saturación en los medios de comunicación, con la promoción digital. El tipo de investigación tiene un alcance correlacional donde se busca cuantificar la relación entre conceptos o variables. De acuerdo al tema de investigación, el público objetivo son mujeres de entre 20 a 35 años de Lima metropolitana en el NSE A y B. De esta manera, se aplicaron entrevistas a usuarios y expertos en la categoría de moda; además, grupos focales en el estudio cualitativo. Finalmente, se demuestra que existe relación entre la variable alcance de la promoción digital y la intención de compra. Por otra parte, en cuanto a la comunicación digital y la intención de compra de las consumidoras, se obtuvo que no hay una correlación lineal; es decir, no hay una relación clara entre ambas variables. / The following case is introduced in the digital promotion actions, allowing to see more closely the role of this E-commerce tool as one of the new ways of doing contemporary marketing. The focus of this research emphasizes the communication and digital reach that energizes the strategy of fashion companies. Also, the relationship in the purchase intention of the consumer, who is more difficult to capture their attention due to saturation in the media, with digital promotion. The type of research has a correlational scope where it is sought to quantify the relationship between concepts or variables. According to the research topic, the target audience are women between 20 and 35 years old from metropolitan Lima in the NSE A and B. In this way, interviews with users and experts in the fashion category were applied; In addition, focus groups in the qualitative study. Finally, it is shown that there is a relationship between the variable scope of the digital promotion and the purchase intention. On the other hand, in terms of digital communication and consumer purchase intent, it was obtained that there is no linear correlation; that is, there is no clear relationship between both variables. / Trabajo de investigación
67

Análisis del discurso de historias fan-fiction: una construcción de la identidad en la plataforma Wattpad / Speech analysis of fan-fiction stories: a construction of identity within Wattpad

Farroñay Ccasani, Marylin Margarita 30 November 2019 (has links)
El presente trabajo de investigación consta de un análisis del discurso de las historias fan-fiction y cómo éstas construyen la identidad de los jóvenes en comunidades virtuales de fan-fiction, también llamados fandoms. El análisis se realizará en base a dos fanfics que se realizaron en la plataforma virtual de Wattpad. En relación al discurso de las historias de fan-fiction, se analizará la temática, la narrativa, y los personajes dentro de cada historia; así como el papel de cada uno de los actores que participan de la comunidad, ya sea el escritor de la historia o el lector. En estas variables se encuentra plasmada la identidad de cada uno de los actores mencionados; por lo que, de esta manera, se determinará el perfil y cómo es la relación de los diversos actores que interactúan dentro de la comunidad virtual mencionada. / This research work consists of a discourse analysis of fan-fiction stories and how they build the identity of young people in virtual fan-fiction communities, also called fandoms. The analysis will be carried out based on two fanfics that were carried out on the Wattpad virtual platform. In relation to the discourse of fan-fiction stories, the theme, the narrative, and the characters within each story will be analyzed; as well as the role of each of the actors that participate in the community, be it the writer of the story or the reader. In these variables the identity of each one of the mentioned actors is reflected; So in this way, the profile will be determined and how is the relationship of the various actors that interact within the virtual community mentioned. / Trabajo de investigación
68

Model systému OCDM / The OCDM system model

Sekanina, Tomáš January 2021 (has links)
Master thesis The OCDM System Model is focused on problematics of multi carrier modulation techniques and in detail analyses the OCDM system. The first part of the work contains theoretical and mathematical description of digital communication system in general. The next part focuses on OCDM system and Fresnel transform, whose discrete form is kernel of the system. Digital model of the OCDM system is realized in programming language MATLAB. In the digital model is performed simulation of information from transmitter to receiver in AWGN and fading channel. The results are evaluated from the viewpoint of the system resilience against errors and achievable system throughput. The end of the master thesis is dedicated to mutual compatibility and comparison between OCDM and OFDM system.
69

Influencia de las estrategias de online branding en la creación de brand equity para aplicaciones móviles de servicios en jóvenes millennials de 20 a 30 años de lima metropolitana / Influence of online branding strategies in the creation of brand equity for mobile applications of services in young millennials from 20 to 30 years of Lima

