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The role of co-design in supporting energy-related retrofit by householdersCockbill, Stuart A. January 2017 (has links)
This thesis investigates the role of co-design in the design and development of services that help householders to make decisions to make their homes more energy efficient by installing energy saving measures. The key issues facing co-design research are (1) the lack of understanding of how to increase and assess its impact and effectiveness, and (2) the provision of empirical evidence of the benefits associated with it. This thesis identifies and reviews different theoretical approaches to help provide evidence of the benefits associated with co-design (Chapter 2), adopting, applying and testing them throughout the empirical work. Research methods are also discussed alongside the particular challenges facing co-design research (Chapter 3). An exploratory study involving co-design practitioners (Chapter 4) confirmed what was shown to be lacking in the co-design literature, concluding with a need to focus on assessing the impact and effectiveness of co-design processes both theoretically and practically. A mixed methods study follows (Chapter 5) that took a service design perspective to identify how co-design could be applied to the design of energy advice and information, to explore householders individual decisions in detail, and to engage with householders to aid their understanding of the complex and intangible topic of energy . Chapters 6 and 7 then describe how co-design was applied to energy-related retrofit: firstly assessing the impact of co-design on householder s quality judgements of personalised information-based energy advice reports (i.e. the resulting designs from the co-design process), and secondly focusing on impact of the process aspect of co-design (i.e. what goes on ) on householders energy-related retrofit intentions, decisions and behaviours (i.e. the outcomes). Evidence of the benefits associated with co-design is provided including impact on the quality of resulting designs, and the role of co-design in enabling detailed understanding of peoples lived experiences and circumstances. The limitations of the particular analysis approach taken are then reported. The final study (Chapter 8) co-designs future energy-related service propositions with householders, building and energy technologists and user centred designers, highlighting the potential roles for smart energy data . The study concludes that immersing future end users into complex problem spaces is useful for co-designing future service propositions, and that it is beneficial to introduce wider stakeholders to develop concepts further. In understanding the outcomes of these studies, this thesis discusses (Chapter 9) the application of co-design to the energy-related retrofit domain, focusing in particular on (1) the implications of the approach taken to assessing the impact and effectiveness of co-design processes, (2) the benefits and drawbacks of incorporating personalised energy information in co-design activities, and (3) the limitations of integrating measures of impact and effectiveness into collaborative activities. Recommendations for the effective application of co-design are also presented. In conclusion, specific contributions and avenues for further work are highlighted (Chapter 10).
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Diabetes Management System for a New Type 2 Diabetes Geriatric Cohort: Improve the Interaction of Self-managementJanuary 2017 (has links)
abstract: According to the ADA (American Diabetes Association), diabetes mellitus is one of the chronic diseases with the highest mortality rate. In the US, 25 million are known diabetics, which may double in the next decade, and another seven million are undiagnosed. Among these patients, older adults are a very special group with varying physical capabilities, cognitive functions and life expectancies. Because they run an increased risk for geriatric conditions, Type 2 diabetes treatments for them must be both realistic and systematic. In fact, some researchers have explored older adults’ experiences of diabetes, and how they manage their diabetes with new technological devices. However, little research has focused on their emotional experiences of medical treatment technology, such as mobile applications, tablets, and websites for geriatric diabetes. This study will address both elderly people's experiences and reactions to devices and their children's awareness of diabetes. It aims to find out how to improve the diabetes treatment and create a systematic diabetes mobile application that combines self-initiated and assisted care together. / Dissertation/Thesis / Masters Thesis Design 2017
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Design para acessibilidade: inclusão de pessoas com deficiência visual ao serviço de cinema / Design for accessibility: inclusion of visually impaired people in the cinema serviceDiego Normandi Maciel Dutra 19 May 2016 (has links)
O censo demográfico apresentado pelo IBGE em 2010 apontou cerca de 45 milhões de pessoas com alguma deficiência vivendo no Brasil, dentre as quais 35 milhões são deficientes visuais. Apesar de consistir grande parcela da população, são notáveis as barreiras que esse público enfrenta para ter acesso à cultura e ao lazer, pois as iniciativas de inclusão em ambientes de convívio social são limitadas e muitas vezes inexistentes. Sob o olhar do Design, e com base em métodos relacionados Design de Serviços, este trabalho apresenta uma pesquisa não propositiva sobre acessibilidade daquele público em salas de cinema, considerando toda a complexidade que envolve essa experiência, desde, por exemplo, a produção de filmes até a experiência propriamente dita nos espaços de projeção. / The census presented by IBGE in 2010 showed about 45 million people with disabilities living in Brazil, of which 35 million are visually impaired. Despite this fact, persons with disabilities face obvious barriers to cultural and leisure services due to the limitation or lack of attitudinal and environmental inclusion initiatives. From a Design perspective, and based on Service Design methods, this paper presents a research on accessibility in cinemas, considering the complexity that surrounds this experience, the production of films, and the experience itself in projection rooms.
