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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
261

Arquitetura para suporte a aplicações ubíquas que viabilizam a criação de um ambiente de aprendizado ativo em sala de aula / Architecture to support ubiquitous applications that enable the creation of an active learning environment in the classroom

Caceffo, Ricardo Edgard, 1983- 27 August 2018 (has links)
Orientador: Rodolfo Jardim de Azevedo / Tese (doutorado) - Universidade Estadual de Campinas, Instituto de Computação / Made available in DSpace on 2018-08-27T04:45:04Z (GMT). No. of bitstreams: 1 Caceffo_RicardoEdgard_D.pdf: 9419075 bytes, checksum: 471d33da09caeddcc57b6039b579fbac (MD5) Previous issue date: 2015 / Resumo: O modelo do Aprendizado Ativo defende uma maior participação, motivação e colaboração entre os alunos no ambiente de ensino e aprendizagem. Usualmente o Aprendizado Ativo é suportado através de elementos tecnológicos, como os sistemas de resposta em sala de aula. Neste ambiente, o professor propõe aos alunos questões de múltipla escolha, que são respondidas através de clickers, sendo os dados organizados por um software gerenciado pelo professor. Ocorre que, apesar do crescente desenvolvimento da tecnologia, este suporte ainda é limitado, não considerando variáveis importantes do contexto, histórico e ambiente de ensino e aprendizagem, apresentando ainda problemas em sua aplicação, como a distração dos alunos. Nesta tese é proposta uma Arquitetura Ubíqua de Suporte ao Aprendizado Ativo (AUSAA), em que é desenvolvido um framework para promoção do Aprendizado Ativo através do uso de dispositivos móveis. A AUSAA incorpora elementos da Computação Ubíqua, como sensibilidade ao contexto, localização e análise do histórico dos usuários, permitindo a criação de funcionalidades que se adaptam ao ambiente e necessidades dos participantes. A AUSAA suporta ainda o modelo de estilos de aprendizagem de Felder & Silverman, que afirma que cada aluno possui preferências individuais em relação à percepção, processamento e manipulação da informação. Parte da AUSAA foi implementada através de um software (LSQuiz). Nele é proposto um processo colaborativo em que o professor disponibiliza um conjunto de questões de múltipla escolha aos alunos, que podem, a qualquer instante, informar ao sistema que estão com dificuldades. A partir disso, através da análise de fatores de contexto e da localização dos estudantes, é escolhido um aluno para ser convidado a ajudar. O LSQuiz foi aplicado e avaliado em um ambiente de ensino, sendo identificados pontos de melhoria em seu design, como a necessidade de identificação automática da localização dos alunos e ajustes pontuais no algoritmo do processo colaborativo. Verificou-se que é válida a premissa de que a aplicação da Computação Ubíqua neste ambiente viabiliza de uma forma mais efetiva o modelo do Aprendizado Ativo, sendo a autonomia dos alunos um elemento positivo neste processo. Por fim, identificou-se que não é possível inferir os estilos de aprendizagem dos alunos através do seu desempenho nos questionários, sendo inviável a aplicação do modelo de Felder & Silverman neste contexto / Abstract: The Active Learning model advocates greater participation, motivation and collaboration between students in the teaching and learning environment. Usually, the Active Learning is supported by technology through the classroom response systems. In this environment, the teacher asks students multiple-choice questions, which are answered trough clickers, being the data organized by a software managed by the teacher. Despite the increasing development of technology, its use is still limited, not being considered important variables related to the context, user's history and the learning environment. In addition, its application presented some problems, like the ones related to the distraction and attention loss of the students. This thesis proposes a Ubiquitous Classroom Response System (UCRS), developed as a framework to support the Active Learning using mobile devices. The UCRS incorporates elements of ubiquitous computing like context awareness, location and historical analysis of users' data, allowing the development of features that adapt to the environment and needs of the participants. The UCRS further supports the Felder and Silverman Learning Styles Model (FSM), which states that each student has individual preferences in relation to perception, processing and manipulation of information. Part of the UCRS was implemented through software (LSQuiz). The LSQuiz supports a collaborative process in which the teacher submits a multiple-choice quiz to students, who may at any time ask for the help of other students. Then, the LSQuiz analyses context factors, like the location affinity among students, verifying which student should be invited to help. The LSQuiz was implemented and evaluated in a learning environment, being identified some issues, like the need for automatic student's location and specific changes in the collaborative process algorithm. In addition, it was found valid the assumption that Ubiquitous Computing enables a more effective way to support the Active Learning model, being the student's autonomy a positive element in this process. Finally, was identified that it is not possible to assume the learning styles of students through their performance in the questionnaires. Thus, it is unfeasible the application of the FSM in this context / Doutorado / Ciência da Computação / Doutor em Ciência da Computação
262

