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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Dokumentationsskyldighet : Anpassning av dokumentationsskyldigheten i svensk rätt utifrån Base Erosion and Profit Shifting

Ståhlberg, Rikard January 2014 (has links)
No description available.
2

GAME NOW: Plataforma de streaming, intercambio de ítems y apuestas electrónicas para e-sports / Game Now: Streaming Platform for sport electronics bets

Amable Guerrero, Ximena Isabel, Bardales Cerrillo, Priscilla Luisa, Chavez Mozzo, Karlos Oswaldo, Luperdi Tafur, Carlos Josafat, Ramírez Díaz, Rudy Nicolás 06 June 2020 (has links)
El objetivo principal del presente trabajo de investigación es demostrar la viabilidad de una plataforma que permite realizar intercambio de ítems, apuestas y visualizar streaming de e-sports en una sola plataforma, llamada Game Now. Gracias a la investigación realizada a hombres y mujeres de 18 a 39 años residente en Lima Metropolitana de los NSE A, B y C pertenecientes a la Población Económicamente Activa, gamers y apostantes en videojuegos, hemos podido detectar que existe una alta aceptación de esta plataforma, pues muchos investigados rescatan que la plataforma les brindaría mayor comodidad. Sin embargo, existe una preocupación constante en la seguridad, pues los usuarios constantemente estarían poniendo en juego su dinero. Por lo tanto, se realizó una planeación estratégica en donde se llevó a cabo el desarrollo del Plan de Operaciones, Plan de Recursos Humanos, Plan de Marketing, Plan Financiero y Plan de Responsabilidad Social Empresarial. En cada uno de ellos se ha contemplado el compromiso de brindar seguridad dentro de la plataforma, como en los costos adquiriendo certificaciones y firmas digitales, así como trabajar con empresas de seguridad en los procesos de cobranza; además del personal capacitado para el desarrollo de la infraestructura, información y seguridad de la plataforma. Como resultado de todo ello, considerando una inversión inicial de S/200, 000 y una proyección de las ventas positivas, el proyecto generaría valor obteniendo utilidades netas de S/26, 319, S/81, 438 y S/151, 493, para el año 2021, 2022 y 2023 respectivamente. / The main objective of this research work is to demonstrate the viability of a platform that allows trading items, bets, and streaming of e-sports on a single platform, called Game Now. Thanks to the research carried out on men and women from 18 to 39 years old residing in Metropolitan Lima of the SEL (Social Economics Level) A, B, and C belonging to the Economically Active Population. This gamers and bettors in e-sports that we´ve been able to detect, have a high acceptance of this platform because many of them recall that this new product would provide them greater comfort. However, there is a constant security concern that might have worried to the users that will be putting, constantly, their money for the service. Therefore, strategic planning was carried out where the development of the Operations Plan, Human Resources Plan, Marketing Plan, Financial Plan, and Corporate Social Responsibility Plan was carried out. In each of them, the commitment to provide security within the platform has been contemplated, such as the costs of acquiring digital certifications and signatures, as well as working with security companies in the collection processes; in addition to trained personnel for the development of the infrastructure, information and security of the platform. As a result of all this, considering an initial investment of S/ 200, 000 and a projection of positive sales, the project would generate value obtaining net profits of S/26, 319, S/81, 438 y S/151, 493, for the year 2021, 2022 and 2023 respectively. / Trabajo de investigación
3

Interactions of Two Dimensional Surface State Electron Gas with Zero, One and Two Dimensional Structures