Pérez Diaz, Carla Noelia 27 December 2019 (has links)
Esta investigación examina las diversas estrategias de branding online y su efecto en la construcción de valor o Brand equity en los jóvenes millenials de 20 a 30 años en Lima metropolitana, respecto a las aplicaciones móviles de servicios como Rappi y Glovo. Este tema se desarrolla a través de las diversas teorías y comentarios de autores que tienen especialidad en el desarrollo de imagen e identidad para las marcas, así como especialistas que entienden la manera en cómo el público se puede ver influenciado por este tipo de herramienta. Analizando el caso especifico de Rappi y Glovo en Perú, se ha logrado entender la influencia y repercusión de sus estrategias de branding online en el público objetivo definido. Este estudio explora los cinco niveles del brand equity (brand awareness, brand associations, valor percibido, imagen de marca y lealtad de marca) a través del modelo de WPP del Meaninfull Diferrent Framework (MDF) que nos permite entender la saliencia, diferencia y signficiancia de las marcas en un mercado de manera más simple y eficaz. También, apoyándonos en el modelo tradicional del Brand equity podemos entender el nivel en el cual se ubican en este modelo del valor de marca. El alcance de cada nivel de este modelo de análisis ha dependido del impacto y relevancia de los esfuerzos comunicacionales, respecto al branding, en fan pages, aplicaciones móviles de las marca, o las diversas estrategias aplicadas por las empresas para poder ser relevantes para el público. / This research examines the various online branding strategies and their effect on the construction of value or Brand equity in young millennials from 20 to 30 years old in metropolitan Lima, regarding mobile applications of services such as Rappi and Glovo. This theme is developed through the various theories and comments of authors who specialize in the development of image and identity for brands, as well as specialists who understand the way in which the public can be influenced by this type of tool. Analyzing the specific case of Rappi and Glovo in Peru, it has been possible to understand the influence and impact of their online branding strategies on the defined target audience. This study explores the five levels of brand equity (brand awareness, brand associations, perceived value, brand image and brand loyalty) through the WPP model of the Meaninfull Diferrent Framework (MDF) that allows us to understand the salience, difference and significance of brands in a market more simply and effectively. Also, based on the traditional Brand equity model, we can understand the level at which they are located in this brand value model. The scope of each level of this analysis model has depended on the impact and relevance of communication efforts, regarding branding, fan pages, mobile applications of the brand, or the various strategies applied by companies to be relevant to the public. / Trabajo de investigación
70

Reframing Consumption : A transdisciplinary approach for the promotion of mindful consumption in home fashion textiles

Hartigan, Betty Sue, Dahlberg, Niklas January 2020 (has links)
Textile waste is a growing problem in the world and although it is being noticed in the fast fashion category the industry providing home fashion textiles is being largely ignored. However, with companies such as H&M and Zara entering the market there is a cause for concern due to their current business models. To address such complexities modern research practices are needed. With a transdisciplinary group, an innovative solution can be discovered in the process of defining and developing solutions for such problems. Focusing on the topic of home fashion textile waste the team learned that people often took their unwanted textiles to second hand or thrift stores rather than throwing them in the trash. However, when purchasing home fashion textiles there was a conscious decision to avoid going to secondhand sources to acquire their textile items. This posed a problem as consumers felt good about donating but then expressed disdain for those same outlets as a method of acquiring their home fashion textiles. This offers an opportunity for companies, such as IKEA to act with consumers to develop new ways to tackle this problem. The team decided to address this disparity through a communication tool where multi-level co-creation would be used. The United Nations encourages developments such as the Dare to Care framework as is expressed in sustainability goal 12.8 where exposure and education in consumption is vital to create sustainable behaviour. Through workshop participation, based on the framework provided, it is possible to achieve this goal through mindful consumption exposure, development of sustainable actions that consumers can take part in, and partner consumers with industry to develop new sustainability measures that focus on consumer acceptance.

Page generated in 0.1726 seconds