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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Biogram: jogo didÃtico sobre drogas psicotrÃpicas no Ensino de CiÃncias Naturais / BIOGRAM: DIDACTIC GAME ON DRUGS PSYCHOTROPIC TEACHING NATURAL SCIENCES

Rivanildo Barbosa da Silva 28 July 2014 (has links)
CoordenaÃÃo de AperfeÃoamento de Pessoal de NÃvel Superior / O processo educativo requer a utilizaÃÃo de estratÃgias metodolÃgicas que busquem tornar eficientes os processos de ensino e aprendizagem. Esse estudo apresenta como objetivo verificar a potencialidade didÃtica, do jogo âBiogram â Drogasâ, para o desenvolvimento de aprendizagem sobre drogas psicotrÃpicas na disciplina de CiÃncias Naturais no Ensino Fundamental. Para isso o jogo âBiogramâ foi aplicado numa turma de 9Â ano de uma escola pÃblica do Estado do CearÃ. A pesquisa caracteriza-se pela abordagem qualitativa, alÃm de tipologia descritiva e explicativa. Para coletar os dados, foi aplicado um questionÃrio aos estudantes, antes do jogo, e foram realizados grupos focais apÃs a aplicaÃÃo do jogo, buscando identificar a possÃvel influÃncia deste na concepÃÃo dos alunos sobre as drogas e jogos, bem como saber a opiniÃo deles acerca do jogo âBiogram â Drogasâ. Os dados foram transcritos, organizados e analisados. A anÃlise foi realizada atravÃs da tÃcnica de anÃlise de conteÃdo fundamentada em Bardin (2011), e ocorreu em trÃs etapas: a prÃ-anÃlise; a exploraÃÃo do material; tratamento dos resultados obtidos e interpretaÃÃo. Para analisar os dados foi escolhida a anÃlise categorial atravÃs de unidades de registro temÃticas. Foi constatado que os alunos acharam o âBiogram - Drogasâ um recurso interessante, divertido e que auxilia na aprendizagem sobre drogas. AtravÃs dos dados analisados fundamentados a partir do conceito de Zona Desenvolvimento Proximal (ZDP), de Vygotsky, esse estudo apontou indÃcios que o âBiogramâ contribuiu para a ampliaÃÃo da concepÃÃo sobre drogas, o que pode auxiliar na prevenÃÃo ao uso indevido de drogas psicotrÃpicas. / The educational process requires the use of methodological strategies that seek to make efficient the processes of teaching and learning. This study has as objective to verify the didactic potential, the game "Biogram - Drugs," for the development of psychotropic drugs on learning in the discipline of Natural Science in Elementary Education. For this game "Biogram" was applied to a class of 9th grade at a public school in the state of CearÃ. The research is characterized by a qualitative approach, as well as descriptive and explanatory typology. To collect data, a questionnaire to students before the match was applied, and focus groups were conducted after the game application in order to identify the influence of the design of the students about drugs and games, as well as to know their opinion about the game "Biogram - Drugs". The data were transcribed, organized and analyzed. The analysis was performed by analysis technique content based on Bardin (2011), and occurred in three stages: pre-analysis; exploration of the material; treatment and interpretation of results. To analyze the data was chosen to categorical analysis through thematic units record. It was found that the students found the "Biogram - Drugs" an interesting, fun and helps learn about drug use. Through the data analyzed based around the concept of Zone of Proximal Development (ZPD), Vygotsky, this study found evidence that the "Biogram" contributed to the expansion of the conception of drugs, which can help prevent the misuse of psychotropic drugs .
12

Výuka Mendelovské dědičnosti pomocí didaktické hry / Teaching Mendelian inheritance by didactic game

Lišková, Kateřina January 2020 (has links)
This diploma thesis focuses on the education of genetics to grammar schools and students' comprehension of genetics. This abstract scientific discipline is considered difficult to learn so I decided to prepare educational materials with the aim to improve students' understanding of the topic. The main aim of the thesis was to prepare and test a didactic game focused on Mendelian inheritance and compare the effectivity of this kind of interactive education compared with the classical explanatory style of education. Other aims included evaluating the influence of other variables; comparing the difficulty of individual terms in genetics and the connection within chosen triplet of terms; and identifying the most common misconceptions. The data was collected in four classes of upper graders at two grammar schools by newly prepared questionnaire focused on demographic and knowledge. The results showed that the didactic game was as efficient as the classical explanatory method at creating short term knowledge Students had a bigger problem with explaining the connection among the terms than defining the individual terms. The most complicated term reported by the students was chromosome. It was the only term in which there wasn't any improvement between pre-test and post-test. Part of this thesis is also...
13

Didaktické hry ve fyzikálním vzdělávání / Didactic games in physics education

Otáhalová, Klára January 2021 (has links)
This diploma thesis deals with didactic games in physics education. A didactic game is a type of an activating teaching method. Didactic games are closely related to didactic toys. In the thesis, a survey of the use of didactic games in physics education is described. Didactic games according to the survey are used by most physics teachers. Eight didactic games were created. I received feedback on four of these games from students as part of piloting at schools. The thesis includes all materials, that are needed for testing the created didactic games. Keywords: didactic game, didactic toy, physics education
14

Jednoduché počítačové hry pro výuku chemie - možnosti a limity / Casual computer games in chemistry education - possibilities and limits

