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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Documentation and Agile Methodology

Tabrez, Shams, Jan, Islam January 2013 (has links)
Computer science in general and software engineering in specific is changing very fast. Software engineers are constantly using more innovative and more efficient ways to develop new software than in the past. This continuous evolution of software development methodologies has a great impact on both the software developed and the environment that the developers work-in. Agile software development methodologies are used to overcome many issues in the software development processes. One of the issues which still exists and needs to be addressed is the preparation of proper documentation along with the software. The work presented in this dissertation focuses on software documentation. The work starts by a thorough literature review which focuses on different aspects of software documentation and different agile methodologies. The thesis focuses on finding out the challenges that the developers faces during their development process. Two major questions addressed in the thesis. First one is to find the motivation to document in agile envirionment, whih is based on the hypothesis that there do exist a motivation. The second question is that how should documentation be produced such that we could avoid maximum possible potential problems. These questions are addressed with the help of different perspectives of the stockholders (i.e. developers and users) and the existing methods for documentation. A questionnaire was developed based on the nine categories of documentation, like user documents and system documents etc.. It included different questions related to the types of documents created in software development processes, the software development stage at which the documents are created and the importance of the documents. Questions from this questionnaire are then posted on agile specific discussion forums. Where many experienced and fresh practitioners participated in the discussion. We had a detailed discussion on every component of documentation and problems were identified by the practitioners. The questionnaire was also sent to different companies practicing agile methodology. we received about 14 responses as it was detailed questionnaire with about 34 questions. The responses of the discussion forum and survey are then analyzed and conclusions were drawn. The conclusions include that all the participants consider software documentation very important to the success of a software development project. the question of motivation is answered from the literature and opinions we received from experienced practitioners. While seven factor are identified that affect your documentation, to help solve the question of how should documentation be done.
42

Lokalizace a přizpůsobení metodiky OpenUP / Localization and customization of OpenUP methodology

Rejnková, Petra January 2010 (has links)
These days there are a lot of methodologies which can be used for IS/ICT implementation projects. Apart from traditional rigorous methodologies such as Rational Unified Process (RUP), there are also agile methodologies, which are characterized by positive approach to change and iterative development with very short iterations. One of these methodologies is OpenUP, which combines both agile and rigorous principles. OpenUP covers the most important factors necessary to focus on during software development, but on the other hand it also respects the fact that each project is unique. That is why it offers the possibility to extend or customize its content for specific requirements. The main objective of this diploma is to localize and customize OpenUP methodology for the projects which are running within the courses of software engineering at the University of Economics in Prague. The result if this customization and localization is a methodology suitable for small software projects called MMSP. This diploma also pursues other objectives like to find and characterize tools suitable for administration and customization of the methodology. These objectives were achieved by deep analysis of various sources about OpenUP methodology, information system development projects and methodologies of IS/ICT development. The resulting methodology was not only based on these information but it also results from experiences and best practices from the projects at the University of Economics in Prague and from consultations with experts in practice. The key benefit of this diploma is a complete Czech localized methodology MMSP which can be used both for school and real projects of IS/ICT development. MMSP is available in a form that can be easily embraced, further customized and administrated.
43

A software development methodology for solo software developers: leveraging the product quality of independent developers

