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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Eye Tracking Interface Design for Controlling Mobile Robot / Eye Tracking Interface Design for Controlling Mobile Robot

Jan, Muhammad Asghar, Bukhari, Syed Majid Ali Shah January 2009 (has links)
This thesis provides a baseline study for eye tracking user interface design for controlling a mobile robot. The baseline study is an experiment involving the use of a radio controller (RC) to drive the robot, while gaze data is collected from each subject monitoring the position of robot on the remote screen that displays the view for the turret-mounted video camera on the robot. Initial data from the experiment provides a foundation for interface design of actual control of the mobile robot by gaze interaction. Such an interface may provide Tele-presence for the disable. Patients with motor disability cannot use their hands and legs but only use their eye motions. Such applications of an eye tracking system can provide patients with much flexibility and freedom for search and identification of objects. / Muhammad Asghar Jan (+46-700183140) syedmaji@hotmail.com (+46-736805771)
32

Genreanalys som en del av designprocessen : En analys av genren Webbaserade Geografiska Informationssystem

Blomkvist, Johan January 2007 (has links)
Boverket har huvudansvar för att skapa en portal för samhällsplanering som ska kunna förse kommuner, landsting, företag och privatpersoner med olika typer av kartinformation. Denna portal kallas Planeringsportalen och som ett led i dess utveckling hölls ett designmöte i april 2007. Inför mötet gjordes en analys av diverse förebilder för att beskriva de goda designlösningar som finns i genren WebGIS, enligt förlaga från Lundberg, Holmlid och Arvolas (2007) arbete. Uppsatsen beskriver hur dessa designlösningar kan användas i designen av Planeringsportalen tillsammans med en redogörelse för hur förebilder kan bidra till en bättre designprocess. Genren representeras i arbetet av webbplatserna Eniro, Norge digitalt, RATP samt Mapquest som alla studerats enligt ett formaliserat förfarande. Analysen identifierade ett stort antal goda designlösningar varav en del ansågs passa in i Planeringsportalens designsituation.
33

A Usability Engineering approach to developing an e-commerce web application

Kvist, Markus January 2006 (has links)
Usability is an important aspect of product development that deals with the quality of interaction between the user and the product. Capturing requirements is aimed at understanding what the users expect the system to do. This report attempts to apply principles from both the Usability Engineering and the Requirements Engineering methodologies in the development of a subsystem for managing an e-commerce solution. The main focus is on the user interface design, which is developed by iterating the three phases of design, usability testing and evaluation, until the desired level of usability is achieved. Prototyping was central to the rapid development, but the use of software prototyping tools instead of paper-mockups would reasonably have improved the usefulness of the evaluations. The desired usability level was set to reach a specified fix point, instead of attempting to achieve some absolute usability metrics as is typically practiced. The former approach was apparently simpler to use without the broader experience otherwise needed to write reasonable requirements. The transition from the throw-away prototype to the implemented evolutionary prototype in ASP.NET posed some interesting problems that are further discussed.
34

Ett planeringsverktyg för TV-postproduktion / A resource planning tool for TV post-production

Rydén, Andrea January 2015 (has links)
This report describes the process of outlining a design proposal for a resource planning tool for TV post-production. A feasibility study in form of a participant observation has been carried out on-site, which has resulted in a requirement specification. Based on the requirement specification, mockups have been created to illustrate the functions and features that a final planning tool should have. In addition to developing a design proposal, an evaluation of the existing resource planning tool Ganttic has been conducted. Ganttic has been reviewed based on how well it meets the list of requirements. The result shows that Ganttic fails to meet a crucial requirement, thus cannot be used by the client. The recommendation is instead that the client implements the functions described in the design proposal in their current booking system.
35

Representations in development of usable computer-based systems : Contains a suggestion for a user-involved methodology for

Lorenc, Boris January 2000 (has links)
The inability of standard cognitive science, the information-processing approach, to provide theoretical underpinnings for designing usable computer-based systems has already been noted in the literature. It has further been noted, with varying degrees of clarity, that the breakdown of standard cognitive science in this respect is not an independent event, but that it rather is coupled with the spreading of computer use, that is, the appearance of personal computers, which brought into plain view the incommensurability of humans and present-day computers, and the difficulty in "interfacing" them to each other. In this work, the insufficiency of standard cognitive science is investigated towards demonstrating that it lies in the fallacious assumption and reliance on mental representations as formally defined physical entities on which mental operations are performed. It is further argued that, if the formal approach within cognitive science is seriously taken, then cognitive science cannot account for some important cognitive processes, namely abstraction and interpretation. In its empirical part, this study is related to a concrete development project. With respect to a possible application within it, some newer cognitive theories are reviewed and discussed, namely those that take into account environment, society, situation, and artefacts. Based on these considerations and the theoretical findings regarding standard cognitive science, a method for designing user interface is proposed and applied. Inspired by phenomenology and bearing similarities with nondirective counselling, it is referred to as "user-directed" method. Possible approaches to assessment of its validity are discussed.
36

