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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Klausimynų projektavimo šablonų kalba / A pattern language for questionnaire design

Žilinskas, Tomas 16 January 2007 (has links)
This thesis describes a methodology presented in a pattern language for design of questionnaire / survey information systems. It is intended to be used by professional programmers with negligible experience in the domain of questionnaire / survey software. A system of individual and discrete design patterns of various types is interconnected by varying relations enabling the user to navigate effortlessly and to implement a customizable level of expertise contained within the language. The design patterns contain expert knowledge about construction and contents of a universal high-end questionnaire / survey information system. Data structures, graphical user interface and psychological ramifications of questions’ formulations are discussed in detail. The descriptions of two different prototypes of information systems are supplied. They were created using the expertise of the pattern language and serve as a proof of eligibility for it. The innovation in the thesis is driven by the absence of pattern language for questionnaire design, usage of various types of design patterns / relations in the created language and the very design of universal metadata-based questionnaire information system described in the created language.
2

Uma linguagem de padrões semanticamente relacionados para o design de sistemas educacionais que permitam coautoria

Silva, Marcos Alexandre Rose 03 May 2014 (has links)
Made available in DSpace on 2016-06-02T19:03:58Z (GMT). No. of bitstreams: 1 5900.pdf: 5031941 bytes, checksum: c33a127070b11fb3923bc17ba9d98189 (MD5) Previous issue date: 2014-05-03 / Financiadora de Estudos e Projetos / The adequacy of educational content considering student´s culture, knowledge and values allow them to identify the relationship between what they are learning and their reality and, consequently they feel more interested and engaged at education. In contrast, in informatics at education, designing educational systems to allow adequacy is a challenge because of a lack of techniques to support the design and the difficulty to identify what and how allow this adequacy by users, because many users of these systems, as educators and students, do not have knowledge of designing. In this context, it is presented here a formalization of the design pattern with successful solutions for recurrent problems on designing co-authorship systems analyzed and/or experienced by the researcher of this dissertation during design and evaluations of these systems at Advanced Interaction Laboratory (LIA). These patterns intend to support designing of educational systems that allow users, as co-authors, adequate these systems, inserting the content to be displayed at them. Each pattern describes specific problem and solution. In order to support indentifying how these patterns are organized to each other, semantic relations defined by Minsky are adopted to organize them based on humans´ intellectual structure. Validations with different participants´ profiles, e.g., with or without knowledge about concepts related to design, software engineering, human-computer interaction, co-authorship, etc., were done to formalize, refine and observe the comprehension and/or application of these patterns to design co-authorship system prototypes, as well as, different participants from mathematic or pedagogy areas and teachers to validate the use these of these prototypes. The results shown that the pattern language is comprehensible and it supports designing to define what and how to display on interface to allow and help users insert content. / A adequação no conteúdo educacional de acordo com a cultura, o conhecimento e valores dos alunos permite aos mesmos identificarem relação entre o que estão aprendendo e suas realidades e, consequentemente se sentirem mais interessados e engajados no aprendizado. Contudo, no contexto da informática na educação, fazer o design de sistemas educacionais para permitir a adequação é um desafio, tanto pela falta de técnicas para apoiar o design, quanto pela dificuldade em identificar o que adequar, como permitir e facilitar essa adequação, pois muitos dos usuários desses sistemas, como educadores e alunos, não têm conhecimento e experiência com design de soluções computacionais. Nesse contexto, neste trabalho é apresentada a formalização de uma linguagem de padrões de design com soluções de sucesso para problemas recorrentes no design de sistemas de coautoria observadas e/ou experiência das pelo proponente deste trabalho, ao analisar esses sistemas e participar do processo de desenvolvimento e avaliação desses sistemas no Laboratório de Interação Avançada (LIA). Esses padrões têm como objetivo apoiar o design de sistemas educacionais que permitam aos usuários, como coautores, terem apoio para adequar os sistemas, inserindo o conteúdo que será exibido nos mesmos. Cada padrão de design se refere a um par problema-solução específico e, para apoiar a identificação e compreensão de como os padrões estão relacionados entre si, formando uma linguagem de padrões, são adotadas as relações semânticas definidas por Minsky para organizá-los e expressar o relacionamento entre eles de uma forma próxima a estrutura cognitiva humana. Validações com diferentes perfis de participantes, por exemplo, com e sem conhecimento sobre conceitos relacionados à Engenharia de Software, Interação Humano-Computador, Coautoria, etc., foram feitas para formalizar, refinar e observar a compreensão e/ou o uso dos padrões no design de protótipos de sistemas educacionais, bem como participantes das áreas de matemática ou pedagogia e educadores para validar o uso desses protótipos. Os resultados mostram que a linguagem de padrões de design semanticamente relacionados é compreendida e apoia o design para definir o que e como exibir nas interfaces dos sistemas para permitir e auxiliar os usuários na inserção do conteúdo.

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