Um processo de software e um modelo ontológico para apoio ao desenvolvimento de aplicações sensíveis a contexto / A software process and a ontological model for supporting the development of context-aware applications

Renato de Freitas Bulcão Neto 13 December 2006 (has links)
Aplicações sensíveis a contexto utilizam informações de contexto para fornecer serviços adaptados a usuários na realização de suas tarefas. Informação de contexto é qualquer informação considerada relevante para caracterizar entidades de uma interação usuário-computador, como a identidade e a localização de usuários. Esta tese trata a carência de uma abordagem que considere, em termos de processo de software, a complexidade de desenvolvimento de software sensível a contexto. O problema em questão é tratado por meio de três linhas de investigação: modelagem de informação contextual, serviços para tratamento de informação contextual e processo de software para computação sensível a contexto. As contribuições desta tese incluem: (i) o processo de software POCAp (Process for Ontological Context-aware Applications) para apoiar a construção de aplicações sensíveis a contexto baseadas em ontologias; (ii) o modelo de informações de contexto SeCoM (Semantic Context Model) baseado em ontologias e em padrões da Web Semântica; (iii) a infra-estrutura de serviços configuráveis SCK (Semantic Context Kernel) para interpretar informações de contexto apoiadas por modelos ontológicos de informação contextual, como o modelo SeCoM; (iv) uma instanciação do processo POCAp correspondente à extensão de uma aplicação com informações de contexto apoiadas pelo modelo SeCoM, e sua integração com serviços da infra-estrutura SCK; e (v) a identificação de questões de projeto relacionadas à inferência sobre informação contextual ontológica / In order to provide adaptive services according to users? tasks, context-aware applications exploit context information, which is any information used to characterize entities of a user-computer interaction such as user identity or user location. This thesis deals with the lack of a software process-based approach to supporting the inherent complexity of developing context-aware systems. The work reported in this thesis followed three main lines of investigation: context information modeling, services for processing context information, and a software process for context-aware computing. The contributions of this thesis include: (i) the Process for Ontological Context-aware Applications (POCAp) to support the development of context-aware applications based on ontologies; (ii) the Semantic Context Model (SeCoM) based on Semantic Web standards and ontologies; (iii) the Semantic Context Kernel (SCK) services infrastructure for interpreting ontological context information models such as the SeCoM model; (iv) an implementation of the POCAp process for the extension of an application with context information based on the SeCoM model, and its integration with services of the SCK infrastructure; and (v) the identification of design issues related to the inference over ontology-based context information
263

Design centrado no usuário de um ambiente de reunião instrumentado / User-centered design of an instrumented meeting environment

Vivian Genaro Motti 18 February 2009 (has links)
A computação ubíqua explora o fato de que é possível embutir em um ambiente sistemas computacionais que transparentemente apóiem tarefas cotidianas do usuário. Sistemas desse tipo podem ser aplicados a diferentes domínios contribuindo, por exemplo, com atividades educacionais, médicas ou administrativas. A captura automática de informação em ambientes de computação ubíqua visa documentar atividades cotidianas de modo a possibilitar, posteriormente, o acesso às informações capturadas. O nível de transparência da interação do usuário com as chamadas aplicações ubíquas de captura e acesso é um desafio para projetistas, uma vez que os requisitos da aplicação devem ser conhecidos em profundidade para que a interação usuário-ambiente seja eficiente, eficaz e satisfatória. O trabalho realizado teve por objetivo especificar uma versão da aplicação para comunicação síncrona entre usuários que participem de reuniões distribuídas usando o DiGaE (Distributed Gathering Environment), desenvolver protótipos de interfaces, avaliá-los e sugerir soluções que facilitem a interação do usuário, aproximando o modelo conceitual da aplicação de seu modelo mental. Foram utilizados conceitos de Engenharia de Software para especificação e modelagem do sistema, e de Interação Humano-Computador para o desenvolvimento e a avaliação das interfaces. O projeto realizado orientou a implementação de um protótipo do ambiente DiGaE pela equipe do Projeto TIDIA-Ae, em cujo contexto este trabalho se insere. A principal contribuição do trabalho é um projeto que considera usabilidade em ambientes ubíquos para comunicação remota entre usuários, de modo a tornar a interação fácil, eficiente, eficaz e satisfatória até mesmo para usuários não especialistas em informática / Ubiquitous computing explores the possibility of instrumenting an environment with computational infrastructure that transparently supports users in their daily tasks. This kind of systems can be applied in different contexts contributing in medical, educational or administrative activities, for instance. The automatic capture of information in ubiquitous computing environments aims at documenting daily activities so that the corresponding information can be later accessed for review. Achieving a high level of transparency concerning the user interaction in such environments is a challenge to designers, since many users\' requirements must be gathered so that the user-environment interaction is efficient, effective and satisfactory. The main objective of the work reported is the specification of a version of the DiGaE (Distributed Gathering Environment) application which allows the synchronous communication among remote users in distributed meetings developing interfaces prototypes, evaluating them and suggesting solutions to facilitate users\' interaction. Concepts from Software Engineering were employed to specify and model the application, and Human-Computer Interaction concepts were employed to develop and evaluate the interfaces. The project guided the implementation of a DiGaE prototype by TIDIA-Ae Project team, in which context this work is inserted. The main contribution of this work is a project which considers usability in ubiquitous distributed gathering environments in order to make the interaction easy, efficient, effective and satisfactory, even for non-expert users
264