Användargränssnitt för terminologihantering

Linnea, Tyni January 2015 (has links)
This study focuses on creating an instrument for terminologists to use when working with terminology in different fields of work that require structured documentation. When evaluating the prototype of the instrument the test-participants won’t be terminologists. The methods used to create the instrument are sketching and prototyping a wireframe. The evaluation of the prototype is done with ‘think aloud-protocol’ and heuristic evaluation. The results are presented as annotated pictures of the prototype.
37

Návrh využití nástroje ECCAIRS 5 Taxonomy Design Tools / Proposal recovery tools ECCAIRS 5 Taxonomy Design Tools

Mašková, Šárka January 2018 (has links)
The diploma thesis focuses on describing the potential modifications of the ECCAIRS system, using the Taxonomy Design Tools toolkit, and creating a proposal to use the toolkit to simplify the user experience of the ECCAIRS system on a national level. The theoretical part includes a description of the legislation related to the aviation accidents and incidents reporting, covered by the Regulation (EU) No 376/2014, followed by the procedure of aviation occurrence reporting in the Czech Republic and the description of the ECCAIRS system, its tools, features and modification options. The practical part of the thesis contains the proposal of using the specified toolkit to optimize the ECCAIRS system usage efficiency, including a detailed description of the steps taken to achieve that goal.
38

Applying Principles of Game Design to User Interface

Venngren, Evelina January 2021 (has links)
This thesis investigates how principles of game design can be applied to a PC game settings menudesign to make the interaction fun and enhance the user satisfaction of interaction and navigation.Through exploring the question “How can principles of game design be applied to UI design inorder to enhance the user satisfaction of interacting with an interface?” it might be possible to addto the experience of using UI without removing any of the usability goals that is customary today.This is determined through user testing of a common design pattern of game settings menusrecognized in World of Warcraft (2004) Elder Scrolls V: Skyrim (2011) Stardew Valley (2016)and a game settings menu designed through game design principles where the respondentsevaluated their experience in an SUS form (Brooke, 1996) and a form created for this study basedon Swink’s (2009) Game Feel. The results revealed that the common menu design generatedhigher scores in usability than the interface designed through game design principles but therewas no significant difference in game feel between the prototypes. However, when dividing gamefeel into questions regarding usability and aesthetics a clear difference between the twoprototypes could be determined where the prototype designed through game design principlesdisplays a trend to score higher in aesthetics than the traditional UI. This could be strengthenedthrough optional comments from the participants where 6 used the word “fun” to describe thegame design prototype while the traditional UI design were described with words such as“functional” “intuitive” “straightforward” “easy to use” and “felt more like a chore”.
39

Navigation User Interface design in e-commerce and its impact on customers' satisfaction : A mixed-methods study analysing the impact of different menu styles and user interface elements

Kořistová, Michaela, Spiratos, Christia January 2021 (has links)
No description available.
40

User interface design in e-commerce and its impact on consumer trust / Användargränssnittsdesign inom e-handel och dess inverkan på konsumentförtroende

Berg, Karl, Sagandira, Conerlious January 2020 (has links)
E-commerce is at an all-time high and it is growing larger every year. Fore-commerce companies to keep up with the growing market, the question ofconverting a visitor into a customer becomes increasingly relevant. Since onlinepurchases are stretched over an amount of time and not done in person, trust is anespecially crucial factor in these interactions. Current literature shows that navigationand organisation are vital factors when it comes to trust in e-commerce, as such theyserved as the focus for this thesis. The study examined how a progress indicator and hierarchy of the purchase processhave an impact on trust. This was done by having a group of participants interactingwith different prototypes that simulated an e-commerce website, the differencebetween the prototypes being the inclusion and exclusion of a progress bar andadjustments to the hierarchy of the purchase process. The data was gathered usingsemi-structured interviews. Data analysis was accomplished using thematic analysis,the result of the analysis being different themes which represent the positive ornegative impressions that participants had when interacting with the differentprototypes. The study found that there were multiple differences in themes between theprototypes. The discovered themes suggest that there are multiple ways in whichtrust differs between the prototypes. Although this study is not strong enough toprove a connection, it does suggest that perhaps companies should think twicebefore neglecting the organisation and navigation of their purchase process if theirinterest is to convert more sales.

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