Latt, Kyaw Zin January 2013 (has links)
No description available.
4

Genomfärgning av faner : - En metodanalys

Malbert, Rasmus January 2007 (has links)
Detta examensarbete är utfört på Möbelsnickeriprogrammet på Carl Malmsten - Centrum för Träteknik och Design i Stockholm. Om man som Möbelsnickare har ambitionen att utveckla och förnya hantverket är det nödvändigt att ha kunskap och kännedom om historiens hantverkstekniker och material. Intarsia, att med tunna träfaner skapa dekorativa mönster och motiv på möbler, är ett typexempel på en sådan teknik. I historien var det genom intarsian som tekniken att färga faner utvecklades. Vilka metoder och material använde man sig av förr? Hur kan en genomfärgningsprocess se ut idag? Hur kan genomfärgat material användas i ett modernt sammanhang? Kan genomfärgat faner vara ett verktyg för att utveckla intarsian och skapa något nytt inom möbelhantverket? Dessa är en del av de frågor som hanteras i rapporten. Syftet med examensarbetet är att undersöka vilken metod och vilka material som är mest lämpliga för att genomfärga faner i mindre skala. Genom studier och samtal med lärare och hantverkare hämtas fakta om vilka material och metoder som användes förr. Med denna kunskap som grund utförs experiment med ett antal utvalda färgämnen för att finna en lämplig metod. Förekommande svårigheter som uppstod under experimenten är att faneren inte helt penetreras av färglösningen eller att färgen inte är den önskvärda. Det kunde dock konstateras att om faneren dränkes under en viss tid i en spritlöslig färgblandning åstadkommes ett gott resultat. Med kunskap om hur faner genomfärgas formges en produkt där det färgade materialet används i en intarsia, Ett antal bilder fungerar som inspirationsmaterial och motivet ritas med utgångspunkten att det skall vara nyskapande och samtida. Resultatet av arbetet är en beskrivning i hur man genomfärgar faner och visar hur detta kan gå till i praktiken. Dessutom diskuteras möjligheterna att använda ett sådant material för att förnya och utveckla hantverkstekniken intarsia. / This exam work is executed at the fine woodworking course at Carl Malmsten – Center for Wood Technology and Design in Stockholm. If you as a cabinetmaker and fine woodworker have the ambition to renew and develop the craft, it is necessary to have knowledge of and insights in traditional techniques and materials. Marquetry, the use of thin wood veneer to create patterns and motives in furniture, is such a technique. In history, it was through marquetry that the technique to dye and stain veneers was developed. Which methods and materials were used in those days? What can a process of dying through veneers look like today? How can dyed-through material be used in a modern context? Can it be used as a tool to develop marquetry and create something new within the woodcraft? These are a few of the questions that are discussed in this work. The purpose of the exam work is to examine which method and materials are most suitable for this dying-through process on a smaller scale. By studying and interviewing teachers and craftsmen, facts were gathered about methods and materials that are used traditionally. With this knowledge a series of experiments are performed with different selected dyestuffs to find a suitable method. Some difficulties that occurred during these experiments were that the solution did not penetrate the veneers fully and that the colour was not the expected one. However, the conclusion was that if the veneers were drenched in a solution of spirit based dyestuff for a certain time span the result was sufficient. With the knowledge of how to dye-through veneer a product is designed where the dyed material is used in a marquetry motif. A series of images work as a source of inspiration and the resulting motif is contemporary and modern in design. The result of the exam work is a description of how to dye-through veneer and shows how this can be performed in a practical situation. Furthermore, the possibilities of using this material, in order to renew and develop the art of marquetry, are explored.
5

Genomfärgning av faner : - En metodanalys

Malbert, Rasmus January 2007 (has links)
<p>Detta examensarbete är utfört på Möbelsnickeriprogrammet på Carl Malmsten - Centrum för Träteknik och Design i Stockholm. Om man som Möbelsnickare har ambitionen att utveckla och förnya hantverket är det nödvändigt att ha kunskap och kännedom om historiens hantverkstekniker och material. Intarsia, att med tunna träfaner skapa dekorativa mönster och motiv på möbler, är ett typexempel på en sådan teknik.</p><p>I historien var det genom intarsian som tekniken att färga faner utvecklades. Vilka metoder och material använde man sig av förr? Hur kan en genomfärgningsprocess se ut idag? Hur kan genomfärgat material användas i ett modernt sammanhang? Kan genomfärgat faner vara ett verktyg för att utveckla intarsian och skapa något nytt inom möbelhantverket? Dessa är en del av de frågor som hanteras i rapporten.</p><p>Syftet med examensarbetet är att undersöka vilken metod och vilka material som är mest lämpliga för att genomfärga faner i mindre skala. Genom studier och samtal med lärare och hantverkare hämtas fakta om vilka material och metoder som användes förr. Med denna kunskap som grund utförs experiment med ett antal utvalda färgämnen för att finna en lämplig metod. Förekommande svårigheter som uppstod under experimenten är att faneren inte helt penetreras av färglösningen eller att färgen inte är den önskvärda. Det kunde dock konstateras att om faneren dränkes under en viss tid i en spritlöslig färgblandning åstadkommes ett gott resultat.</p><p>Med kunskap om hur faner genomfärgas formges en produkt där det färgade materialet används i en intarsia, Ett antal bilder fungerar som inspirationsmaterial och motivet ritas med utgångspunkten att det skall vara nyskapande och samtida.</p><p>Resultatet av arbetet är en beskrivning i hur man genomfärgar faner och visar hur detta kan gå till i praktiken. Dessutom diskuteras möjligheterna att använda ett sådant material för att förnya och utveckla hantverkstekniken intarsia.</p> / <p>This exam work is executed at the fine woodworking course at Carl Malmsten – Center for Wood Technology and Design in Stockholm. If you as a cabinetmaker and fine woodworker have the ambition to renew and develop the craft, it is necessary to have knowledge of and insights in traditional techniques and materials. Marquetry, the use of thin wood veneer to create patterns and motives in furniture, is such a technique.</p><p>In history, it was through marquetry that the technique to dye and stain veneers was developed. Which methods and materials were used in those days? What can a process of dying through veneers look like today? How can dyed-through material be used in a modern context? Can it be used as a tool to develop marquetry and create something new within the woodcraft? These are a few of the questions that are discussed in this work.</p><p>The purpose of the exam work is to examine which method and materials are most suitable for this dying-through process on a smaller scale. By studying and interviewing teachers and craftsmen, facts were gathered about methods and materials that are used traditionally. With this knowledge a series of experiments are performed with different selected dyestuffs to find a suitable method. Some difficulties that occurred during these experiments were that the solution did not penetrate the veneers fully and that the colour was not the expected one. However, the conclusion was that if the veneers were drenched in a solution of spirit based dyestuff for a certain time span the result was sufficient.</p><p>With the knowledge of how to dye-through veneer a product is designed where the dyed material is used in a marquetry motif. A series of images work as a source of inspiration and the resulting motif is contemporary and modern in design.</p><p>The result of the exam work is a description of how to dye-through veneer and shows how this can be performed in a practical situation. Furthermore, the possibilities of using this material, in order to renew and develop the art of marquetry, are explored.</p>
6