Moyo, Sibonile 02 1900 (has links)
Software security for agile methods, particularly for those designed for individual developers, is still a major concern. With most software products deployed over the Internet, security as a key component of software quality has become a major problem. In addressing this problem, this research proposes a solo software development methodology (SSDM) that uses as minimum resources as possible, at the same time conforming to the best practice for delivering secure and high-quality software products. Agile methods have excelled on delivering timely and quality software. At the same time research also shows that most agile methods do not address the problem of security in the developed software. A metasynthesis of SSDMs conducted in this thesis confirmed the lack practices that promote security in the developed software product. On the other hand, some researchers have demonstrated the feasibility of incorporating existing lightweight security practices into agile methods. This research uses Design Science Research (DSR) to build, demonstrate and evaluate a lightweight SSDM. Using an algorithm adapted for the purpose, the research systematically integrates lightweight security and quality practices to produce an agile secure-solo software development methodology (Secure-SSDM). A multiple-case study in an academic and industry setting is conducted to demonstrate and evaluate the utility of the methodology. This demonstration and evaluation thereof, indicates the applicability of the methodology in building high-quality and secure software products. Theoretical evaluation of the agility of the Secure-SSDM using the four-dimensional analytical tool (4-DAT) shows satisfactory compliance of the methodology with agile principles. The main contributions in this thesis are: the Secure-SSDM, which entails description of the concepts, modelling languages, stages, tasks, tools and techniques; generation of a quality theory on practices that promote quality in a solo software development environment; adaptation of Keramati and Mirian-Hosseinabadi’s algorithm for the purposes of integrating quality and security practices. This research would be of value to researchers as it introduces the security component of software quality into a solo software development environment, probing more research in the area. To software developers the research has provided a lightweight methodology that builds quality and security into the product using minimum resources. / School of Computing / D. Phil. (Computer Science)
44

Simulace a návrh inteligentních agentů / Simulation and Design of Intelligent Agents

Šperka, Svatopluk Unknown Date (has links)
Conventional method of development which repeats phases of design, implementation and testing is not adequate for systems like intelligent agents for which complex behavior is required but specification is unclear at the beginning of development process. Incremental design of agent's model during simulation seems more suitable for it enables direct feedback in behavioral changes of a system. This interactivity speeds up development process and helps to uncover parts of a space of all models to designer - thanks to new knowledge acquired during simulation. This thesis aims to provide comparison of suitability of two agent architectures and respective platforms in context of SmallDEVS modeling and simulation framework for this methodology of development. First approach is reactive and decentralized subsumption architecture based on DEVS formalism and the second one is PNagent, framework realizing deliberative BDI architecture using Object Oriented Petri Nets.
45

Project Management Methodologies for Software Development in Startups

Zavazava, Tinashe January 2022 (has links)
Startups indeed play a pivotal role in society as agents of innovation and generators of employment. Despite this, a large proportion of startups fail. As a substantial amount of these temporary project-like companies called startups engage in software development and as application of project management has been correlated with project success, this research exploits a gap in the literature concerned with best practices as it pertains to project management methodologies for software development in startups. Given that a significant number of academic studies have already been conducted in the area of software development practices in startups spanning project management methodologies and software development methodologies, this research applies a strategy of systematic review as along with the application of thematic synthesis is appropriate for ascertaining the current state of knowledge and the search for some consensus. Consequently, this has been deemed to be an appropriate strategy for answering the research question: What are the best practices in applying Project Management Methodologies for software development projects in startups? The scope of the systematic review is the last decade (from 2012 to 2022) and the PRISMA framework has been used to facilitate the identification and screening of records. As a result, 17 studies with varying methods were deemed eligible and of high quality according to the quality assessment guidelines by Garousi et al. The main findings of this study identify three high-order themes for best practices in applying project management methodologies for software development in startups: Agility & Maturity, Empower & Value People, Tool Usage & Support.
46