The value of context awareness within information technology audit and governance

Le Roux, Theo January 2020 (has links)
Thesis (MTech (Business Information Systems))--Cape Peninsula University of Technology, 2020 / A shared common understanding or context awareness (CA) of IT Audit and Governance among all the internal stakeholders of a business remains an important factor. This context awareness is needed between the business itself, the IT department, and the Audit and Risk functions of the business. The research problem states that there is a lack of shared context awareness among all stakeholders when conducting IT audits and implementing IT Governance. To answer the research questions, a case study research strategy was followed using an International Services Group of companies operating from South Africa. The case study offered a diverse group of companies and vast experience in the South African Services, Trading, and Distribution sector. The diversity of this group of companies made it a perfect candidate for understanding context and the value of context in IT when conducting IT audits. The following research questions were asked: i) What are the factors affecting a shared context understanding among the stakeholders when conducting IT audits and implementing IT Governance? ii) How can a shared context understanding among stakeholders be achieved when conducting IT audits and implementing IT Governance? The aim of the study was to explore the value of context awareness within IT Audit and Governance in order to identify the value of shared context understanding. Data collection was done by means of interviews using semi-structured questionnaires and an interview guide. Qualitative data analysis techniques were adopted for this research. The conclusion of the study highlights the importance of a collective understanding of the business’s context in order to obtain alignment in business, IT, and Audit. It refers to the same or a similar understanding of the business processes; this takes time and is unique on all levels.
265

Hybrid application support for mobile information systems

Gruhn, Volker, Hülder, Malte 28 January 2019 (has links)
The wide-spread presence of wireless networks and the availability of mobile devices has enabled the development of mobile applications that take us a step closer to accomplishing Weiser’s vision of ubiquitous computing (Weiser, 1991). Unfortunately however, network connectivity is still not given anywhere and at any time. To increase the benefit of mobile applications, the next logical step is to provide support for an offline modethat allows to continuously work with an application, even when the device is not connected to a network. In this paper typical problems of replicating data are explained, possible solutions are discussed and two architectural patterns that could be used to implement hybrid support are illustrated.
266

Context-dependent voice commands in spoken dialogue systems for home environments : A study on the effect of introducing context-dependent voice commands to a spoken dialogue system for home environments