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Cross-device brand experience : Interactive brand elements in the Skype service ecologyErhard, Peter January 2006 (has links)
Many interactive products and services have made the move from stationary or desktop applications to dedicated mobile devices. Sonys Playstation has evolved into the PSP (playstation portable), Apples iPod is fully integrated with iTunes, Microsoft’s new media player is rumored to carry the Xbox brand and browsers like Internet Explorer and Opera can be used on pocket PCs, cell phones and Smart Phones. A very interesting example of this development is the global telephony company Skype that offers free calls over the Internet as well as instant messaging, video conferencing among many other things. Skype is making its way from the desktop to a wide array of devices, stressing the need for a unified brand experience. This thesis seeks to explore the different interactive aspects that constitute the user experience of a specific brand. Through listing the use qualities fulfilled by the services in the primary product and examining their requirements and dependencies in the user interface, this thesis proposes a method to foresee potential confinements in the brand experience when distributing an interactive product or service to a new platform. The thesis also aims at examining how the method can be used in the design process.
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Designing Experiences in the Context of Academic Ceremonies : A Unified ApproachRolandsson, Victoria January 2014 (has links)
Today’s society has moved towards a greater focus on users experiences from several different perspectives. It applies to the virtual world as well as to the environment outside computers. As markets are becoming saturated with products and services that are relatively similar, staging experiences is a possible way to increase product and service value. Within academic ceremonies at universities, the focus on the guests’ experiences is central. The aim of this thesis is to clarify how three key concepts can lay a ground for better understanding when going forward in the design of experiences in the context of academic ceremonies. The concepts are User Experience, Service Design and Ubiquitous Computing. The results shows that by dividing the processes of designing the ceremonies into smaller pieces and analysing them, using Patrick W. Jordan’s Hierarchy of Consumer Needs the current situation could be defined. A unified approach was taken towards the key concepts, which visualized the means we have to utilize in the possibilities of reaching upwards in the hierarchy and thus designing better experiences.
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UX and Service Design for Zbee Based Corporate Carsharing / UX och Service Design för Zbee baserad Företags BildelningBahtiri, Blerand January 2018 (has links)
What transportation means corporations choose for satisfying their mobility needs may have an essential impact on the environment. Choosing environmental friendly, alternatives such as battery driven light electric vehicles, would mean drastically contributing to a more sustainable environment. Meanwhile as carsharing solutions, continuously rise in popularity together with other sharing economy business models so do their possibilities to satisfy the mobility needs for corporations either by them implementing their own carsharing service or by investing on external services offered by established carsharing operators. This thesis has investigated and designed for a Zbee based corporate carsharing service, to be used between the affiliates of Vinngroup in Gothenburg. A Zbee is a light electric three-wheeled vehicle. Based on user-centred service design methods, methods suggested for sharing economy solutions, as well as user experience design methods, this thesis identified that users have different individualistic needs in a workplace and prior experiences that affects how they will use the service.In order to satisfy these different needs, it was found, the system needs to provide real-time vehicle and scheduling information for ensuring the users vehicle availability and service reliability, being one of the first requirement from the users. Further the service should provide users with functions that help users through the different use phases that were identified during this work. The findings found were then presented visually by designing mobile application prototypes and testing them on participants iteratively. The final set of prototypes was further evaluated by using the System Usability Scale, an effective and popular tool for measuring the usability of products and services. This evaluation gave the scores 77.5, 92.5, 90, 87.5 and 72.5, thus this giving a mean-value of 84 and a median of 87.5. All these scores suggests the prototype has high usability.