GAME NOW: Plataforma de streaming, intercambio de ítems y apuestas electrónicas para e-sports / Game Now: Streaming Platform for sport electronics bets

Amable Guerrero, Ximena Isabel, Bardales Cerrillo, Priscilla Luisa, Chavez Mozzo, Karlos Oswaldo, Luperdi Tafur, Carlos Josafat, Ramírez Díaz, Rudy Nicolás 31 July 2020 (has links)
El objetivo principal del presente trabajo de investigación es demostrar la viabilidad de una plataforma que permite realizar intercambio de ítems, apuestas y visualizar streaming de e-sports en una sola plataforma, llamada Game Now. Gracias a la investigación realizada a hombres y mujeres de 18 a 39 años residente en Lima Metropolitana de los NSE A, B y C pertenecientes a la Población Económicamente Activa, gamers y apostantes en videojuegos, hemos podido detectar que existe una alta aceptación de esta plataforma, pues muchos investigados rescatan que la plataforma les brindaría mayor comodidad. Sin embargo, existe una preocupación constante en la seguridad, pues los usuarios constantemente estarían poniendo en juego su dinero. Por lo tanto, se realizó una planeación estratégica en donde se llevó a cabo el desarrollo del Plan de Operaciones, Plan de Recursos Humanos, Plan de Marketing, Plan Financiero y Plan de Responsabilidad Social Empresarial. En cada uno de ellos se ha contemplado el compromiso de brindar seguridad dentro de la plataforma, como en los costos adquiriendo certificaciones y firmas digitales, así como trabajar con empresas de seguridad en los procesos de cobranza / además del personal capacitado para el desarrollo de la infraestructura, información y seguridad de la plataforma. Como resultado de todo ello, considerando una inversión inicial de S/200, 000 y una proyección de las ventas positivas, el proyecto generaría valor obteniendo utilidades netas de S/26, 319, S/81, 438 y S/151, 493, para el año 2021, 2022 y 2023 respectivamente.
7

Finančněprávní aspekty provozování sázkových her / Financial aspects of the operation of lotteries

Krejčíček, Zdeněk January 2014 (has links)
The thesis is concerned with an issue of operation of lotteries from the perspec- tive of financial law in the Czech Republic. The aim is to provide an analysis of current legislation and to put forward adequate solutions de lege ferenda. Apart from an introductory chapter and a conclusion, the thesis consists of five chapters. The first one describes the term "betting games" and distinguishes it from the terms "games" (in general) and "lotteries and other like games". The first chapter is also devoted to "game law" meaning a comprehensive set of legal provisions related to the issue. The second chapter sets the betting games into the scope of private law. It focus- es on particular eras of the civil legislation in historical context of the current Czech Republic, from 1811 to 2013. That part of the thesis looks at the current civil legisla- tion, which is stated in the act No. 89/2012 Coll., the Civil Code, and which came into force as of January 1, 2014. Next chapter critically evaluates a legal regulation of operation of betting games, which is grounded in public law. That legislation provides regulatory bases of running objective business. The legislation is mainly made by the act No. 202/1990 Coll., on lotteries and other like games, as amended. The act infringes the European law. Nev-...
8