Dahlgren, Karl January 2013 (has links)
This thesis aims to investigate the eect context could have to interaction between a user and a spoken dialogue system. It was assumed that using context-dependent voice commands instead of absolute semantic voice commands would make the dialogue more natural and also increase the usability. This thesis also investigate if introducing context could aect the user's privacy and if it could expose a threat for the user from a user perspective. Based on an extended literature review of spoken dialogue system, voice recognition, ambient intelligence, human-computer interaction and privacy, a spoken dialogue system was designed and implemented to test the assumption. The test study included two steps: experiment and interview. The participants conducted the dierent scenarios where a spoken dialogue system could be used with both context-dependent commands and absolute semantic commands. Based on these studies, qualitative results regarding natural, usability and privacy validated the authors hypothesis to some extent. The results indicated that the interaction between users and spoken dialogue systems was more natural and increased the usability when using context. The participants did not feel more monitored by the spoken dialogue system when using context. Some participants stated that there could be a theoretical privacy issues, but only if the security measurements were not met. The paper concludes with suggestions for future work in the scientic area. / Denna uppsats har som mal att undersoka vilken eekt kontext kan ha pa interaktion mellan en anvandare och ett spoken dialogue system. Det antogs att anvandbarheten skulle oka genom att anvanda kontextberoende rostkommandon istallet for absolut semantiska rostkommandon. Denna uppsats granskar aven om kontext kan paverka anvandarens integritet och om den, ur ett anvandarperspektiv, kan utgora ett hot. Baserat pa den utokade litteraturstudien av spoken dialogue system, rostigenkanning, ambient intelligence, manniska-datorinteraktion och integritet, designades och implementerades ett spoken dialogue system for att testa detta antagande. Teststudien bestod av tva steg: experiment och intervju. Deltagarna utforde olika scenarier dar ett spoken dialogue system kunde anvands med kontextberoende rostkommandon och absolut semantiska rostkommandon. Kvalitativa resultat angaende naturlighet, anvandbarhet och integritet validerade forfattarens hypotes till en viss grad. Resultatet indikerade att interaktionen mellan anvandare och ett spoken dialogue system var mer naturlig och mer anvandbar vid anvandning av kontextberoende rostkommandon istallet for absolut semantiska rostkommandon. Deltagarna kande sig inte mer overvakade av ett spoken dialogue system vid anvandning av kontextberoende rostkommandon. Somliga deltagare angav att det, i teorin, fanns integritetsproblem, men endast om inte alla sakerhetsatgarder var uppnadda. Uppsatsen avslutas med forslag pa framtida studier inom detta vetenskapliga omrade.
267

Occupancy Sensor System : For Context-aware Computing

Hübinette, Daniel January 2007 (has links)
This masters thesis project, "Occupancy Sensor System", was conducted at Kungliga Tekniska Högskolan (KTH), Stockholm, Sweden, during the period 2007-04-24 – 2007-12-17. The goal of the project was to design an occupancy sensor system that determines if there exists more than one person in a defined region. The output of this system is for use in a context-aware system at the KTH Center for Wireless Systems (Wireless@KTH). The system is important because there is a need for specific input to context-aware systems concerning occupancy of spaces and because this thesis has focused on a problem that enables new complex and interesting services. Additionally, the specific problem of determining not only occupancy, but if this occupancy is zero, one, many has not been widely examined previously. The significance of zero occupants indicating an empty room has already been recognized as having economic and environmental value in terms of heating, ventilating, air-conditioning, and lighting. However, there has not been an effort to differentiate between a person being alone or if more than one person is present. A context-aware system might be able to use this later information to infer that a meeting is taking place in a meeting room, a class taking place in a classroom or that an individual is alone in a conference room, class room, etc. Thus enabling context-aware services to change their behavior based upon the differences in these situations. An occupancy sensor system prototype was designed to monitor a boundary by using a thermal detector, gumstix computer, an analog to digital converter prototype board, laptop computer, and a context broker. The testing and evaluation of the system, proved it to be sound. However, there are still further improvements and tests to be made. These improvements include: dynamic configuration of the system, communication between the different system entities, detection algorithms, and code improvements. Tests measuring accuracy of a detection algorithm and determining optimal detector placement need to be performed. The next step is to design applications that use the context information provided from the occupancy sensor system and expand the system to use multiple detectors. / Examensarbetet "Occupancy Sensor System" genomfördes på Kungliga Tekniska Högskolan (KTH), Stockholm, Sverige, under perioden 2007-04-24 – 2007-12-17. Målet med examensarbetet var att designa ett sensorsystem, som avgör om ett rum är befolkat med fler än en person i ett definierat område. Resultatet av detta system är till för användning i ett kontextmedvetet system som finns i KTH Center for Wireless Systems (Wireless@KTH). Systemet är viktigt eftersom det finns ett behov för specifik input till kontextmedvetna system som berör befolkning av rum och eftersom detta examensarbete har fokuserat på ett problem som möjliggör nya komplexa och intressanta tjänster. Dessutom har det inte tidigare undersökts i vidare bemärkelse hur man kan avgöra om ett rum befolkats av noll, en eller flera personer. Betydelsen av att ett rum är obefolkat har redan ansetts ha ekonomiskt och miljöbetingat värde vad gäller uppvärming, ventilation, luftkonditionering och belysning. Däremot har det inte gjorts ansträngningar att differentiera mellan att en ensam person eller flera är närvarande. Ett kontextmedvetet system skulle kunna använda den senare nämnda informationen för att dra slutsatsen att ett möte pågår i ett mötesrum, en lektion är igång i ett klassrum o.s.v. Detta möjliggör i sin tur för kontextmedvetna tjänster att ändra på sina beteenden baserat på skillnaderna i dessa situationer. En prototyp utvecklades för att övervaka en gräns genom användningen av en termisk detektor, gumstixdator, analog till digital signalkonverterare, bärbar dator och en context broker (kontextförmedlare). Testningar och utvärderingar av systemet visade att systemet var dugligt. Flera förbättringar och tester behöver dock göras i framtiden. Dessa förbättringar inkluderar: dynamisk konfiguration av systemet, kommunikation mellan de olika systementiteterna, detektionsalgoritmer och kodförbättringar. Återstående tester inkluderar mätning av en detektionsalgoritms tillförlitlighet samt optimal placering av detektorer. Nästa steg är att utveckla applikationer som använder kontextinformationen från systemet samt att utveckla systemet till att kunna använda flera detektorer.
268