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Managing technology-based service innovations in emerging wellness business ecosystemsAnnanperä, E. (Elina) 02 June 2017 (has links)
Abstract
As services are increasingly becoming the main focus in the traditional information communication technology industry, companies are seeking leverage from new types of collaborations, such as business ecosystems that cross industry boundaries. The health and wellness business is one service domain in which advances in technology have created the need for services that integrate technology in novel ways. To advance new service businesses, national research programmes offer funding for organisations to collaborate for developing innovative services. Forming new networks and collaboration between organisations is essential in the new business environment.
Emerging business ecosystems formed in the research programme context are expanding the concept of business ecosystems. When organisations work together for the first time, challenges arise from bringing together different expectations and working styles. Additional challenges arise through issues regarding suitable integrations or in the creation of completely new services.
The need to understand the practical phenomenon of emerging business ecosystems and the service innovation in these ecosystems formed the starting point of this research. The research was conducted in two separate Finnish research programmes in which the researcher actively participated. This led to the adoption of an action research strategy, comprising several activities focusing on the actor dynamics and roles as well as resolving issues arising from the ecosystem formation. In addition, the service innovation-focused research activities were based on the capabilities and domain expertise of the ecosystem companies.
This research produced an understanding of the formation of wellness business ecosystems, identified the main phases of the formation and some challenges. This research found out that successful emerging business ecosystems require strong leadership early in the formation to maintain the stability and vision of the ecosystem, and each organisation should find its role within the ecosystem. The creation of viable services also requires openness between organisations. This research provides practical knowledge of the organisational actions, managerial insights and solutions to issues that are identified when organisations come together to form new ecosystems in a research programme context. / Tiivistelmä
Eri ICT-alojen yritykset ovat tänä päivänä siirtyneet yhä enemmän määrittelemään toimintansa teknologian sijaan palveluratkaisujen tuottamisen sekä uudenlaisten yhteistyöratkaisujen kautta. Uusien teknologiaratkaisujen hyödyntäminen on tuonut digitalisaation myös hyvinvointialojen palveluihin. Sen myötä alalle on tullut uusia, teknologiaperustaisia ratkaisuja tuottavia pieniä toimijoita. Viime vuosina myös kansallinen tutkimushankerahoitus on tukenut uutta liiketoimintaa teknologiaperustaisten hyvinvointipalveluratkaisujen ympärille, ja edistänyt uusien yritysverkostojen, kuten liiketoimintaekosysteemien muodostumista.
Kun organisaatiot ryhtyvät tekemään tiivistä yhteistyötä ensimmäistä kertaa yhdessä hankkeiden puitteissa, tuovat erilaiset odotukset ja työskentelytapojen yhteensovittaminen myös omat haasteensa yhteistyöhön.
Uusien ekosysteemien muodostumista ja siihen liittyviä käytänteitä on tarvetta ymmärtää aiempaa syvällisemmin. Tämä tunnistettu tarve toimi tämän väitöstutkimuksen lähtökohtana. Tämä tutkimus toteutettiin kahdessa suomalaisessa tutkimusohjelmassa, joihin väitöstyön tekijä osallistui aktiivisena tutkijana. Tutkimus toteutettiin toimintatutkimuksena, ja siihen sisällytettiin useita tutkimustehtäviä. Tehtävien tavoitteena oli keskittyä toimijoiden keskinäiseen toimintaan ja rooleihin, ja pyrkiä ratkaisemaan ekosysteemiyhteistyöstä syntyviä haasteita. Lisäksi tutkimuksessa keskityttiin ekosysteemiyhteistyön pyrkimykseen synnyttää innovatiivista liiketoimintaa organisaatioiden yhteistyöllä.
Väitöstyön tuloksena saatiin uutta ymmärrystä hyvinvointialan ekosysteemien muodostamisesta tutkimushankkeen yhteydessä ja tunnistettiin muodostumisen vaiheita sekä niihin liittyviä ongelmia. Tässä tutkimuksessa todettiin, että onnistunut yhteistyö uudessa liiketoimintaekosysteemissä vaatii vahvan johtavan yrityksen, joka tuo ekosysteemiin päämäärätietoisuutta ja vakautta. Tämän lisäksi muiden yritysten on löydettävä niille sopiva rooli ekosysteemissä. Uusien palveluiden kehittäminen ekosysteemissä vaatii avoimuutta yritysten yhteisessä toiminnassa. Väitöskirjatyö tuotti käytäntöön sovellettavaa tietoa organisaatioiden toiminnasta, ja johtamiseen kohdistuvista tarpeista. Lisäksi se tuotti ratkaisuja tunnistettuihin ongelmiin, joita organisaatioiden yhteistyö ekosysteemin muodostamisen alkuvaiheessa aiheutti tässä työssä tarkastelluissa tutkimushankkeissa.
