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Stingray : an exploration into the art and craft of playwritingLiguori, Samantha 01 May 2012 (has links)
Cloud Nine by Carol Churchill is a good example of non-linear play structure. Episodic plays are part of an even more disjointed time structure. There are both many different locations and characters in an episodic play; it is similar to a film script for that matter. Onstage, this was a revolution; how can a person be in one city and then the next shortly after? This was the rule of continuity that episodic structure broke. Bertolt Brecht did this throughout his movement in epic theatre, and traces of this structure can also be found as early back as Medieval plays. Therein lays the problem. If there are so many different way to write a play, how is it possible to just pick one? How does one even decide? There are many texts on playwriting that all say something different. In the end, the way you format a play script is decided by the structure in which you are writing your script, whether it be linear, non-linear, and episodic structures. This is an exploration to research possible methods of playwriting in the English language, choose a format, and create a story, ultimately forming a universally acceptable play script for a one-act production. Through my process, I researched various elements about play structure. I researched various types of formatting options found throughout texts, and the formatting options found in different publications of plays. I also researched the options of different software programs I could use to format my play. In regards to the show's content itself, I researched the personality disorders of my main character, John, in order to ensure I am staying accurate to the realistic expectations of the disorder. The possible disorders that might influence John included Bi-Polar disorder, Autism, Alzheimer's, or Narcissistic Personality Disorder. These disorders fit the characteristics of John and further research led me to finally adopt Autism as the end result.; David Ball's Backwards and Forwards: A Technical Manual for Reading Plays, Rosemary Ingham's From Page to Stage: How Theatre Designers Make Connections Between Scripts and Images, and Cal Printer and Scott E. Walter's Introduction to Play Analysis aided in ensuring the translation from the script to the stage works together fluidly. By understanding how the play will be analyzed, the potential flaws with the work can be identified before it is put in front of an audience, publisher, or director. A writer needs to know why they made certain choices with both script and character. When a writer can analyze how their script can be perceived, they can create a more solid structure. It also is useful to utilize available play scripts in order to understand the conventions through example. Works that were useful included: Proof by David Auburn, The Glass Menagerie by Tennessee Williams, Equus by Peter Shaffer, The Cherry Orchard by Anton Chekhov, The Vagina Monologues by Eve Ensler, Doubt by John Patrick Shanley, and Death of a Salesman by Arthur Miller. The Vagina Monologues follows the format of episodic structure because of its inconsistencies to time and the multiple characters included in its script. Equus, Proof, and Death of a Salesman are examples of non-linear play structure because of the non-specific timeline the characters follow between past and present. The Glass Menagerie, The Cherry Orchard, and Doubt are all examples of linear structure because a majority of their play's content was written within a specified chronological order.; I researched the historical significance of the car, an all-original, 1969 Stingray Corvette Convertible, in order to allow my characters to speak accurately about their knowledge of the car. I also researched how previous playwrights have accomplished their transitions between the world of the play and a character's alternate reality. This was done in order to provide both a believable and a sly transition so the audience is left unaware until the reveal. In the final stages of this process, I polished the script for inclusion in the Theatre UCF Spring 2012 One-Act Festival (OAF). As stated above, the process of writing a play can be taken down many different avenues; however, the format of a play script is something that remains constant throughout. Knowing the history from where plays derive and which movements created such is just as essential. W. B. Worthen's The Wadsworth Anthology of Drama and Living Theatre by Edwin Wilson and Alvin Goldfarb provide an adequate brevity into the history of theatre. The books Playwriting: Brief and Brilliant by Julie Jensen, Playwriting: A practical guide by Noel Greig, The Art and Craft of Playwriting by Jeffrey Hatcher, and The Elements of Playwriting by Louis E. Catron all provide an introduction to the structured format of the play. These books also contain sections on theory explaining how to create a storyline for a play, how to accomplish believable dialogue, and how to defeat writer's block. Jensen, Catron, and Hatcher all go one step further and take their readers through the processes of publications, copyrights, and productions. Those sources help create the play, but during the editing phase, it is wise to acknowledge how others may study and analyze the work.; Through exploration and research, I plan on combining my two degree tracks, Theatre Studies and Creative Writing, in order to create an original one-act play for production, utilizing the techniques of both fields. My education has been lagging in playwriting, specifically. Neither Creative Writing nor Theatre Studies have any courses geared towards playwriting. Students appear to be taught everything but this aspect. I will, therefore, complete in-depth research in playwriting techniques through literature studies and one-on-one consultations with my professors in both departments. There are many different types of writing structures and play movements. Play scripts can be written in linear, non-linear, and episodic structures. Each structure is measured by the action of a script. The action of a script is developed with each action a character completes that moves the script further along towards a conclusion. Linear structuring of a play is when a majority or all the action of a play occurs in a chronological order. The play, therefore, always will be moving forward in time without any disruptions of said timeline. In a linear play, it does not necessarily mean all the action occurs in this chronological sequence. Comparable to Tennessee Williams' The Glass Menagerie, the entire recollection of Tom Wingfield's story is told chronologically in linear structure, despite the fact that this story is from Tom's memory, about an event he is no longer part of at that time. Non-linear structure occurs when the chronological timeline of a play is broken. The play's action constantly moves backwards and forwards through time. This type of play is based on the ideology of the human thought process. As humans, we may not remember the exact order of how things are remembered; these images and events are distorted somehow by our subconscious in order to remember. Thus, a non-linear play erupts based on the infrequencies of a timeline.
