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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
741

Val av streamingtjänster på den svenska marknaden : En kvantitativ studie gällande faktorer som påverkar konsumenters preferenser / Consumer choice of streaming services on the Swedish market : A quantitative study regarding factors that influence consumer preferences

Lindström, Melvin, Sandberg-Norén, Simon January 2023 (has links)
Studiens syfte är att identifiera och diskutera vilka faktorer som svenska konsumenter värdesätter vid val av streamingtjänst. Studien utgår från tidigare forskning i ämnet på andra marknader där fyra övergripande faktorer samt flera underliggande delfaktorer identifieras påverka konsumenters val av streamingtjänster. “Innehåll” är den faktor som indikeras vara den absolut viktigaste faktorn på flertalet marknader följt av “pris” samt “användarvänlighet & funktioner”. Även “social påverkan” indikeras ha en märkbar påverkan på vilken streamingtjänst konsumenter väljer. Baserat på en sammanställning av dessa faktorer och delfaktorer som indikeras påverka konsumenters val av streamingtjänst har en analysmodell skapats. Analysmodellen formulerades utifrån identifierade mönster i den tidigare forskningen på andra marknader och representerar således den generella globala konsumenten och kan vidare appliceras på den svenska marknaden. Genom en deduktiv ansats konstruerades en enkätundersökning för en kvantitativ metod. Respondenterna uppmanades i enkäten att bland annat värdera delfaktorer formulerade från tidigare forskning utifrån hur viktiga dessa är för dem vid val av streamingtjänst. Resultatet visar att “innehåll” är den viktigaste faktorn för svenska konsumenter följt av “pris”, “social påverkan” och sist “användarvänlighet & funktioner” vilket till stor del överensstämmer med tidigare forskning. Noterbart är att skillnaden mellan högst och lägst värderade faktor respektive delfaktor var väldigt låg i relation till studier på andra marknader. Ytterligare delfaktorer tillkom som betydelsefulla för svenska konsumenter i form av nedladdning av innehåll, sportutbud samt funktionalitet på andra enheter. Svenska konsumenters preferenser vid val av streamingtjänst överensstämmer i hög grad med den generella globala konsumenten från analysmodellen formulerad från tidigare forskning. Detta bekräftar tidigare studier på andra marknader samt analysmodellens relevans att appliceras på liknande marknader vilket är ett betydelsefullt teoretiskt bidrag. Det var dock nödvändigt att skapa en milt uppdaterad analysmodell specifik för den svenska marknaden i form av tillägg av de tidigare nämnda tillkomna delfaktorerna under passande faktor. Studiens slutsats är att svenska konsumenter i stort delar preferenser med konsumenter på andra marknader. De faktorer som de värdesätter mest vid val av streamingtjänst är “innehåll” följt av “pris”. Därefter kommer “social påverkan” och slutligen “användarvänlighet & funktioner” som den minst viktiga faktorn. / The purpose of this study is to discuss and identify which factors that Swedish consumers value when choosing streaming service. The study is based on previous research made in other markets where four different factors with multiple sub-factors have been identified to influence consumers decision regarding the choice of which streaming service to subscribe to. “Content” is the factor which is indicated as the most important factor on multiple markets followed by “price” and “user-experience & features”. “Social influence” is also indicated to have a significant influence on consumers decision when choosing streaming service. Based on a summary of these factors and sub-factors which to different degrees influence consumers worldwide a framework was created. It was created from patterns in previous research on other markets and thus represents the general global consumer and can further be applied on the Swedish market. By using a deductive approach a survey was constructed to achieve a quantitative method. The respondents were among other things asked to rate each sub-factor formulated from previous research by how important this sub-factor is to them when choosing streaming service. The results show that “content” is the most important factor for Swedish consumers followed by “price”, “social influence” and lastly “user-experience & features” which heavily coincides with previous research. Notable is the difference between the highest and lowest rated factor and sub-factor respectively which is low in relation to studies on other markets. Additional sub-factor were added by respondents in form of downloadable content, sportselection and functionality on other devices. Swedish consumers preferences when choosing streaming service coincides heavily with studies on other markets and thus with the framework of the general global consumer. This confirms the result of previous studies as well as the frameworks relevancy to be applied to similar markets which is a meaningful theoretical contribution. It was however necessary to create an updated framework specifically for the Swedish market with the addition of the previously mentioned added subfactors under suitable factor. The conclusion of the study is that Swedish consumer heavily share preferences with consumers on other markets. The factors that they value most when choosing streaming service is “content” followed by “price”. After these comes “social influence” and lastly “user-experience & features” as the lowest valued factor.
742

Explainable AI for supporting operators in manufacturing machines maintenance : Evaluating different techniques of explainable AI for a machine learning model that can be used in a manufacturing environment / Förklarlig AI för att stödja operatörer inom tillverkning underhåll av maskiner : Utvärdera olika tekniker för förklarabar AI för en maskininlärningsmodell som kan användas i en tillverkningsmiljö