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Service Design = Kognitives Design – Über die Gestaltung von Berührungspunkten und Perzeption in analogen und digitalen BenutzungskontextenGerstheimer, Oliver 19 July 2017 (has links) (PDF)
Intro
„Sieben von zehn Euro wurden im Jahr 2015 in Deutschland mit Dienstleistung, also Serviceangeboten umgesetzt.“
(Statista, 2015)
Was zeichnet das Design einer guten, neuen Dienstleistung aus – Erlebnis, positive Emotion, Zufriedenheit und Vertrautheit, der Wunsch nach Wiederholung?
Es geht darum alltagstaugliche Dienstleistungsinnovationen ganz nah am Menschen zu entwickeln. Eine organisatorisch durchgängige, gesamtheitliche Gestaltung von Service-Produkt-Systemen ist dafür notwendig.
Gutes Service-Design hat einen markanten Unterschied zu gewohnten und vorherigen Lösungen – es bietet dem Kunden einen hohen Erlebnisfaktor, Neuheitsgrad, spürbaren Mehrwert und darüber nachhaltige Weitererzählungsfaktoren an.
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Healthcare product-service system characterisation : implications for designYip, Man Hang January 2015 (has links)
The engineering design process transforms stakeholders’ needs and desires into design specifications. In this process, manufacturers make decisions that impact how much value can be generated from a new product/service. Clear design specification can enhance the value of a product/service. This research study focuses on the engineering design process for systems of products and services - product-service systems (PSSs). An unambiguous PSS classification could help manufacturers to produce clearer design specifications, however there is a lack of clear PSS classifications for engineering design. Existing classifications rely on an out-dated distinction between tangible objects as products, and everything else as a service, a division that inappropriately classifies digital products as services. To develop a coherent PSS classification, it is necessary to understand which characteristics of PSS can clarify its design specification. This research addresses this problem by determining the PSS characteristics that are useful for clarifying the design specification. The research aims to develop a PSS characterisation scheme and explore how the scheme influences design specifications. To achieve these aims, case study and action research methods are employed. This study has developed a PSS characterisation scheme that clarifies design specifications and a method to systematically apply this scheme, the PSS characterisation approach. This approach proves useful for practitioners to clarify design specifications, and has extended the application of the theory of technical systems to instruments supporting the engineering design process. The PSS characterisation scheme comprises four characteristics: customer perceived value level, ‘connectivity number’, type and degree of connectivity and configuration type. The scheme does not use the ‘tangibility’ distinction, but incorporates concepts of value creation and interdependencies within a PSS and between a PSS and its environment. This novel characterisation scheme contributes to the development of a PSS classification scheme for engineering design and also to the literature of PSS classifications.
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Problémy on-line integrace systémů v bankovním prostředí při aplikaci SOA principů / Problems of on-line banking systems integration using SOA principlesKoten, Jiří January 2007 (has links)
This diploma thesis adresses on-line banking systems integration using SOA principles. The objective of this work is to define difficulties of integration and offer and analyze their possible solutions. Integration problems mostly pertain to the areas of service design and management, from both the service design and service run-time point of view. The work tries to combine SOA theoretical principles and author's work experience. The diploma thesis is divided into several chapters. First two chapters establish theoretical framework of the thesis and concentrate on describing the banking sector environment and defining banking IS characteristics impacting system integration endeavours. Moreover they try to define SOA and analyze banking SOA specifics. Next chapter describes actual IS architecture of the enterprise, whose problems will be analyzed in the practical part of the diploma thesis. Main part of the work goes into defining particular SOA integration issues. Every issue is analyzed and possible solutions are then offered with emphasis of impact on IS architecture. Main asset of the diploma thesis should be author's extensive work experience with systems integration using SOA principles.
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