Digital Educational Games: Methodologies for Development and Software Quality

Aslan, Serdar 02 November 2016 (has links)
Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such as digital graphic design, education, gaming, instructional design, modeling and simulation, psychology, software engineering, visual arts, and the learning subject area. Planning and managing such a complex multidisciplinary development project require unifying methodologies for development and software quality evaluation and should not be performed in an ad hoc manner. This dissertation presents such methodologies named: GAMED (diGital educAtional gaMe dEvelopment methoDology) and IDEALLY (dIgital eDucational gamE softwAre quaLity evaLuation methodologY). GAMED consists of a body of methods, rules, and postulates and is embedded within a digital educational game life cycle. The life cycle describes a framework for organization of the phases, processes, work products, quality assurance activities, and project management activities required to develop, use, maintain, and evolve a digital educational game from birth to retirement. GAMED provides a modular structured approach for overcoming the development complexity and guides the developers throughout the entire life cycle. IDEALLY provides a hierarchy of 111 indicators consisting of 21 branch and 90 leaf indicators in the form of an acyclic graph for the measurement and evaluation of digital educational game software quality. We developed the GAMED and IDEALLY methodologies based on the experiences and knowledge we have gained in creating and publishing four digital educational games that run on the iOS (iPad, iPhone, and iPod touch) mobile devices: CandyFactory, CandySpan, CandyDepot, and CandyBot. The two methodologies provide a quality-centered structured approach for development of digital educational games and are essential for accomplishing demanding goals of game-based learning. Moreover, classifications provided in the literature are inadequate for the game designers, engineers and practitioners. To that end, we present a taxonomy of games that focuses on the characterization of games. / Ph. D.
47

The explication of process-product relationships in DoD-STD-2167 and DoD-STD-2168 via an Augmented Data Flow Diagram model

Lavender, R. Gregory 20 November 2012 (has links)
The research reported in this thesis is an extension and application of the results first introduced by the Procedural Approach to the Evaluation of Software Development Methodologies. The evaluation procedure offers a unique perspective based on the philosophy that a software development methodology should espouse a set of objectives that are achieved by employing certain U principles throughout the software development process, such that the products generated possess certain attributes deemed desirable. Further, definite linkages exist between objectives and principles, and principles and attributes. The work described herein adopts the perspective offered by the evaluation procedure and applies a critical analysis to the process-product relationships in DoD-STD-2l67 and DoD-STD-2l68. In support of the analysis, Augmented Data Flow Diagrams are introduced as an effective tool for concisely capturing the information in both standards. The results of the analysis offer a deeper insight into the requirements for defense system software development, such that one is able to better understand the development process, and more intelligently assess the quality of the software and documentation produced. / Master of Science
48

The development of a hybrid agile project management methodology / Grey, J.

Grey, Johannes January 2011 (has links)
The aim of this study is to investigate whether a combination of agile system development methodologies (ASDMs) and project management methodologies (PMMs) can be used to develop a hybrid APMM that will have the ability to deliver information technology (IT) projects successfully in a constantly changing business and project environment. To achieve this objective, a literature review was conducted on the relatively well–established ASDMs by firstly defining a SDM and an ASDM. Each ASDM and its effectiveness are described, after which ASDMs in general are evaluated by considering their area of application, advantages and disadvantages. A comparison is then done of the seven different ASDMs using the four elements of an SDM (Huisman & Iivari, 2006:32) to emphasise some of the main similarities and differences amongst the different ASDMs. The seven ASDMs investigated in this study are Dynamic System Development Methodology, Scrum, Extreme Programming, Feature Driven Development, Crystal ASDMs ? Crystal Clear and Crystal Orange in particular, Adaptive Software Development and Lean Development. A literature review was also conducted on two structured and relatively well–established PMMs, PMBOK and PRINCE2, and a relatively new PMM called Agile Project Management. Each PMM is evaluated by considering their area of application, advantages, disadvantages and integration with other methodologies, after which a comparison is made of the different PMMs. The research was conducted by following a mixed methods research plan, which included the mixed methods research paradigm (combination of the interpretive research paradigm and the positivistic research paradigm), research methods (design science, case study and survey), quantitative and qualitative data–collection techniques (interviews and questionnaires), and dataanalysis techniques (cross–case and statistical). The reasons that projects fail and critical project success factors were studied and summarised to form the critical project success criteria, which were used to create the agile project success criteria. The ASDM best practice and PMM best practice frameworks were created by identifying whether a certain ASDM or PMM would satisfy a specific agile project success factor (APSF) of the agile project success criteria. The findings of each APSF in the respective frameworks were used as a foundation to develop a hybrid APMM (ver. 0) that would address the agile project success criteria. The hybrid APMM (ver. 0) was developed interpretively using design science (research approach) and constructivism by combining the strengths, addressing the weaknesses and bridging the gaps identified in the frameworks. The hybrid APMM (ver. 0) was then evaluated and improved by conducting an interpretive case study, which entailed interviewing participants from large and small organisations. Once the qualitative data collected had been analysed using cross–case analysis, the findings were incorporated in order to create an improved hybrid APMM (ver. 1). The hybrid APMM (ver. 1) too was evaluated and improved by conducting a survey, which entailed administering questionnaires to various respondents in order to collect quantitative and qualitative data. The findings of the statistical analysis of the data were also used to improve the hybrid APMM (ver. 1), resulting in the final hybrid APMM (ver. 2). This study demonstrates that a combination of ASDMs and PMMs can be used to develop a hybrid APMM with the ability to deliver IT projects in a constantly changing project and business environment. / Thesis (Ph.D. (Computer Science))--North-West University, Potchefstroom Campus, 2012.
49