Finančněprávní aspekty loterií a jiných podobných her se zaměřením na poker / Financial and legal aspects of lotteries and similar games with a special regard to poker

Krasula, Vladimír January 2012 (has links)
81 Abstract The thesis is focused on financial and legal aspects of lotteries and similar games with a special regard to poker layed down by act No. 202/1990 Coll., Act on Lotteries and Other Similar Games. Bets and games of chance are civil law parallels of lotteries and other similar games. Legislator doesnt provide them with the same margin of legal protection and determines them unenforceable. Lotteries and other similar games according to the Czech legislation have a characteristic element of chance. Author argues whether poker is a game of chance and tends towards the opinion, that poker doesnt fall within the scope of the lottery act in its current definition. Afterwards the thesis clarifies the legal requirements to obtain licence to operate lotteries and other similar games. Czech republic as a member of the European Union shall be subjekt to the european law, nevertheless Czech legislation prohibits the applicants for licence to have a foreign equity participation. Author therefore compares the decisions of the Court of Justice of the European Union on gambling and tends towards the opinion that Czech legislation is in conflict with the European law. Lotteries and other similar games are closely connected with the tax and fee duties of the subjects. Thesis clarifies the new institute of lotteries...
9

Learning and loss aversion : evidence from a financial betting market

Ó Briain, Tomás January 2016 (has links)
This research is motivated by a number of open questions in the behavioural finance literature. Firstly, if investors do not learn in a rational Bayesian manner but rather suffer from biases set out in the naïve reinforcement hypothesis, rationality assumptions in individual preference models may not hold. I use a unique longitudinal dataset comprising in excess of 1.5 million fixed-odds financial bets, where bettors perform identical, consecutive decisions which mimic financial choices made in a laboratory, but the use of their own funds departs from the artificiality of an experiment. I present evidence of unwarranted overconfidence generated by reinforcement learning in both real and simulated markets. Secondly, Kahneman and Tversky (1979) state that losses loom larger than gains. I examine whether the disposition to avoid losses is driving behaviour in the losing domain in the dataset and conclude that there is little evidence of loss aversion. I differentiate between betting on Financial Markets, in which agents may perceive an internal locus of control, and betting on the simulated market, where results are uncorrelated and in which the emotions of regret and disappointment may not loom as large. Finally, Odean (1998) provides evidence that investors readily realise paper gains by selling their winning stocks, yet hold on to their losing stocks too long. This loss aversion is consistent with Kahneman and Tversky (1979) prospect theory, however, how long would the investor hold on to a stock that is losing value on a day-to-day basis? Conversely, would an investor rush to sell a stock that has yielded positive returns in each month during the past year? I test the interaction between learning and loss aversion in a financial betting experiment in which two treatment groups are subjected to consecutive gains or losses.
10

Authority identification in online communities and social networks

Budalakoti, Suratna 26 July 2013 (has links)
As Internet communities such as question-answer (Q&A) forums and online social networks (OSNs) grow in prominence as knowledge sources, traditional editorial filters are unable to scale to their size and pace. This absence hinders the exchange of knowledge online, by creating an understandable lack of trust in information. This mistrust can be partially overcome by a forum by consistently providing reliable information, thus establishing itself as a reliable source. This work investigates how algorithmic approaches can contribute to building such a community of voluntary experts willing to contribute authoritative information. This work identifies two approaches: a) reducing the cost of participation for experts via matching user queries to experts (question recommendation), and b) identifying authoritative contributors for incentivization (authority estimation). The question recommendation problem is addressed by extending existing approaches via a new generative model that augments textual data with expert preference information among different questions. Another contribution to this domain is the introduction of a set of formalized metrics to include the expert's experience besides the questioner's. This is essential for expert retention in a voluntary community, and has not been addressed by previous work. The authority estimation problem is addressed by observing that the global graph structure of user interactions, results from two factors: a user's performance in local one-to-one interactions, and their activity levels. By positing an intrinsic authority 'strength' for each user node in the graph that governs the outcome of individual interactions via the Bradley-Terry model for pairwise comparison, this research establishes a relationship between intrinsic user authority, and global measures of influence. This approach overcomes many drawbacks of current measures of node importance in OSNs by naturally correcting for user activity levels, and providing an explanation for the frequent disconnect between real world reputation and online influence. Also, while existing research has been restricted to node ranking on a single OSN graph, this work demonstrates that co-ranking across multiple endorsement graphs drawn from the same OSN is a highly effective approach for aggregating complementary graph information. A new scalable co-ranking framework is introduced for this task. The resulting algorithms are evaluated on data from various online communities, and empirically shown to outperform existing approaches by a large margin. / text

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