• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • 2
  • Tagged with
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

電腦病毒特性與病毒/防毒廠商互動研究 / The Computer Virus Pattern and Interaction of Virus & Anti-Virus Companies

吳宣諭 Unknown Date (has links)
傳統商學院論文所探討的競爭態勢多半聚焦於廠商間的競爭,著重組織對組織、集團對集團的互動過程,本研究提出競爭的另一種型態,描述由個體所組成的非正規群體(駭客)與組織集團(廠商)的競爭,以病毒與防毒軟體廠商的互動過程為例,透過歷史的描述呈現電腦病毒、防毒廠商、戰爭三個構面。 本研究以病毒為描述主體作為邪惡的反方角色,並且深入探討其背後的核心操控者:駭客們的動機與行為,之後將相對應的正方角色:防毒公司拉進來,詮釋病毒與防毒軟體的互動過程。最後,整理出在歷史的演進之下,病毒/防毒戰爭過程中的脈絡與攻防特性,並演譯歸納出病毒的五大創新特點:技術Deeper、影響範圍Bigger、傳播速度Faster、病毒行為Smarter、產業結構Robuster。 綜觀國內外商學院論文,尚無類似論述,其突破性貢獻有三:其一,本研究提出以病毒負效用的特性作為創新的論述,至今無人提出,雖可議卻也空前;其二,本研究突破過去討論病毒相關議題僅考量單項變數的限制,以全面性的系統觀點探討其特性;其三,此類議題的相關論文處理方式多半以量化、實作亦或次級資料整理為主,本研究則進行深入訪談的田野調查。 基於創新來自於邊陲的概念,本論文希望排除道德的限制,單純從特性上加以考量其創新,並非鼓勵或褒揚之意。希望提供企業以另一個層次的角度思考本文所提出之創新觀點,應用於研發管理、創新管理、行銷管理、策略管理等領域,興許能有不同的創新解決方案。 / Most papers from the traditional business school discuss the competitions among manufacturers, and focus on the interactions between organizations and between groups. However, in this paper, we propose another type of competition - the competition between the hacker (composed by the individuals or non-regular organization) and the manufacturer (organizations or groups). Here, we take the interaction between virus and anti-virus software manufacturers as example to describe the 3 dimensions among computer virus, anti-virus software manufactures and their contests. In this thesis, we take virus as the evil side and expect to dig out the motivation and behavior of the hackers, and then we take the anti-virus software manufactures as the counter side to discuss the interaction between virus and anti-virus software. Finally, we sum up the 5 innovative characteristics of the virus: the skill is deeper, the incidence is bigger, the spreading speed is faster, the virus behavior is smarter and the industrial structure is more robust. In this thesis, there are 3 unprecedented distributions: first, we propose the innovative concept by using the disutility characteristic of virus; second, we breakthrough the restriction that only taking the single parameter into consideration, and we take the total system viewpoints into consideration to discuss its characteristics; third, instead of quantification, experimentation, and sub-data collection, we do the research through the interview and the field work. In this thesis, we wish to eliminate morals constraints, just consider its innovative concept, and not mean to encourage or commend it. Furthermore, we expect to provide the enterprises another way to think about this new concept, and apply it in research and development management, innovation management, marketing management, strategy management, and so on. We believe that there will be some other different innovative solutions.
2

使用者導向研究:從工作脈絡與客戶痛點中 設計雲端安全的創新 -以趨勢科技使用者洞見計畫為例 / Protecting the cloud: Use the work practice and pain points to find customer insight

劉宛婷, Liu, Wan Ting Unknown Date (has links)
電腦病毒的演化瞬息萬變,特別是近年來,駭客在有利可圖的動機驅使下,逐漸形成了專業分工的產銷供應鏈,讓病毒的演化速度和變種數量以指數型成長。攻擊事件數量不斷竄升,資訊安全市場理應增加不少機會,但多數防毒廠商經常對這樣的市場機會望洋興嘆,每年花費數億金額,動員研發團隊提出新產品、新版本、新服務,使用者卻始終興趣缺缺。供需兩方認知差異讓防毒軟體廠商面臨龐大開發費用的損失,也讓企業持續存在於不定時資安風險的恐懼之中。 資安軟體公司在產品研發前,做足使用者需求蒐集流程工作,依照使用者描述所進行開發的產品,為什麼卻不是客戶需要的?本研究以質性研究法觀察國內一家電腦防毒廠商的新產品開發過程,更以為期一年的行動研究方式參與該公司使用者洞見計畫(Customer insight program),結合跨部門團隊的智慧和力量,以雲端運算的資安機會為主題進行客戶觀察和新產品構思。 經過一年的行動研究蒐證,本研究指出使用者導向設計的迷思,並強調瞭解工作脈絡對於系統性產品創新的重要性。由於系統性產品複雜程度較高,使用處於分工較細的系統運作流程之下,往往不自覺工作特殊之處,也難以確切表達總體需求。本研究的分析方式則透過使用者工作脈絡,即以客戶的商業模式和雲端運用的特殊情境,其次定義使用者於脈絡中獨特的痛點,進而找到創新機會。 使用者雖然是創新的來源,但是本研究發現,使用者不一定能知道自己的需求,唯有瞭解他們的工作實務,瞭解使用者在特定工作情境的痛點,才能化痛點為創新的亮點。研究貢獻上,補強現行使用者研究的三大方向,分別是使用者假設的不同、產品面設計的不同與創新來源不同。實務貢獻上,本研究提供複雜度較高的系統產品廠商在使用者導向設計流程之建議,以及企業中各部門如何透過使用者創新設計思維發揮價值所在。 / The rate of rapid evolution in computer virus results in an increase of computer crime and business attack incidents. Opportunities in the information security market began to grow and expected to exceed $125 billion USD by 2015, according to a new report by Global Industry Analysts. In this situation, anti-virus company tried everything they can to launch high-technology, fancy, and more powerful product every year. But they found customer is always lack of interest in their new products. This not only makes the loss on large investment in software development for anti-virus company, and also makes enterprise customers continuously at the risk of data stolen and computer virus attacks. By asking users what they want and trying really hard to listen to them before the development, however the product still hasn』t meet the customer needs? This research is based on qualitative method and action research project to investigate an anti-virus company』s product development process and customer insight programs. The one year project was cooperated with company internal cross-functional team and focused on 『Protecting the cloud』 topic. There are three cases was selected in the final. In order to know the user』s working context in the high-complexity information security product system. The analysis structure in three cases used four steps to find out. First of all, identify the enterprise user』s business model. Secondly, observe their local knowledge in cloud computing usage. Thirdly, clarify the organization's unique pain points. The last but not the least, find the potential security opportunities for innovation. While user becomes a significant source of innovation, the study shows that users don』t necessarily know their own needs. Only to understand customer』s work practices, pain points under specific working situations, and use design thinking to make the pain points to transform into fit customer needs. The research emphasized the importance of local context in innovation theory and reinforced the inadequacy part of the lead user theory. Key words: User-centric innovation, Product innovation, Service innovation, Cloud computing, Anti-virus software, Qualitative research, Action research

Page generated in 0.0134 seconds