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Creative embroidery in New South Wales, 1960 - 1975Wood, Susan, s2000093@student.rmit.edu.au January 2006 (has links)
In the years between 1960 and 1975 in NSW there emerged a loosely connected network of women interested in modern or creative embroidery. The Embroiderers' Guild of NSW served as a focus for many of these women, providing opportunities for them to exhibit their work, and to engage in embroidery education as teachers or as learners. Others worked independently, exhibited in commercial galleries and endeavoured to establish reputations as professional artists. Some of these women were trained artists and wanted embroidery to be seen as 'art'; others were enthusiastic amateurs, engaged in embroidery as a form of 'serious leisure'. They played a significant role in the development of creative embroidery and textile art in NSW and yet, for the most part, their story is absent from the narratives of Australian art and craft history. These women were involved in a network of interactions which displayed many of the characteristics of more organised art worlds, as posite d by sociologist Howard Becker. They produced work according to shared conventions, they established co-operative links with each other and with other organisations, they organised educational opportunities to encourage others to take up creative embroidery and they mounted exhibitions to facilitate engagement with a public audience. Although their absence from the literature suggests that they operated in isolation, my research indicates that there were many points of contact between the embroidery world, the broader craft world and the fine art community in NSW. This thesis examines the context in which creative embroiderers worked, discusses the careers of key individuals working at this time, explores the interactions between them, and evaluates the influence that they had on later practice in embroidery and textiles in NSW.
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Tenacious Threads: Crazy Quilts as an Expressive Medium for Making ArtJohns, Melissa 11 August 2011 (has links)
In this arts-based study, I will discuss using craft techniques such as crazy quilting in the creative process of making art. The paper describes the history of crazy quilts, a brief summary of artists who use quilts as a medium, and a description of how teaching craft-making skills in the classroom can encourage students to use them for art-making.
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Stitched in time: a progressive interpretation of embroideryFurniss, Beverly January 2009 (has links)
This practice-based art and design project explores the potential use of contemporary materials and techniques in relation to extending aesthetic and structural possibilities of embroidery, with a focus on developing textile formations through the medium of ‘free stitch’ machine embroidery. Embroidery is often perceived by the non-enthusiast as a ‘granny craft’: an ‘old’ technique. Contemporary representations of embroidery suggest that new and innovative interpretations exist. Through investigation and experimentation with products, textiles and techniques, the embroidered artefacts that I have crafted are intended to disrupt the conventional perceptions of embroidery by alluding to conceptual associations of tradition and nostalgia. The aim of this project is to promote embroidery as a diverse medium; its use as a means of narrative, a valued skill that spans both art and craft disciplines, and to lift the status of craft by encouraging discourse of craft practice within an academic environment.
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Tenacious Threads: Crazy Quilts as an Expressive Medium for Making ArtJohns, Melissa 11 August 2011 (has links)
In this arts-based study, I will discuss using craft techniques such as crazy quilting in the creative process of making art. The paper describes the history of crazy quilts, a brief summary of artists who use quilts as a medium, and a description of how teaching craft-making skills in the classroom can encourage students to use them for art-making.
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Konsthantverkets definition : En studie av ett begrepp i förändringSiivonen, Nathalie January 2011 (has links)
Sammanfattning Konsthantverk är ett begrepp som förändras i förhållande till hur samhället förändras. Denna studie är därför inriktad på hur detta begrepp uppfattas i nutidens svenska samhälle eftersom den ligger så nära andra begrepp såsom ”design”, ”slöjd”, ”konst”, ”hantverk” och ”formgivning”. Syftet är att skapa en större förståelse för hur begreppet kan tolkas och ge en tydligare bild för de som intresserar sig för konsthantverk men också för de som verkar inom eller i de närliggande begreppen. Studien är uppbyggd på litteratur som berör konsthantverk där olika personer har tolkat och försökt sig på att identifiera begreppet. Till detta tillkommer också emailbaserade intervjuer med Zandra Ahl, Bengt Lärkner, Johanna Rosenqvist, Barbara Häggdahl och Jonas Rooth. Deras svar har en avgörande roll i huruvida konsthantverk tolkas idag, och eftersom deras åsikter är personliga ger det också en bredd kring begreppet. Men detta skapar också en diskussion som hela tiden förändras i takt med människan, och denna studie står som informativ bas till de framtida studierna kring begreppet ”konsthantverk”.