The development of a hybrid agile project management methodology / Grey, J.

Grey, Johannes January 2011 (has links)
The aim of this study is to investigate whether a combination of agile system development methodologies (ASDMs) and project management methodologies (PMMs) can be used to develop a hybrid APMM that will have the ability to deliver information technology (IT) projects successfully in a constantly changing business and project environment. To achieve this objective, a literature review was conducted on the relatively well–established ASDMs by firstly defining a SDM and an ASDM. Each ASDM and its effectiveness are described, after which ASDMs in general are evaluated by considering their area of application, advantages and disadvantages. A comparison is then done of the seven different ASDMs using the four elements of an SDM (Huisman & Iivari, 2006:32) to emphasise some of the main similarities and differences amongst the different ASDMs. The seven ASDMs investigated in this study are Dynamic System Development Methodology, Scrum, Extreme Programming, Feature Driven Development, Crystal ASDMs ? Crystal Clear and Crystal Orange in particular, Adaptive Software Development and Lean Development. A literature review was also conducted on two structured and relatively well–established PMMs, PMBOK and PRINCE2, and a relatively new PMM called Agile Project Management. Each PMM is evaluated by considering their area of application, advantages, disadvantages and integration with other methodologies, after which a comparison is made of the different PMMs. The research was conducted by following a mixed methods research plan, which included the mixed methods research paradigm (combination of the interpretive research paradigm and the positivistic research paradigm), research methods (design science, case study and survey), quantitative and qualitative data–collection techniques (interviews and questionnaires), and dataanalysis techniques (cross–case and statistical). The reasons that projects fail and critical project success factors were studied and summarised to form the critical project success criteria, which were used to create the agile project success criteria. The ASDM best practice and PMM best practice frameworks were created by identifying whether a certain ASDM or PMM would satisfy a specific agile project success factor (APSF) of the agile project success criteria. The findings of each APSF in the respective frameworks were used as a foundation to develop a hybrid APMM (ver. 0) that would address the agile project success criteria. The hybrid APMM (ver. 0) was developed interpretively using design science (research approach) and constructivism by combining the strengths, addressing the weaknesses and bridging the gaps identified in the frameworks. The hybrid APMM (ver. 0) was then evaluated and improved by conducting an interpretive case study, which entailed interviewing participants from large and small organisations. Once the qualitative data collected had been analysed using cross–case analysis, the findings were incorporated in order to create an improved hybrid APMM (ver. 1). The hybrid APMM (ver. 1) too was evaluated and improved by conducting a survey, which entailed administering questionnaires to various respondents in order to collect quantitative and qualitative data. The findings of the statistical analysis of the data were also used to improve the hybrid APMM (ver. 1), resulting in the final hybrid APMM (ver. 2). This study demonstrates that a combination of ASDMs and PMMs can be used to develop a hybrid APMM with the ability to deliver IT projects in a constantly changing project and business environment. / Thesis (Ph.D. (Computer Science))--North-West University, Potchefstroom Campus, 2012.
50