Fiala, Vít January 2016 (has links)
This master thesis is aimed at the issue of activating methods of teaching, namely didactic games in Chemistry lessons. In the theoretical part activating methods of teaching, didactic games, visualization of molecules and the programming language Java were described. The aim of the practical part was to create the "Chemical 3D Matching Pairs Game", dealing with two topics - the naming of organic compounds and the natural products. The 3D structure of used compounds can be examined by students during playing the game. The created game was tested by secondary school students and its didactic potential was evaluated. The main benefits of the game were student activation and a high motivational character.
15

Pedagogická zpětná vazba v didaktických hrách v 1. období 1.stupně základní školy / Pedagogical feedback in didactic games during the first period of primary school

Šilhánková, Martina January 2011 (has links)
This thesis deals with didactic game in the first two grades of primary school with an emphasis on getting the feedback. The information processed in the theoretical part contains an analysis of childhood game from a psychological point of view, also relevant to the specifics of educational game, its preparation and subsequent teaching process. Furthermore it deals with principles involved in the feedback management and its benefits for pupils and for teacher. The practical part describes the actual situation of the educational game implementation during classwork in three different educational programs. It is supplemented by interviews with teachers and pupils and my own pedagogical action research.
16

Didaktické hry ve výuce a v učebnicích českého jazyka na prvním stupni ZŠ / Didactic games in education and textbooks of Czech language at primary school

Kalátová, Anna January 2014 (has links)
The subject of the thesis is to determine the use of educational games in teaching the Czech language in primary schools, and verify their effectiveness compared with other teaching methods. The work is divided into four parts. The first part is focused on the definition of basic concepts such as play, didactic game, teaching and motivational methods. The second part discusses the occurrence of didactic games in textbooks of Czech language with a focus on the subject matter of the structure of the word. The third part evaluates the results of a questionnaire survey among Czech language teachers in primary schools from the point of view of integration into the phase of the lesson, the reach educational objectives, frequency of using games, etc. The fourth section examines effectiveness of using didactic games in comparison with other teaching methods on the ground of an experiment realized in parallel classes in the fourth grade in teaching the theory of word structure.
17

Uplatnění didaktické hry ve výuce Občanského a společenskovědního základu v modulu Občan ve státě / Implementation of Didactic Game in Teaching of Basics of Civics and Social Sciences in the area Citizens in a State

Veber, Luděk January 2019 (has links)
This diploma thesis focuses on didactic games and their use during the lessons of social sciences at grammar schools. It mainly deals with the area of political science. The thesis is divided into two parts. The theoretical part looks into a didactic game itself, its significance for people, its role in education and the philosophical approach to didactic games. Not only a game from the didactic point of view, but also project teaching, which is closely related to this topic, are covered. The practical part is based on monitoring of selected schools. This part focuses on preparation of particular teaching topics and their subsequent analysis from the teachers' point of view. KEY WORDS Didactic game, educational method, politology, the basics of civics and social sciences
18

Jazykové hry ve výuce českého jazyka na 1. stupni ZŠ / Language games in the teaching of Czech language on the first grade of the basic

LUKEŠOVÁ, Tereza January 2017 (has links)
The thesis deals with linguistic games in the Czech language at the primary schools. The thesis is divided into two parts theoretical and practical. . The theoretical part focuses on the game and its benefits. Emphasis is put on the didactic game, its definition, classification, motivation, managemet and evaluation of the linguistic games. Theoretical part of the theses also deals with cooperative teaching and time undemanding cooperative methods. The practical part acquaints with the interpretation of the survey results. The survey was carried out by questionnaire. A fund of linguistic games applicable for the primary schools usage is part of the theses. These linguistic games were tried out and experienced.
19

Rozvoj numerických a strukturálních dovedností u žáků ZŠ při hraní hry Abaku / Development of numeric and structural skills in primary school pupils when playing Abaku play

Richter, Lukáš January 2019 (has links)
This thesis deals with the Czech game called Abaku, which was created as a variation of Scrabble using numerals instead of letters. The aim of this thesis is to find out what numerical and structural skills the pupils of elementary school, who are participating in the final of Abaku League, have, and what is their relation to mathematics. The used methods are the analysis of the games played on the qualifying rounds of Abaku League, a questionnaire for the finalists of the league and an interview with several of them. Author has 165,640 records of played games for analysis, 1,157 of that were analyzed. The questionnaire was completed by 38 players and seven of them participated in the interview. The questionnaire consists of questions about the popularity of mathematics, the frequency and duration of playing Abaku, and ten tasks to identify the numerical and structural skills of the players. Above all, the research showed that the surveyed Abaku players are well-versed in the area, know how to work with powers, and show curiosity for other mathematical disciplines. The theoretical part of thesis consists of a research of available literature concerning Abaku, introduction of the game including rules and development stages of the player, comparison of Abaku with games of similar type and...
20

Jazykové hry rozvíjející kompetenci v českém jazyce žáků mladšího školního věku s odlišným mateřským jazykem / Language Games Developing Competence in Czech Language for Schoolchildren with a Different Mother Tongue

Lisá, Markéta January 2019 (has links)
The master's thesis deals with didactic games in teaching Czech for schoolchildren with a different mother tongue. The aim of the thesis is a set of didactic games which is divided to three parts: pronunciation, vocabulary and grammar. Firstly, the cognitive and language development of schoolchildren are characterised, primarily in relation to game. Afterwards, there are described game and its characteristics at schoolchildren. It is defined as a part of teaching methods and put into context of teaching foreign languages. The master's thesis theoretically deals with the situational sylabus which was created for the practical part. The games, which are introduced in the practical part of thesis, are adaptations of games intended for different school subjects. These games were pre-tested by group of schoolchildren, they were changed on the basis of teacher's feedback if needed and then made to methodical description.

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