Personalised assistance for fuel-efficient driving

Gilman, Ekaterina, Keskinarkaus, Anja, Tamminen, Satu, Pirttikangas, Susanna, Röning, Juha, Riekki, Jukka 18 November 2020 (has links)
Recent advances in technology are changing the way how everyday activities are performed. Technologies in the traffic domain provide diverse instruments of gathering and analysing data for more fuel-efficient, safe, and convenient travelling for both drivers and passengers. In this article, we propose a reference architecture for a context-aware driving assistant system. Moreover, we exemplify this architecture with a real prototype of a driving assistance system called Driving coach. This prototype collects, fuses and analyses diverse information, like digital map, weather, traffic situation, as well as vehicle information to provide drivers in-depth information regarding their previous trip along with personalised hints to improve their fuel-efficient driving in the future. The Driving coach system monitors its own performance, as well as driver feedback to correct itself to serve the driver more appropriately.
269

DESIGNING FOR THE IMAGINATION OF SONIC NATURAL INTERFACES

Knudsen, Tore January 2018 (has links)
In this thesis I present explorative work that shows how sounds beyond speak can be used on the input side in the design of interactive experiences and natural interfaces. By engagingin explorative approaches with a material view on sound and interactive machine learning, I’ve shown how these two counterparts may be combined with a goal to envision new possibilities and perspectives on sonic natural interfaces beyond speech. This exploration has been guided with a theoretical background ofdesign materials, machine learning, sonic interaction design and with a research through design driven process, I’ve used iterative prototyping and workshops with participants to conduct knowledge and guide the explorative process. My design work has resultedin new prototyping tools for designers to work with sound and interactive machine learning as well as a prototypes concept for kids that aims to manifest the material ndings around sound and interactive machine learning that I’ve done in this project.By evaluating my design work in contextual settings with participants, I’ve conducted both analytical and productive investigations than can construct new perspectives on how sound based interfaces beyond speech can be designed to support new interactive experiences with artefacts. Here my focus has been to engage with sound as a design material from both contextual and individual perspectives, and how this can be explored by end-users empowered by interactive machine learning to foster new forms of creative engagement with our physical world.
270

Applications of Artificial Intelligence in Lighting Systems for Home Environments

Dobrucki, Mikołaj January 2020 (has links)
Artificial Intelligence, being recently one of the most popular topics in technology, has been in a spotlight of Interaction Design for a long time. Despite its success in software and business-oriented cases, the adoption of Artificial Intelligence solutions in home environments still remains relatively low. This study reflects on the key reasons for the low penetration of AI-based solutions in private households and formulates design considerations for possible further developments in this area with a focus on artificial light sources. The design considerations are based on literature review and studies of multiple home environments gathered through qualitative interviews and context mapping exercises. Health influence of lighting, multi-user interactions, and privacy-related and ethical concerns are taken into account as the key factors. The considerations have been validated with participants of the study through user testing sessions of a digital prototype that virtualises a home environment and explores some of the common light usage scenarios. The study argues that despite multiple efforts in this direction during the past three decades, the future of Artificial Intelligence in connected, intelligent homes does not lie in smart, autonomous systems. Instead, Artificial Intelligence can be arguably used to simplify and contextualise interactions between humans and their home environments as well as foster the development of parametric solutions for private households.

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