系統功能演化之需求分析方法論 / Requirements Analysis Methodology for System Functional Evolution

劉季綸, Liu, Chi-Lun Unknown Date (has links)
在重視集體智慧、重視服務、且需要因應環境快速變遷的年代,傳統的系統開發方法論雖然有其不可磨滅的價值,但已經顯露出其不足之處。為了順應時代的潮流,方法論必須指引企業去聆聽大眾的心聲,以期確保系統提供優質的服務,方法論也必須指引資訊人員運用有異於以往的手法與步驟,與其他部門和大眾共同合作,來持續不斷地維護系統,使得系統得以注入新的生命力而不斷演進。 為了提出一套不斷吸納使用者的新需求來規劃系統演進的功能需求分析方法論,本研究以哲學詮釋學為基礎,並佐以軟體工程相關文獻,將持續吸納新需求來促進系統演進的抽象概念,化為具體可執行的步驟。本需求分析方法論是針對使用者提議的需求進行初步分析與確認,可分為兩個主要部分:需求形成流程、與衝突處理流程。需求形成流程是分析使用者所提出之功能性需求的主要方式,其中包含了提出新需求、分析新需求在商業活動與科技層次的影響、估計新需求的成本效益來決定是否實作、排序實作的優先權、並且了解新功能的釋出時間的期望。而衝突解決流程是為了解決各方人馬的歧見所造成的爭端,衝突解決的方式包含了自行協商、第三方中間人介入協調、以及高層決策小組的裁決。 為了讓企業外界的大眾提議新需求,本研究發展了一套以部落格為基礎的新需求提議工具,讓網友可在部落格上提出自己對新功能的想法。此外,為了協助企業判斷新需求是否會觸發衝突解決流程,本研究根據哲學詮釋學,將使用案例(Use cases)加以延伸修改,提出一套後設模型,並輔以知識本體,據此來提出一套規則,讓本工具能自動偵測新需求與系統既有設計之間是否有所抵觸,而規則亦可進一步應用在新需求間的衝突上。 為了初步瞭解本研究所提之方法論與工具的優缺點,本研究與中時電子報和民視購物網合作,來試用此方法論與工具。透過試用之後的訪談得知,本方法論與工具有其價值,而也獲得了不少寶貴的試用意見。最後,本研究根據試用的諸多意見,對方法論與工具的改善上,提出了具體的改良作法與方向。 / Nowadays, companies have to respect collective knowledge and improve service quality for adapt their rapidly changing environment. Traditional systems development methodologies may be still valuable but have shortcomings. To accommodate customer-driven trend, new methodologies must guide enterprises to listen to customers for ensuring high-quality system services. New methodologies also have to guide developers to carry out cross-department and customer-centered collaboration in new ways for maintaining systems cyclically. This research proposes a user requirements analysis methodology according on philosophical hermeneutics and software engineering literature. The proposed methodology includes requirements formation and conflict resolution. Requirements formation process involves new user requirement proposition, commercial and technical impact analysis, cost benefit estimation, coding prioritization, and new version release scheduling. Conflict resolution process involves negotiation, mediation, and arbitration. Besides the proposed methodology, this research also develops a blog-based tool for collecting user requirements on Internet. This research extends and modifies use cases diagram and use philosophical hermeneutics as a foundation to propose a meta-model. This research also proposes a set of rules for conflict detection. Base on the proposed meta-model, ontologies, and the proposed rules, the blog-based tool can automatically detect conflicts between new requirements and existing design. These proposed rules also can apply to detect conflicts among new requirements. An online newspaper company and an online shopping mall try to use this methodology and the blog-based tool. In the interviews, they confirm this methodology’s and tool’s values and give several suggestions for improving the methodology and the tool. Finally, this research discusses the improvements and future research directions according to these suggestions.

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