Di Flumeri, Francesco January 2022 (has links)
Monitoring and predicting machine breakdowns are of vital importance in the manufacturing industry. Machine Learning models could be used to improve these breakdown predictions. However, the operators responsible for the machines need to trust and understand the predictions in order to base their decisions on the information. For this reason, Explainable Artificial Intelligence, XAIs, was introduced. It is defined as the set of Artificial Intelligence systems that can provide predictions in an intelligible and trustful form. Hence, the purpose of this research is to study different techniques of Explainable Artificial Intelligence XAIs in order to discover the most suitable methodology for allowing people without a machine learning background, employed in a manufacturing environment, to understand and trust predictions. Four XAI interfaces have been tested: three integrated XAI techniques were identified through a literature review, and one was presenting an experimental XAIs facility based on a machine learning model for outliers identification. In order to predict future machines’ states, classifiers based on Random Forest were built, while for identifying anomalies a model based on Isolation Forest was built. In addition, a user study was carried out in order to discern end-users perspectives about the four XAI interfaces. Final results showed that the XAI interface based on anomalous production values gained high approval among users with no or basic machine learning knowledge. / Övervakning och förutsägelse av maskinhaverier är av avgörande betydelse inom tillverkningsindustrin. Machine Learning-modeller kan användas för att förbättra dessa förutsägelser om sammanbrott. De operatörer som ansvarar för maskinerna måste dock lita på och förstå förutsägelserna för att kunna basera sina beslut på informationen. Av denna anledning introducerades Explainable Artificial Intelligence, XAIs. Det definieras som en uppsättning artificiell intelligenssystem som kan ge förutsägelser i en begriplig och pålitlig form. Därför är syftet med denna forskning att studera olika tekniker för Explainable Artificiell Intelligens XAIs för att upptäcka den mest lämpliga metoden för att låta människor utan maskininlärningsbakgrund, anställda i en tillverkningsmiljö, förstå och lita på förutsägelser. Fyra XAIgränssnitt har testats: tre integrerade XAI-tekniker identifierade genom en litteraturgenomgång, och en presenterade en experimentell XAI-anläggning baserad på en maskininlärningsmodell för identifiering av extremvärden. För att förutsäga framtida maskiners tillstånd byggdes klassificerare baserade på Random Forest, medan för att identifiera anomalier byggdes en modell baserad på Isolation Forest. Dessutom genomfördes en användarstudie för att urskilja slutanvändarnas perspektiv på de fyra XAI-gränssnitten. Slutresultaten visade att XAI-gränssnittet baserat på onormala produktionsvärden fick högt godkännande bland användare utan någon eller grundläggande kunskap om maskininlärning.
743

The Impact of Physical Features On the Book Selection Process of Fourth and Eighth Graders

Gibson, Bria Leigh 22 March 2011 (has links)
No description available.
744

Local Alignment of Gradient Features for Face Photo and Face Sketch Recognition

Alex, Ann Theja January 2012 (has links)
No description available.
745

THE INFLUENCE OF HABITAT SUITABILITY, LANDSCAPE STRUCTURE, AND SEED DISPERSERS ON INVASION OF AN EXOTIC PLANT SPECIES, <em>LONICERA MAACKII</em> (RUPR) HERDER, AMUR HONEYSUCKLE

Bartuszevige, Anne M. 14 December 2004 (has links)
No description available.
746

Fuzzy Cognitive Maps: Learning Algorithms and Biomedical Applications

Chen, Ye 02 June 2015 (has links)
No description available.
747

How configural is the Configural Superiority Effect? A neuroimaging investigation of emergent features in visual cortex

Fox, Olivia Michelle January 2016 (has links)
No description available.
748

Experimental Investigation of the Influence of Local Flow Features on the Aerodynamic Damping of an Oscillating Blade Row

Sanz Luengo, Antonio January 2014 (has links)
The general trend of efficiency increase, weight and noise reduction has derived in the design of more slender, loaded, and 3D shaped blades. This has a significant impact on the stability of fan, and low pressure turbine blades, which are more prone to aeroelastic phenomena such as flutter. The flutter phenomenon is a self-excited, self-sustained unstable vibration produced by the interaction of flow and structure. These working conditions will induce either blade overload, or High Cycle Fatigue (HCF) produced by Limited Cycle Oscillation (LCO). The main objectives of the present work are on the investigation of the aeroelastic properties of a high-lift low-pressure in the light of the local flow features present in such profiles, in nominal and extreme off-design conditions both in high and low subsonic Mach number, for three dif-ferent rigid body modes. In addition, the validity of the linearity assump-tion of the influence coefficient technique has also been investigated, in order to expand the understanding of the physical limits of this assumption. This work has been designed as experimental investigation in the influence coefficient domain focused on a high-lift low-pressure turbine designed by ITP within the framework of the European FP7 project FU-TURE. These experiments have been carried out in the Aeroelastic test rig (AETR), at KTH Stockholm, which consist of an instrumented annular sector cascade with a single oscillating blade. The results acquired have been supported by numerical results provided by a non-propietary commercial software package (ANSYS CFX). The results suggest that the typical three-dimensional effects associated secondary flow features and tip leakage flows have a significant influence on the aeroelastic performance and the cascade stability. However the major influence appears as a consequence of the separation surface on the pressure side which appears at extreme off-design operating conditions. The contribution to stability of this local feature depend on the oscillation mode showing for the axial and torsion mode a neutral stability contribution, which is directly associated with the geometrical properties of the cascade. However, on the circumferential mode this separation surface has a stabilizing effect much more independent of the blade geometry. The study of the linearity assumption of the influence coefficient domain has revealed, that an apparent linear relation between the integrated unsteady response and the vibrational amplitude, does not necessary imply that the local unsteady response is linear with respect to the oscillation amplitude. The results also suggest that the validity of the linearity as-sumption is more sensitive to high oscillation amplitudes at high Mach conditions. / <p>QC 20140609</p>
749