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From Industry to Culture: Renewing Disadvantaged Communities Through Local Art and Craft in Porto, PortugalMcLaughlin, Tara 11 July 2012 (has links)
This thesis introduces an adaptive re-use approach to the remains of a former industrial site located along the River Douro in Porto, Portugal to reconnect individuals with communities and the past with the present by encouraging a return to local culture through art, craft, and small scale design intervention. A design approach that engages with the act of making can establish areas for creative collaborative activities, developing a sense of community, channeling value-creation mechanisms and fostering local economic development. The site can serve as a catalyst for larger art projects along the waterfront, improving other abandoned sites and connecting the site to the Ribeira. Beyond aesthetisizing the alienated area of the District of Aleixo in Porto, Portugal, the proposed architectural interventions can be significant in tying people back to their local history and culture in a contemporary way, creating an environment that encourages learning, engagement and facilitates collective place-making.
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Printmaking at the Dakawa Art and Craft Project : the impact of ANC cultural policy and Swedish practical implementation on two printmakers trained during South Africa's transformation yearsBaillie, Giselle Katherine January 1999 (has links)
In 1998, the national Department of Arts, Culture, Science and Technology published a document aimed at the growth of culture industries in South Africa (DACST, "Creative South Africa", July 1998). Focussing on aspects of economic growth which this development could generate for South Africa, it nonetheless points to issues of cultural understanding which need to be addressed. Projects aimed at the development of arts and culture in South Africa have followed troubled paths. While projects aimed at establishing discourse for this development have succeeded on many levels, the imperatives of showcasing, rather than implementing cultural concepts appropriate to South African contexts, have tended to dominate. When the Dakawa Art and Craft Project was established by the ANC, in 1992, in Grahamstown, as the locus for the deve! opment of an arts and culture discourse in the liberated South Africa, all seemed set for success. Yet, less than four years after opening, the Project was closed. While speculatory reasons for closure tended to focus on financial and administrative problems, the basis for this closure had its roots in problems of cultural understanding manifesting themselves at the Project. These reflected a lack of cultural understanding on the part of the ANC and SIDA, the Swedish administrators sent to the Project, and the lack of clear cultural guidelines on the part of the trainees to the Project itself. These reasons for the Project's failure are integral to an understanding of arts add culture development and needs in South Africa today. As other projects, aimed at the same issues of development grow, an understanding of the history of the Project's failure is essential, for it poses questions still in need of answers. Part One examines the historical significance of the Dakawa Art and Craft Project between 1982 and 1994, recording the reasons for its establishment, the path of implementation it followed, and the cultural misunderstandings it posed to development. Part Two examines the cultural context of the trainees to the Project, followed by an account of the printmaking teaching practice, and the effects of cultural concepts on two printmakers trained during the Project's initial establishment, at the time of South Africa's political transformation.
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GANs in the Process of Art Creation : Exploring the Potential of ML in Preserving the Traditional Style of Saudi Arabia Art and Craft Through Participatory Museum Experience.Patrzalek, Roksana January 2023 (has links)
This project explores the role of GANs (Generative Adversarial Networks) in the process of art creation with a focus on traditional art and craft of Saudi Arabia. It introduces a concept for participatory museum experience where visitors are able to interact with an Artificial Intelligence (AI) generative tool to create their own piece of traditional Saudi Arabia art. This study investigates different types of GANs models that can be used to make the traditional art creation more accessible and attractive to the younger generation by introducing the possibilities of emerging technology. At the same time, it analyzes potential limitations and concerns that such fast developing technology carries. Within the big scope of this project including technology research, cultural studies regarding Saudi Arabia art and craft, training AI models and iterative prototyping, the research focuses on looking at the AI-powered services through the lenses of User Experience (UX). UX studies and corresponding methodologies from the field are used to explore the quality of the interactions between the user (visitor) and the AI system. Based on the performed design process, the outcome proposes a screen based image generation tool which utilizes a visual programming approach to interface by visualizing the generation path along with the data flow and allowing the user to connect generated images in order to create new content. Presented solution introduces an alternative approach to the design of image generators where users can follow the creation path from the first prompt to the final image.
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Indirect MeasureBoismenu, Nicholas 01 December 2017 (has links) (PDF)
This paper is in support of my thesis exhibition “Indirect Measure” May 5th – June 3rd 2017, at the Reece Museum, located on the campus of East Tennessee State University. This document is an account of my examination into what constitutes art and the change in my perception of the utilitarian ceramic vessel during my research into the perceived difference between craft and art. Using broad definitions, I define what I believe art to be and how it is different from, and the same as craft.
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