Implementation of an object-detection algorithm on a CPU+GPU target

Berthou, Gautier January 2016 (has links)
Systems like autonomous vehicles may require real time embedded image processing under hardware constraints. This paper provides directions to design time and resource efficient Haar cascade detection algorithms. It also reviews some software architecture and hardware aspects. The considered algorithms were meant to be run on platforms equipped with a CPU and a GPU under power consumption limitations. The main aim of the project was to design and develop real time underwater object detection algorithms. However the concepts that are presented in this paper are generic and can be applied to other domains where object detection is required, face detection for instance. The results show how the solutions outperform OpenCV cascade detector in terms of execution time while having the same accuracy. / System så som autonoma vehiklar kan kräva inbyggd bildbehandling i realtid under hårdvarubegränsningar. Denna uppsats tillhandahåller anvisningar för att designa tidsoch resurseffektiva Haar-kasad detekterande algoritmer. Dessutom granskas en del mjukvaruarkitektur och hårdvaruaspekter. De avsedda algoritmerna är menade att användas på plattformar försedda med en CPU och en GPU under begränsad energitillgång. Det huvudsakliga målet med projektet var att designa och utveckla realtidsalgoritmer för detektering av objekt under vatten. Dock är koncepten som presenteras i arbetet generiska och kan appliceras på andra domäner där objektdetektering kan behövas, till exempel vid detektering av ansikten. Resultaten visar hur lösningarna överträffar OpenCVs kaskaddetektor beträffande exekutionstid och med samtidig lika stor träffsäkerhet.
750

REALTIME MAPPING AND SCENE RECONSTRUCTION BASED ON MID-LEVEL GEOMETRIC FEATURES

Georgiev, Kristiyan January 2014 (has links)
Robot mapping is a major field of research in robotics. Its basic task is to combine (register) spatial data, usually gained from range devices, to a single data set. This data set is called global map and represents the environment, observed from different locations, usually without knowledge of their positions. Various approaches can be classified into groups based on the type of sensor, e.g. Lasers, Microsoft Kinect, Stereo Image Pair. A major disadvantage of current methods is the fact, that they are derived from hardly scalable 2D approaches that use a small amount of data. However, 3D sensing yields a large amount of data in each 3D scan. Autonomous mobile robots have limited computational power, which makes it harder to run 3D robot mapping algorithms in real-time. To remedy this limitation, the proposed research uses mid-level geometric features (lines and ellipses) to construct 3D geometric primitives (planar patches, cylinders, spheres and cones) from 3D point data. Such 3D primitives can serve as distinct features for faster registration, allowing real-time performance on a mobile robot. This approach works in real-time, e.g. using a Microsoft Kinect to detect planes with 30 frames per second. While previous approaches show insufficient performance, the proposed method operates in real-time. In its core, the algorithm performs a fast model fitting with a model update in constant time (O(1)) for each new data point added to the model using a three stage approach. The first step inspects 1.5D sub spaces, to find lines and ellipses. The next stage uses these lines and ellipses as input by examining their neighborhood structure to form sets of candidates for the 3D geometric primitives. Finally, candidates are fitted to the geometric primitives. The complexity for point processing is O(n); additional time of lower order is needed for working on significantly smaller amount of mid-level objects. The real-time performance suggests this approach as a pre-processing step for 3D real-time higher level tasks in robotics, like tracking or feature based mapping. In this thesis, I will show how these features are derived and used for scene registration. Optimal registration is determined by finding plane-feature correspondence based on mutual similarity and geometric constraints. Our approach determines the plane correspondence in three steps. First step computes the distance between all pairs of planes from the first scan to all pair of planes from the second scan. The distance function captures angular, distance and co-planarity differences. The resulting distances are accumulated in a distance matrix. The next step uses the distance matrix to compute the correlation matrix between planes from the first and second scan. Finally plane correspondence is found by finding the global optimal assignment from the correlation matrix. After finding the plane correspondence, an optimal pose registration is computed. In addition to that, I will provide a comparison to existing state-of-the-art algorithms. This work is part of an industry collaboration effort sponsored by the National Institute of Standards and Technology (NIST), aiming at performance evaluation and modeling of autonomous navigation in unstructured and dynamic environments. Additional field work, in the form of evaluation of real robotic systems in a robot test arena was performed. / Computer and Information Science / Accompanied by two .mp4 files.

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